u/yuri000

▲ 175 r/gamedevscreens+1 crossposts

With Godot, you can replace a 2D decor with a 3D one without even switching scenes.

Here's what it looks like in Nova Impact. The player is completely taken by surprise.

u/yuri000 — 17 hours ago

From design to in-game rendering. It takes a lot of work.

u/yuri000 — 6 days ago
▲ 10 r/godot+1 crossposts

I'm working on DynamicSky 3D, a no-code Godot 4.x addon for adding dynamic skies without edit script

Hey everyone!

I'm working on a Godot 4.6 addon called Dynamic Sky 3D. The idea is to make it easy to add a dynamic 3D sky to a project without having to build your own sky, weather or day/night cycle system from scratch. No need to modify the GDScript code—all parameters are exposed; Easy for beginners to use, and provides an excellent starting point for experienced users

Current features :

  • a `DynamicSky3D` node you can drop into a scene;
  • ready-to-use Realistic Lite presets;
  • configurable day/night cycle;
  • procedural clouds, no external image textures required;
  • sun, moon, stars and fog;
  • lightweight weather modes;
  • a no-code editor dock;
  • English and French UI;
  • a playable demo scene for testing the sky in an actual environment.

I'm aiming for something practical and approachable rather than a huge atmospheric simulation. The goal is to give Godot users a clean, adjustable sky system that can be added to a project quickly.

I also made a free preview version so people can see it running before trying the full version.

Addon page :

https://redreamt.itch.io/dynamic-sky-3d-godot-no-code-addon

I'd love feedback on the workflow, cloud rendering and preset quality.

u/yuri000 — 7 days ago
▲ 12 r/IndieGameWishlist+2 crossposts

I work hard and will continue to work hard to give you the best possible experience as a solo developer. This is Nova Impact.

u/yuri000 — 1 day ago

I’ve been working on this game for over 7 months, and I've poured my heart and soul into making it truly unique in its genre. Nova Impact is a mix of a Space Shooter RPG with a touch of roguelite.

To give you some context for the video in this post (and thank you to those who take the time to watch it closely from start to finish—please turn your sound on for the full experience!), you have reached rank 1 in the beginner circuit and are facing the arena champion, Kyle. Both of you are "Zenith" category pilots. This showdown takes place in two phases: first, defeat as many trackers as possible in the arena, and when that phase ends, you fight Kyle 1v1. In this video, I’m showing you a clip from phase 1.

Please note:

The gameplay is NOT automatic. You are the one thrusting and maneuvering the ship. You press the fire button, you use boosts to propel yourself and dodge. You also trigger your ship's overdrive when the gauge is full. Nova Impact is not an auto-shooter. The player controls absolutely everything.

It's not a two-joystick game either. In the controller setup, you accelerate with the trigger and steer with the left stick. One button is for shooting, another for boosting, and yet another for activating a supercharge. The game also supports keyboard input

What you see in the video is only from the amateur circuit. The game is still in development, and I still have work to do adding even cooler ship modules and making the gameplay even tighter for the later circuits, which will definitely satisfy hardcore gamers.

For the video, I activated several modules: the Super Boost, which gives the ship a good boost; the Fire Shot, where a hit on the enemy splits into three behind it; a shield; and two satellites (did you notice how they shift position so they don't block your line of fire?)

If I’m writing to you with complete sincerity today, it’s because it’s incredibly hard for me as a solo dev to juggle both development and marketing. I hope from the bottom of my heart that players will see the potential in Nova Impact and that a movement within the gaming community will form to help make it visible.

I have a Kickstarter campaign currently running that needs your help. I’ve been working on this concept for months without making a single dime. I need to know that an audience is building around it, so I can continue developing it with peace of mind and deliver the best experience possible.

Just coding Kyle’s AI behavior so he can fight alongside the player in the arena took me weeks of work to make it look as believable as possible. During phase two of the fight, he already has a whole attack pattern designed to surprise the player. A demo will be available in the coming weeks (I'm preparing it right now), and I hope you'll try out phase 1 and attempt to outscore Kyle in eliminations!

At the end of the video, you can see the ship hangar where you can slot in upgrades. I plan to add hundreds of modules so players can create their own custom ship builds. Every time you attach a module to your ship, it becomes immediately active in the arena once you reach the level you linked it to.

I have more surprises in store. My goal is to make Nova Impact fun, exhilarating, and truly unique. Thank you for reading this all the way to the end. Once again, the Kickstarter is live, the funding goal isn't super high, but Nova Impact really needs a push from the community right now.

Thank you, everyone.

u/yuri000 — 18 days ago