r/PBBG

▲ 2 r/PBBG

SoccerRPG

Hey all,

I just released my first very alpha version of my own SoccerRPG.

It's not a standard management game, but here you are the player and build your own career/progress.

It's inspired by oldschool mafia browser games but with a Football layer on top.

It's super early access but I am looking for play testers who are willing to give some early game feedback.

The link is SoccerRPG.com and if you are willing to give advice, tips or report bugs this is our discord (which is also new).

https://discord.gg/xXn8D4ccZg

I hope some of you can give me some early feedback.

I work a fulltime job but try to be as active and engaging as possible.

- Iejen

reddit.com
u/iejenian — 12 hours ago
▲ 2 r/PBBG

Text Based XianXia RPG Fantasy

Hi all,

I have updated my domain.

I'm giving a shot at creating a text based Xian Xia RPG. It will be mostly single player. It's a text based game where you don't have to follow one direction. I've looked around a lot for similar games but have not had much luck as most of the games usually point towards one direction where as what I am aiming to create is something with more freedom. The UI is currently very basic as I'm not a very good designer and if anyone has opinions on improvements then let me know!

Currently this biggest things i have currently:

NPCs react differently depending on how the player advances.

A xianxia text RPG focused on cultivation, consequences, and story choices.

Crafting / Exploration

  • Alchemy, blacksmithing, survival, and medicine recipes
  • Crafting skill progression
  • Facility requirements: field kit, alchemy room, forge
  • Quest board
  • Town marketplace
  • Blacksmith shop
  • Inn and rumours
  • Dungeon rewards and rare resources

Combat

  • Turn-based combat
  • Enemy phase changes
  • Power-tier combat narration
  • Technique-based combat actions
  • Post-combat choices
  • Enemies include beasts, bandits, corrupted disciples, spirits, dungeon creatures, and cultivators

Cultivation Systems

  • Realm and stage progression
  • Breakthrough quality: fractured, unstable, stable, refined, perfect
  • Foundation stability
  • Impurity
  • Fatigue
  • Cultivation insight
  • Elemental essence
  • Special constitution support
  • Age and calendar-based time system
  • Longer recovery and time-cost consequences for serious cultivation injuries
  • 349 story scenes
  • 23 quests
  • 17 NPCs
  • 15 enemies
  • 7 techniques
  • 65 items
  • 18 crafting recipes
  • Character creation with name, gender, and starting age
  • Guest play and local account saves

Any questions let me know and I will try to answer.

www.mortalroot.com

u/NeedSome1ToLuv — 16 hours ago
▲ 6 r/PBBG

Discussion: auto-battler or not-o-battler?

I'm torn and wanted to see if people have strong opinions on their game experience. Every so often, when I need to focus on something that isn't work (but for some reason I still want to start at an IDE?) I've been working on my little fantasy RPG inspired PBBG. The combat loop is straightforward: descend into the depths, defeating different creatures and challenges, gain loot, upgrade, etc. There are other mechanics but this is the one I'm asking about.

Initially I was going for turn based combat with a focus on status effects, pictured (fig. 2). Slay the Spire was the model. I have vulnerable, fortified, poisoned states, more in mind. You select from your skills, either limited by stamina/mana or uses per fight or both. It was sort of satisfying, but each fight takes time and could get repetitive.

Then I tried putting together an autobattler, also pictured (fig. 1). In this one your character attacks enemies, right now one at a time, using your primary DPS. Pending is a secondary attack that can be selected,buffs/debuffs/stances to add some strategy to it. It's also pretty satisfying.

So: do you prefer one style over the other? They're clearly different experiences, but both can fit based on other decisions and balances. Auto might be easier to balance, more momentum. Turn based can get some tactical depth, but maybe PBBG players would be playing something else if they were in the mood for it. Opinions would be very helpful.

u/mythrise — 16 hours ago
▲ 17 r/PBBG+2 crossposts

Novel Mechanism? "Discoveries"

Seems like a lot of folks are launching stuff in the Space 4X genre lately, which is both exciting from an interest standpoint, but also terrifying as someone who has been working on a web-based Space 4X MMO since 2020 😅

Something I've built in Galactic Impact, which I hope sets it apart somewhat, is a mechanism I've termed "Discoveries"; beyond the standard tech tree with its canonical branching dependencies, there are techs and even whole branches that are hidden at the outset for a new player.

