r/computerwargames

▲ 469 r/computerwargames+11 crossposts

For us, this is not just an RTS. We deliberately moved away from base building and economy to focus on what truly matters - commanding regiments and making tough decisions. We aim to capture the spirit of Napoleonic warfare, where discipline, morale, and formation determine everything.

The game features tactical battles with infantry, cavalry, and artillery, along with the impact of fatigue, positioning, and terrain. You’ll also experience dynamic battlefields with weather and smoke that can shift the course of a fight. Everything revolves around command decisions, timing, and troop control.

The project is inspired by real campaigns starting from 1796 and is being developed with a focus on conveying the feeling of commanding an army in the chaos of battle. The game is in active development, and we welcome every idea.
https://store.steampowered.com/app/4202430/Veterans_Napoleonic_Wars/

u/TeaseHugger — 11 hours ago

Will I like War in the East 2 if I enjoy Advanced Tactics Gold?

I've been playing ATG for a few weeks and I really like it. I'm thinking about getting WiTE2, but I'm not sure if it's for me because it seems much more complex than ATG. Can you sell me WiTE2?

reddit.com
u/FollowingAnnual7876 — 19 hours ago

NEW TO WARGAMES WHERE DO I START?

i'm looking for wargames to play with my friends.

we're tired of playing the same thing everyday, like Overwatch, CS2, and other FPS games, we tried risk, and the guys really liked it. So i think we maybe would enjoy playing other strategy war games.

Is there any suggestion of what we can play and have fun?
We dont have powerful PCs so anything that runs on a toaster or any browser games goes.

reddit.com
u/paartypoisonn — 1 day ago

Command modern operations army gameplay

Just got a quick question for anyone who has some hours in this game, but curious how well it does army ops?

I'm tracking it's designed moreso around naval / air combat - but I am just curious how viable a simple army op is

Cheers

reddit.com
u/madmatt5 — 22 hours ago
▲ 363 r/computerwargames+6 crossposts

For us, this is not just an RTS. We deliberately moved away from base building and economy to focus on what truly matters - commanding regiments and making tough decisions. We aim to capture the spirit of Napoleonic warfare, where discipline, morale, and formation determine everything.

The game features tactical battles with infantry, cavalry, and artillery, along with the impact of fatigue, positioning, and terrain. You’ll also experience dynamic battlefields with weather and smoke that can shift the course of a fight. Everything revolves around command decisions, timing, and troop control.

The project is inspired by real campaigns starting from 1796 and is being developed with a focus on conveying the feeling of commanding an army in the chaos of battle. The game is in active development, and we welcome every idea.
https://store.steampowered.com/app/4202430/Veterans_Napoleonic_Wars/

u/SoftHeartedTrouble — 1 day ago
▲ 1.6k r/computerwargames+2 crossposts

False Echo: A Mini Trailer

I've finally managed to gather some footage and assemble a sort of a mini trailer. It shows part of the core mechanics (message/paper handling, decoding, encoding, verifying, conversations/dialogues) as well as a bit of meta (screenplays, playable areas).

u/AleksejFonGrozni — 2 days ago
▲ 309 r/computerwargames+2 crossposts

Duckoleon became free with its new update

Duckoleon just released a free update, and now the game is also free on Steam. The update adds a new map and new nations to play. What do you think of this new update?

u/cuirrasiers — 1 day ago

Best wargames with dynamic campaigns?

I currently have Uboat, cold waters and gates of hell: ostfront.

I love stuff where I can play single player games and every time it feels different instead of a bunch of scripted missions.

Uboat u technically still lose the war, but everything in between that is dynamic and I love it.

What other war games have great dynamic campaigns?

reddit.com
u/preutneuker — 2 days ago

Silent Shark - map-based tactical WWII submarine combat, solo dev (public beta available!)

I hope this is wargame enough for you guys. 😂 Basically I've been making the submarine game of my dreams - focused on the part I always enjoyed the most: charting / plotting etc.

