u/Maronky

Hivekeeper — bee-keeping idle game, looking for honest feedback

Hivekeeper — bee-keeping idle game, looking for honest feedback

**AI disclosure:** This game was built with heavy use of generative AI (Claude, by Anthropic) — both the code itself and a lot of the iterative design/balancing decisions were done through AI-assisted development.

Hivekeeper is a bee-keeping incremental: tap flowers, grow a hive economy, price your own honey on a market, and manage a hive-health system that punishes neglect. There's a mission arc that leads into a late-game twist I won't spoil, plus a prestige loop (Royal Jelly) for repeat runs.

Playable here: https://monkonline.nl/hivekeeper-game/

What I'd really value feedback on:

- Does the difficulty curve feel fair anywhere it shouldn't (there's a raid mechanic tied to how greedily you price honey — tuned it a lot but I'm too close to it to judge)

- Is the first couple minutes clear or confusing (no tutorial)

- Does the twist land

Genuinely want this torn apart rather than just "nice game" comments — that's what I'm here for.

reddit.com
u/Maronky — 10 hours ago