r/computerwargames

Which WDS game would you recommend I pick up for the summer sale?

I’m trying to decide between East Prussia ’14, France ’14, Kharkov ’43, and Budapest ’45 while they’re on sale, but I can only pick one.

I’m mainly looking for the game with the best mix of replayability, historical interest, fun scenarios, and overall gameplay. I enjoy operational-level wargames and don’t mind a challenge, but I also want something that I’ll still be playing months from now rather than getting bored after one campaign.

If you’ve played any of these, which one would you recommend and why? I’d especially like to hear from people who’ve played multiple titles and can compare them. Thanks!

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u/AdLocal7343 — 7 hours ago

Gunner Heat PC's Early access

Hey all,

I know GHPC has a subreddit, but I thought I would ask here for a more neutral perspective. From what I've seen, it is a great game. But still in early access. I'll likely get it eventually because I love tanks and there aren't many tank sims out in the market.

That being said, I understand that it is still in EA and a bit rough in some parts, although very playable. Here is my dilemma.

If I were to get it now, I'm not sure if I would regret playing it in its early stage, before its fully developed, and miss out on experiencing it for the first time in its full glory. After all, a large part of the game are its set piece missions. I had this same issue with Sea Power, where I played it pretty early on before a lot of the tweaks and development, and as much as I love Sea Power, I found that it spoiled some of the experience.

Would appreciate your input. Thanks in advance.

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u/Tabula_Rasa69 — 22 hours ago

Steam sales - TOAW IV ? Dabbled with Flashpoint campaigns but bounced off WITE2

Hey all,

With the Steam sales in full flight, I've been looking to get a wargame on a discount & TOAW IV has been on my wishlist for quite some time, but I never got round to pulling the trigger.

For context, I am an avid gamer, but not overly seasoned in classic wargames ; I have dabbled a bit with War in the Pacific Admiral Edition (only going as far as playing the Coral Sea scenario) & I also enjoyed a bit of Flashpoint campaigns (albeit being terrible at it).

In my quest to try some game, I also bought War In the East 2 a few years ago but completely bounced off it : while the setting & thought of playing the game was exciting at first, the complexity felt artificial & the UI/mechanics were too tedious for me to latch on.

How would you say TOAW IV has aged & is it one you would recommend still today (based on my experience above)?

Thanks in advance!

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u/Althar93 — 1 day ago

Battlefield Commander WWII Major Update - USA

Hi everyone! I have just released an update for BCWWII that adds the USA!

In addition to the new units, there are two new maps (Normandy Beach and Mortain Hill 314), a new campaign, and new Assault game mode. You can read about the full update here -

https://store.steampowered.com/news/app/2361000/view/688635449342694146?l=english

I love to hear all feedback or thoughts on the game!

https://preview.redd.it/2bw50jkqz8bh1.png?width=2560&format=png&auto=webp&s=cf86372245003a49b374ec1b513ea25b3936d79a

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u/SwordofSteel11 — 1 day ago

Should we have a [AI dev] tag, and on the benefits of AI in modern computer wargaming coding (invitation to debate - but let's keep it civil)

Yeah, well, alright, AI is baaaad. I still kind of look back fondly on my past innocence, back when our original demo for TFA was held up by Steam because I'd mentioned using AI for spellchecking and felt obligated to explain why and how. Nowadays that would hardly even qualify as "AI use." But beyond a few abuses, is it really such a bad thing?

Nearly all the recent game concepts you've seen on the board lately have been made, in one way or another, using AI as an all-in-one assistant - finally giving wings to guys out there who had ideas but didn't personally have the skills to code them. Some of these were, to be honest, very promising. Claude is doing a great deal on the prototyping front, helping tremendously with proofs of concept. You can tell where it's coming from right away, with those telltale golden default fonts and frames that make it recognizable from the get-go.

But should our designers be ashamed of using that approach? They're not taking a coder's job away - a coder they wouldn't have been able to afford in the first place. Refusing to let them post, or criticizing their approach, only makes them more reluctant to post at all. And when they do post, they dread the inevitable question: which engine? Which language?

I'm following this wargaming resurgence with a lot of interest. A LLM isn't going to imagine something the designer hasn't already thought of. Sure, a LLM can make a game that looks at least as good as Armoured Commander nowadays... But no AI can truly "make" Armoured Commander without being told what it's about and how it's supposed to work. Should we really frown on the next game of that kind being just around the corner, and decide to nail the guy to the wall because we're anti-Claude?

