
I'm building a WWII naval battle game — here's Day 6 of development
Hello everyone!
I've started working on a WWII naval battle game.
The basic idea is to build a naval combat game around three things:
- Direct control of WWII warships
- Fleet coordination and larger-scale naval battles
- Faster, more cinematic combat while still preserving the weight and lethality of naval warfare
Right now, the prototype already has basic ship movement, naval gunfire, ocean rendering, shell impacts, and some early combat VFX. (I attached the screenshot of the game above)
I'm not trying to build a huge amount of content yet. I want to get the core naval combat right first.
I'd especially love feedback from people who play naval wargames:
What is the single most important thing that makes naval combat feel good to you?