u/Separate-Side-4533

Like a player, what do you prefer: Quickstarts or Tutorials?

Hello Everyone!

As I see it, the difference is:

- Quickstart: Rules and a short adventure are in separate sections of the document.

Example: Household.

- Tutorial: Rules are incorporated into a short story, and you learn them step by step.

Example: Fabula Ultima.

What do you think: which is the most useful and why?

Thank you for your answers!

reddit.com
u/Separate-Side-4533 — 4 days ago
▲ 7 r/rpg

Like a player, what do you prefer: Quickstarts or Tutorials?

Hello Everyone!

As I see it, the difference is:

- Quickstart: Rules and a short adventure are in separate sections of the document.

Example: Household.

- Tutorial: Rules are incorporated into a short story, and you learn them step by step.

Example: Fabula Ultima.

What do you think: which is the most useful and why?

Thanks fo your answers!

reddit.com
u/Separate-Side-4533 — 4 days ago

Like a player, what do you prefer: Quickstarts or Tutorials?

Hello Everyone!

As I see it, the difference is:

- Quickstart: Rules and a short adventure are in separate sections of the document.

Example: Household.

- Tutorial: Rules are incorporated into a short story, and you learn them step by step.

Example: Fabula Ultima.

What do you think: which is the most useful and why?

Thanks fo your answers!

reddit.com
u/Separate-Side-4533 — 4 days ago

No Attributes, Only the Character’s Level matters: The core of my rules-light system

Hey!

What do you think about this: in my battle shonen rules-light TTRPG, characters don't have traditional attributes like strength or agility (I like them btw). Instead, only your “Power Level” matters for every check. For regular tests (like jumping a big or climbing a wet cathedral), you can use your Specialties for a massive bonus. 

The core mechanic is: Roll 2d12 and add your Power Level. If the result reaches or beats the TN (Target Number), you succeed. Modifiers from Talents, Techniques, or Combat Maneuvers can also apply. 

A Critical Hit happens when your total result is at least 10 points higher than the TN. You can even get multiple criticals for every additional 10 points over the TN. 

I know it’s not the newest concept in the world, but it works really cinematically for me. Just like my fixed 1 point damage system.

What are your thoughts?

UPDATE:
Thanks to your feedback, I’ve changed “Level” to “Power Level”. It’s much more accurate for the system and the genre. Thanks, everyone!

reddit.com
u/Separate-Side-4533 — 5 days ago
▲ 1 r/TabletopRPG+2 crossposts

WANTED! Looking for GMs to "Blind playtest" my Shonen Anime TTRPG (Beta)

Hello everyone!

My shonen anime-inspired TTRPG is “officially” in Beta phase, and I need your help.

I made a short Tutorial Adventure to teach the game, and I am looking for a few GMs (aka. Director in the game) to run a "blind playtest" with their team.

Just to know: the tutorial uses a "Quickstart" version of the system. It is simplified so you can jump right into the action, but it stays 100% true to the core mechanics.

What makes this system interesting?

No attributes like Strength or Agility: Only the character’s Power Level.

No damage rolls: One roll determines accuracy and impact. Fast and brutal.

Vitality is NOT HP: Think of it as your mana, stamina, and an armor combined. This game is about a bit of resource management.

Scar Points: The actual wounds you get when your Vitality is broken.

Rules-light: I think so. :D

The PDF includes the Quickstart rules, pre-generated characters, and a small story with a lot of fight. It features adversaries with "Screenplay" mechanic, and you can test the Mob rule, which gives a great flavor of “storytelling together”.

If you are interested to test it and give me some honest feedbacks, just leave a comment and I will send you the link!

Thank you guys!

P.S. I don’t want to sell you anything because my game is not done yet. :)

———
Edit: Some people suggested making the PDF easier to access, so here is the direct link:

https://kalandhorizont.itch.io/heroes-of-a-thousand-tales

Just a heads up: you can download a text-only version too!

u/Separate-Side-4533 — 8 days ago

WANTED! Looking for GMs to "Blind playtest" my Shonen Anime TTRPG (Beta).

Hello everyone!

Thanks for the amazing feedback on my posts! My shonen anime-inspired TTRPG is “officially” in Beta phase, and I need your help.

I made a short Tutorial Adventure to teach the game, and I am looking for a few GMs (aka. Director in the game) to run a "blind playtest" with their team.

Just to know: the tutorial uses a "lite" version of the system. It is simplified so you can jump right into the action, but it stays 100% true to the core mechanics.

What makes this system interesting?

  • No attributes like Strength or Agility: Only the character’s Power Level.
  • No damage rolls: One roll determines accuracy and impact. Fast and brutal.
  • Vitality is NOT HP: Think of it as your mana, stamina, and an armor combined. This game is about a bit of resource management.
  • Scar Points: The actual wounds you get when your Vitality is broken.
  • Rules-light: I think so. 😃

The PDF includes the lite rules, pre-generated characters, and a small story with a lot of fight. It features adversaries with 

  • "Screenplay" mechanic, and you can test the Mob rule, which gives a great flavor of “storytelling together”.

If you are interested to test it and give me some honest feedbacks, just leave a comment and I will send you the link!

