r/HomebrewDnD

Image 1 — A collection of magic items from legends and myths across the world | Mythological Items
Image 2 — A collection of magic items from legends and myths across the world | Mythological Items
Image 3 — A collection of magic items from legends and myths across the world | Mythological Items
Image 4 — A collection of magic items from legends and myths across the world | Mythological Items
Image 5 — A collection of magic items from legends and myths across the world | Mythological Items
Image 6 — A collection of magic items from legends and myths across the world | Mythological Items
Image 7 — A collection of magic items from legends and myths across the world | Mythological Items
Image 8 — A collection of magic items from legends and myths across the world | Mythological Items
Image 9 — A collection of magic items from legends and myths across the world | Mythological Items
Image 10 — A collection of magic items from legends and myths across the world | Mythological Items
Image 11 — A collection of magic items from legends and myths across the world | Mythological Items
▲ 311 r/HomebrewDnD+18 crossposts

A collection of magic items from legends and myths across the world | Mythological Items

Hello, fellow adventurers! Today, we are excited to share a collection of magic items from legends and myths across the world from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! For the campaign duration, we will be offering the manual at an heavily discounted price, alongside tthe possibility to purchase the digital or physical copies of all our past releases!

u/Big-Acanthisitta-241 — 15 hours ago
▲ 26 r/HomebrewDnD+1 crossposts

Fate Mage Base Compendium

HELLO EVRYNYAN. my name is gatierrante/wandering cat and im tryng to translate some of my content and first i have this compendium for a fate custom campgain, i spens some time, researching material in manga, novels and more. hope you enjoy it and sorry if the translation isnt the best.

this compendium has lineage, spells, a class, some spells aloingside a golsary and general rules for magic and how a grail war could work!!! soon ill upload my assasinss book with all the assasins from fate grand order as subclasses

Homebrewery Link

u/Historical-Wedding-7 — 9 hours ago
▲ 236 r/HomebrewDnD+12 crossposts

10 Aberrant Feats for Characters Who Are Slowly Becoming Something Else

These are 10 aberration and mutation-themed feats for characters whose bodies or minds have been altered by eldritch influence, forbidden experimentation, unstable magic, or contact with things that were never meant to exist.

Aberrant Constitution hardens the body against necrotic or psychic influence and even gives you a second chance when rolling a natural 1 on a death save.

Extra Arm gives your character a developing additional limb that can interact with objects, perform somatic components, make unarmed strikes, and help with grappling. If the mutation continues to develop, Enhanced Extra Arm turns it into a fully functional appendage capable of wielding a weapon or shield, manipulating objects independently, and making an additional weapon attack.

Mutable Form lets your body temporarily reshape itself to fit the situation, developing rubbery damage-resistant flesh, aquatic adaptations, or magical claws.

The other feats explore different directions that mutation can take:

Mutagenic Resilience provides resistance to poison, immunity to the poisoned condition, and bursts of temporary hit points when injured.

Aberrant Regeneration makes healing through Hit Dice unusually effective and can even allow you to remain standing at 1 hit point when an attack would otherwise knock you unconscious.

Aberrant Mind represents a consciousness becoming increasingly alien, providing resistance to psychic damage and greater protection against fear and charm.

Adaptive Mutation allows your body to change its defenses after each long rest, adapting to acid, cold, fire, lightning, or poison.

Cosmic Infusion channels stranger forces entirely, granting minor cosmic magic and the ability to create a localized gravitational field that pulls or repels nearby creatures.

Finally, Cosmic Awareness represents a mind beginning to perceive patterns beyond ordinary mortal understanding, allowing you to manipulate initiative and rely on unnatural certainty when making Arcana or Insight checks.

They’re intended for characters touched by aberrations, exposed to mutation zones, altered by experiments, descended from strange bloodlines, or simply slowly becoming something other than mortal over the course of a campaign.

These feats are from The Aberrant Codex: Mutations and Aberrations, a 5E manual centered on aberrations, mutations, evolving monstrosities, character transformations, and tools for bringing cosmic and body horror into a campaign.

