r/incremental_games

▲ 21 r/incremental_games+3 crossposts

Our 96% positive space incremental just hit it's all time player count 2 months after launch!

Hey everyone!

Two months ago we released an incremental game on Steam. Since then it's gone on to receive 96% positive reviews and sell over 1400 copies! Thanks to some content coverage recently, we've just hit our all time player count. Thanks for everyone who's checked the game out.

For those who haven't, Holding Pattern is a minimal node-like game, where you upgrade your planet to help deal with increasingly more difficult enemies, earn loads of cash and defeat challenging bosses using a variety of unique skills.

The game revolves around a skill tree that's designed to be dynamic and interesting, providing meaningful decisions as opposed to linear progression.

You can pickup the game on Steam if you're interested: https://store.steampowered.com/app/4309180/Holding_Pattern/

AI disclosure: the game does not (knowingly) use generative AI for any assets. (We welcome to be challenged on any suspected generative AI usage so we can continue to keep our game free from AI-assets).

u/Holiday_Dinner7373 — 4 days ago

I’m making an incremental game that turns the music you play on Windows into resources!

Hey everyone! I’m a solo developer making Desktop Rave, an idle incremental desktop companion. It reacts to any music you play on the Windows, think Bongo Cat but reacting to the beat of your music.
After nearly one year of development, I just released a free demo on Steam, would love to gain some feedback from the community :)
Play the demo: Desktop Rave on Steam

AI Disclosure: No AI gen art, no vibe coding, i know my codebase inside out, did use Cursor to assist with some repetitive nasty work though.

u/victorcash001 — 8 days ago
▲ 58 r/incremental_games+1 crossposts

Finished the release trailer for our tree chopping incremental

Hey everyone! We're a 3 person team from Korea and we've been working on LumberBoy for about 7 months now.

It's a cozy incremental about chopping trees. You sell the wood to the sawmill and use the money for upgrades. At the start you're slowly hacking away at one tree, but later on you're clearing big chunks of the forest with shockwaves and stuff.

We just finished the release trailer and the game is coming out in January 2027.

There's a free demo on Steam if you want to try it. It's about 40 min to an hour long with 3 forests and 34 upgrades. Works with controller and on Steam Deck too. We're also going to be in Next Fest this month.

Steam: https://store.steampowered.com/app/5129170/LumberBoy/

Any feedback is welcome, thanks for watching!

AI Disclosure : No AI used in the game

u/mrHeapster — 9 days ago

I’m a solo dev working on Island Raiders, an incremental game about raiding islands to build a Viking settlement

Hello everyone!

Island Raiders is an incremental base-builder about raiding islands, gathering resources and bringing it all home to build your viking settlement.

I’m really inspired by games like Dwarf Eats Mountain, (the) Gnorp Apologue and more recently, Hearth and Hamlet. 

I just launched the demo on Steam - Which you can download here.

Any and all thoughts are greatly appreciated!

AI disclosure: 

There’s no AI in here. I’m working as a solo dev, so what you’re seeing is the result of my own blood, sweat and tears!

u/PointAdventure — 8 days ago

Study and grow an alien colony (Steam demo up!)

Hello again!

Tenebrarium is an idle-like, incremental colony simulator. Simply place resources, sit back, and observe.

I posted here ~3 months ago with an earlier itchio version, and got some great feedback. I've just released the demo on steam.

AI disclosure: None used. I'm a solo developer, and everything I make (art, code, music, etc) is made by me.

u/Smart-Anything1669 — 8 days ago
▲ 6 r/incremental_games+1 crossposts

Apex Market, A dark terminal trading sim about corporate exploitation

Hey everyone!

I don't have a background in coding, but on the side I've been working on an idea for a cynical, fast-paced corporate market sim. I ended up vibe-coding the entire project using Claude to handle the JavaScript and HTML5 under the hood, and it just went live on Itch!

It's called Apex Market.

The core loop:

  • Trade volatile markets: Flip commodities across 4 categories (Tech, Minerals, Relics, and Bio-Waste) while managing hourly storage rent, over-capacity surcharges, and market fluctuations.
  • Automate your portfolio: As your clearance level increases, hire automated desks like Night-Shift Fences (auto-sells to top bids), Dumpster Divers (snipes cheap listings), and Incinerator Crews (auto-burns commons for XP).
  • Progression: Burn inventory for XP to level up, unlock better Vault crates, upgrade terminal plans for lower market fees, and climb simulated rival leaderboards.
  • 100% Free & Web-First: No microtransactions, no real ads, and no donation popups. Runs directly in your browser with local saves + backup export codes.

Since I guided this whole project through prompts as a non-coder, I'd really love feedback on how the early-game balance and desk automation pacing feel!

Play in browser:https://wasappi.itch.io/apex-market

AI disclosure: Game concept, design, and systems by me; vibe-coded using Claude for code and text generation. Runs 100% locally in-browser via standard HTML5/JS.

u/SnooChocolates988 — 12 days ago
▲ 8 r/incremental_games+3 crossposts

Round 2 of Orion Online, my solo-built browser MMORTS starts today

Orion Online - Round 2

I am building Orion Online: a browser-based, tick-based MMORTS in the Utopia/OGame style of games. Round 1 ran through July, and I was able to gather lots of great feedback from first-time players, and for the first time I was able to play my own game start to finish, which gave me a lot of great insights.

Today round 2 starts, and after an intensive month of bug-fixing, tuning, and development, the game is shaping up nicely. I still consider it early access, but now is a great time to try it out if you like these kind of games, and want to help shape the future of Orion Online.

Play here: https://orion.idleverse.gg/

TL;DR of a month of live iteration:

* Pacing retuned: faster early game, faster-to-reach endgame, shorter wars
* Many UI/UX fixes, visual feedback and animations added, etc
* Balanced many of the mechanics
* Many Performance improvements
* Better onboarding experience

Full write-up: https://blog.idleverse.gg/orion-online-round-2/

u/Idleverse — 13 days ago