r/WebGames

Long Story Short, a daily word game where you rephrase a 12-word sentence in exactly 5 of its words
▲ 452 r/WebGames+39 crossposts

Long Story Short, a daily word game where you rephrase a 12-word sentence in exactly 5 of its words

Hi, I made this one. I've played Wordle-likes for years and always wanted to build my own, but I never had an idea that felt like mine.

The push came from a strange place. Half of what I read these days is written by AI, and it's never short. Every email, every doc, twelve words where five would do. At some point I said the phrase out loud, long story short, and realised it was a game.

So: you get a twelve-word sentence. You rephrase it in exactly five of its own words. Real English, same meaning, your job is to work out which words carry the sentence and which are just dressed up to look important. Scoring is Wordle style, blue for right word in the right spot, orange for in the answer but elsewhere, grey for out. Five tries, one sentence a day.

My wife and my brother were the playtesters. An early version let "the" beat proper words in the answer, which felt awful to lose to, so the answers now always favour the concrete word. That one change ate a whole weekend.

sheets.works
u/Mastbubbles — 4 hours ago
▲ 79 r/WebGames+9 crossposts

I made a game that turns spotting conversation manipulation into a fun strategy/puzzle/fight

Free browser game "Talk Out"

I'd love any feedback like if it's too hard, not hard enough, fun/not fun, etc. Originally I wanted to just send myself text messages everyday that could teach me how to learn 1 confirmation bias a day. After a ton of different ideas and things that I made,

I thought a game where you fight but it trains you in talking awareness would be interesting. I'm not just catching different forms of manipulation but also able to name types that I didn't quite notice before that were happening so the time.

u/gongbody — 2 hours ago
▲ 52 r/WebGames+9 crossposts

I made a political campaign browser game inspired by Red Autumn (focused on the upcoming Swedish election). Would love your feedback!

Hi everyone,

With the upcoming Swedish elections in mind, I put together a simple browser-based game where the main goal is to win an election campaign.

It's a bit different and not tied to the exact same historical figures, but while building the mechanics, I was heavily inspired by Red Autumn*,* especially when it comes to things like managing social groups and interest organizations.

Unlike Red Autumn, this game isn't focused on just one party. You can play as any of the major Swedish parties, from the Left Party (V) to the Social Democrats (S), all the way to the Sweden Democrats (SD) and the Moderates (M)

https://real-lot.itch.io/riksdag-2026-the-election

u/Conscious-Coach-146 — 5 hours ago
▲ 8 r/WebGames+2 crossposts

Wild Willows: a cozy game about restoring ecosystems

Hi! I’ve been working on a game called Wild Willows, a cozy nature restoration game where you repair damaged habitats and bring wildlife back.

You start with an empty meadow and gradually restore it by planting things, changing the landscape, crafting habitat objects, and figuring out what different animals need before they’ll return. There are no timers or fail states, so it’s mostly about exploring, building, collecting, and watching the area slowly come back to life.

I originally built it as a desktop game, but I recently got the browser version running at wildwillows.app so people can jump in without downloading or paying for anything.

I’ve been doing a bunch of performance work on the web version this week too, so I’d especially love to hear how it runs on different browsers/computers and in different parts of the world.

It’s still very much an indie project I’m actively working on, so feedback is super welcome. Hope you enjoy it!

wildwillows.app
u/wildwillowsdev — 6 hours ago
▲ 2 r/WebGames+1 crossposts

Turn Left - a one-button stock car racing game in the browser

The only control is tapping the screen to turn your car left.

I built this mostly with Fable 5 over the course of a few weeks. I had to tweak a fair amount of the graphics to get them where I wanted, but 100% of the code was written by Fable 5.

The idea was to make a really simple top-down retro racing game that runs entirely in the browser. You can also save it to your phone as a PWA.

I wanted it to be immediately playable with basically no instructions, something you can open, play for a few minutes while killing time, close, and come back to later.

Would love to hear what you think.

turnleft.app
u/-dtb — 4 hours ago
▲ 1 r/WebGames+7 crossposts

DanFootball — a free football manager where you WATCH your team play live in the browser (no download, no signup needed to watch)

Hi! I'm the developer of DanFootball, a browser-based football manager I've been building for the past few months. It's now live, with real managers already playing.

The main difference from most browser football managers is that you don't just see the final score or a results table — you can actually watch the match unfold through a live pitch feed, minute by minute, with substitutions, cards, injuries, penalties, and running commentary.

Leagues run in parallel every day, with promotion and relegation between divisions. The main leagues have 16 teams, and each team plays a 30-match season.

Each match lasts around five minutes. Five rounds are played every evening, starting at 19:00 GMT, with a new round kicking off every 15 minutes — so a full matchday plays out in about an hour. One in-game year lasts one real week, so players age and seasons move quickly.