Steam page for wishlisting: https://store.steampowered.com/app/4705650

Game site with more info: https://silentshark.app

Play a browser-based beta for free: https://silentshark.app/alpha

Happy to answer any and all questions!

u/epaga — 2 days ago

War on the sea or TF admiral?

For those who have both, which one is more likely to give you more houres of fun?

WoTS have dynamic campaign but is less realistic and you have to manage logistics and fleet composition (that I find boring)

TF admiral is more focused on the battles and you cannot control submarines but it has a mission generator.

I cant decide

reddit.com
u/21920alphabet — 2 days ago

Battlespace Command Announcement Trailer | Modern Warfare RTS Joins MicroProse

This upcoming game is made by Wirraway Software, the same dev from Blitzkrieg Fire, Pacific Fire, and Red Fire.

youtu.be
u/Visual-Couple7524 — 3 days ago
▲ 7 r/computerwargames+4 crossposts

I've been building a browser mmo alone for a year. alpha opens soon and i need 150 people to break it

I've been building a browser MMO alone for the past year. Opening alpha soon, looking for 150 people to break it.

It's a persistent strategy game that runs in your browser. You join a shared galaxy with real opponents, build a nexus, and compete until someone wins. When a galaxy ends there's a final leaderboard, a winning faction, and it's done. Then a new one starts. Your history carries over, the galaxy doesn't.

The core loop: economy ticks while you sleep, three resources, eight buildings, scaling costs. You train troops (twelve types, everything from cheap fast units to slow heavy platforms that take two hours). Travel times on the map are real so timing actually matters. You scout before you commit. You raid to steal resources. You conquer by sending an Overseer unit with an escort, winning the fight while it survives, and repeating until enemy control hits zero. Then the nexus is yours.

There's an espionage layer too. Embed operatives inside enemy nexuses for live intel, or burn them on sabotage runs against build queues and stockpiles. A well-leveled Shield Grid exposes enemy spies. It's not decorative.

Factions can declare war, sign NAPs, trade agreements, vassalage. World events fire on the live map and everyone races to respond. Derelict ships with unguarded resource depots, production storms, rogue AI cores that start raiding nearby nexuses on their own.

No pay-to-win. No energy bars. Runs in the browser, installs as a PWA.

I'm opening 150 alpha slots. Founders get a permanent badge, a hall of fame entry, naming rights if their faction wins the galaxy, and a referral system where you earn something real when people you invite stick around.

vexara.world

Ask me anything. I wrote every line of it so I can actually answer.

reddit.com
u/vexaraworld — 3 days ago
▲ 22 r/computerwargames+1 crossposts

Shout out to OPEN GENERAL - Discover what kind of wargame you crave for free.

Inspired by my answer in a suggestion thread, I decided to make a quick beginner guide for Open General. To reiterate my comment: if you don't know what to play, give OPEN GENERAL a go to ID your craving in terms of Time Period and Battle Domain.

Open General harbors a plethora of Ages within it's efiles. From Antique Rome to Cold War and near Future. It does a good job emulating Combined Arms and AIR, LAND + NAVAL warfare. You can try Antique General, before committing to AGEOD's Field of Glory series. Or the Kaiser General if you are thinking about Strategic Command's latest "Concert of Europe" DLC. Never mind the plethora of WW2 campaigns.

In my video I go over installation, Efile navigation and play. Feel free to check it out and leave any comments/questions you might have.

Best!

youtube.com
u/Worried-Freedom-3228 — 3 days ago

[European Warfare: Napoleonica AAR] Borodino: Russian Victory Behind the Redoubts

Battle of Borodino: Russian Victory — Kill Zones Behind the Redoubts

Fought a Borodino match as the Russians against Koyla and Thiago, one of the newer strong additions to the playerbase. Both attacked well, coordinated their pressure, and came very close several times to forcing a breakthrough. This was not a passive stand on the historical redoubts, but a deliberate attempt to draw the attackers beyond the obvious defensive line and into prepared artillery killing ground.

