r/freegames

I made a game that turns spotting conversation manipulation into a fun strategy/puzzle/fight
▲ 79 r/freegames+9 crossposts

I made a game that turns spotting conversation manipulation into a fun strategy/puzzle/fight

Free browser game "Talk Out"

I'd love any feedback like if it's too hard, not hard enough, fun/not fun, etc. Originally I wanted to just send myself text messages everyday that could teach me how to learn 1 confirmation bias a day. After a ton of different ideas and things that I made,

I thought a game where you fight but it trains you in talking awareness would be interesting. I'm not just catching different forms of manipulation but also able to name types that I didn't quite notice before that were happening so the time.

u/gongbody — 14 hours ago
▲ 10 r/freegames+13 crossposts

Hoops gm basketball manager

This is the game i have developped that gives a football manager experience for web and for basketball.

The launch has been amazing so far with over 500 users and 5000 visits daily.

Would love if you will play it and sign up!

hoops-gm.com
u/omitousi — 20 hours ago
▲ 46 r/freegames+6 crossposts

Dispatches 1940

Achtung! Achtung!

I just launched Dispatches 1940 on itch.io!

A historically accurate text-based World War II simulator. For free and playable on your browser. Made to really bring to the life the points contested by historians and can explore alternate histories. Brings in a logistical triangle to manage and influence your management of the war and asks would you have pushed into Dunkirk? Delayed Barbarossa? Rebuilt your factories out east?

Previously worked in the games industry but I’ve never actually finished a game myself. This started with long hypothetical conversations with my dad about the war so it would just be lovely to hear someone has enjoyed it and let me know what your thoughts were and if there would be any other alternate histories you would want to explore

I will be waiting with anticipation

c18doyle.itch.io
u/HarkBuffalo — 1 day ago
▲ 18 r/freegames+2 crossposts

Dead Hours - round-based zombie survival. Free to play, no sign up required

Free to play round based zombie game. Explore the budding and kill zombies. Each level gets harder as you go. Free to play

chomparcade.games
u/Earningsalgo — 1 day ago
▲ 14 r/freegames+7 crossposts

My First DEMO Game Released!

Game Title: Void Cafe

Playable Link: https://od-studios.itch.io/void-cafe

Platform: Itchio

Description: Void Cafe is a short, hand-made cafe sim. There is no order queue to click through; every drink is built by you, on the bench, in the right order: take a vessel, pour the ingredient, run the machine. Ten drinks, ten different minigames, and a menu you have to actually learn.

Free to Play Status:

  • [ X] Free to play
  • [X ] Demo/Key available

Involvement: Solo Development

u/NextFunny3958 — 1 day ago
▲ 12 r/freegames+2 crossposts

I built Orbil — a daily geography game on a spinning 3D globe. Name the country, no labels, no account.

I made this for my fiancée's family — we kept passing one phone around the couch trying to name countries on a globe, so I turned it into a real game.

An unlabeled country lights up on a 3D globe and you name it. That's it. There's a Daily Challenge (five countries, same for everyone, one shot per day), a learning mode that repeats your misses until they stick, time attack, and pass-and-play multiplayer.

Free, no account, works on your phone: https://orbil.app

Would love feedback

orbil.app
u/Inevitable_Disk_9817 — 2 days ago
▲ 367 r/freegames+65 crossposts

[Web] Hoops GM — free NBA-style GM sim with a live match engine, no download

I've been building Hoops GM — a free basketball franchise manager that runs entirely in your browser (desktop + mobile, no sign-up).



You run the front office: trades, the draft lottery, free agency, the salary cap — then coach live games on a real possession-by-possession engine, with an owner who tracks your record and can fire you.



Extras: pick a "franchise idol" to build around, blitz games at up to MAX speed, chase a Hall-of-Fame dynasty across seasons.



Play (free): https://hoops-gm-chi.vercel.app

Would love any feedback on the first 5 minutes.
u/omitousi — 5 days ago
▲ 8 r/freegames+1 crossposts

Keyboard Warrior - A rhythm typing game!

Keyboard Warrior puts a spin on Guitar Hero-like rhythm games by assigning a letter to each note, forming words. Type the corresponding letter in rhythm to hit the note. Fans of Guitar Hero and fans of monkeytype alike may find it fun!

Try it in your browser: https://keyboardwarrior.app/
Github release page: https://github.com/elicoggins/keyboardwarrior

Free to all!

Feedback of any kind is much appreciated.

keyboardwarrior.app
u/Warm-Till-7404 — 3 days ago
▲ 9 r/freegames+6 crossposts

Swarm MMO: Browser-based idle MMO where you command a swarm conquer planets

You start with a single planet in your own solar system on an infinite procedurally generated map, and your goal is to expand your territory by conquering other planets.

