Game Design - Feedback
Would love some advice on my game that I have recently released. It is a minimalist, typewriter-noir WWII command sim. The constraint is keeping everything looking like real WWII paperwork
Looking for feedback on three specific parts that I have struggled with
1. Logistical Bars**:** (Manpower, Fuel, Time) use a relative horizontal bar centered at zero (0 = historical baseline, -1 = deficit, +2 = surplus). Is a zero baseline clear?
2. Buttons on Paper Cards**:** Choices look like typed order forms rather than standard digital buttons. How do you clearly differentiate clickable orders, resource-locked choices, and static quote text without breaking the analog paper feel?
- How to keep the walls of text fresh ?!??
Link here - https://dispatches.itch.io/dispatches-1940
I have opened it up so totally free to have a look