Play Your Own Action-Anime Series with Your Friends! ;)
▲ 2 r/TTRPG

Play Your Own Action-Anime Series with Your Friends! ;)

Hello!

If you like action-packed anime series, this game is made for you. 🙂 It is not a JRPG simulator. It was built from the ground up to make anime storytelling part of the game itself, helping you think and play like an anime hero. My game's campaign is starting soon in September.

https://gamefound.com/en/projects/adventure_horizon/heroes-of-a-thousand

Thank you for taking a look at it. 🤘🤘

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QUICKSTART for FREE! :)

u/Separate-Side-4533 — 1 day ago

A community for anime fans who are looking for or CREATING anime-inspired TTRPGs

Hi everyone!

I recently started r/TTRPG_Anime, a community specifically for tabletop RPGs inspired by anime, manga, or JRPGs.

We have a thread for designers working on anime-inspired TTRPGs, and I thought some people here might have projects that could be a good fit for the thread.

Finished games, crowdfunding projects, playtests, and early works in progress are all welcome. You can introduce your game, share what you're working on, and meet other designers working in a similar space.

If that sounds relevant to your project, feel free to drop by and tell us what you're making:

https://www.reddit.com/r/TTRPG_Anime/

The goal is to bring some of these anime-inspired TTRPG projects and creators together in one place.

Cheers!

reddit.com
u/Separate-Side-4533 — 5 days ago
▲ 2 r/rpgpromo+1 crossposts

Free Quickstart for My Anime TTRPG!

Hello!

My preview page is live on Gamefound. If you like action-packed shonen/seinen anime series, this game is made for you. 🙂 It is not a JRPG simulator. It was built from the ground up to make anime storytelling part of the game itself, helping you think and play like an anime hero.

https://gamefound.com/en/projects/adventure_horizon/heroes-of-a-thousand

Thank you if you take a look at it. 🤘🤘

--------------

QUICKSTART for FREE! :)

kalandhorizont.itch.io
u/Separate-Side-4533 — 8 days ago

My Shonen Anime TTRPG Dice Mechanic

Hi!
What do you think about this mechanic? Do you think it could work in a shonen action TTRPG? Would it be interesting to you, or does it feel boring?
-.-.-

ROLLING THE DICE
When you attempt an action with an uncertain outcome, roll a twelve-sided die (1d12) and add your Power Level. If the total is equal to or greater than the Target Number (TN), you succeed. Otherwise, you fail, often with consequences (see Failing Forward).

1d12 + Power Level + Modifiers vs. Target Number (TN)

MODIFIERS
Talents, Techniques, combat maneuvers, and other circumstances can grant Advantage or Disadvantage. In either case, you roll an extra die.

Advantage
Roll 2d12, keep the higher result.
Each additional Advantage: +1.

Disadvantage
Roll 2d12, keep the lower result.
Each additional Disadvantage: –1.

Each Advantage cancels out one Disadvantage, and vice versa.

FAILING FORWARD
This rule applies only to non-combat rolls. It does not apply to attack or defense rolls.
Failure should never stop the story or the rhythm of play. When a Roll fails, the Director introduces a consequence, but the scene always moves forward—often in an unexpected way.

There are three types of rolls: standard rolls, opposed rolls, and combat rolls (see The Clash).

STANDRARD ROLLS
This rule applies only to non-combat, non-contested rolls against static obstacles or the environment (such as jumping across a gap or climbing a slippery wall).

Most actions use a fixed Target Number of 9.

If a task is especially difficult, the Director may impose Disadvantage. If a character has a relevant TAG, they may gain Advantage.

If a task is trivial, no roll is required. If it is nearly impossible, the Director may require special conditions or rule that it cannot be attempted.

OPPOSED ROLLS 
Opposed Rolls are used when two or more characters directly compete—such as in a race, chase, or debate.
All participants make a Roll, and the highest total result wins.

If there is a tie, the result is a draw. 

If a Roll results in a Dramatic Success, that participant wins the contest.

TEAMWORK
When two or more characters join forces to resolve a task, proceed as follows:
There is always a "lead character" whom the others are assisting.

The lead character receives a +1 Advantage bonus to their Roll for each helper, up to a maximum bonus of +3.

If the Roll fails despite the help, everyone suffers the resulting consequences.

Teamwork can only be used for tasks where assistance is actually feasible.

USE YOUR TAGS – MAKE YOUR CASE
When you make a Normal or Opposed Roll, you may reference one of your Tags. To gain Advantage, you must explain how it applies:

Name it — “Because I’m a Street Survivor…”

Explain it — “…I can navigate alleys…”

Apply it — “…so this should help me here.”