Ships with "Science Skill" can conduct Research actions at locations they're exploring, gathering actual in-game data about the area: Star attributes, Planetary systems, etc. and by combining interesting 'sets' of this data, they can thematically discover some particular hidden aspect of the tech tree.

A handful of Discoveries are live now, and almost 150 others are on the roadmap. I'm expecting it to give some interesting variation to different Empires, since these aren't quite so linear as a tech tree, so the order/likelihood in which a given Empire will find each may vary.

What do y'all think? Novel? Interesting? I'd love for y'all to check it out at let me know!

u/woodardj — 1 day ago
▲ 2 r/PBBG

Text Based Xian Xia RPG Fantasy

Hi all,

I'm giving a shot at creating a text based Xian Xia RPG. It will be mostly single player. It's a text based game where you don't have to follow one direction. I've looked around a lot for similar games but have not had much luck as most of the games usually point towards one direction where as what I am aiming to create is something with more freedom. The UI is currently very basic as I'm not a very good designer and if anyone has opinions on improvements then let me know!

Currently this biggest things i have currently:

NPCs react differently depending on how the player advances.

A xianxia text RPG focused on cultivation, consequences, and story choices.

Crafting / Exploration

  • Alchemy, blacksmithing, survival, and medicine recipes
  • Crafting skill progression
  • Facility requirements: field kit, alchemy room, forge
  • Quest board
  • Town marketplace
  • Blacksmith shop
  • Inn and rumours
  • Dungeon rewards and rare resources

Combat

  • Turn-based combat
  • Enemy phase changes
  • Power-tier combat narration
  • Technique-based combat actions
  • Post-combat choices
  • Enemies include beasts, bandits, corrupted disciples, spirits, dungeon creatures, and cultivators

Cultivation Systems

  • Realm and stage progression
  • Breakthrough quality: fractured, unstable, stable, refined, perfect
  • Foundation stability
  • Impurity
  • Fatigue
  • Cultivation insight
  • Elemental essence
  • Special constitution support
  • Age and calendar-based time system
  • Longer recovery and time-cost consequences for serious cultivation injuries
  • 349 story scenes
  • 23 quests
  • 17 NPCs
  • 15 enemies
  • 7 techniques
  • 65 items
  • 18 crafting recipes
  • Character creation with name, gender, and starting age
  • Guest play and local account saves

Any questions let me know and I will try to answer.

u/NeedSome1ToLuv — 1 day ago
▲ 0 r/PBBG

I Rebuilt a Lost Genre

For years I missed old iPhone games like Loot Wars and Scavenge Wars. Persistent online scavenging RPGs where players traded, fought, built reputations, and controlled economies.

Nothing really replaced them, so I spent the last few years building my own modern version called Ruin: Apocalypse.

It’s a persistent multiplayer post-apocalypse RPG focused on scavenging, trading, PvP, factions, and survival.

Playable now:
https://ruin.world

Would love feedback from anyone who remembers those old-school mobile/browser RPGs.

u/Jerrythenutt — 2 days ago
▲ 7 r/PBBG

Crime.Life - Seasonal Competitive RPG

Hello everyone, long time i dont post here.
Some months ago i posted here about my competitive RPG called crime.life.

Today , barely 1 week past since our DEVELOPMENT season 6 start, i want to invite you all to try it out.
A lot of new things since the last time i posted about the game, things like:
- Improved game balance
- Improved chat support
- Improved tutorial
- Extremely improved gang system and turf war system.

Etc.
So, yes, not much to say.
Try it out!
I apreciate for the support in advance!

https://crime.life

u/FeistyExpert4249 — 2 days ago
▲ 9 r/PBBG+3 crossposts

Thank you u/Yaroslavu/Nemesiu/Alistairu/Katana for your donations, they encourage me to work on the game more and more diligently!
- Population 2.0:
- Completely revised the NPC population page of the field
- It is now possible to provide wine to your population to increase its morale: this will increase overall production.
- You can now collect taxes (coins) from your population instead of items!
- You can now provide more than one unit of food to NPCs, accelerating their growth and improving their morale!
- It is now possible to decide the maximum number of NPCs per type.
- Now it clearly shows how many taxes you pay when collecting at city collection points and when working on your own fields.

In the future, the NPC population will be able to be converted into soldiers, but they will inherit the population's morale!

