r/ttrpgdesign

I'm creating a Magic System for my game
▲ 10 r/ttrpgdesign+4 crossposts

I'm creating a Magic System for my game

This is an early feedback draft of the Project AiO magic rules module.

I’m mainly looking for feedback on whether the spell-building logic is understandable, whether the system feels usable at the table, and where the rules become unclear or overloaded.

TLDR on Spell Weaving:

Magic in AiO is built from nodes. A caster chooses how the spell is delivered, what element it uses, and what effect it creates, then connects those pieces into a Spell Path with Links. For example, a simple fire attack might be Project + Heat + Damage. More advanced casters can add Special Effect Nodes, Interlinks, Rotes, Layering, Esoterica, and Enchanting, but the basic idea is Delivery + Element + Effect.

feedback questions:

After reading it, can you explain how to build a simple spell without me clarifying it?

Does the node system feel intuitive and flexible, or does it feel too complex to use during play?

Which part most needs examples, diagrams, or clearer wording?

https://docs.google.com/document/d/1hwRLeCYZrsdPQD042rQnsNJZwqPX2ldDGEnTTsfmkJk/edit?usp=sharing

For reference here is my core rules.

https://docs.google.com/document/d/1LbYaeo_31-c_SLwHh-wexl0CaEDTimKL7xmpeBHGrX8/edit?usp=sharing

u/cyrosgold — 1 day ago
▲ 7 r/ttrpgdesign+4 crossposts

Sharing my journey developing my TTRPG!

Hi! I'm developing Deadbeat, a TTRPG where you play as a musicaly powered undead soldier that uses their superhuman abilities to destroy enemies and look cool doing it. I am recording devlogs to mainly document my progress as I develop the game and hopefully other people find interesting.

That's it, I just want to make something cool and neat that I enjoy and maybe other people might enjoy it as well.

youtube.com
u/Mikapuccino — 1 day ago

Hey everyone, im designing a system where the combat is bag building with different coloured d6, drawing 3 and assigning them to abilities BUT my system has a two health bars mechanic I'm struggling to find footing with

Basically let's call it a stun meter, where people can instead of doing health damage, they do stun damage and once that is gone the enemy is stunned and you can instant kill them, I'm struggling to see why anyone would do that if they can just instead do HP damage and kill, any advice?

reddit.com
u/IMustardMitt — 3 days ago
▲ 3 r/ttrpgdesign+1 crossposts

What do you think about magic syistem idea.

I am thinking about magic syistem where are four main magic tyipes.

Arcane - basicly control cosmic background radiation ( magic this case )

Devine - basicly crowd founded magic with higher powers as payment companies.

Myistic - basicly bring diferent existance trought tought into reality.

Natural - use your own soul to do magic.

Each magic tyipe would have different ways of regaining magic and their own magic costumazacion.

Arcane - regain mana pasivly and costumazicions are individual skill trees for diferent spells.

Devine - regain on short rests and no costumizacion becose gods dont need your personal expresion. ( for newcommers )

Myistic - regain by doing stuff (becouse you think whale doing most things), costumizacion, spells mostly from ground up similar to "Minecrafts Ars Noevu"

Natural - regain when regaining vitality, skill tree to how you can alter already existing spells when casting.

reddit.com
u/JobCold8312 — 3 days ago
▲ 1 r/ttrpgdesign+1 crossposts

I was making ttrpg and was thinking about mowement in combat and I came up with this

Personaly I dont like zone combat and theater of mind becose it leaves to much to interpretation witch I personaly dislike.

Grid combat I loke becouse it has concreate distances, but I dont like becose treating diagonals and streight lines the same makes distances non uclidian. Or if cant move diagonaly make the movement too gamy.

I came up with rules how to allow to move in a grid everywhere whale keeping geometry somewht uclidiant.

Math basicly buils down to this

squares dioganal and lenght proportion is 1:√2

√2 ~ 1.4 ~ 1.5

1:1,5 = 2:3

√2^2 (for 3d movement) = 2

2 = 2:2

I wont take any critisism becose I am proud of thease rules. ( Joke I want critisism to improve)

Rules in whole: https://docs.google.com/document/d/1ZSVJbzoBKZ2LQ8J3xyZ6g3CJ8xBurCwz_1fVCtwll7w/edit?usp=sharing

u/JobCold8312 — 4 days ago
▲ 1 r/ttrpgdesign+1 crossposts

Classes for my ttrpg projct need feedback

Hello.

I am making a ttrpg witch I hope will end up beeing mix of grimmdark/ scifi horror and fairytale wibe mixture.

Classes are made for clasic fairytale and legend feeling whale creatures and mechanic will reflect more dark feeling.

Like feedback for class vibes and wording, if you think there are to many witch should I cut or combine.

for context this is my first ttrpg project.

Sorry for english it is my second leungage and I am still in school.