The Aberrant Codex is available on DriveThruRPG, and a Hardcover edition is also available here:
https://buy.stripe.com/8x24gyfNNegY75qgwI6c005

What’s Inside:

Mutation Rules & Zones – Rules for unstable magical areas, arcane corruption, and the transformations they can cause.

Character Options – 12 subclasses, 10 backgrounds, 4 new races, and 30 feats focused on mutation, aberrations, and forbidden evolution.

Spells & Items – 33 spells and 80+ magic items shaped by aberrant and planar influences.

Monsters & Templates – More than 150 monster statblocks, alongside variant rules and mutations for creating altered creatures.

VTT Resources – 100+ creature tokens and 125+ art handouts for use in your games.

You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!

If you enjoy my work and want to find even more, check out my bundle of small D&D manuals on DMsGuild.

u/jonnymhd — 15 hours ago
▲ 13 r/HomebrewDnD+3 crossposts

The Elementalist, an Avatar-inspired DnD Class

Hey everybody! After more than a year of procrastinating, then writing, then procrastinating some more, I think the super super first alpha version of my Avatar DND class is ready to be posted as a whole.

This class is designed to give you as many possibilities as you could have as a bender, while not making you feel like you're a worse bender just because you can't, for example, control lightning: you don't need to be a bloodbender, or even learn basic phase changing, you could also just stick with plants and call it a day!

Now yes, the balancing may still be all over the place, but please be respectful when addressing those kinds of issues; I know they exist, and I'm happy for any constructive criticism.

Also, the "spells" section currently allows you to customize your bending techniques in a lot of ways, which can have a pretty significant impact on gameplay while still leaving lots of room for flavor, but it is still incomplete, so if you have an idea, feel free to let me know.

Here's the link to the full document, there's a 20 page limit so the element-specific techniques I've finished so far didn't make the cut.

Thanks in advance to anyone who takes the time to read this document. I hope this idea is as enjoyable to you as it is to me.

u/Chakusan_o4 — 10 hours ago
▲ 22 r/HomebrewDnD+2 crossposts

Axe of the Devoured Flame - A throwing axe that eats light, Feedback Welcome!

Hi everyone!

This is the latest relic from a small community project I run: every week my followers vote for a relic type and a mood, and I try to build the item from the winning combination.

This time the result was Handaxe + Dark & Shadow.

The Axe of the Devoured Flame can extinguish or suppress light to gain charges, then spend them to deal extra necrotic damage. When fully charged, it also becomes better as a throwing weapon and returns to the wielder after each attack.

The fun part is that Light & Shine almost won the poll too, so I kept a little of that idea inside the final concept: it literally consumes light and turns it into shadow.

As always, I’d love some feedback on the mechanics and balance. Would you use something like this at your table?

📜

Axe of the Devoured Flame

Weapon (handaxe +2), very rare (requires attunement)

Property Light, Thrown (range 20/60)
Weight 2 lb.

Magic Weapon +2. You gain a +2 bonus to attack and damage rolls made with this magic weapon.

Dual Aspect. As a bonus action, you can speak the command word to transform the axe into a torch with a violet flame, or vice versa. In torch form, it can’t be used as a weapon.

Light Devourer. The axe can hold up to 3 charges. As an action, while it is in axe form, you can extinguish a nonmagical flame or suppress until the next dawn a magical light created by a spell of 2nd level or lower within 30 feet of you. The axe gains 1 charge, up to its maximum. It loses all charges at dawn.

Shadow Bite. Once per turn, when you hit with the axe, you can expend 1 charge to deal an extra 2d6 necrotic damage, or 3d6 instead if the target is in dim light or darkness.

Shadow Recall. While the axe has 3 charges, after each ranged attack made with it, it reappears in one of your free hands, whether the attack hits or misses. If you have no free hand, it falls at your feet.