Nobody who's actually trying to make a buck is interested in our niche. The people using AI to help them make games are mostly people like us.

I'd say: give them a chance, let them have it. We should be focusing on the mechanics, and pushing forward the systems that show the most promise. Then maybe, down the line, a coder joins, a publisher takes an interest: you never know. But at least let's be nice to them. Whether you like it or not, they're the designers of tomorrow, and even though we need to set standards, we should judge the substance rather than the polish. My 2 cents.

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u/Amiral_Crapaud — 3 days ago

WDS New Blog Post: American Revolutionary War Update 4.06.3

Today we are releasing the 4.06.3 update for American Revolutionary War. This focused update brings a selection of bug fixes and enhancements, including improvements aimed at scenario design, an expanded Philadelphia campaign, and an increased supply wagon radius for company-level play.

American Revolutionary War can also be purchased on Steam today, July 3rd, with Steam keys available through Store Accounts for existing owners.

https://wargameds.com/blogs/news/musket-pike-american-revolutionary-war-update

u/Hugh_Beringar — 2 days ago

Order of Battle: WWII, My Experience So Far

I spent many years playing Combat Mission (mostly CMBO, CMBB, and CMBN), largely ignoring other wargames. For a while, I was even an administrator of Appui Feu, the French Combat Mission community website. But the aging graphics engine eventually pushed me away (I'm still waiting for CM3...🤔)

Before that, I was a huge fan of Panzer General, Allied General, .... so buying OOB:WWII a month ago felt like a natural choice. To me, it's a worthy successor.

After finishing the U.S. Pacific campaign on Normal difficulty, I can honestly say I love it. The game is easy to learn and very enjoyable to play, yet it offers impressive tactical depth. Mechanics like efficiency, supply, flanking support, entrenchment,... make both attack and defense genuinely interesting.

Everything feels well designed. The interface is clean and informative, the graphics are pleasant, and units are easy to identify.

The campaign offers plenty of variety, with scripted surprises that constantly force you to adapt your plans instead of relying on the same strategy from start to finish.

Naval combat is probably the weakest part of the game, but it's still enjoyable.

I'm about to start the three connected Allies campaigns on a higher difficulty, as Normal was perfect for learning the mechanics but ultimately a bit too easy.

I was also pleasantly surprised by the AI. It cuts supply lines, attempts flanking maneuvers, withdraws weakened units in favor of fresh ones, sacrifices troops when it has to hold key positions,etc... which feels particularly appropriate in a campaign against the Japanese.

Overall, I'm having a great time. I'd highly recommend Order of Battle: WWII to anyone interested in wargaming. It provides an excellent introduction to the genre without overwhelming new players with overly complex mechanics.

And you, wWhat are your thoughts on the game?

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u/Jerry_Cornelius_24 — 4 days ago

Where can I find mods for Flashpoint Campaigns Cold War?

Hello, I just bought the game a couple of days ago and I find it really interesting, and despite having notvmany hours I am looking on how I could probably expand the duration of the game. Is there a page with community created mods?

Also I would be interested in a more realistic map overlay or something like that to increade realism. Thanks in advance

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u/Kivuk — 2 days ago
▲ 6 r/computerwargames+2 crossposts

Looking for classic rts game

Hello everyone, I’m new here and I would like to ask you guys for some help in searching a game that I’ve been looking for almost 2 days. I dont quite remember how the game look like but I do remember that at the start of the game we control some kind of witch that can turn enemy into ally and later on we can start developing our base with the control unit that we turned. I hope this little information can help you guys searching for the game I’ve been looking for or else I will just play warcraft 3

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u/Fair_Inside_8390 — 3 days ago

(Flashpoint Campaigns: Cold War) This is my first hex-and-counter style wargame. Finally managed to cream the commies after (losing and) restarting the scenario 5 times 🥳

Migrated to this game from Warno because I have low APM.

A Time to Dance Scenario. The Soviet breakthrough is halted at the border after the 76th guards suffered 70% losses.