My basic plan was to defend behind the first visible Russian positions rather than directly on them. I had three main artillery batteries, including several 12-pounder guns, and used them to punish any attempt to push through the centre. I also withdrew some guns from their exposed starting locations early, since leaving them forward would have risked losing them to enemy skirmishers or counter-battery fire before they could do serious work.

Koyla struck hard at my central-south position around the historical flèche area. His attack had weight behind it, but he was brought under heavy fire by my first and second batteries as he tried to force his way through. He also attempted to pressure the far south, but that attack stalled when my troops swung from the southern corner onto his flank while he tried to break through my artillery position.

Meanwhile, Thiago attacked the centre and north with cavalry, skirmishers, and line infantry, attempting to rupture the defensive system rather than merely grind against it. At several points both attackers were close to breaking through, but the more they advanced past the redoubts, the more they entered pre-planned kill zones. Their assaults repeatedly became congested under artillery fire, and each time they were forced back with severe losses.

The key decision was refusing to treat the famous defensive points as sacred ground. Instead of simply dying on the redoubts, I used them as bait and terrain markers, letting the attackers commit forward before hitting them with concentrated artillery and counterattacks. By the later phase, both enemy attacks had spent themselves, and the Russian line was still intact enough to finish the battle.

GG to both Koyla and Thiago. They fought aggressively, coordinated pressure across multiple sectors, and made the defense genuinely dangerous. A hard-fought Borodino, and one of the better examples of why sometimes the best defensive position is not the obvious one, but the ground just behind it.

u/Happy_Principle8903 — 5 days ago

Open General Missing Files Help?

Hello,

I have tried to search this subreddit for help on this subject, but finding information is a bit difficult to come by, especially when half the websites I visit concerning this game are blocked because they are not https.

Anyway, to not waste time, I've downloaded and ran the installer, installed all the optional packages from the open general website, and even found a way to deal with not having the map .pngs by manually downloading them from the map finder. This also includes the .map/.mapx files as well for some of the newer campaigns.

What I have not found is how to get some missing scenario files... there are some campaigns that don't even have all the scenario files in them, and I have no clue how to go about obtaining these. For example, there's a few campaigns that only have the campaign file, but none of the scenarios. I am not sure if that's just leftovers that I can go about removing, or if there is a source for these.

Just an example, one of the official EFILEs has some campaigns that have no scenario files with them, no campaign title, just the campaign file... redownloading this file individually doesn't fix it for me. It also doesn't automatically download them for me either through the game itself.

I am new to the genre, so I am trying to wrap my head around this right now, but part of the reason I chose this was because of the free price, and the fact it has so many campaigns in less popular conflicts, and it would be unfortunate if I can't play due to missing some files that I have no clue how to get.

reddit.com
u/KomradLorenz — 4 days ago
▲ 18 r/computerwargames+5 crossposts

I’ve been building a browser-based MMO RTS for the past while and I’m finally opening alpha. Looking for players who want to actually break things.

It’s a persistent galaxy game. Shared world, real coordinates, real travel times. You build a nexus, expand your economy, train troops, scout neighbors, raid them, or get raided. Every player is in the same galaxy and the map doesn’t reset.
No pay-to-win. No premium currency. Just you figuring out whether your neighbor is a future ally or a future problem.
There are 12 troop types with different roles, 8 buildings per nexus, and three resources keeping everything running. Fights are resolved by composition, not by whoever spent more. You can capture enemy nexuses by grinding their control down with an Overseer unit, which I like a lot as a mechanic.
It runs in the browser and works as a PWA so you can check in from your phone. The economy ticks 24/7, you queue builds before bed, and plan strikes around real travel times. Very much a game you can play alongside your life rather than one that demands you sit in front of it.
Alpha is open now. 150 spots total, 12 taken so far. If this sounds like your kind of game, link in the comments.
Happy to answer anything about the design or current state of it.

https://vexara.world/register

EDIT: Added register URL

reddit.com
u/vexaraworld — 6 days ago