──── ୨୧ ────

✏️ Art by J. Zangrilli (Azarneth's Forbidden Emporium)

I create printable item cards, cursed treasures, NPCs, tales & omens, and strange creatures for fantasy roleplaying games. You can find the project on Patreon and follow the daily updates on Instagram. 🧙‍♂️🎲

u/Azarneth — 10 hours ago
▲ 223 r/HomebrewDnD+15 crossposts

From Loyal Dog to Battle Hound - Scaling Companion Statblocks That Grow with Your Party

Dogs are some of the most common companions in fantasy adventures, but an ordinary dog can quickly fall behind once the party starts gaining levels.

So I wanted to give them a proper progression path: Dog → Guard Dog → War Dog → Battle Hound. A simple pet can gradually become tougher, better trained, and capable of surviving alongside an adventuring party without suddenly turning into a completely different magical creature.

And the progression doesn’t stop there. The full dog section also includes stronger options such as the Warhound Alpha, Guardian Mastiff, Blink Dog, and Greater Blink Dog, with higher-level abilities focused on guarding allies, leading packs, protecting companions, and filling more specialized roles in encounters.

These statblocks are from Growing Pets and Animals Statblocks, a manual built around the idea that pets, mounts, scouts, familiarlike companions, and ordinary animals should be able to grow alongside the campaign instead of becoming irrelevant after a few levels.

The book contains 60+ animal statblocks covering dogs, cats, bats, owls, ravens, horses, panthers, tigers, spiders, scorpions, eagles, frogs, lizards, rats, and more, with progression chains that take many of them from ordinary animals into increasingly capable companions or encounter creatures.

The rules page also includes suggested advancement schedules for standard, gritty realism, low-magic, and high-magic/epic campaigns, so the DM can decide how quickly a companion grows rather than tying every game to the same progression speed.

After the original version performed well, I went back and created a full V2 update, commissioning and licensing new artwork throughout the book, cleaning up the presentation, revising existing material, and adding new statblocks and expanded progression paths. If you already own the manual, you can simply download the updated version again from DriveThruRPG.

You can also subscribe to the newsletter for updates on Mythological Items, launching on Kickstarter this September with 300+ magic items inspired by myths and legends from around the world. Subscribers can also download a free 30-page preview.

For more creatures, items, previews, and upcoming projects, you can also visit my DriveThruRPG, Linktree, or r/JonnyDM.

u/jonnymhd — 3 days ago
▲ 45 r/HomebrewDnD+3 crossposts

Briar Lich - A CR 18 Corrupted Celestial Monstrosity

The briar lich is the result of a pyrrhic victory. When a corrupting blight overtook an ancient elven forest, a band of adventurers was called upon to defeat it. Led by Sister Maelis and aided by the Archon which attended her, they fought to the source of the corruption. At its heart, they discovered that destroying it outright would decimate the forest and the villages that lay within. Desperate for a solution, the party betrayed their cleric's celestial ally. Sister Maelis, used her divine magics to bind the archon's soul to the core of the scourge, cutting it off from its extra-planar source. The unexpected result was neither undead nor celestial, but a terrible amalgamation. A monstrosity in which divine power and corruption are locked in eternal conflict. Exhausted from their fight with the blight's creations, the adventuring party was in no condition to defend themselves from the threat they had just created. They all perished, including Sister Maelis.

You can play around with the homebrew of the briar lich to make your own version.

More on this monster and many other free homebrews at Patreon and my newsletter.

u/durstann — 3 days ago
▲ 8 r/HomebrewDnD+2 crossposts

The Dark Weaver - Roguish Archetype

Made for DomT-Mas 2024, this rogue subclass is all about debuffing enemies and breaking them down with dark magic. Minor curses, ritual spells, and controlling your enemy's movements are all aspects of the dark weaver. Give it a try and feel the corruption creeping in!

u/Homebrew-Spamson — 4 days ago

The Dragon Knight - Class

This is my first class and first DnD post on this account, but I am proud to get back into homebrew with the Dragon Knight! A full-martial class with a focus on teaming up with your wyrmling companion and dealing elemental damage. Modify your wyrmling with a variety of Growth options, customizing it to your playstyle.

