r/5eNavalCampaigns

Image 1 — A Preview of Atlantis: War of the Tridents, An Underwater Campaign Setting for D&D
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▲ 25 r/5eNavalCampaigns+3 crossposts

A Preview of Atlantis: War of the Tridents, An Underwater Campaign Setting for D&D

Here’s a preview of Atlantis: War of the Tridents, one of my larger mythology-inspired D&D releases, built around the legendary lost city of Atlantis and an ongoing conflict beneath the waves.

The book invites players and Game Masters alike to explore a mythic underwater world filled with ancient secrets, legendary treasures, and formidable creatures. This adventure module - compatible with both 5E and 5.5E - guides characters from 1st to 9th level, providing multiple starting points and optional quests.

The manual also contains a vast collection of treasures, monsters, and character options suited for underwater adventures, all designed to create interesting encounters and customize your characters by enhancing their connection to the sea and its inhabitants.

In addition to this, enhanced underwater combat mechanics ensure that encounters throughout the adventure and beyond are both engaging and realistic, with various optional and variant rules to suit your playstyle. The compendium also includes detailed encounter tables for both the city of Atlantis and its surrounding seas, along with comprehensive appendices and a collection of VTT resources, including over 20 maps, handouts, tokens, and more, providing everything you need for a fully immersive experience in Atlantis.

Adventure Premise

Once the crown jewel of civilization, Atlantis thrived as a beacon of knowledge and power, seamlessly blending magic and technology. However, the city's hubris angered the gods, leading to its cataclysmic fall and submersion beneath the ocean. Now, the Atlanteans, transformed into tritons and sirens, live within a force bubble, cursed and bound to the sunken city.

Decades later, a power struggle emerges as the high priest Telamon claims that Poseidon's favor can lift the curse. As tensions escalate and Telamon's influence grows, the Archon Hyperion mysteriously disappears, pushing the city to the brink of civil war. A brave group of adventurers is called upon to uncover the truth behind Hyperion's disappearance and prevent Atlantis from plunging into chaos. The fate of Atlantis rests in their hands.

Where to Get It?

If this kind of setting interests you, Atlantis: War of the Tridents is currently available and discounted through the Mythological Items Kickstarter.

You can get it individually as an add-on (either through one of the tiers also including Mythological Items, or just by itself through the "Add-Ons Access" tier), or as part of the Mythological Bundle, together with several of my other mythology-focused books. It is also included in the larger bundle options available through the campaign.

You can find all the available books, bundles, and add-ons here: https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024

u/Slash2936 — 10 days ago
▲ 12 r/5eNavalCampaigns+1 crossposts

Help me figure out a final battle against an army of pirates

I've been running a two-year campaign that's half Saltmarsh, half homebrew, that is about to reach the finale, and I'm looking for advice on the final battle.

[I don't think any of my players are in this community, but if you're in my Piratehaven campaign, stop reading.]

The setup: An army of pirates is bearing down on the city. The pirate king is trying to complete a world-ending ritual by slaying the queen. (The rank-and-file members of the pirate army don't know about the ritual. They think they're conquering the nation to seize wealth and land for themselves.) The PCs (level 13) have gathered an army to defend the city, though the soldiers are poorly trained militia and way less effective fighters than the pirates.

I want this to be an epic final battle, playing out over multiple phases, but I'm struggling to figure out the specifics.

My plan so far is:

Phase 1: The pirates send ships rigged with explosives/firebombs, and the PCs pilot magical fighter-boats to keep these ships from reaching the harbor.

Phase 2: ???

Phase 3: The pirate king (with some minions) makes it to the throne room through a secret tunnel. The PCs have to defend the queen and defeat him.

Phase 4: It turns out slaying the pirate king also completes his ritual, and he transforms into a kaiju-sized god, who the PCs have to defeat as the ultimate climax of the campaign.

But I'm not sure what to do about Phase 2. This would be the pirates attacking the city, while the PCs and the army they gathered defend it. I want it to feel like an epic Game of Thrones-style battle.

But how do I play this out? How do I keep the focus on the PCs and their abilities, without making them spectators to a clash between two armies, or interrupting our D&D game for a strategy wargame?

I feel like I need to translate "battle the army of pirates" into some sort of tangible goal or series of goals that the PCs can pursue using their abilities. But I'm not sure how to do that or what those goals should be.

Can anyone give me ideas?

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u/boffotmc — 10 days ago