I'm building a WWII naval battle game — here's Day 6 of development

I'm building a WWII naval battle game — here's Day 6 of development

Hello everyone!

I've started working on a WWII naval battle game.

The basic idea is to build a naval combat game around three things:

  1. Direct control of WWII warships
  2. Fleet coordination and larger-scale naval battles
  3. Faster, more cinematic combat while still preserving the weight and lethality of naval warfare

Right now, the prototype already has basic ship movement, naval gunfire, ocean rendering, shell impacts, and some early combat VFX. (I attached the screenshot of the game above)

I'm not trying to build a huge amount of content yet. I want to get the core naval combat right first.

I'd especially love feedback from people who play naval wargames:

What is the single most important thing that makes naval combat feel good to you?

u/Lich_Amnesia — 5 days ago

How I won an San Francisco Creator Hackathon using AI to generate an FPV drone video from scratch (Workflow breakdown)

Last month, I went up to SF to participate in a content creator hackathon.

Long story short, I ended up winning my track by generating a hyper-realistic First-Person View (FPV) drone video entirely with AI.

I shared a similar showcase on Reddit a while back, but a lot of people asked for the exact sauce.

So here is the step-by-step breakdown of how I did it and how you can do it.

The Concept

The theme of the hackathon was for content creation. Real FPV drone shots are insanely hard to capture, require expensive gear, and one wrong move means a crashed drone. I wanted that high-speed, dynamic look without ever touching a controller.

The Workflow

Step 1: Sketching the Flight Path

Instead of just prompting blindly and hoping for the best, you need a tool to draw the flight path. (I used HeyDreaming, but you can use other similar tools).

It gives you a spatial canvas where you can literally draw your camera path. (See my attached image for example) The path is to map out how you want the "drone" to fly through the scene. Being able to visually draw the trajectory rather than just typing "camera pans left" gave me massive control over the final composition.

Step 2: Generation
Once the path was mapped out on the canvas, you need a good prompt for AI to generate the FPV video.

Feel free to use my prompt:

> Breathtaking FPV drone shot. Weaving agilely through [Put your image reference or reference]. Water mist splashing close to the lens. Fast-paced, dynamic movement, golden hour sunlight breaking through the canopy, cinematic lighting, 4k, hyper-realistic.

Step 3: The Polish
AI video generation is only 80% of the work; sound design and pacing are the other 20% that make it believable. I dumped the generated clips straight into a video editing tool. (I’m using capcut, but you can choose other similar tools).

  • Speed Ramping: I added aggressive speed ramps (fast dives, slow-mo corners) to mimic the physics of a real racing drone.
  • Sound Design: Layered in some rotor whirring, wind whooshes during the dives, and some ambient city noise.

Has anyone else been messing around with AI FPV workflows recently? Let's discuss.

https://preview.redd.it/ylypmkik7rah1.png?width=2170&format=png&auto=webp&s=bca5b6fe46a8781c8ea13d2e7bc54ee86565dfcf

reddit.com
u/Lich_Amnesia — 2 months ago

I turned a simple lipstick product into a cinematic product ad

I copied a product link and uploaded to HeyDreaming.

I did 0 editing :)

u/Lich_Amnesia — 2 months ago

Solo founder, building in public: my AI video-ad tool that scores an ad before you spend. Free month for anyone who tries it and tells me what sucks.

Hey 👋

First time posting here for something I actually made. Full transparency up front: this is my own product, I'm a solo founder, and I'm here for feedback -> not a sales pitch.

Quick backstory. I worked with a couple of small DTC stores, and creative was always the thing that bled money. Two ways: paying editors $2,000+ for a single video that came back a week later already stale — and the AI tools I switched to charged credits that burned on every tiny tweak, yet none of them ever told me the one thing I needed: which of these ads is actually going to work before I spend boosting it. So nights and weekends I started building the thing I wished existed.

It's called HeyDreaming (https://heydreaming.com). It lets you:

  • Paste a product URL → it pulls your brand → generates a few AI video ad variations (real AI video)
  • Score each variation on Hook, Retention, CTA, and Brand-fit before you spend — so you can tell a winner from a dud before the ad account does it for you with your money
  • Download the winner in 9:16, 16:9, 1:1, or 4:5, ready to run

I'm not going to pretend it's finished. It's early, there are rough edges — which is exactly why I'm posting instead of running ads.

The offer: I'll give a free month for generating ads creative free (possibly a few), no credit card, to anyone who signs up at https://heydreaming.com, actually uses it, and sends me honest feedback — what's confusing, what's missing, what would make you (not) pay for it.

Brutal > polite. I'd genuinely rather hear "this is useless because X" than crickets. The single thing I most want to know: does the pre-spend score match what your ad account ends up telling you?

If you're up for it: sign up at https://heydreaming.com, then drop a comment or DM me and I'll switch your account to the free month. 

u/Lich_Amnesia — 2 months ago