Every match is saved in a full season archive and can be replayed later.

You can watch all matches without creating an account. Outside the daily live window, an automatic replay system shows selected matches from the archive, so there's always something on.

To create your own club, you can register, sign players through live auctions against other managers, choose your lineup, and then watch your team play.

I'd be happy to answer any questions. Honest feedback — especially about the onboarding, interface, and readability — would be genuinely helpful.

danfootball.com
u/Global_Ad1238 — 11 hours ago
▲ 1 r/WebGames+4 crossposts

Narwhal.io - Fast-paced multi-stage evolution arena game

Hey everyone! I'm a solo dev and I just released Narwhal.io.

It's a fast-paced arena game where you use your tusk to hunt rivals, dodge sharks, and evolve your creature to become the Ocean King!

It surprisingly hit 30,000 plays on its first day, so I wanted to share it with you all!

👉 Play: https://www.astrocade.com/games/narwhal-io/01KZMR555HA511YGB15CN1QVEN

Would love to hear any feedback or suggestions! 💙

astrocade.com
u/CapitalWeather4693 — 9 hours ago

What Was Bigger - Guess what gets googled most

Inspired by the higher/lower game, but for current topics of discussion, it also features a leaderboard.

Let me know what could be improved here!

whatwasbigger.com
u/penguinothepenguin — 10 hours ago
▲ 46 r/WebGames+6 crossposts

Dispatches 1940

Achtung! Achtung!

I just launched Dispatches 1940 on itch.io!

A historically accurate text-based World War II simulator. For free and playable on your browser. Made to really bring to the life the points contested by historians and can explore alternate histories. Brings in a logistical triangle to manage and influence your management of the war and asks would you have pushed into Dunkirk? Delayed Barbarossa? Rebuilt your factories out east?

Previously worked in the games industry but I’ve never actually finished a game myself. This started with long hypothetical conversations with my dad about the war so it would just be lovely to hear someone has enjoyed it and let me know what your thoughts were and if there would be any other alternate histories you would want to explore

I will be waiting with anticipation

c18doyle.itch.io
u/HarkBuffalo — 1 day ago
▲ 0 r/WebGames+2 crossposts

Looking for a deep, zero Pay-to-Win motorsport strategy game? Try GPRO (and let me mentor you!)

Hey everyone,
If you are a fan of long-term strategic management games and tired of "Pay-to-Win" mechanics where money ruins the competition, you should check out GPRO (Grand Prix Racing Online).
Here is what makes it unique:
Zero P2W: Real money won't buy you speed or unfair advantages here. It’s strictly about patience, planning, and tactical decisions.
Long-term Progression: You start from the bottom (Rookie tier) and build a career strategy to work your way up to the elite tier over time.
Deep Strategy: You manage everything from driver training, car setup, tire choices, and pit strategies to sponsor negotiations and facility upgrades.
My Offer to New Players:
Getting started in a complex strategy game can be tough, so I’m offering full support to anyone who joins through my referral link:

  1. Full Starter Kit & Advice: I’ll share guides, setup tools, and step-by-step advice to ensure you don't waste your starting budget.
  2. Mentorship: I'll personally help you analyze your first few races to optimize your car setups and tire strategies.
  3. Alliance Opportunity: Once you get the hang of things, I can invite you to join my alliance so we can compete and grow together.
    If you enjoy slow-burn, highly rewarding management games that test your patience and mind, give it a shot:
    👉 https://www.gpro.net/?id=16B93B529FEF
    Feel free to send me a message here on Reddit or in-game after registering if you need any help getting set up!
gpro.net
u/Goodness1703 — 15 hours ago
▲ 3 r/WebGames+1 crossposts

The Shooting Party -- mobile friendly solitaire card game

As part of my learning exercises on how to make device agnostic "push images from one div to another using plain vanilla CSS, HTML and JavaScript", I've completed The Shooting Party, a game designed by John Kean.

This is about 12th contemporary solitaire card game I've translated into JavaScript, taking a bit more time to learn good practices of unit testing, modularization etc and writing notes for my future self and anyone else interested with links at the bottom of my home page.

I'll now start the process again of applying for Google Adsens approval. Last time I got rejected because I still had links to more ambitious "human vs AI" games which turned into a lesson why you have to spend billions on datacentres instead of just using a $5/month hosting service. My site got "rejected for being unresponsive" since the AI player was way too slow at figure out moves. I've now removed all those links so hopefully Google will ignore them.