- The treasurer can now set taxes on coin collection from NPCs (taxing the taxes!)
- It is now possible to put your field up for sale
- It is now possible to assign a name to your own field
- It is now possible to change the field type

When you change the field type, all extra buildings will decrease by 1 level

- Now in the treasurer's office it is possible to have detailed analyses of the city's cash flow
- New law! It is now possible to block access to all residents of a city with this, or impose an additional tax exclusively on them.
- New item: grapes! with this it is possible to produce wine in a kitchen
- New item: wine! with this it is possible to increase the population's morale (kitchen lvl )
- New item: simple backpack! capacity increased by 12 kg (tailor lvl 10)
- New item: simple wheel!
- New item: light cart! capacity increased by 80 KG but speed reduced by 20 km/h (carpenter lvl 14)
- It is now possible to support the game by voting for it on some sites in exchange for in-game rewards.
There are four types of rewards: experience points, fatigue points, coins and contribution points.
Votes on sites will grant an instant reward, for reviews a manual check by the administrator is required instead
- Now purchase offers are correctly displayed in every case. thanks u/Hugs u/Ikisk
- Fixed the bug that prevented scrolling of notifications thanks u/Hugs
- Fixed the bug that did not show the building name in construction sites. thanks u/KWM

Balancing
- Reviewed tailor productions:
Now the bag increases inventory capacity by 4kg instead of 8
Now a tailor of level 10 can produce the small backpack!
Cotton shirt, cotton pants, shoes and belt have new, more credible requirements.
Now a tailor of level 10 can produce a simple backpack

At the moment the tailor, unlike other professions, is in a certain sense the least convenient: in fact, while other professions benefit from item recycling (tools that wear out, materials always needed...) the tailor, once clothes are made, is no longer useful.
This will change soon for two reasons:

  1. There will be clothing recycling since NPC soldiers will wear them - and when they die, the clothes will not be returned
  2. Soon clothes will also have a wear percentage
u/f_creator — 3 days ago
▲ 0 r/PBBG

Crimson Syndicate - Build your criminal empire!

Hey PBBG folks, sharing a game I've been building: Crimson Syndicate, a browser-based crime RPG. https://crimsonsyndicate.se

Start broke, climb the criminal ladder through petty theft, heists, and organized racketeering. Train at the gym, run with a Criminal Network, own and upgrade properties, gamble in the casino, brawl in PvP. Try to stay out of jail.

Built with the long-haul PBBG loop in mind: persistent progress, no energy paywalls, no whales. Classic depth with modern conveniences - mobile-friendly UI, Google sign-in, real-time chat, achievements, and a lot more to it!

Free to play. Keen for feedback from folks who actually live in this genre.

u/EmptyMiinded — 2 days ago
▲ 1 r/PBBG

Swarm MMO: Hibernation mechanic to get some sleep

Hi all

I recently implemented more of your feedback for my game Swarm MMO. In Swarm MMO, you start with a single planet in your own solar system on an infinite procedurally generated map, and your goal is to expand your territory by conquering other planets.

There was a lot of feedback about players feeling like the game was too intense, in particular over night where you are unable to react to other players moves. This is why I implemented a "hibernation" system. It pauses all your progress and makes you unable to launch attacks. In turn, other players can't attack you. I don't think I have seen any similar mechanics in multiplayer games so far, so I'm curious about your feedback. Did you ever see something like this before? What other approaches are there for games that may take multiple days?

Here's the link to check it out: https://www.swarm-mmo.com

reddit.com
u/fabian_boesiger — 3 days ago
▲ 8 r/PBBG+2 crossposts

Mining Career Starts Early in Outer Empires 2

If you LOVE the mining side of EVE but do NOT like the time commitment, Outer Empires is proving to be the place to be.

I am NOT a mining fan, but I DO love how easy it is to set up and the fact it can be done very early in the game. I did a "short" tutorial on the mining aspect to show how it functions. It is on twitch: https://www.twitch.tv/videos/2774336766

Let me know if you have any questions or want to know more. I am NOT the developer, but I have permission from the developer to post the videos of the game mechanics!

u/Birdy_Quinn — 4 days ago
▲ 19 r/PBBG

Thronewake - a persistent strategy browser game, fresh server starting May 23

Hey everyone,

My name is Mike, I’m a software developer from the Netherlands, and I’ve been building a persistent browser-based strategy game called Thronewake.

A fresh new server opens on 23 May, and registration is already open.

Thronewake is focused on long-term village growth, alliances, world-map strategy, attacks, defenses, scouting, trading, rankings, reports, and a server-wide endgame. It is designed as a mobile-first browser game, so there is no download required and it works comfortably on both desktop and phone. It's all realtime as well!