Class document: https://docs.google.com/document/d/1XvdgDegC6KBzQ8gTIX9rWQuZO8dwYeAuU9gy7KSJDQw/edit?usp=sharing

Current rules documen (if red olso redy for critique): https://docs.google.com/document/d/1ZSVJbzoBKZ2LQ8J3xyZ6g3CJ8xBurCwz_1fVCtwll7w/edit?usp=sharing

u/JobCold8312 — 4 days ago
▲ 4 r/ttrpgdesign+2 crossposts

Looking for help in a project

I would like someone to collaborate with, someone that’s is more of a writer and have a creative flair, I need some one to help me flesh out my concept into a full 10 pg pitch, I have a good idea and I want some help with it I just don’t have any experience writing so I wanted some one to collaborate with, anyone interested please comment or message me and I’ll give you a short run down of the idea or ask for a sample paragraph on what you think would be cool lore based on the world I’ll tell you about and we can go from there

reddit.com
u/Lanmango — 6 days ago

Infernal Contract Handout Freebies - Fully editable

I'm a designer by day, and love dark fantasy so I’ve been building a little "grimoire" section for my website where I’m releasing free printable TTRPG props and handouts!

For my first download I finished an editable infernal magic contract set inspired by the kind of documents you’d hand a warlock from their patron, or a devil NPC would snap their fingers to create for some kind of dubious deal.. >:) There are different versions with bloody finger prints, spills and a magical version for hidden magic versions.

I love having physical handouts, even when it comes down to something simpler like item cards, so I made these with both digital and print use in mind. Some photoshop knowledge is helpful, but if you don't have it you can also use photopea as a free web-based alternative to change the text.

Anyway, I thought it'd be perfect to share here as a longtime lurker! I'd be so chuffed if anyone else used them. The files are available completely for free here: www.witchhuntstore.com/pages/grimoire

u/Kimarah — 6 days ago

Stone Scrolls Swords & Sorcery

Hey all,

I’ve just finished putting together the first proper playtest document for my TTRPG, Stones, Scrolls, Swords & Sorcery, and I’d genuinely love some feedback from people who enjoy weird systems, fantasy games, or RPG design in general.

All resources can be found here: https://github.com/badgerette/SSSS.git

The core idea was:
“How do you make a fantasy TTRPG without dice?”

The system uses a modified Rock–Paper–Scissors mechanic for resolving actions instead of dice rolls. Throws build into Best of 1 / 3 / 5 contests depending on character skill and attributes, with draws increasing the intensity of the final outcome. The goal was to create something fast, tense, social, and surprisingly dramatic at the table.

Magic is handled through a freeform Words of Power system where players combine words like Smoke, Bind, Leap, Bone, etc. to create spells on the fly. There are no fixed spell lists, the fiction and intent come first.

The game is heavily inspired by things like Blades in the Dark, Stars Without Number, Quest, Tiny Dungeon, and more narrative-first systems, but with a much lighter and more improvisational feel.

The current document includes:

  • Core rules
  • Character creation
  • Archetypes & pathways
  • Freeform sorcery
  • Origins/backgrounds
  • Harm, travel, coin, and progression systems
  • A custom Roll20 sheet

This is absolutely still a playtest document, so I’m mainly looking for:

  • First impressions
  • Rules clarity
  • Things that feel confusing or awkward
  • Whether the core mechanic actually sounds fun
  • General vibes honestly

Would massively appreciate anyone willing to take a look.

Cheers!

reddit.com
u/mbadger — 10 days ago
▲ 1 r/ttrpgdesign+3 crossposts

What a TTRPG character sheet looks like when it's actually interactive - draggable stat blocks, auto modifiers, combat tracker, DM dashboard, all free

I want to show exactly what Fable Forger does because "interactive character sheet" doesn't really capture it.

**For players:**
- Drag stat blocks anywhere on the page - build the layout that matches how your brain works
- Change your STR score, modifier updates immediately
- Spell tracking by level, not just a slot counter
- Inventory with equipment details and familiar stats in the same view
- Everything on one page. No tabs, no scrolling between screens

**For DMs:**
- NPC editor with header fields you define
- Enemy templates: type, race, challenge rating, XP value, level range
- Combat tracker: active sessions, round counter, live combatants list
- DM notes by type - plot, lore, reminder, secret - with sharing controls
- Session logs: summary, key events, MVP, loot awarded
- Library entries for homebrew content, tagged and searchable

**For the whole table:**
- Group spaces with optional passwords
- Public or private groups
- Level-up rules you define - stat increases per level, applied to characters, NPCs, or both

No login. No paywall on any of that. Browser-based.

I built this because I wanted one place that handled the whole session - not three apps and a PDF.

If your table is still juggling tools, worth a look. What would make you switch from your current setup?

reddit.com
u/wolftasumaru — 13 days ago
▲ 3 r/ttrpgdesign+1 crossposts

How to re-download Uploaded Assets?

Hi everyone and thank you for reading!

I lost some documents when switching to Windows11 and, among others, TTRPG pictures that I had stored (and hoarded...) as MJ. Some of them are stored in my Roll20 Uploaded assets library. I'd love to download them back to my PC, but I could only find instructions for the handouts. I couldn't find instructions for the map/scene layers.

Does anyone have any ideas on how to do it? Thank you so much!

(Sorry for my language; English isn't my mother tongue)

reddit.com
u/Foxy_Exorde — 14 days ago