Subclasses include the mounted Lancer, the elusive Shadow Dragon, the unbreakable Platinum Knight, and the magical Arcane Blood.

u/Homebrew-Spamson — 7 days ago
▲ 7 r/HomebrewDnD+1 crossposts

Homebrewed spells!!

Who doesn't love new spells!! From my book on sale this month. Enjoy adding a few of these to your game!!

u/Artistic-Ball3425 — 4 days ago
▲ 335 r/HomebrewDnD+13 crossposts

Sword of the Abyss | A Scaling Demonic Blade from Uncommon to Legendary

Here is the Sword of the Abyss, a cursed scaling weapon that evolves from Uncommon to Legendary as its wielder embraces abyssal power, performs forbidden rituals, sacrifices life and magic to the blade, and defeats powerful fiends. By consuming their essence, the sword reflects the brutal nature of demons, forever slaughtering and devouring one another in their endless struggle to grow stronger.

I wanted to create an evil counterpart to a traditional heroic growing weapon. The sword begins as a useful necrotic blade with a weakening aura, but each new rarity brings it closer to its true purpose. It eventually gains the power to summon demons, cast circle of death, restrain enemies with shadowy tendrils, overcome necrotic resistance and immunity, and open a devastating Abyssal Rift around its wielder.

The pages includes several possible advancement paths, allowing the sword to grow by defeating powerful abyssal creatures, absorbing the essence of legendary enemies, accepting dark bargains, feeding on sacrifices, completing forbidden rituals, or damaging the barriers between planes.

Its growth also strengthens its semi-sentient curse. The sword can compel its wielder to attack celestials and devils, and if it becomes powerful outside the Abyss, it may tear open a permanent portal that cannot be closed through ordinary means. At Legendary rarity, that danger becomes alarmingly real.

You can find the complete Sword of the Abyss supplement for free on DMsGuild.

It is also included in many of my discounted bundles on Dmsguild alongside the Growing Magic Items Collection, elemental treasures, and several other standalone relics.

My next Kickstarter, Mythological Items, launches this September with more than 300 magic items inspired by myths and legends from around the world, including many scaling relics.

For my larger projects and full-length manuals, visit my DriveThruRPG. For free previews, new creatures, magic items, and project updates visit r/JonnyDM!

u/jonnymhd — 7 days ago
▲ 11 r/HomebrewDnD+1 crossposts

Home brew Druid

This is my homebrew Druid class , the player who originally used this didn’t like animals so we whipped this up.
The emojis are for easy navigation of the spells and companion list .
This was made in hombrewery by me DmTea.

u/Sudden_Warning — 4 days ago
▲ 33 r/HomebrewDnD+2 crossposts

Pride’s Peak - A missed attack becomes an insult, and the weapon makes sure the next answer hurts a little more, Feedback Welcome!

The seven deadly sins series keeps growing thanks to all the feedback I get here and on Instagram.

For Pride, the loop is based on confidence and punishment. When an enemy misses you, the weapon can turn that failure into advantage, extra damage, and a charge. But if you miss while carrying those charges, Wounded Pride makes you pay for it and removes everything you built up.

At 3 charges, Kneel turns that accumulated pride into an area effect.

There are only two weeks left before the full set is complete. After that, I will make a final release using all the feedback and suggestions you have given me along the way. Thank you, as always.

📜

Pride’s Peak

Weapon (halberd), very rare (requires attunement)

Property Heavy, Reach, Two-Headed
Weight 7 lb.

Magic Weapon +1. You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Sovereign Contempt. When a creature you can see within 10 feet of you misses you with an attack roll, you can use your reaction to turn your scorn against it. The next attack you make with this weapon against that creature before the end of your next turn has advantage. If it hits, it deals an extra 2d6 psychic damage, and the weapon gains 1 charge, up to a maximum of 3 charges.

Wounded Pride. While the weapon has at least 1 charge, whenever you miss with an attack made using it, you take 1d6 psychic damage for each charge the weapon has, and it then loses all its charges.