Lost 2 tanks (to soviet air superiority) in exchange for 60 soviet tanks. Got a bit lost a couple of HQ units because I got a bit overzealous and sent them directly to the front.

u/IrelandtoCathay — 4 days ago

Castle Siege mechanic for my weird terminal game

Castle siege is last part of the City Battle

1-Vanguard field battle
2-Garrison battle
3-Castle siege

if you would like to check it out: Steam Page

u/SkyWolfStrategy — 4 days ago
▲ 33 r/computerwargames+1 crossposts

🚨 Veterans: Napoleonic Wars is BACK on Steam.

The Veterans: Napoleonic Wars DMCA drama just took a wild turn. As of today, the game's Steam page is suddenly reappearing for some users.

Why today? It’s been exactly 12 business days since the devs filed their counter-notice. Under the DMCA, if an accuser doesn't file a federal lawsuit within a strict 10-to-14 business day window, Steam is legally obligated to restore the game.

It strongly looks like the accuser may not have escalated to a lawsuit. Right on cue, the developers also dropped a new blog showing their maps being built from absolute scratch—a very strategic PR move to try and prove original work.

I just put together a quick video breaking down this legal timeline, the new dev blog, and what this means for the original asset-flip allegations.

📺 Watch the quick news update here: https://youtu.be/FZhuVLa7hoQ

What do you guys think? Did the accuser back down to avoid court fees, or is there more to this?

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u/MrInternationalBunal — 4 days ago

It's not PC, but looking for that kind of detail on mobile.

I have a friend who's into some intense table top wargames, but his video gaming is limited to console and phone - he doesn't even own a laptop.

Looking for something we can play against each other on mobile, since we live about 1000km away from each other making table top difficult.

Looking for something much, much, much deeper than axis and allies. The deeper it is, the better. Graphics and setting are irrelevant.

The more it is a logistics strategy game instead of a combat one, the better

See: Twilight Imperium, or War for the West as targets

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u/NeverGonnaGi5eYouUp — 3 days ago

Guys i need an aleternative real quick

Ive tried to find war of dots alternative or direct apk on mobile but everything is either not accurate alternative or malware i need help quick

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u/Ok_Acanthisitta9608 — 3 days ago
▲ 99 r/computerwargames+2 crossposts

Making my own Pike & Shot wargame with communication delay

Hi there!

I’ve had a long-time dream of building my own strategy game, like for 20 years now, so come what may, about a month ago I just started taking action.

A friend of mine, whom I was trying to invite as a programmer, showed me how to use Cursor and then disappeared, so I have to do everything by myself :)

I’m a professional game designer, and I've been making games for almost 20 years (best known for farm games 😆). But at the very beginning, I was setting up the balance for the “Fire and Sword” mod for RTW, and later participated in what became Mount & Blade: With Fire & Sword as a Rebalancer.

===
Key pillars:
- Communication delay (orders take time to arrive)
- Incomplete information (hidden unit stats and unreliable reports)
- Operational level
- Full symmetry (same rules for everyone)
- Personality-based AI
- Pike and shot setting

In the pictures, I just want to show my progress. I spent three days learning how to create maps from images (and recognizing them as a graph - the key step), and another 3 days on the pathfinding algorithm (HPA* / Flood fill, as seen in the picture 3).

Today, I'm going to fix signal propagation and synchronization, and then dig into the movement rules.

Happy to answer your questions!
Does anyone still care about this direction nowadays? What features would you want to see here?

u/Hot-Address-6016 — 4 days ago

Any Games Similar To AGEOD? (AGE Engine)

I really like the AGEOD games. There aren't many other games that give you the same sense of scale, logistics, and being annoyed/surprised by enemy army movement. You can let armies escape. You can accidentally overextend yourself. It all feels very realistic.

However.

The games are very opaque and obtuse. Half the time, I don't feel like I know what I'm doing or why something happened. The other half of the time, I feel like I am playing too fast.

Are there any games that capture the feeling of the AGEOD titles (CW2, RUS, etc) that are more modern or a bit easier to get a grasp on? Or should I try and stick out these games and learn to live with the frustrations?

Thanks.

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u/Huge_Abies_3858 — 4 days ago

What computer wargames are you playing: July 2026

It is encouraging to see so many of you discussing your computer wargaming here. In an effort to promote a bit more discussion from people who don't normally post up (the lurkers, if you will)... give us your opinion on:

a) What computer wargame are you playing at the moment?

b) What do you like about it, the experience it gives you?

c) What do you plan on playing next?

Join in, tell us your views on your wargaming now!

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u/AutoModerator — 5 days ago