Thank you guys!

P.S. I don’t want to sell you anything because my game is absolutely not done yet. 😄

reddit.com
u/Separate-Side-4533 — 8 days ago
▲ 34 r/TabletopRPG+2 crossposts

Damage rolls are the enemy of cinematic combat

Hello everyone!

I wanted to create a system for my shonen anime-inspired game that feels fast and cinematic. To me, dealing with many different numbers doesn't work for that, because you have to know exactly what the difference is between 1 and 10 damage. It can be a cognitive nightmare, or you can just keep it simple, like my idea.

In the end, my idea was: only two types of damage are enough for a cinematic system:

  1. Normal hit: Scratches. Nothing too serious, but if you have a few, you will be in trouble. Too many scratches can turn into wounds.
  2. Critical hit: Which instantly causes a really serious wound.
  3. Damage is always 1, except if your hit is a multiple Critical. When you perform a double or triple Critical, the damage is equal to that. A triple Critical means 3 wounds immediately. Of course, when you score a Critical, you lose points from your Scratches too.

And an important mechanic for this: a Critical is not just a lucky roll; you have to surpass the target's defense by a large margin. So you have to earn the Critical, not just get lucky with the dice.

Another important thing: you need a system that uses one statistic for scratches and another for wounds. I’m using Vitality and Wounds.

What do you think about this idea?

Thank you for reading!

P.S: I actually like using dice for damage rolls, but when I want the game to be fast and cinematic, they just don't fit.

------------------------------------------------------------------------------------------------------------

UPDATE:

Vitality is NOT your HP. Think of it as your Mana, Stamina, and Armor at the same time. You spend it to use techniques, combat maneuvers and lose it to survive incoming damage.

I am also thinking about calling "Wounds" in my system "Scar Points" instead. What do you think about this? Is it good flavor for a shonen game, or is it confusing?

Vitality points and Scar points? Or just Vitality and Scars?

reddit.com
u/Separate-Side-4533 — 9 days ago
▲ 16 r/RPGdesign+1 crossposts

No Attributes, Only Levels: The core of my rules-light system

Hey!

What do you think about this: in my battle shonen rules-light TTRPG, characters don't have traditional attributes like strength or agility. Instead, only your Level matters for every check. For regular tests (like jumping or climbing a wet cathedral), you can use your Background (skills) for a massive bonus. 

The core mechanic is: Roll 2d12 and add your Level. If the result reaches or beats the TN (Target Number), you succeed. Modifiers from Talents, Techniques, or Combat Maneuvers can also apply. 

A Critical Hit happens when your total result is at least 10 points higher than the TN. You can even get multiple criticals for every additional 10 points over the TN. 

I know it’s not the newest concept in the world, but it works really cinematically for me. Just like my fixed 1 point damage system.

What are your thoughts?

reddit.com
u/Separate-Side-4533 — 14 days ago
▲ 9 r/rpgpromo+3 crossposts

Hey everyone!

I’ve always felt that many traditional TTRPGs struggle to truly capture the over-the-top action, spectacular techniques, and emotional intensity of my favourite anime shows. I wanted a system that feels like you're actually playing through a high-stakes anime episode. So, I decided to build my own system from the ground up.

After a lot of hard work, I’m thrilled to share the first playable piece of it with you all!

💥 ARE YOU READY? 💥

Starting today, Heroes of a Thousand Tales is officially here! We are proud to present A Perfect World, the tutorial module for the first-ever Hungarian-developed anime tabletop RPG.

Heroes of a Thousand Tales is a TTRPG designed for fans of action-oriented shounen and seinen anime. This mini-game serves as a pilot episode and a gateway to the full experience. So, what can you expect when you dive in?

  • Pre-generated Characters: Choose from four unique heroes, ready for action.
  • Streamlined System: Fast-paced, intuitive rules built on a 2d12 engine.
  • Cinematic Experience: High-stakes emotions, spectacular techniques, and true "anime logic".
  • You are the Author: Play the game exactly as if you were watching a high-octane anime!

By "watching" this pilot episode, you will master the core rules in moments, allowing you to continue the story on your own.

To set the mood, we highly recommend listening to Marty Friedman’s fantastic track, "The Perfect World" (the theme from the series B: The Beginning). This song perfectly captures the darker, epic tone that defines our introductory module!

Note: The illustrations for this pilot episode were created with the assistance of Artificial Intelligence (Nano Banana 2). Our goal for the final, full version of the game is to collaborate with and showcase the work of talented independent artists.

Feedback Request:

Since this is our "pilot episode", community feedback means the world to me. I would absolutely love to hear your thoughts! I'm actively looking for feedback on the 2d12 mechanics, the flow of the tutorial, and your overall impressions of the anime vibe.

You can download the free PDF right here:

https://kalandhorizont.itch.io/heroes-of-a-thousand-tales

Thank you so much for reading, and I'm happy to answer any questions in the comments!

https://preview.redd.it/4ecsf7ofv9zg1.png?width=1057&format=png&auto=webp&s=f607a91dc7213931d18e0faff443c14fb5a0aab3

reddit.com
u/Separate-Side-4533 — 17 days ago