r/incremental_games

▲ 6 r/incremental_games+1 crossposts

After months of playing my own game alone, someone else can finally play it today. Nullvein demo is live!

Solo dev here. I've played Nullvein hundreds of times during development but I'm completely blind to what a first-time player actually experiences.

Be merciless. Bugs, balance issues, pacing problems, I want to hear all of it. This community has taught me more about incremental design than anything else, so your feedback genuinely matters.

Nullvein is a incremental mining game:

  • Mine ore blocks with mouse hover
  • Progress through a skill tree to get stronger
  • Hunt the Firestone, a brutally rare RNG drop that upgrades your pickaxe
  • Reset, go deeper, repeat

The demo is ~30-60 minutes of gameplay. I'm planning to launch after Steam Next Fest in June.

Links (Wishlist if you enjoy it means everything to a solo dev 🙏)

Steam: https://store.steampowered.com/app/4659340

itch: https://roltgames.itch.io/nullvein

u/RoltDev — 7 hours ago

Theresmore 1.2 Release

Hello, community! We’ve just updated the game server to version 1.2. Here’s what’s new in this version!

We’ve added Idle Time. If you close the game, you’ll earn a “time” resource that can be used as a spell to gain up to 8 hours of extra production time. This resource is unlocked through research in the early game.

We've added the "queue" system, which can also be unlocked through research in the early game (your civilization must have a certain level of bureaucracy to manage multiple buildings in the queue) and can be upgraded throughout the game and via legacies.

In addition to these two major changes, we've added a few more features to the game:

Added NG+ techs

Added new bosses and quests

Added new researches

Added new spells

Added units

We’ve fixed several bugs (such as the attack and exploration bar freezing and requiring a page refresh, and mana disabling spells even when there was a positive mana gain once it hit 0, to name a couple) and corrected some typos and text errors. The game’s overall performance has also improved.

We hope you continue to enjoy the game. Now we’ll be focusing on the EVIL version to pick up the story where we left off, with a much more villainous take on things!

Thanks to our Patreons—without them, we wouldn’t have made it this far.

www.theresmoregame.com

reddit.com
u/Theresmoregame — 9 hours ago

I put together a protoype of an Incremental Auto-battler game, lemme know if its fun.

The scope of my first project kinda got to me, so after getting hooked on a number of incremental games I decided to take a crack at what my version of one would be that I can't say I've seen put out there recently.

It's a littel rough, it's a prototype that's been put together over a couple of weeks. Only real feedback I would like to hear is if it's honestly a fun start. I want to gauge if it's worth putting months into to try to put out a steam version with 4-5 hours gameplay.

https://brickwiggles.itch.io/incremental-autobattler

u/BrickWiggles — 16 hours ago

I spent 90+ hours creating a bacteria-themed idle game — Closed Beta Testers Wanted

Hi everyone,

I’m a French indie developer and I’ve spent the past few weeks working on my first mobile idle/clicker game: StaphiloCorp: Idle Lab.

The game has now reached its first complete closed beta version (v1.5.0), and I’m currently looking for a limited number of testers before the official Google Play release.

🧪 In StaphiloCorp, you manage a bacteria laboratory:

  • unlock machines
  • acquire mutations
  • automate production
  • progress through prestige levels

Current beta content includes:
🏭 500 machines
🦠 250 mutations
🎲 Regular in-game events that can help… or complicate your progression
🏆 328 achievements
🧑‍🔬 55 real scientists with quotes available in 4 languages
🌍 Fully translated in FR / EN / DE / ES

The game also includes:
✔ No forced ads
✔ Offline progression
✔ Integrated bug reporting system
✔ Prestige system

I’m mainly looking for feedback regarding:

  • progression balance
  • UI/UX
  • bugs
  • overall gameplay feel

If you’d like to participate in the closed beta:

👉 SIGN HERE

Selected testers will receive an email from:
📩 staphilocorp@virus-tv.fr

All selected beta testers will also be credited in-game using their chosen nickname.

Thank you to everyone willing to help improve the project 🧫

Transparency note:
AI assistance was used for parts of the promotional text, Spanish translation support, and a few administrative tasks related to Google Play registration.

However, the game itself, gameplay systems, balancing, progression, UI and code, was entirely developed by me from start to finish.

u/VirusPowers — 22 hours ago
▲ 4 r/incremental_games+2 crossposts

[PC] I just released the Demo for my node-based factory game "Idle AI Factory" and need feedback on the pacing!

