r/incremental_games

▲ 117 r/incremental_games+3 crossposts

Do you miss Peggle? I do too, so I made a Peggle incremental!

Peg Champ launches in just 6 days on Steam, but you can play the demo right now! I'd love any feedback you have on the game, especially the incremental mechanics!

https://store.steampowered.com/app/4936660/Peg_Champ/

AI Disclosure: I used some ai for coding, but all the art and music is human generated :)

u/SoloRubix — 15 hours ago

How to make games

Hi folks,
I’m a big fan of magic research and have some ideas to try to make something similar.

I’m not sure how to get started though. What program or coding is used to make games like that?

AI disclosure: I did not use AI to ask you guys where to start on making games… because that’s a thing we apparently have to say.

reddit.com
u/GhaleonX39 — 19 hours ago
▲ 20 r/incremental_games+1 crossposts

The Rift Machine | Steam Demo Launch

Hello everyone!

The demo for The Rift Machine is now available on Steam. It's a sci-fi incremental game about operating a machine that extracts resources from inter-dimensional anomalies. The game features unfolding systems, automation and resource management.

Steam page: https://store.steampowered.com/app/3694460/The_Rift_Machine/

Feel free to try the demo and let me know what you think. Feedback and suggestions are always welcome!

AI disclosure: No generative AI was used in developing this game.

u/Mechayaan — 18 hours ago

Years of progress gone because I cleared my cookies. Does this happen to everyone?

Was clearing out Chrome without really thinking. Remembered halfway through, way too late by then.

Not even the first time, which is the annoying part. I always tell myself I'll start exporting my saves and I never do.

Anyway, make me feel better. What's the worst save you've lost, and what killed it?

reddit.com
u/TimoRemy — 21 hours ago

What incremental game mechanics do you feel most strongly about?

Hey Guys,

I'm curious about what all of you guys have on your minds, Incremental games have become a pretty broad category filled with a lot of slop and a lot of gems, so I wanted to ask all of you: What incremental game mechanics do you feel most strongly about?

I chose that wording because I think it would be interesting to hear both positive and negative opinions. This can be anything from common things used in tons of games to unique implementations specific to one game. It could be something that if you saw it in the app store you immediately nope out of the page or spam click the install button trying to bend the internet to your will to start playing faster.

I'll start with one I think is the clearest popular opinion around here just so we can get to the really interesting ones that havent been discussed widely on here already:

Pay to win / Aggressively monetized: No explanation needed, thumbs down all around

And for my own contributions :

Reasonable Endgame : I personally love the incremental games that end... Not too fast, not too slow, the games that sit unfinished for months on end even with you actively playing them kinda grind my gears these days, I used to like them but it got old fast.

Meaningful Progress / Gameplay Shifts : I love a typical 'number go up' game, but just watching a number climb gets old fast, games like Universal Paperclips with big changes in gameplay as you progress are my favorite.

Looking forward to reading comments/input from you guys!

reddit.com
u/masonthursday — 20 hours ago

Bounce, Upgrade, Expand, Experiment New Franchise location BounceWorks: Ball Refinery Franchise

Whats up everyone,

I wanted to share my project here first and am looking for feedback. Heavily inspired by 2000's - 2010's games. Would categorize it as an Active Incremental level builder / physics toy box.

Would love any feedback and feel free to ask me anything! Also wondering if anyone can guess the 2010's game that inspired me to make this project :)

Playtest: LINK

Will keep it up until Friday to then take down and tweak it based off of any feedback and get a demo build in the works! Will do my best to update the play-test version as well as feedback is coming in.

AI disclosure: Used for coding and slight asset help (mainly help with coloring as I am Red and Green Color blind which effects a large amount of the color wheel only allowing me to see roughly 15% to 20% of the distinct color shades and unique hues.)

Primarily only used to speed up development time via coding efforts, only referencing my own code or open sourced libraries. Also would like to note all SFX and music are all made by small artist properly credited.

u/Trashy_io — 15 hours ago
▲ 13 r/incremental_games+1 crossposts

Anyone interested in building an incremental bundle on Steam?

Hey everybody. I'm looking to either do some 1 on 1 steam bundles, and maybe even start a growing incremental bundle on Steam of titles released recently/this year. Would anyone be interested in something like this?

Here's my game, Closed Circuit: https://store.steampowered.com/app/4164110/Closed_Circuit_Recursive_Idle/

If anyone is interested, let me know and we can discuss how to get this rolling!

u/kealsoftgames — 15 hours ago
▲ 6 r/incremental_games+1 crossposts

Come play my demo! bit risky and a fresh take on the incremental roguelike genre, so I’d love to get your feedback

Hi! name's Robert and I'm making a game that's a bit risky, but hopefully a fresh take on roguelikes.

I'd love to get your feedback!

AI disclosure: No generative AI was used to make this game or trailer. We hired a real video editor, along with real pixel and poster artists!

u/TraditionLow3777 — 19 hours ago

Space clicker just.... stops

After hitting tier 19 with every building, there is no option to uograde anything else. It says "Max prestige level reached".

It left me with fully uograded ice, bio, and fire, but not enough P to upgrade electricity buildings. I would guess I'd need another full round of prestige, maybe 2 to max that completely.

370 unused talent points with a maxed talent tree. All pets, 9/22 maxed. Almost at lvl 200 in all 3 mini games, I would guess another week or so to max them. 24/80 crew maxed, that's a while yet. And never got the final 2 equipment I'm missing, need 9 antimatter and after the last update, that seems to never drop.

