r/PBBG

▲ 39 r/PBBG+14 crossposts

I made a Racket Sports game that's open world - Tennis, Padel, Squash, Table Tennis, Badminton and Pickleball!

https://racketclublive.com/

Come play for free, can you be the best player in the world? Want to give feedback feel free to join our discord! https://discord.gg/jMBSbc2Jvq

Come

Features

- Badminton, Tennis, Table Tennis, Padel, Squash & Pickleball

- Free roam park

- Ranked

- Tournaments and Full tour system

- Singles and Doubles

- Full rankings system

- Profile & Deep stats

- Clubs (Clans)

- Spectate live games

u/kzl — 9 days ago
▲ 13 r/PBBG

Isekai Guardians, the Anime Fantasy PBBG is entering Open Beta in late October

Hello r/PBBG,

after our closed beta, a lot of reworking, balancing, bug fixing, and feedback from the community, we're finally ready for the next stage:

Isekai Guardians will enter Open Beta on Friday, October 23rd at 23:00 CEST.

For anyone who hasn't seen our previous posts, Isekai Guardians is an anime-style fantasy PBBG that we've been developing together with feedback from our community.

The general game can be played in short 2-4 time daily play sessions, while most systems are idle, like crafting and missions, some small things require manual play like fishing, and attacking. Missions run 6 hours and then need to be refreshed and claimed. The game has an energy system which allows you to attack NPCs and Players. The game never requires you to attack other players.

Since our last update, we've finished a fairly large batch of systems and reworks:

  • Missions now have an auto-complete system
  • Farming now has its own XP and leveling system, similar to fishing
  • Artisan crafting
  • Factions & Reputation system, including integration with missions
  • Player skill trees:
    • Slayer Tree
    • Adventurer Tree
    • Slow Life Tree
  • Random events while traveling
  • Mission "prestiging" — restart mission success-chance progression in exchange for increased rewards
  • Guild raids
  • Hundreds of QoL additions, balances and fixes

A lot of our work over the past months has been focused less on simply adding more content and more on making the existing progression systems, missions, combat and economy work properly together.

The Open Beta will also give us a much larger test group for balancing, progression and the new systems, so feedback and bug reports will still be very important.

Our Discord is at around 500 members and is where most of the development discussion, feedback and announcements happen.

As usual, I'm posting this on behalf of u/aikasy_gmbh.

Discord: https://isekaiguardians.com/discord
Steam: https://store.steampowered.com/app/4171130/Isekai_Guardians/
Website: https://isekaiguardians.com/

The final game will be on steam, google playstore and apple store, with almost everything already working fully.

Disclaimer: There will be a subscription for the game, which is very similar to Torn City in regards to its boost, which is mostly a higher energy capacity and 33% faster energy refreshing rate at a price of ~5$ per month. The game can still fully be played for free, no gate keepings or anything. Other than that we will only sell skins.

Thanks to everyone who participated in the closed beta and helped us get to this point. See you in the Open Beta.

u/KainLTD — 9 days ago
▲ 4 r/PBBG

Devs, what stats do you actually keep an eye on?

I'm working on a browser RPG. It's my first time making a game, so I'm curious what other devs here track besides logins and player counts.

Retention is something I'd like to understand better. Do you check how many new players come back the next day, a week later, etc.? Do you look at what they actually did before they stopped playing?

Say a bunch of people reach level 10 and then disappear. I'd like to know whether they hit a boring grind or got stuck on something, rather than just seeing the player count drop and guessing.

Also thinking about crafting recipes nobody uses, everyone farming the same resource because the alternatives aren't worth it, or gold piling up because there's nothing to spend it on.

I could probably spend ages tracking stuff and then never look at half of it. What do you actually check regularly? Any examples where the numbers surprised you and made you change something in your game?

reddit.com
u/ummahusla — 8 days ago
▲ 12 r/PBBG

Old Browser Games

What are some of your favorite old-school browser games from the early to mid 2000s?

I used to play a bunch of them. My favorites were:

  • Scherbenwelten
  • Yohoho
  • Music RPG

I really wish Yohoho still existed. It was a pirate game and I remember having a lot of fun with it.

Music RPG was kind of weird, but weird in a fun way. You had to build up your music career, form a band, record music and organize gigs.

And Scherbenwelten was the big one for me. I played it for around 10 years until it shut down in 2015.

I’m actually rebuilding that one at the moment, and it’s already pretty far along, but that’s probably a story for another post.

What did you guys play back then?

reddit.com
u/-MADshadowman- — 10 days ago
▲ 0 r/PBBG

Anyone used Google Ads for their PBBG?

I was using reddit ads for a while and found them to be poor for signups and my register page is quite appealing so this did surprise me

- Do you use all the recommended settings google suggests such as auto adding and dropping keywords? what settings work best for you?
- Have you used reddit ads and google ads and do you think I will have more success with google?

So far it is giving a much more professional feel for myself

Additionally any feedback on the register page attached and what you would change / don't like might help me improve it - I did recently, this week, make a few change to it but happy to listen to all suggestions!

https://warfare.cz/register

reddit.com
u/Beautiful-Revenue232 — 8 days ago
▲ 5 r/PBBG

Wayward Sun — persistent browser space game looking for 25 early beta testers

Hey everyone. I’m a game engineer by trade, and I originally started Wayward Sun back in 2021 as an Unreal project.