If the Director agrees, you gain +1 Advantage on the Roll.

You may apply only one Tag per Roll.

NUMBER OF ATTEMPTS
Each character may attempt a given task only once per Scene. This maintains tension and prevents repeated retries.
If a character fails, another character may attempt the task, or the group must find a different approach.

DRAMATIC SUCCESS
When a Roll uses two dice (such as with Advantage or Disadvantage), and both dice show the same number, a Dramatic Success occurs if the final result meets or exceeds the Target Number (TN).
When this happens, the Director should grant additional benefits, such as:

You achieve your goal—and more.

You make a great impression on everyone involved.

Your action is faster or more precise than expected.

reddit.com
u/Separate-Side-4533 — 1 month ago

Heroes of a Thousand Tales – A framework for shonen anime storytelling

https://preview.redd.it/et6l8u6qjkdh1.png?width=1920&format=png&auto=webp&s=4c2ace2f1c01426f69276939cbc50de99a46d088

Hi everyone!

What if you could become the protagonist of your own shonen anime?

In Heroes of a Thousand Tales, that's exactly what awaits you. You begin your journey as a rising talent, face ever-greater dangers, uncover the truth about your past, and discover who you truly are – until you stand among the greatest legends and, if the story demands it, save the world itself.

So what makes this game different?

  • One Stat That Drives Everything Your Power Level (Rank) is your only core attribute—and it matters everywhere.
  • Play Like a Shonen Hero, Get Rewarded Lean into anime tropes–deliver a mid-battle monologue, push past your limits–and the system rewards you with the resources that fuel your character’s growth.
  • Signature Moves Are Truly Yours Abilities are just mechanical frameworks. You bring them to life—name them, choreograph them, and define their unique visual style what attached to your Aura type.
  • Every Clash Feels Cinematic Active and passive defense, critical hits, dramatic hits, overkill, combat stances, and the power of friendship all collide in fast, high-stakes encounters. And the twist: every hit deals exactly 1 point of damage.
  • Simple, Dynamic Dice System Roll 2d12. Advantage or Disadvantage determines whether you keep the higher or lower result. Additional Advantages grant bonuses, while additional Disadvantages apply penalties.
  • Cinematic Storytelling Together Everyone at the table becomes a storyteller during combat, because every Action is a micro-scene.

-----

If that sounds like your kind of adventure, we'd love your support on Gamefound!

https://gamefound.com/en/projects/adventure_horizon/heroes-of-a-thousand?ref=explore

reddit.com
u/Separate-Side-4533 — 1 month ago

Heroes of a Thousand Tales – A framework for shonen anime storytelling

https://preview.redd.it/zmdfw1vhikdh1.png?width=1920&format=png&auto=webp&s=e0dc375d643e4b9eadaf70bbcf2d2cc0abdfb9a2

Hi everyone!

What if you could become the protagonist of your own shonen anime?

In Heroes of a Thousand Tales, that's exactly what awaits you. You begin your journey as a rising talent, face ever-greater dangers, uncover the truth about your past, and discover who you truly are – until you stand among the greatest legends and, if the story demands it, save the world itself.

So what makes this game different?

  • One Stat That Drives Everything Your Power Level (Rank) is your only core attribute—and it matters everywhere.
  • Play Like a Shonen Hero, Get Rewarded Lean into anime tropes–deliver a mid-battle monologue, push past your limits–and the system rewards you with the resources that fuel your character’s growth.
  • Signature Moves Are Truly Yours Abilities are just mechanical frameworks. You bring them to life—name them, choreograph them, and define their unique visual style what attached to your Aura type.
  • Every Clash Feels Cinematic Active and passive defense, critical hits, dramatic hits, overkill, combat stances, and the power of friendship all collide in fast, high-stakes encounters. And the twist: every hit deals exactly 1 point of damage.
  • Simple, Dynamic Dice System Roll 2d12. Advantage or Disadvantage determines whether you keep the higher or lower result. Additional Advantages grant bonuses, while additional Disadvantages apply penalties.
  • Cinematic Storytelling Together Everyone at the table becomes a storyteller during combat, because every Action is a micro-scene.

-----

If that sounds like your kind of adventure, we'd love your support on Gamefound!

https://gamefound.com/en/projects/adventure_horizon/heroes-of-a-thousand?ref=explore

reddit.com
u/Separate-Side-4533 — 1 month ago
▲ 0 r/RPGdesign+1 crossposts

Why am I writing a shonen anime–inspired TTRPG?

Good question, here’s my answer.

