![[Free] Cortex Wrestling Corporation — a complete 138-page TTRPG about pro wrestling as televised drama (Cortex Prime hack)](https://external-preview.redd.it/V-H-4fvEUpDqvrSxlT_yuszymtwVJ5hmqtjntUwKbKc.png?width=1080&crop=smart&auto=webp&s=b5680f01be0ff3748e9f4116467aa1024b5ffba9)
[Free] Cortex Wrestling Corporation — a complete 138-page TTRPG about pro wrestling as televised drama (Cortex Prime hack)
After years of work, my wrestling TTRPG is finished and free forever.
CWC is not a combat simulator — it's a television drama engine. You don't play to find out who the strongest fighter is; you play to create audience-reactive wrestling TV. The core ideas:
- The crowd is a player. A living, finite Audience Pool that wrestlers harvest Heat from through big moments. In a solo promo, the crowd IS your opponent.
- No initiative, no hit points. Control shifts through a Spotlight system; wrestlers don't die, they get Buried or get Over. Push someone's emotional Stress too far and a Heel or Face Turn happens to them, just like on TV.
- Losing creates stories. Momentum, Card rank, and Feud dice link every result to the next storyline.
- A full league layer. Divisions, championships, weekly shows, PLEs — it runs like a TV season, not a dungeon crawl.
Includes 13 match types, 6 promo types, six-stage character creation, 12 ready-to-play wrestlers, and a premade promotion with a pilot show. You'll need the Cortex Prime Game Handbook for core resolution.
Full transparency: system design and rules text are mine; layout, production, and artwork were AI-assisted after years of failing to find collaborators — details and my reasoning are on the itch page. If that's a dealbreaker, I understand.
https://kingpin000.itch.io/cortex-wrestling-corporation-cwc
If you run it — even one match — tell me about your Near Falls. Feedback is the whole reason I published this.