Limiting my ambitions to just solitaire card games has made things way more manageable since just focusing on contemporary web app stuff is hard enough, and its brought the added bonus of introducing me to contemporary solitaire card game design.

newsgames.co.za
u/RobGoLaing — 14 hours ago
▲ 21 r/WebGames+13 crossposts

Saboteur — a pass-the-phone party drawing game where one of you is secretly faking it (no sign-up, no download)

Thanks for checking it out! Saboteur is a local party game you play by passing ONE phone around — fitting for this sub: no accounts, no download, no data collection.

✅ Runs in any standard browser — desktop (draw with the mouse) OR phone (touch). It's a pass-the-phone local game, so it shines with a group, but you can click through the whole flow solo on desktop to see how it works.

How it works: everyone gets the same secret word and adds one stroke to a shared drawing… except one player (the impostor) who has no idea what the word is and has to bluff. Then you discuss and vote on who was faking it.

A few things that make it spicy:

- 🎭 The impostor can SABOTAGE someone's turn — mess up another player's drawing to throw the suspicion onto them.

- ⚙️ Lots to customize: rounds, turn style, number of impostors, sabotage rules, hints for the impostor, plus quick presets (Quick / Classic / Chaos).

- 🌍 6 languages, runs offline once loaded.

Honestly I picture it for those in-between moments — at the pub, during a boring lecture, or at work when you're bored and just want to kill some time together. It's still an early demo, so I'm updating it often based on feedback.

Would love feedback on: is the impostor too easy/hard to catch, and is anything confusing in the first 30 seconds? 🙏

saboteur.playsaboteur.workers.dev
u/Reasonable_Put6352 — 1 day ago
▲ 17 r/WebGames+2 crossposts

Dead Hours - round-based zombie survival. Free to play, no sign up required

Free to play round based zombie game. Explore the budding and kill zombies. Each level gets harder as you go. Free to play

chomparcade.games
u/Earningsalgo — 23 hours ago
▲ 19 r/WebGames+3 crossposts

Will to War — a minimalist real-time strategy game (free, in-browser, no account)

A one-screen RTS stripped to numbers, territory, and morale. You build a supply +
materiel economy, fight for tiles, and try to break the enemy's *will* — which is
the only way to win or lose, not the army. Cutting an enemy's supply line starves
their will and strands their troops.


Free in the browser, no download or account: https://willtowar.com/
Feedback very welcome — especially on how the economy and combat feel.
willtowar.com
u/Icy-Today-7072 — 1 day ago
▲ 16 r/WebGames+6 crossposts

Eleusis the hidden rule game

I came across this game a few weeks ago. It’s from the 1950s invented by Robert Abbott in 1956. This was a game in which of dealer devised a secret rule and players tried to shift cards by adding correct cards to a line. And then Martin Gardner wrote about this in his column in June 1959 scientific America. The game is pretty cool. There’s a hidden rule, but only the dealer knows you played your cards trying to induct the rule object of the games to get rid of all your cards. I really like the game so u spun up a free to play web version. It’s surprisingly difficult. It actually teaches you how to scientifically experiment. Is not good enough to know which cards follow the rule. You also need to test and find the cards that don’t follow the rule cause that’s how you can deduce the whole rule. Anyway, I loved it so much. I spun up a free web version if anyone’s interested it’s here. .Eleusis

u/National-Iron-7197 — 1 day ago
▲ 14 r/WebGames+7 crossposts

My First DEMO Game Released!

Game Title: Void Cafe

Playable Link: https://od-studios.itch.io/void-cafe

Platform: Itchio

Description: Void Cafe is a short, hand-made cafe sim. There is no order queue to click through; every drink is built by you, on the bench, in the right order: take a vessel, pour the ingredient, run the machine. Ten drinks, ten different minigames, and a menu you have to actually learn.

Free to Play Status:

  • [ X] Free to play
  • [X ] Demo/Key available

Involvement: Solo Development

u/NextFunny3958 — 1 day ago
▲ 6 r/WebGames+1 crossposts

We made a daily word game where you dig through a tower of letters

Hi! We've been building a daily word game and we're looking for people to try it:
https://wordlander.klurium.com
Chain letters into words — words clear and the tower sinks. Stones drop in and sit in the way until you dig past them. Same tower for everyone each day, daily leaderboard, free, no login.
Is it clear what to do from the start? Anything goes, including "I didn't get this part".

u/Far_Highlight2898 — 1 day ago
▲ 94 r/WebGames+2 crossposts

Made a website to play Secret Hitler and my other best social deduction games online free (Werewolf, Avalon, etc...)

I built this for my own game nights & figured this community might appreciate it: https://tableparty.io

No ads, sign-ups, etc... Free and works on all phones.

Down for any feedback and can add any other games you'd like too!

tableparty.io
u/maxel100 — 2 days ago