
I'm creating a Magic System for my game
This is an early feedback draft of the Project AiO magic rules module.
I’m mainly looking for feedback on whether the spell-building logic is understandable, whether the system feels usable at the table, and where the rules become unclear or overloaded.
TLDR on Spell Weaving:
Magic in AiO is built from nodes. A caster chooses how the spell is delivered, what element it uses, and what effect it creates, then connects those pieces into a Spell Path with Links. For example, a simple fire attack might be Project + Heat + Damage. More advanced casters can add Special Effect Nodes, Interlinks, Rotes, Layering, Esoterica, and Enchanting, but the basic idea is Delivery + Element + Effect.
feedback questions:
After reading it, can you explain how to build a simple spell without me clarifying it?
Does the node system feel intuitive and flexible, or does it feel too complex to use during play?
Which part most needs examples, diagrams, or clearer wording?
https://docs.google.com/document/d/1hwRLeCYZrsdPQD042rQnsNJZwqPX2ldDGEnTTsfmkJk/edit?usp=sharing
For reference here is my core rules.
https://docs.google.com/document/d/1LbYaeo_31-c_SLwHh-wexl0CaEDTimKL7xmpeBHGrX8/edit?usp=sharing