Stamina?
Hey guys.
I’m thinking about adding Stamina to my roguelike but starting to reconsider/evaluate.
The plan is/was to make it quite simple: stamina fatigue would only affect melee dmg (100-60% stamina = no effect, 59-30% - 1 dmg and 29-0% - 2 dmg).
And then say stamina starts/maxes out at 100 and a melee-attack costs 10%, magic spell casting 20%, fire ranged weapon 15%. Walking and waiting would increase for 8-10%.
The aim is to force the player to not just auto-melee but perhaps have to dance away a few turns and so on.
Thoughts? Ideas?