Create your club. Enter the football world.

Create your club. Enter the football world.

Sharing a small browser football game I've been hooked on — the kind of hooked where you check the score from the kitchen while the pasta burns. The pitch is simple: the engine does everything — it even picks your lineup if you can't be bothered.

Your one and only job is building a stronger squad. Around 50 new players drop into the transfer pool every week, and you bid against real humans for them. Nothing teaches you about people like watching a stranger outbid you for a Fijian striker at the last second. Bid with credits from the house :)) — every club gets free credits each season, and friendlies pay too — or top up with your own.

There's always a game on. Friendly Series run all day — little tournaments of up to six clubs, a match every 15 minutes, played live on a 2D pitch. One click to join, then go live your life: your team plays without you and hands you the bill and the trophies when you're back. Friendlies pay credits, your players actually grow from playing, and there's a season-long Friendly Ranking where the best clubs win a wildcard into the promotion qualifiers.

It's not all sunshine: red cards mean suspensions, and injuries arrive precisely when you least need them — usually to your captain, usually before the derby. So you decide who starts, who rests, and which stars you wrap in bubble wrap (there's a Protect button — they never get hurt in a friendly).

And like in real football, chance has a vote: on any given day a tiny club takes down a giant. When it's your tiny club, football is beautiful and the system works. When it's your giant — please don't smash the screen :)) That's football.

The best part: you don't wait to play. Register a club, and the day it's approved you're already in the friendlies. Your league debut comes with the next season — never far away, because a full season takes one real week: 30 rounds, one per day, title race, relegation, all of it live against real people. Blink for a weekend and you've missed a golden generation.

The leagues: one shared pyramid for everyone — three World Leagues on top, national leagues underneath (England, Spain, Germany, France, Italy, USA and counting). Real promotion and relegation, qualifiers with two legs and penalty shootouts. Same table, real rivals, real grudges.

For the stats lovers: this game counts everything. Head-to-head grids, round-by-round history, all-time top scorers, the most valuable XIs ever fielded, full archives back to season one, player careers across clubs — and a newspaper-style Gazette that writes up every finished season, tragedies included.

The community is small so far — a few dozen managers, so you end up knowing your rivals by name (and muting exactly one of them). It's free, runs in the browser, and it shines on a laptop or a big screen — live pitch, tables and transfer pool all in one view. Add your team at danfootball.com and you're playing friendlies the day you're approved.

Full disclosure: it's a project I'm involved in — happy to answer anything.

Repost to another community

u/Global_Ad1238 — 1 day ago
▲ 3 r/CanadianCoins+1 crossposts

A question linked with the mint prices.

Hey all,

I've been collecting the Royal Canadian Mint $1 proof (silver) dollars, one for every year from 1971 to the present. I'm down to the very last coin I need to complete the whole run.

The catch: the only place I can get it is the Mint itself, at $219.99, and that feels steep. As far as I can tell, that issue price was set when silver was considerably higher — silver has dropped a lot since, but the Mint's price hasn't moved at all.

Questions for people who follow RCM products:

- Does the Mint ever lower issue prices, or at least run sales/promotions on current proof dollars (Black Friday, Boxing Day, year-end)?

- Once a proof dollar is no longer the current year, does the secondary-market price usually fall below the $219.99 issue price? My understanding is that modern proofs often do.

- Given all that — is it smarter to wait it out (Mint sale or a cheaper secondary listing later), or just buy now to close the set?

Not trying to flip it — just want to finish a collection I've worked on for years without overpaying at the top. Any real experience with RCM pricing/discount patterns would help a lot.

Thanks! 🙏

reddit.com
u/Global_Ad1238 — 22 days ago
▲ 1 r/MaximumFootball+7 crossposts

DanFootball — a free football manager where you WATCH your team play live in the browser (no download, no signup needed to watch)

Hi! I'm the developer of DanFootball, a browser-based football manager I've been building for the past few months. It's now live, with real managers already playing.

The main difference from most browser football managers is that you don't just see the final score or a results table — you can actually watch the match unfold through a live pitch feed, minute by minute, with substitutions, cards, injuries, penalties, and running commentary.

Leagues run in parallel every day, with promotion and relegation between divisions. The main leagues have 16 teams, and each team plays a 30-match season.

Each match lasts around five minutes. Five rounds are played every evening, starting at 19:00 GMT, with a new round kicking off every 15 minutes — so a full matchday plays out in about an hour. One in-game year lasts one real week, so players age and seasons move quickly.

Every match is saved in a full season archive and can be replayed later.

You can watch all matches without creating an account. Outside the daily live window, an automatic replay system shows selected matches from the archive, so there's always something on.

To create your own club, you can register, sign players through live auctions against other managers, choose your lineup, and then watch your team play.

I'd be happy to answer any questions. Honest feedback — especially about the onboarding, interface, and readability — would be genuinely helpful.

danfootball.com
u/Global_Ad1238 — 12 hours ago