Game Title: Idle AI Factory

Playable Link: Idle AI Factory on Steam

Platform: PC (Windows, Mac, Linux)

Description: Idle AI Factory is an incremental automation game that strips away traditional base-building to focus entirely on the pure logic and satisfaction of node-based systems. In this game, your primary goal is to build an interconnected web of nodes, optimize production lines, and route resources efficiently to watch your numbers grow exponentially.

Instead of managing physical buildings or units, you are managing data and logic flows. As you progress, you'll face early-game scaling challenges, unlock powerful new upgrades, and figure out the most efficient network layouts to maximize your resource generation. The game is designed for fans of deep, systems-driven gameplay who love tweaking economies and hitting massive milestones.

Since getting the math and economy balance right is the hardest part of an incremental game, I am releasing this playable demo to gather your brutal feedback on the early-game pacing and the node-connection interface.

Free to Play Status: Demo

Involvement: I am Ahmed, the solo indie developer behind Kebreet Games. I am responsible for all aspects of the game's development, including game design, programming, and visual arts.

u/AhmedMostafa_dev — 1 day ago

Through winter - A meditative idle game

Hi everybody,

I just launched the first version of Through Winter, a idle game I made as a way to express something I was going through. Building the game was a great way to order my thoughts.

Its a meditative game, that should allow room for thought while playing. While you can't lose, you can for sure optimize and get pretty try-hard.

It plays in the browser, for free, without signup: www.throughwinter.com
Its also on itch.io: www.nimmagames.itch.io/through-winter

Its the first public version, so I'd love to hear how the pacing lands and whether anything feels to obscure.

u/SkiOrCry — 1 day ago

Finally released our long-form idle game based on dice! Tons of content and loot await.

It has been a while since we shared our idle dice game: Desktop Nard.

Here’s a quick look at the full game:

  • Description: Idle Dice roll automatically for you, unleashing skills and farming rare loot, with tons of content and loot types.
  • Length: Weeks of gameplay, varies based on your luck and build choices.
  • Content: 20 major content featuring tens of unlockable subsystems
  • Price: $4.99 with Steam regional pricing active + Launch discount + Various Bundles

Link: https://store.steampowered.com/app/4330860/Desktop_Nard_Dice_Idle/

Please share any feedback, critism, bug reports, feature requests, etc. Either here, in steam as a review or in our discord. This will tremendously help the game.

u/Shn_mee — 1 day ago

Rejected Draft became a collaborative sketchbook disguised as an incremental game

For anyone seeing it for the first time: Rejected Draft is a sketch-themed incremental battler where you play as a discarded drawing fighting through the artist’s sketchbook. You defeat sketches, absorb their powers, unlock new mechanics, push through prestige layers, and slowly turn a weird pencil-on-paper world into a full long-form incremental game.

But one of the coolest things that happened during development was not something I originally planned. Artists from the community started contributing their own versions of the sketches. Since the game is built around “sketches” rather than fixed character designs, different artists can draw completely different interpretations of the exact same enemy, and all of those versions can exist in-game. A simple name like “Curious Cat,” “Buff Beetle,” or “Rigid Reptile” can become several wildly different drawings depending on who interprets it. At this point, every placeholder sketch has been replaced with community-created art!

To make that easier to browse, I built an external All Art Exhibit page that shows every sketch currently used in the game, with artist credits and links. Huge spoiler warning: the exhibit contains basically all current sketches, so I would avoid it if you prefer discovering the art naturally through progression.

Apart from that, I've been putting in hundreds of hours per month, so the actual game is still where the bulk of the work has gone: mechanics, balance, pacing, battles, prestige layers, QoL, and trying to make a very long incremental feel rewarding instead of exhausting.

Game Link: https://kuzzigames.com/rejected_draft/

I’m currently preparing to wrap up the web version and shift more focus toward the Steam version, which will add another NG+ style layer of progression beyond the current endgame. Be on the lookout for Rejected Draft demo on steam on June 15th for Next Fest!

reddit.com
u/Last-Total9473 — 1 day ago
▲ 56 r/incremental_games+1 crossposts

After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom

>Over a month ago I gathered some feedback of you guys and my SNES inspired game actually looks like it now! I'm working hard to polish what I have.

