Hivekeeper — bee-keeping idle game, looking for honest feedback
Hivekeeper — bee-keeping idle game, looking for honest feedback
**AI disclosure:** This game was built with heavy use of generative AI (Claude, by Anthropic) — both the code itself and a lot of the iterative design/balancing decisions were done through AI-assisted development.
Hivekeeper is a bee-keeping incremental: tap flowers, grow a hive economy, price your own honey on a market, and manage a hive-health system that punishes neglect. There's a mission arc that leads into a late-game twist I won't spoil, plus a prestige loop (Royal Jelly) for repeat runs.
Playable here: https://monkonline.nl/hivekeeper-game/
What I'd really value feedback on:
- Does the difficulty curve feel fair anywhere it shouldn't (there's a raid mechanic tied to how greedily you price honey — tuned it a lot but I'm too close to it to judge)
- Is the first couple minutes clear or confusing (no tutorial)
- Does the twist land
Genuinely want this torn apart rather than just "nice game" comments — that's what I'm here for.