You start with a small village, grow your economy, train troops, join or create an alliance, expand across the map, and compete for control of the world. The game has three playable tribes: Embermark Dominion, Stormfang Clans and Verdant Wardens.

There is also an NPC tribe called the Ancients, who control special locations and play an important role in the endgame.

Some of the main systems currently in the game:

  • Villages and resource production
  • Buildings and upgrades
  • Troop training
  • Attacks, raids, scouting, and reinforcements
  • Alliances
  • Global chat, direct messages, and alliance channels
  • Reports
  • Rankings
  • Trading
  • Map exploration
  • Endgame objectives
  • A combat simulator

One thing I care about a lot is keeping the game fair. There is currently no monetization at all, and if I do add it later, the plan is cosmetics only. No pay-to-win, no paid speedups, and no ads.

The game has already gone through earlier worlds with friends and early players, and the core game is now in a solid place. New features are still being added, but the game is fully playable and ready for a larger world.

If you enjoy persistent browser games with alliances, strategy, planning, and long-term progression, I’d love to see you in the new server.

You can register here:

https://www.thronewake.com/

Thronewake village view

Thronewake map view

reddit.com
u/Thronewake — 4 days ago
▲ 0 r/PBBG+1 crossposts

Aetheria: A Multiplayer RPG where an AI Game Master weaves the world, the lore, and even your Guild Quests dynamically.

The air tastes of ozone and old blood...
Hello world! I’m excited to finally share Aetheria, a persistent browser-based multiplayer RPG that I’ve been building. It’s set in a world fractured by the "Great Collision," where our dimension has merged with a shadow plane.
What makes Aetheria different?
True AI Game Master: Every interaction, quest, and NPC dialogue is generated dynamically by Gemini AI. No more "go kill 10 rats" (unless the AI thinks it fits the lore!).
🗺️** Dynamic World Building**: Travelers can venture into the "Fog of Anomalies" to generate entirely new, permanent map locations, biomes (Snow Peaks, Deserts, Volcanic Wastelands), and lore.
🛡️** Guilds 2.0**: Form guilds and get a uniquely generated AI emblem based on your description. Tackle Guild Quests that take place at real map locations.
🏡 Claim your Land: In Aetheria, you can purchase plots of land and build anything from a humble tavern to a massive fortress.
👥 Persistent Multiplayer: You’ll see other "Wanderers" in your location and can team up in shared chat to take down anomalies together.
I just released v0.2, which added the Guild system and land ownership. The game is completely free to play—I just want to build a cool community of roleplayers and explorers.

I’d love to hear your feedback, see your AI-generated guild crests, and watch how you shape this world.

May the gods be in your favor, Wanderers.

aetheria-496561925405.europe-west2.run.app
u/MisterLiminal — 3 days ago
▲ 25 r/PBBG

Tidefall: Public Playtest 03 | Build a Maritime Empire from a Single Vessel

Pushing the third Playtest for Tidefall, a persistent browser MMO where you build a maritime empire from a single vessel across a real-time, handcrafted world. Trade, piracy, exploration, naval combat, shipbuilding, guild warfare. A PBBG built to a standard the genre rarely sees. No registration needed.


Disclaimer: All coding, game systems, and map design are 100% human crafted. Professional cartographers have been commissioned to expand the world to 25x its current size. Game banner art and icons are AI assisted.


ABOUT TIDEFALL

Tidefall is a persistent real-time top-down browser MMO with idle progression. You start as a single captain with one ship and build toward a fleet, expanding your influence across a handcrafted ocean world through trade, gathering, exploration, combat, and piracy. The long-term goal is yours to define: dominate through guild warfare, build a merchant empire, become a feared pirate, control key trade routes, or simply explore a world that keeps expanding around you.

This is an active playtest and your feedback directly shapes the game. Play for 15-60 minutes, no registration needed, and tell me what you think, here, or in Discord.

Play here (No registration required): https://www.playtidefall.com
Discord / feedback: https://discord.gg/Y4bMAA5t2c

THE DEVELOPER

I built Genleo: The Land of Eratica in the early 2000s. Tidefall is my return to the kind of game I've always loved making: persistent, progression-focused, and built around a world that feels alive. This time, I’m pushing the idea further with real-time sailing, exploration, trade, and conflict playing out directly on the map. My hope is that Tidefall can show the kind of quality, scale, and depth that PBBGs have always had the potential for, but rarely the resources to reach.