>Game: Legend of Idle

>Playable on itch, On Galaxy and On Steam (Demo)

>The Demo is around 45-60min long. Still plenty to work on until Steam Next Fest, so I appreciate every little feedback you guys have 😃

u/ActiveBean — 1 day ago
▲ 37 r/incremental_games+3 crossposts

48 hours until I drop my first solo game - Sporbs! 😬🎉

After about 5 months of development, I'm excited to share that Sporbs officially launches on Steam May 20th. It's been a wild journey, loosing my industry job halfway through production made it real...i really hope it works out lol

Steam page
Happy to answer any questions in the comments. <3

Prestige options

what do you think about a game where prestige is optional?

like, imagine a game where there are prestige upgrades that unlock some quality of life skills and some of the upgrades are maybe +20% income on x thing and so on.

you can finish the game without any of these upgrades, but you will speed up the process if you prestige.

but also, in this game there are 2 options when prestiging: one where you only convert money into prestige points, and the other where lets say you reset all your normal upgrades and money to 0 and for every 10 levels you had in those upgrades you get a bonus +10% on prestige points obtained. so essentially you reset back to 0 but with a bunch extra prestige points.

so with this mechanic maybe the game (if balanced) would be suitable for those player who dont like reseting, and for those who likes it

what are your thoughts about this?

reddit.com
u/AgustinDrch — 23 hours ago

Bouncy Weapons is Now Released on Steam!

https://i.redd.it/zwsgqcqtja2h1.gif

Hey everyone!

I’m excited to announce that Bouncy Weapons is now available on Steam!

You can play it here: https://store.steampowered.com/app/4389400/Bouncy_Weapons/

A huge thank you to everyone who played the demo, shared feedback, tested the game, or supported the project in any way. Your help really made a difference.

I’d love for you to try the full release and let me know what you think. Any feedback, suggestions, or bug reports would be really helpful as I continue improving the game.

Thanks again for all the support!

reddit.com
u/leenGames — 1 day ago

I'me making a typing incremental game. Want to try ?

Hi everybody,

I've been working on a side project for a few months now and I'd like to have some players to give their honest feedback.

Here's the pitch : It's a typing game were you type the whole damn book by hand (😈) but each word gives points that you can spend to automate each keys.

I don't even know if that could interest people so let me know 😁

reddit.com
u/Bob-Sleigh95 — 1 day ago
▲ 36 r/incremental_games+4 crossposts

Junkonaut | Space cleaning incremental: Beta demo is out!

Clean up satisfying space junk and feed the Glorious Hole.
Upgrade your tools exponentiallyexplore outer space and meet weird friends as you discover the secrets across these worlds.
No matter what, make the hole bigger.

You can play the beta demo on itch.io!

DISCLAIMER

This is just a prototype. We called it beta because it was our "Beta" version in a student project, but it is not an industry-standard beta.

Content is limited, and there is currently no save system implemented. More content and features are planned for future updates.

u/no_name_yeti — 1 day ago
▲ 35 r/incremental_games+2 crossposts

Releasing Ratalorica, incremental desktop, today :)

Hello everyone,

We are releasing RATALORICA today on Steam, it's an incremental desktop game with GRATS a little rat fighting shadows and selling their souls in his shop. The game is simple but includes a lot of features like 3 trees of upgrades (combat, shop, exploration), Steam leaderboards with your friends, achievements, customization of the board, external worlds to explore and more :)

store.steampowered.com
u/kaiirin — 2 days ago

A strategy/incremental hybrid about evolving ecosystems

A strategy/incremental hybrid about evolving ecosystems

Play it here: https://leonbzt.itch.io/cradleoflife-idle-evolution

I’ve been solo developing a biological strategy/simulation game where you don’t control civilizations, but entire forms of life competing over the same ecosystem.

Plants slowly expand through sunlight and terrain control, fungi spread underground through decay networks, and animals migrate, consume resources, and pressure the ecosystem in completely different ways. The core loop is basically expanding territory, evolving species, adapting to biome conditions, and trying not to collapse your own food chain while competing with other kingdoms.

Some of the mechanics started feeling genuinely new and interesting while building it, especially how different each kingdom feels to play and how interconnected the ecosystem systems became. I finally decided to stop endlessly rebuilding the UI and release a first public alpha.

I’m mostly looking for ideas, feedback, balancing thoughts, and reactions from people who enjoy strategy/sim games. I’d honestly be excited if some of you tried it and told me what feels fun, weird, confusing, or broken.

reddit.com
u/SquidOfDoom — 1 day ago

Looking for feedback on our cult incremental game

Last time we posted our prototype here (back when it was called Be[a]live), and now we finally have a Steam page and a new playable version on itch.io!

The game is called Cult Inc. now, if you're interested in growing a cult and sacrifice your cult member, here's the link to test:
https://backward-studio.itch.io/cult-inc

Steam page / wishlist:
https://store.steampowered.com/app/4669370/Cult_Inc/?utm_source=reddit

u/Floorban — 1 day ago