u/CreativeProblem7803

Chaos Arena: an incremental upgrade system with build depth

https://reddit.com/link/1te2s4q/video/42awofpc4c1h1/player

Annoucement: We just released Chaos Arena in a Full Release on CrazyGames.
https://www.crazygames.com/game/chaos-arena

Feel free to check it out and give feedback here or on CrazyGames.
Chaos Arena is a fast-paced Action arena battler with Beyblade like spinners that collide and destroy each others

Friendly fire is essential for the games balance and your tactics.

If you have any other things to share we are open to anything.

reddit.com
u/CreativeProblem7803 — 7 days ago
▲ 66 r/gamedev

My first glance at real "success" as a solo developer!

TL;DR;

having 10k+ players playing your game and leaving 350+ likes for your game is an amazing feeling and reignites my fire to continue building games even after feeling burned out lately.

----------------------------------------------

As a solo dev I have been on a very rough path lately. For the past 5 month I have been constantly sitting in front of my computer building casual games(10-14 hours a day) with the hope of one day hitting the lottery or at least make a small living of my game dev passion.

For a long time, that seemed like a very long path to travel. My first game Card Quest built with a target for casual gamers was rejected right of the bat by users of all kind, it was too complex, too many buttons to click, too much thinking involved.

My game Chaos Arena had more success on the Basic Launch on the web game platform CrazyGames and yesterday it feels like I hit a jackpot, after months of tuning my game to fit the platform, applying QA teams change requests, the game got launched in a FULL RELEASE.

But even after the full launch the game almost got no impressions and therefore had almost no big player counts, my disappointment was huge, especially since everyone that I showed my game to was enjoying it so much and gave very good feedback. Since I had been developing pretty much every day 10-14 hours daily, I was very burned out at that moment, I didnt even took a break on the weekends. This is unhealthy, I know, but if I make a pause and stop coding for 2 days, I tend to stray away into weeks of gaming or months of binge watching tv shows and animes, or greeding League of Legends...

Today I turned into my CrazyGames dashboard and HOLY MOLY I saw 10k+ players had played my game yesterday with 350+ positive likes added to my game. I was so overwhelmed, joy filled me up and I had to share this message with my best friends and you.

Chaos Arena is not my first game I have created and not the last one for sure, but the first one that reached an audience, that I have always wanted to target.

I think CrazyGames featured my game yesterday which game my game a huge visibility spike and therefore more new players that tried the game. The QA team had promised me to feature it after launch, but it did not happen right after the Full Release, so I was pretty disappointed there.

Did you have such a moment in your game dev "career" yet?

How long are you seeking for success as a game dev/solo dev?

reddit.com
u/CreativeProblem7803 — 8 days ago

My first glance at real "success" as a solo developer!

TL;DR;

having 10k+ players playing your game and leaving 350+ likes for your game is an amazing feeling and reignites my fire to continue building games even after feeling burned out lately.

----------------------------------------------

As a solo dev I have been on a very rough path lately. For the past 5 month I have been constantly sitting in front of my computer building casual games(10-14 hours a day) with the hope of one day hitting the lottery or at least make a small living of my game dev passion.

For a long time, that seemed like a very long path to travel. My first game Card Quest built with a target for casual gamers was rejected right of the bat by users of all kind, it was too complex, too many buttons to click, too much thinking involved.

My game Chaos Arena had more success on the Basic Launch on the web game platform CrazyGames and yesterday it feels like I hit a jackpot, after months of tuning my game to fit the platform, applying QA teams change requests, the game got launched in a FULL RELEASE.

But even after the full launch the game almost got no impressions and therefore had almost no big player counts, my disappointment was huge, especially since everyone that I showed my game to was enjoying it so much and gave very good feedback. Since I had been developing pretty much every day 10-14 hours daily, I was very burned out at that moment, I didnt even took a break on the weekends. This is unhealthy, I know, but if I make a pause and stop coding for 2 days, I tend to stray away into weeks of gaming or months of binge watching tv shows and animes, or greeding League of Legends...

