Will To War - Prompt your way to victory!! (or not)

I've created a prompt based war simulator that allows you to prompt your way to victory (or not) . Point and click if you want to .... but that is so 2025. Prompt your army to win. Min graphics - just strategy. Graphics may or may not come later. Bigger map? maybe. Let me know your feedback on the prompt idea. willtowar.com

https://i.redd.it/4guj6rw7c86h1.gif

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u/Icy-Today-7072 — 2 months ago

Prompt your way to victory?

Game Title: Will to War

Playable Link: willtowar.com

Platform: Web

Description: I developed this RTS where you can prompt (instead of point and click) you way to victory - or not. I wanted to know if AI would really destroy us all - I think it will in hard mode.

Give it a go - let me know if it is fun. Is prompting as a control input any good?

Free to Play Status:

  • Free to play but would appreciate it if you buy as well

willtowar.com

u/Icy-Today-7072 — 2 months ago

Prompt to War-I've taken the point and click and turned it into a prompt battle

https://i.redd.it/z5u2ahklbz5h1.gif

Been building a small real-time strategy game in my spare time (free, no signup: willtowar.com). You can play it the normal way by clicking, but I just added two things I can't stop messing with:

- You can command your army in plain English. Type "mass east and break their capital" or "cut their supply and turtle" and your forces actually go do it.
- The enemy can be played by a real AI (Claude) that narrates its strategy as it plays. It'll say things like "with only 12 will left and a supply deficit, I must avoid costly attacks", then act on it.

Turn both on and it's a war you fight by prompting, against an opponent that talks back. Clip attached.

The game itself is deliberately stripped down: no art, just numbers, territory and morale. Your supply economy keeps your "will" up, and cutting the enemy's supply makes their will bleed out even with an army intact.

It's still rough and I'm tuning the AI, so if you catch it making a dumb call I'd genuinely like to hear it.
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u/Icy-Today-7072 — 2 months ago

spent a week making my RTS's AI smarter. players still beat it 100% of the time. so i made hard mode cheat instead.

Been building a little browser RTS in my spare time (free, no signup: willtowar.com). Added some basic anonymous stats recently and found out players win basically every game against the AI, even on hard. Bit of an ego check.

So I tried to fix it. Made the AI flank properly. Made it actually mass its army at one spot instead of feeding units in one at a time. Made capitals way tougher so you can't just rush them. Checked the win rate after each change. Nothing moved. Still losing ~100%.

Took me way too long to accept the obvious: a simple rules-based AI is never going to outplay a human who's actually paying attention. You can stop it being dumb but you can't make it good.

So hard mode just cheats now. Bigger economy, morale drains slower. Easy and normal still play fair, they're just slower. Felt a bit gross at first but most of the RTS I grew up with did exactly this, they just didn't tell you.

Anyway, genuinely torn on it: do you'd rather an AI that plays fair and loses, or one that cheats so it's an actual fight?

(the gif is the supply network, lines get thicker and glow gold where more of your economy is flowing through them)

https://i.redd.it/0gs7uldeqk5h1.gif

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u/Icy-Today-7072 — 3 months ago
▲ 19 r/RealTimeStrategy+3 crossposts

Will to War — a minimalist real-time strategy game (free, in-browser, no account)

A one-screen RTS stripped to numbers, territory, and morale. You build a supply +
materiel economy, fight for tiles, and try to break the enemy's *will* — which is
the only way to win or lose, not the army. Cutting an enemy's supply line starves
their will and strands their troops.


Free in the browser, no download or account: https://willtowar.com/
Feedback very welcome — especially on how the economy and combat feel.
willtowar.com
u/Icy-Today-7072 — 1 day ago