When I was 16, I discovered Dragon Ball on TV. It was the first anime I had ever seen, and it instantly clicked with me: the action, the heroism, and of course, the humor. Around that time, I was already playing fantasy TTRPGs with my friends, but I didn’t just want to watch Dragon Ball 🐲 I wanted to play it. So I started writing my own versions. One, two, three… maybe a lot more. We played them a lot, and it was a blast. The systems… nevermind. 🤣

That’s basically how my “TTRPG designer career” started. 😅

Fast forward to May 2025. I was at MondoCon in Hungary as a GM, running games for two days. After the event, something hit me: we don’t really have shonen anime–inspired TTRPGs in our native language. Not a single one.

So my friend Gergő - who runs Kalandhorizont Kiadó - and I started looking into licensing existing games. We tried a few options without success, and eventually ended up translating Ryuutama. But before all that, I had already said (a bit too confidently): “Fine, I’ll just write one myself.”

At the time, I had no idea how I would actually do it. 😂

But it turned into a great adventure and now I have an almost finished game that feels a bit different from what I usually see on the market.

Not a JRPG.
There are a lot of great games in this space, and I respect them but for me, they’re not quite “anime enough.” The design is often excellent, but mechanically they don’t capture what I personally want from an anime experience. Many feel closer to board games. And while I like board games, I don’t enjoy having tons of rules constantly getting in the way of the fiction.

I know, that’s just my taste. 🤘

Conclusion
We’ll see if what I made actually works. One thing I’ve already learned: a game is never truly finished. You always want to tweak something here and there.

Thanks for reading, this just came out of me. 🙏

reddit.com
u/Separate-Side-4533 — 1 month ago
▲ 8 r/Animangascaling+3 crossposts

A New Shonen Anime TTRPG

Hi everyone!

What if you could become the protagonist of your own shōnen anime?

In Heroes of a Thousand Tales, that's exactly what awaits you. You begin your journey as a rising talent, face ever-greater dangers, uncover the truth about your past, and discover who you truly are – until you stand among the greatest legends and, if the story demands it, save the world itself.

So what makes this game different?

Classic shonen tropes – like mid-battle monologues and dramatic flashbacks – aren't just there for flavor. They directly fuel your character's growth and progression.

The system is simple, fast, and easy to learn. All you need are two twelve-sided dice. Combat is dynamic, combining fixed target numbers with opposed rolls, so you're never just waiting around to see how high your opponent rolls – you can roll too, if you want. Even a single level of power difference can make for a truly intense fight.

The goal of this crowdfunding campaign isn't just to fund a high-quality physical edition, but also to bring even more real illustrations from professional artists into the book. The game will be available in both Hungarian and English.

If that sounds like your kind of adventure, we'd love your support on Gamefound!

https://gamefound.com/en/projects/adventure_horizon/heroes-of-a-thousand?ref=explore

u/Separate-Side-4533 — 1 day ago

Battle Shonen TTRPG - Coming Soon On Gamefound

Shonen Anime-Inspired TTRPG

Hi Everyone!

My first game is part of Gamefound's 2026 RPG Party, and my preview page is now live. If you're interested in a shonen anime TTRPG that's definitely not a new JRPG-style game, please hit the "Follow" button. :)

Thank you for your time!

reddit.com
u/Separate-Side-4533 — 2 months ago

Battle Shonen TTRPG – Coming soon on Gamefound

https://preview.redd.it/yezoveww5wah1.png?width=1200&format=png&auto=webp&s=e70fa620f6dd408ff84f19906f571b9660612103

Hi Everyone!

My game is part of Gamefound's 2026 RPG Party, and my preview page is now live. If you're interested in a shonen anime TTRPG that's definitely not a new JRPG-style game, please hit the "Follow" button. :)

https://gamefound.com/en/projects/adventure_horizon/heroes-of-a-thousand#/section/project-story

No AI, just real humans.

Thank you for your time!

reddit.com
u/Separate-Side-4533 — 2 months ago

Do you think, a shonen anime-style game needs classes or not?

Hello!

What do you think about classes? Do you think a shonen anime game needs classes or not? Or does it just need something different?

My idea is a simple “identity,” which is very important for role-playing. I’m using three pillars: origin (or background), drive, and a quirk. These three things are what you need to know who and what you are in the world.

Of course, the whole picture also includes some Talent, Skills (experiences), and Techniques.

So I think an anime-style game doesn’t need Classes or archetypes either. The heroes in the series are often much more than just a simple class.

What do you think about it?

Thank you for sharing your opinion.

------

My game will be a rules-light system where the narrative takes precedence over traditional tactical elements. I mean, you’ll need tactics, but not as in-depth as in *Fabula Ultima*, for example—which is a truly great game for fans of the JRPG genre. What I’m trying to create is a game that feels like “playing in a shonen anime series,” which, in my opinion, is quite different from the JRPG style.

reddit.com
u/Separate-Side-4533 — 3 months ago

Do you think, an anime-style game needs classes or not?