Today I turned into my CrazyGames dashboard and HOLY MOLY I saw 10k+ players had played my game yesterday with 350+ positive likes added to my game. I was so overwhelmed, joy filled me up and I had to share this message with my best friends and you.

Chaos Arena is not my first game I have created and not the last one for sure, but the first one that reached an audience, that I have always wanted to target.

Did you have such a moment in your game dev "career" yet?

How long are you seeking for success as a game dev/solo dev?

--------------------------------------------------------------------------
Edit: Some people asked why it went through the roof yesterday. Well I think CrazyGames featured my game yesterday which game my game a huge visibility spike and therefore more new players that tried the game. The QA team had promised me to feature it after launch, but it did not happen right after the Full Release, so I was pretty disappointed there.

u/CreativeProblem7803 — 8 days ago

Chaos Arena - tacticle Beyblade like Action Arcade

Game Title: Chaos Arena

Playable Link:
Choas Arena on CrazyGames

Platform:
PC Browser / Web Game, Mobile Web game and on CrazyGames Mobile app

Description:

Pull. Launch. CHAOS.

Fling your spinner into the arena with one simple swipe and watch the mayhem unfold! Smash into enemies, bounce off walls, and knock out every opponent to claim victory.

Easy to pick up, impossible to put down. Jump in, start flinging, and let the chaos begin.

Features:

- 30 - 45 seconds matches
- 100+ campaign stages
- 6 unique arenas
- Powerups during battle
- Upgrade system
- 45+ skins

Free to Play Status:
[x] Free to play

Involvement:
I am the solo developer and creator of Chaos Arena. I welcome any feedback, especially what build you prefer and which stage you have reached in my Arena Battler. I heard stage 10 is too hard for some people.

crazygames.com
u/CreativeProblem7803 — 14 days ago

Chaos Arena - tacticle Beyblade like Action Arcade

Game Title: Chaos Arena

Playable Link:
Choas Arena on CrazyGames

Platform:
PC Browser / Web Game, Mobile Web game and on CrazyGames Mobile app

Description:

Pull. Launch. CHAOS.

Fling your spinner into the arena with one simple swipe and watch the mayhem unfold! Smash into enemies, bounce off walls, and knock out every opponent to claim victory.

Easy to pick up, impossible to put down. Jump in, start flinging, and let the chaos begin.

Features:

- 30 - 45 seconds matches
- 100+ campaign stages
- 6 unique arenas
- Powerups during battle
- Upgrade system
- 45+ skins

Free to Play Status:
[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:
I am the solo developer and creator of Chaos Arena. I welcome any feedback, especially what build you prefer and which stage you have reached in my Arena Battler. I heard stage 10 is too hard for some people.

u/CreativeProblem7803 — 14 days ago
▲ 4 r/playmygame+2 crossposts

Hi,

I recently developed this Adventure RPG that focuses on ironic story-telling and simple tasks with decisions branching the storyline. Now I got even the idea to explore all branches of the story with a system similar to Black Mirror: Bandersnatch from Netflix, where you can go back in time and take another decision to understand your decisions implications.
The game features acted ironic dialogs between all characters and is voiced over in english

After the jam I even got more inspired as the feedback from other jam contributers was superb.

"Rarely a game jam game has a voice over - nice addition - dialogues are funny and entertaining. Gameplay is also nice and I like the overall design!" - paweljarosz

"that space feeling is soooo great!! loved it" - Migue

Is this just false kindness or am I onto something there?

Should I finish the project or is RPG not a good match for web-games?

u/CreativeProblem7803 — 23 days ago

Has anyone made experience with Partnier as a marketing partner?

They have the widely known Keymailer influencer network.

I have only found 1 post about them, with only 3 answers, 1 beeing from the Partnier company itself. Did anyone had any success after involvement with them as a publisher/developer/solo-developer?
I am interested in mostly cheap to free marketing sources, but if the results are great and generate good conversions or even real wishlists for steam, I would also consider paid campaigns at reasonable rates.

reddit.com
u/CreativeProblem7803 — 25 days ago