








Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign
These pages are from Goblins & Goblins, my manual focused on expanding goblins into a much wider range of roles, encounters, factions, and campaign tools.
This preview includes the Goblin Shadowmancer, a CR 3 spellcaster built around darkness, fear, teleportation, necrotic magic, and optional shadow traits; the Goblin Alchemist, a chaotic potion-maker with random concoctions, explosive flasks, and extra customization options; and the Goblin King, a CR 4 leader who commands nearby goblins, uses legendary actions, and can turn a messy goblin fight into something much more dangerous.
I wanted Goblins & Goblins to make goblins feel fresh again, not just as disposable low-level enemies, but as tricksters, leaders, weird specialists, faction members, recurring villains, or chaotic allies that can show up at many different levels of play.
What’s Inside?
- Tons of Goblin Statblocks – From the explosive Goblin Alchemist to the fearsome Goblin King, with extra traits and variants for customization.
- Unique Goblin Races – Expand your bestiary with Desert Goblins, Sky Goblins, Snow Goblins, and Swamp Goblins, each with unique abilities and lairs.
- Goblin Campaign Tools – Factions, encounter ideas, trap-filled hideouts, and a goblin name table to enrich your adventures.
- 75+ Magic Items – From general goblin gear to race-specific magic items tailored for each goblin subrace.
- VTT & Art Resources – Includes 36 art handouts and 28 creature tokens to bring goblins to life at your table.
You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!