Every planet produces probes over time, and you attack by dragging from one of your planets to a target to launch a swarm. You capture a planet by sending more probes than it has defenders. You can also upgrade your planets and project power across longer distances. You can form alliances with other players or go at it alone.

The whole thing runs in the browser with no sign-up required. If you want to save your progress across devices, you can optionally link an email.

swarm-mmo.com
u/fabian_boesiger — 3 days ago
▲ 0 r/freegames+1 crossposts

Is my app size too big for Android users?

I built Eggventures where you walk and collect/hatch eggs based on your steps. The audience is almost 10x smaller than iOS, I wasn't sure why. Is the game size big? The pet assets + game engine and all the systems make it a pretty extensive game. would love to hear thoughts on this because I'm stumped!

https://play.google.com/store/apps/details?id=com.onerealm.eggventures

u/EggVentures — 4 days ago
▲ 4 r/freegames+2 crossposts

Site I made with 2400+ games

yeah I worked really hard on it so feel free to check it out and share it with some friends and we are still updating it so it will get even better hopefully

games-b3749.web.app
u/Independent_Fee_5339 — 6 days ago
▲ 12 r/freegames+4 crossposts

Free 2048 style Pool Game

Trying to get it on a web game site, for now its free on itch :) lmk if you run into any problems should run smoothly on Mobile and PC.

trashyio.itch.io
u/Trashy_io — 6 days ago

[Steam] BLUE SIGN – A free narrative document-checking game where you work as a maritime insurance underwriter

Hi! We’re Blue Anemoia, a small indie development team from Korea.

We just released BLUE SIGN on Steam, and the game is completely free.

You play as a maritime insurance underwriter in 1599, reviewing documents about ships, routes, and cargo before deciding whether to approve or reject each insurance contract.

The game isn’t only about spotting incorrect information. Some cases involve incomplete documents, rumors, uncertain risks, and people you may or may not trust. There isn’t always a single obvious answer, and the consequences of your decisions can return later through the results of each voyage and the stories of the people involved.

One of our team members actually worked in insurance underwriting, and the game originally grew out of that experience. We wanted to turn the uncertainty and responsibility behind underwriting decisions into gameplay rather than simply making a paperwork puzzle.

Steam:
https://store.steampowered.com/app/4911340/__Blue_Sign/

Platform: Windows
Price: Free
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Spanish (Spain), Portuguese (Portugal), Portuguese (Brazil), German, Russian, and Hungarian

If you give it a try, we’d be interested to hear how the document-checking and decision-making feels to you. Thanks!

store.steampowered.com
u/BlueAnemoia — 5 days ago
▲ 11 r/freegames+5 crossposts

[DEV] 3.99$→FREE [Word & Logic Mini Puzzle Games]

What’s Inside?

  • Word Games: Word Search, Crossword, Word Link, Word Guess, Word Groups & Hashtag.
  • Logic & Math: Sudoku, Cryptoquote & Magic Hexagon.
  • Trivia: Top 6

Key Features:

  • 10,000+ Levels with endless daily challenges.
  • Supports 15+ languages.
  • Dark Mode for comfortable night playing.
apps.apple.com
u/emreeroglu — 5 days ago
▲ 0 r/freegames+1 crossposts

We added extraction to our co-op roguelite. Now we're trying to make it an actual decision, not just an exit button

We're building a 3D co-op roguelite called Curse of the Night. Runs go through up to 20 combat rooms you fight, loot, build up your character, and decide how far you're willing to push.

Originally progression was fully linear: clear a room, grab the reward, move on. Turns out that's not much of a decision continuing was basically always correct, so runs felt more like a checklist than anything tense.

So we added extraction. Now you can bail mid-run and keep whatever you've earned, or keep going for better rewards while risking losing it all if you die. This alone made loot feel way more meaningful a good drop isn't just "stronger now," it's also something you might not want to gamble away 💀

The problem we're stuck on: once players learn the difficulty curve, extraction stops being a decision and turns into a spreadsheet. If everyone figures out "rooms 1-8 are basically free, anything past 10 isn't worth it," the tension is just... gone. It becomes optimization, not risk.

PvE makes this trickier than extraction shooters too there, other players ARE the unpredictability. We don't have that. Our tension has to come purely from enemy scaling, encounter variety, future reward potential, and how much you're already carrying.

Co-op adds its own chaos on top: one player wants to bail because they just found something juicy, the other wants to push because their build finally clicked 😅

Ideally every room ends with the team actually having to ask "do we leave now, or risk one more?" not just knowing the answer already.

If anyone wants to see how this plays out in practice, the game's in alpha here: https://cursenight.itch.io/curse-of-the-night

For anyone who's worked on extraction or push-your-luck systems: how do you keep the "optimal extraction point" from becoming too predictable once players learn the curve?

u/Kalenka_ — 6 days ago