So, unfinished game I guess. Mostly fun, but at the end it was basically let it run at night, cash in when I wake up.

u/donfrezano — 1 day ago
▲ 165 r/incremental_games+14 crossposts

Arcadium - Space Odyssey: new Bullet Fest update is live, plus 40% off on Steam

Solo dev of Arcadium - Space Odyssey here, a space bullet heaven with a few twists: fight aliens, harvest entire planets, and explore a procedurally generated universe!

The game features quick 12-minute runs, lots of ships with unique abilities, and tons of items, artifacts, talents, relics... UPGRADES :) It plays great on Steam Deck, too.

A new update just dropped with two new ships, and the game is 40% off until the end of Bullet Fest, so it's the best time to grab it for under $5.

Steam page: https://store.steampowered.com/app/2352670/Arcadium__Space_Odyssey/

u/Odd_Particular4116 — 1 day ago
▲ 156 r/incremental_games+4 crossposts

Try my cozy dwarf-digging King in the Mountain

Hey everyone! I’m developing King in the Mountain, a peaceful, combat-free strategy game about digging out a lost kingdom. Think Dungeon Keeper but focused purely on the satisfying rhythm of mining, upgrading your dwarves.

You can play the web demo directly on Itch here: King in the Mountain by Dweomer

No Generative AI was used in the making of this game

u/Pantasd — 1 day ago
▲ 184 r/incremental_games+2 crossposts

One month of making Not a Trolley Problem! almost entirely with AI

I've been making an incremental game about the trolley problem for about a month. Almost everything is made with AI.

I mostly use Claude and Codex, both on the $200 plans.

One subscription wasn't enough for me because I kept hitting the limits. Claude + Codex together is enough for almost all of the work.

Claude does most of the programming. It also made the design system and builds the UI.

The game runs on my own C engine, also made with AI. The engine took about 5 months. The game itself has taken 1 month so far.

Codex does most of the visual work:

UI icons

3D models

art

short videos

For 3D, I tried a few AI 3D generators, but I didn't like the results. The models often looked soft and plastic.

Now I use Codex with Blender instead. I tell it what I need, it works in Blender, renders it, and I give feedback. It takes longer, but the result is much better.

Codex also made this trailer. It wrote bots to play the game, recorded the gameplay, and edited the video. I only gave feedback and asked for changes.

For development, AI is already very good.

I'm also trying to use AI for marketing and content. Marketing is still much harder.

Here is the Steam page. I hope to finish the game this year:

https://store.steampowered.com/app/4654990/Not\_a\_Trolley\_Problem/

u/Dont_Bring_Me_Down — 1 day ago

Snake, snake and snake (incremental+snake)

Demo: [itch.io link] (Sorry, It's .exe only)

Hey everyone!

As a solo developer, I'm working on a game called Tailoop Idle
that combines Incremental × Snake Game mechanics.

Snakes move around completely automatically — no action required.
You nurture snakes, expand your grid area, and once you reach 10 snakes,
you strengthen them as a group and collect gratitude (which becomes your Prestige currency) to ascend. Eventually, you'll grow your snake population to 10, then 100, and beyond.

This is an early prototype — all feedback would be incredibly helpful as we refine the concept.

[Demo Platform] Windows (.exe)
[Planned Releases] Steam, Android, iOS

I'd really appreciate your thoughts on
- What was fun? What wasn't?
- Is the game's progression speed appropriate?
- Any UI/UX improvements you'd suggest?

If you have questions or thoughts, feel free to join our Discord!
[Discord]

[AI Disclosure]
- UI icons, snake head
- Code optimization: Consulted Claude for rendering pipeline improvements (ECS + batch processing)
- Localization

u/marinks — 1 day ago

Hi everybody! I'm Adam, you might remember me from my previous games such as Feed the Reactor, Journey to Incrementalia and The Count of Monte Clicker. I am super excited to announce my new game: SIEGE OF INCREMENTALIA!

Steam page: https://store.steampowered.com/app/5083130/Siege_of_Incrementalia/

This game is a direct sequel to my previous game Journey to Incrementalia.

You will once again join forces with a deranged skeleton (General Bonesley) on his quest to break down walls by summoning a minion army and channelling the powers of hell. It's a 'continuous incremental' which is more in the vein of Gnorp Apologue rather than a Nodebuster-like.

AI disclosure:

I sometimes ask coding questions to claude/google. All art and 99% of code is made by humans.

u/adamtravers — 1 day ago
▲ 13 r/incremental_games+1 crossposts

My Steam page went live!!!

Hello everyone! I have been developing a game called CLICKONAUT! It is a clicker roguelike game where you try to beat all 6 space themed levels while upgrading your idle assets and making your build through modifiers. Anyways, I wanted to share this with you guys!

Made my first game after lots of inspiration from all of you

Hi everyone, I am happy to announce my first game in this community. For a while I have been watching people show off their work and this inspired me to create my own game. I hope you like it.

Greenrise is a cozy mining incremental. You start with a single tree on a 1x1 island, chop it, and spend everything on upgrades that grow the island. There is a free demo out now on steam:

https://store.steampowered.com/app/4963910/Greenrise/?utm_source=reddit&utm_medium=social&utm_campaign=intro

I would rather hear what does not work than what does. If you bounce, telling me where would help me more than any compliment.

AI disclosure:

The game includes a small amount of AI-assisted content created during development (pre-generated): one sound effect and one visual asset were made with the help of generative AI tools.

u/Clean-Exchange6164 — 1 day ago