


OGame was my first online game. I missed that feeling enough to build something
Hey everyone,
OGame was the first online game I played as a kid, and I still think back to that time every now and then.
At some point I stopped playing. The monetization/pay-to-win direction made it hard for me to enjoy it the same way anymore, but I never really stopped missing the genre.
About two years ago I started searching for games like OGame again: persistent, browser-based, strategic, async, playable alongside real life, but without premium boosts or paid resource packages.
I did not really find the thing I wanted.
So I started building my own answer to that search.
It is called ExoSiege:
It is not a 1:1 OGame clone and it is not set in space. Instead, every player is trapped on one giant living planet. You do not colonize it. You infect it.
You start with one territory, extract resources from the planet’s tissue, build production, research tech, train armies, move across a shared hex map, fight PvE threats, salvage ruins, trade, join alliances and expand.
It is free in the browser, no download required, guest account available, no pay-to-win, no premium boosts, no paid resource packages.
If anyone here has been in the same situation, missing that old browser strategy feeling but not the monetization around it, maybe take a look. I would genuinely be curious what longtime OGame players think.