Over time I realized the game I actually wanted to make was better suited to the browser: a persistent, systems-heavy space game you can check in on throughout the day instead of needing to sit down for hours at a time.

It’s inspired by EVE Online, RuneScape, Melvor Idle, and Star Citizen. The focus is on long-term progression, ships and fitting, crew, industry, exploration, combat, markets, and theorycrafting.

The main reason I built it is pretty simple: I love deep games, but I no longer had MMO amounts of time to play them. Now that the kids are older I am able to spend more time making the game I wish I had.

The current version is now in early beta and I’m looking for a small first group of players. I’m starting with 25 beta keys because I want to work closely with those people while I’m still focused on balance, usability, and polish. I'm hoping we can work together to make something really fun.

I also just finished an interactive Your First Steps guide that recreates the opening loop — mining, refining, selling your ore, fitting a salvage beam, and heading out to salvage — without requiring an account:

https://waywardsun.app/guide/

The guide is a simplified recreation of the current opening tutorial, so a few details may differ from the live game.

If it looks like your kind of game, you can join the beta Discord here:

https://discord.gg/2eYSmJGdbZ

You can request a key there. If the first 25 are gone, the bot will automatically add you to the waitlist.

I’m especially interested in players who enjoy deep systems, optimization, and theorycrafting, but don’t necessarily have hours every day to play.

Small transparency note: some of the current artwork is AI-generated placeholder art. My intention is to replace it with commissioned artwork as the project grows and I can afford an artist.

reddit.com
u/Velicent — 9 days ago
▲ 3 r/PBBG+1 crossposts

Monsterfoundry - A relaxed browser RPG for people who love progression, but don't always want the pressure of a traditional MMO

I've been working on Monster Foundry, a multiplayer browser RPG built around one simple idea: an RPG you can actually enjoy at your own pace.

No downloads. No gaming PC. No need to spend three hours preparing for a raid.

Just open your browser and play.

Monster Foundry combines a lot of the RPG mechanics I personally love: exploring, fighting monsters, collecting loot, leveling skills, crafting, gathering resources, farming, upgrading gear and building up your character over time.

There's also a multiplayer side to it. You share the world with other players, trade through the player economy, compete on leaderboards and interact with other adventurers — while still being able to play completely at your own pace.

I'm trying to capture some of the charm of the old-school browser and text-based RPGs, but with a much more modern interface and more visual gameplay.

The goal isn't to make another MMO that demands your entire evening.

Play for five minutes. Play for two hours. Make some progress either way.

It's still in development and I'm very interested in hearing what RPG/MMO players think of the concept.

Would you play a browser RPG like this?

monsterfoundry-mmo.com
u/NotMicheal — 8 days ago
▲ 9 r/PBBG

2026 PBBG Game Jam

The annual PBBG Game Jam is on!

You can register now solo or as a team, and in 1 week we will reveal this year's theme and the builds can officially start.

Registration form is below:

https://docs.google.com/forms/d/e/1FAIpQLSeXs_zGtEpHudycJmCN3ErvcYIy5t26rESqbb-RcTrmyJEvLA/viewform?usp=dialog

Sun Oct 11 - Theme Reveal and Build Start
Sun Oct 25 - Build End and Testing/Scoring
Sun Nov 01 - Announce Scores/Winner

This year, more scoring emphasis will be placed on theme adherence. Complete rules and judging criteria will be announced later this week.

Further discussion is happening in our Discord:

https://discord.gg/4eSBKEhmV6

Let's jam!

u/FoohonPie — 10 days ago
▲ 0 r/PBBG+1 crossposts

Bionic Brawl - robots, deckbuilding, simmed autobattle fights

Hey, everyone. Bionic Brawl is a deckbuilding autobattler where you build your robot from an assortment of parts. Each part has its own deck full of attack, defend, and utility commands which are added to your robot's deck. Buy new parts, upgrade the ones you have, and sell spare parts in the player marketplace- if all else fails, the junkyard will take what you don't need anymore.

Leagues are two weeks long, 16 players in a round robin tournament. The top 4 advance to the next tier. Your robot's configuration is locked during this time, so make sure everything is the way you want it before fights start.

The very first Bionic Brawl league starts on Mon, Aug 31 at 00:00 UTC (Sun Aug 30 at 5pm Pacific Time). Jump in, knock out the tutorial, tune your robot up and be ready for fights!

I've been cooking up the idea for this game for a long time, and I've finally been able to make it a reality. I'd love it if some of you would be willing to check it out and give some feedback.

bionicbrawl.com

u/bionic-brawl-online — 9 days ago
▲ 9 r/PBBG

Trying Art Styles for my PBBG

rad-survival.com

Hey all, I've been working on a PBBG currently in closed alpha with real-time combat against packs of enemies.

The theme is post nuclear fallout with mutated animals, robots and other anomalies. The UI is meant to resemble terminal UI while still be readable.

In these images are 2 of the current 8 zones in the old line-art and the new ASCII art, please tell me which one you prefer :)

u/Fix8_Studio — 10 days ago