Hello!

What do you think about classes? Do you think a shonen anime game needs classes or not? Or does it just need something different?

My idea is a simple “identity,” which is very important for role-playing. I’m using three pillars: origin (or background), drive, and a quirk. These three things are what you need to know who and what you are in the world.

Of course, the whole picture also includes some Talent, Skills (experiences), and Techniques.

So I think an anime-style game doesn’t need Classes or archetypes either. The heroes in the series are often much more than just a simple class.

What do you think about it?

Thank you for sharing your opinion.

reddit.com
u/Separate-Side-4533 — 3 months ago

Like a player, what do you prefer: Quickstarts or Tutorials?

Hello Everyone!

As I see it, the difference is:

- Quickstart: Rules and a short adventure are in separate sections of the document.

Example: Household.

- Tutorial: Rules are incorporated into a short story, and you learn them step by step.

Example: Fabula Ultima.

What do you think: which is the most useful and why?

Thank you for your answers!

reddit.com
u/Separate-Side-4533 — 3 months ago
▲ 7 r/rpg

Like a player, what do you prefer: Quickstarts or Tutorials?

Hello Everyone!

As I see it, the difference is:

- Quickstart: Rules and a short adventure are in separate sections of the document.

Example: Household.

- Tutorial: Rules are incorporated into a short story, and you learn them step by step.

Example: Fabula Ultima.

What do you think: which is the most useful and why?

Thanks fo your answers!

reddit.com
u/Separate-Side-4533 — 3 months ago

Like a player, what do you prefer: Quickstarts or Tutorials?

Hello Everyone!

As I see it, the difference is:

- Quickstart: Rules and a short adventure are in separate sections of the document.

Example: Household.

- Tutorial: Rules are incorporated into a short story, and you learn them step by step.

Example: Fabula Ultima.

What do you think: which is the most useful and why?

Thanks fo your answers!

reddit.com
u/Separate-Side-4533 — 3 months ago

No Attributes, Only the Character’s Level matters: The core of my rules-light system

Hey!

What do you think about this: in my battle shonen rules-light TTRPG, characters don't have traditional attributes like strength or agility (I like them btw). Instead, only your “Power Level” matters for every check. For regular tests (like jumping a big or climbing a wet cathedral), you can use your Specialties for a massive bonus. 

The core mechanic is: Roll 2d12 and add your Power Level. If the result reaches or beats the TN (Target Number), you succeed. Modifiers from Talents, Techniques, or Combat Maneuvers can also apply. 

A Critical Hit happens when your total result is at least 10 points higher than the TN. You can even get multiple criticals for every additional 10 points over the TN. 

I know it’s not the newest concept in the world, but it works really cinematically for me. Just like my fixed 1 point damage system.

What are your thoughts?

UPDATE:
Thanks to your feedback, I’ve changed “Level” to “Power Level”. It’s much more accurate for the system and the genre. Thanks, everyone!

reddit.com
u/Separate-Side-4533 — 3 months ago
▲ 1 r/TabletopRPG+2 crossposts

WANTED! Looking for GMs to "Blind playtest" my Shonen Anime TTRPG (Beta)

Hello everyone!

My shonen anime-inspired TTRPG is “officially” in Beta phase, and I need your help.

I made a short Tutorial Adventure to teach the game, and I am looking for a few GMs (aka. Director in the game) to run a "blind playtest" with their team.

Just to know: the tutorial uses a "Quickstart" version of the system. It is simplified so you can jump right into the action, but it stays 100% true to the core mechanics.

What makes this system interesting?

No attributes like Strength or Agility: Only the character’s Power Level.

No damage rolls: One roll determines accuracy and impact. Fast and brutal.

Vitality is NOT HP: Think of it as your mana, stamina, and an armor combined. This game is about a bit of resource management.

Scar Points: The actual wounds you get when your Vitality is broken.

Rules-light: I think so. :D

The PDF includes the Quickstart rules, pre-generated characters, and a small story with a lot of fight. It features adversaries with "Screenplay" mechanic, and you can test the Mob rule, which gives a great flavor of “storytelling together”.

If you are interested to test it and give me some honest feedbacks, just leave a comment and I will send you the link!

Thank you guys!

P.S. I don’t want to sell you anything because my game is not done yet. :)

———
Edit: Some people suggested making the PDF easier to access, so here is the direct link:

https://kalandhorizont.itch.io/heroes-of-a-thousand-tales

Just a heads up: you can download a text-only version too!

u/Separate-Side-4533 — 3 months ago