Kneel. As an action, you can expend 3 charges to impose your presence upon the creatures around you. Each creature of your choice within 10 feet of you must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 4d6 psychic damage and falls prone. On a successful save, it takes half as much damage and doesn’t fall prone.

──── ୨୧ ────

✏️ Art by J. Zangrilli (Azarneth's Forbidden Emporium)

I create printable item cards, cursed treasures, NPCs, tales & omens, and strange creatures for fantasy roleplaying games. You can find the project on Patreon and follow the daily updates on Instagram. 🧙‍♂️🎲

u/Azarneth — 7 days ago

The Black Guardsman - Martial Archetype

Combine martial might and command of your own undead squad of soldiers with the Black Guardsman fighter. One of the last brews I made before taking a break and the first I'll be reposting onto this account, the Black Guardsman is a necromancy focused pet subclass that summons lightly customizable undead knights to support it in battle. Stronger than skeletons and zombies, but fewer in number than what you usually see out of a proper necromancer, the undead of the Guardsman are a versatile tool for any commander.

u/Homebrew-Spamson — 5 days ago
▲ 38 r/HomebrewDnD+8 crossposts

Eye of the Beholder

Eye of the beholder

For weapons Wednesday we have the terrifying “Eye of the Beholder”

Salvaged from the corpse of a beholder, this magical eye has been made into a powerful mace.
Its crackles with magic energy when you wield it. It is warm and feels alive to the touch, with the tough hide of a beholder. The eye blinks and watches.
You are unsure how much sentience the eye retains.

A beholder has a unique and powerful set of eye magics at its disposal so there is a lot to work with here.
When you gain the weapon roll a d10 to see which power the eye has.
You may use its ability once per day.

1.Charm Ray: banishment (1 minute), confusion (1 minute)
2.Death Ray: circle of death (10-foot-radius sphere; 4d6 necrotic damage to all creatures in the area), feeblemind
3.Disintegration Ray: chain lightning (primary target takes 6d8 lightning damage; two secondary targets within 30 feet of the primary target take 3d8 lightning damage each), eyebite (sickened effect; 1 minute)
4.Enervation Ray: create undead (usable regardless of the time of day), polymorph (1 minute)
5.Fear Ray: gaseous form (self or willing creature only), moonbeam
6.Paralyzing Ray: modify memory, silence (1 minute)
7.Petrification Ray: Otto’s irresistible dance (1 minute), wall of ice (1 minute; one 10-foot-square panel)
8.Sleep Ray: blindness/deafness, misty step (self or willing creature only)
9.Slowing Ray: bestow curse (1 minute), sleet storm(one 10-foot-cube)
10.Telekinesis Ray: geas (1 hour), wall of force (1 minute; one 10-foot-square panel)

When wielding it you have advantage on saves Vs magic due to the beholders anti magic cone.

u/Master-Of-Orcs — 8 days ago

Reworking Skills: No more Trap Choices! (Hopefully)

After one-too-many campaigns with Expertise in Medicine or History...only to roll them once every 9 months...I began to wonder how to make all skills useful. This is my first attempt at that.

Revamps the 18 Skill system into 17 skills, consolidating a few less-useful skills while adding a few that cover currently grey areas*.*

In Version 2.0 I hope to reduce God Skills a little further. For now, let me know what you think!

Google Drive PDF Link: https://drive.google.com/file/d/1sgcRNdvdfQt-O3jGQIokQW8d8b_mK-52/view?usp=sharing

u/Hairy_Slumberjack — 6 days ago
▲ 117 r/HomebrewDnD+3 crossposts

A Collection of Magic Items from Greek Mythology | 300+ Mythological Items for 5E and 5.5E

Hello, fellow adventurers! Today, we are excited to share a collection of magic items from Greek Mythology. This entry comes from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! For the campaign duration, we will be offering the manual at an heavily discounted price, alongside tthe possibility to purchase the digital or physical copies of all our past releases!

u/MythosChronicles — 11 days ago