LATEST DISPATCH
  • Fog of war: world reveals as you sail. Makes the map feel worth exploring rather than just navigating.
  • Shipbuilding and drydock: commission vessels, pick sections, tune ships to your playstyle.
  • Improved mobile and tutorial: clearer onboarding, and a smoother first hour for new players.

Founding Crew cosmetic

People who play these playtests and leave feedback will receive a permanent Founding Crew pennant, a unique ship badge at launch.


I'm especially curious whether the idle loop feels satisfying yet. Does it give you enough to engage with, enough to wait for, enough to plan around? That's the thing I'm still tuning. Brutal honesty welcome.

u/sephirith — 4 days ago
▲ 10 r/PBBG+4 crossposts

Dugouts & Dragons - A football deckbuilder with D20 dice rolls.

Hi r/WebGames! I'm a solo dev and I've been working on Dugouts & Dragons for over a year now. It's a "Fantasy Football" game in the literal sense - deckbuilding tactics meets D20 dice rolls with dragons and wizards playing football.

I've just pushed several updates recently which add add features like:

  • Assistant Manager: Toggle Auto-Sim to watch the AI play while you learn the mechanics.
  • Boss Teams: Face off against the "66 Lions" and Roman Gods in the new endgame.
  • Smart Sorting: The cards you need will be most accessible during a match.
  • Improved difficulty: I've ironed out some lulls in the leagues where it could get too easy, or spikes where it would get too difficult. It should be a fun challenge throughout.

It’s free, mobile-friendly, and I’m really looking for feedback on the new difficulty spikes in the Welsh and English leagues!

Play here: https://alienheadwars.itch.io/dugouts-and-dragons

alienheadwars.itch.io
u/AlienHeadwars — 5 days ago
▲ 9 r/PBBG

Does anyone have recommendations for obscure or niche PBBGs worth trying?

I've been exploring PBBGs lately and realized I really love persistent, text-heavy sandbox games with player interaction and economy systems.

I'm looking for hidden gems or lesser-known PBBGs that I might not know yet.

I especially enjoy:

long-term progression

player-driven economy

social interaction / RP

second-screen or low-pressure gameplay

games that feel "alive" even when played casually

I've already looked at things like Torn, Farm RPG, Sindome, Armageddon, and a few browser strategy games.

Does anyone have recommendations for obscure or niche PBBGs worth trying?

reddit.com
u/Early-Ad1796 — 6 days ago
▲ 6 r/PBBG

Narrative-driven/CYOA/text-adventure, web based?

Hi everyone,

I’m looking for something similar to Fallen London Dendry Nexus style games, or just something which can have core RPG elements but is more story-driven. It could be abstract or perhaps something more genre fiction like detective, crime, city-based. Or more abstract and literary but I am looking for RPG progression and world building. Ideally in the web and interested in things which play with website design, perhaps hyper media hyper text style or Wikipedia but again with rpg elements?

Many thanks

reddit.com
u/TrickCharacter3999 — 5 days ago
▲ 4 r/PBBG

POPULAR Online text based games NON P2W

Still looking for a Decent Text based Multiplayer game that is active in playerbase, that has little to no p2w mechanics and that has a competivness to it such as PVP or Guild wars!

Mobile or Browser

TIA

reddit.com
u/Disastrous-Mango-166 — 6 days ago
▲ 2 r/PBBG+2 crossposts

PixelWars - Retro DND MMO

Hey all!

So I’ve been building a game called PixelWars for a while now and thought it would be a good time to share it and see what people think.

It’s a PWA with push notifications, empire battles, PVE PVP and DND style quests.

You can claim your first in game pixel/kingdom using the code PWFREE

https://pixelwars.app

All feedback welcome.

u/TNP-DevA — 5 days ago
▲ 12 r/PBBG+1 crossposts

Built a browser-based MMORPG that runs in your browser based on old Tibia

I've been working on a project called Minibia. It's a classic 2D MMORPG that runs in your browser.

I wanted to make an old school MMO that's easy to get into. No client to download, no app store, nothing to install.

You just open a link and play. Works on your phone, tablet, or PC.

What it's about:

- Classic top-down 2D MMO with real-time combat

- Fully playable on mobile with touch controls

- Open-world PvP where death actually matters

- Guilds, housing, trading, quests

- Full desktop experience with hotbar, minimap, and chat

- Free to play, no pay to win

It's inspired by that early 2000s era of MMOs when things felt more dangerous and social.

You can try it out at minibia.com. Character creation takes a few seconds.

Happy to hear any feedback.

u/Eric_konster — 6 days ago