r/gmgames

Hoops gm basketball manager
▲ 10 r/gmgames+13 crossposts

Hoops gm basketball manager

This is the game i have developped that gives a football manager experience for web and for basketball.

The launch has been amazing so far with over 500 users and 5000 visits daily.

Would love if you will play it and sign up!

hoops-gm.com
u/omitousi — 1 day ago
▲ 1 r/gmgames+7 crossposts

DanFootball — a free football manager where you WATCH your team play live in the browser (no download, no signup needed to watch)

Hi! I'm the developer of DanFootball, a browser-based football manager I've been building for the past few months. It's now live, with real managers already playing.

The main difference from most browser football managers is that you don't just see the final score or a results table — you can actually watch the match unfold through a live pitch feed, minute by minute, with substitutions, cards, injuries, penalties, and running commentary.

Leagues run in parallel every day, with promotion and relegation between divisions. The main leagues have 16 teams, and each team plays a 30-match season.

Each match lasts around five minutes. Five rounds are played every evening, starting at 19:00 GMT, with a new round kicking off every 15 minutes — so a full matchday plays out in about an hour. One in-game year lasts one real week, so players age and seasons move quickly.

Every match is saved in a full season archive and can be replayed later.

You can watch all matches without creating an account. Outside the daily live window, an automatic replay system shows selected matches from the archive, so there's always something on.

To create your own club, you can register, sign players through live auctions against other managers, choose your lineup, and then watch your team play.

I'd be happy to answer any questions. Honest feedback — especially about the onboarding, interface, and readability — would be genuinely helpful.

danfootball.com
u/Global_Ad1238 — 1 day ago
▲ 26 r/gmgames+3 crossposts

Boxing World Simulator

Hello all,

Just wanted to share the progress and game I have been able to create using Claude (unbelievable what it can do) and the exciting news (for me anyway) that it is on Steam ready to wishlist!

The game itself is a Boxing Promoter sim which allows you to channel your inner Don King (for those of age) and create and manage your promotion, boxers and more through all the fun and pitfalls of the boxing world. The goal is to become a global powerhouse, negotiate and put on your own PPV fight cards, have a stable full of Champions and beat out the rivalries created in Promoter wars.

There is plenty to do in terms of managing the boxers, dealing with scandals, press conferences, fans and more in trying to juggle the happiness of everyone.

Its a text based sim in the style of games such as Football Manager, OOTP and more.

I wont waffle on, there is more information on the Steam Store, Discord and Youtube channels. I am always refining the game and feel free to ask any questions on the game or my experience as a 'old man' with AI and Claude.

Steam page is here: https://store.steampowered.com/app/4986600/Boxing_World_Simulator/

Discord is here: https://discord.gg/gY9q4dTJb

Youtube is here: https://youtube.com/@boxingworldsimulator?si=n-9YNcQWGR7qMUMg

Thanks for reading and hope to take on board some feedback.

u/BoxingWorldSimulator — 2 days ago
▲ 26 r/gmgames+3 crossposts

We replaced the portraits we had in Horse Racing Manager for a more cohesive art feel, big devlog in comments!

u/Extreme-Bit6504 — 2 days ago

A free mix between Football Manager and Top Eleven

Hey everyone!

I’ve played Top Eleven since 2016 and Football Manager since 2018. I love Football Manager and I have a love-hate relationship with Top Eleven. Football Manager is amazing but the multiplayer is very limited, and I love the multiplayer of Top Eleven but the microtransactions have reached new obnoxious levels in the last few years.

That’s why I created LadderFM. It’s a web-based football management game built around competitive promotion and relegation. You start at tier 1 in a league of 14 teams and obviously your goal is to finish at the top. If you finish in the top 4 you get promoted to the next tier and enter a Champions League-style competition during your next season. One season is 28 real days with one game per day, and more if you’re participating in the championship. If you are, you’ll have 2 games on the same day every 3 days. The best coaches will receive an invitation to manage a national team in a World Cup. If they perform badly they’ll be kicked out by the board.

The game is free. If the player base grows to a point where I need more servers I might ask for contributions in the form of a small subscription, just enough to keep things running.

If you want to play you can already sign up at ladderfm.com. It’s early in development so some features are still basic, but I work on it daily.

Don’t hesitate to give me your feedback here or in DMs :)

PS: the game is compatible with mobiles but bets experience is on a computer.

reddit.com
u/EzioO14 — 2 days ago

New Free Football GM Game for iOS (and Android soon) - Long time passion project

I built my own football GM sim and I'm giving it away

I've played phone GM sims basically every morning for years, and a few months ago I finally quit stalling and built the one I always wanted, full time. It's called Franchise GM: Football. It runs entirely on your phone, no account, no server.

Free. No ads, no in-app purchases, ever. No premium currency, no scouting token packs, none of that. Why? Because I fucking love this stuff, I played others for years and had grown frustated with the lack of immersion or pay-to-win tactics. I've wanted to build this game for years and this is my passion project, not some AI slop cash grab. The honest deal is: eventually it might cost a few bucks on the store, but anyone who installs it now will never pay. In exchange I need people banging on it; finding the minor bugs, telling me which feature are missing. before I'd feel right charging anybody anything (It would only apply to new downloads).

The thing I'm proudest of: every single play is simulated with real play-by-play logic, and the stats fall out of what actually happened on the field. Nothing is rolled up or faked. Pressures are logged as hurries / QB hits / sacks and charged to the specific lineman who got beat. Corners carry targets, completions allowed, and yards allowed. Run blocking is graded snap by snap. So your left tackle isn't "a 79"; he's a guy giving up pressures at a rate you can watch start slipping months before any rating catches up. Most games in this genre just don't track this stuff for real.

And the football underneath it is real too. Formations and personnel matter, player archetypes matter, scheme fit matters (a press corner in a zone shell won't perform to their potential), and your coordinators' schemes decide which bodies you should even be drafting. There are three difficulties that change the contract complexity, with a vast majority of other rules being something you can turn off/on whenever you want. If you'd rather write your own story, there's a full player editor - rename everyone, build your own league, whatever you want. Soon once the schema is finalized you'll be able to load your own team and player files.

Also in the pipeline: actually watching plays unfold on a field instead of reading results. That's a whole engine on its own and it's well underway. Dozens more features behind it.

Being upfront: there's still tuning to do (QBs and coaching impact especially), bugs to fix, UI rough edges, and a few crash fixes I am working on. That's exactly why it's free rn.

We've reached nearly 900 downloads in the first week, with 5 version updates already rolled out!

Feel free to join; https://www.reddit.com/r/FranchiseGM/ to help be a part of where the game is going!

apps.apple.com
u/hawtdawtz — 3 days ago

J'ai lancé mon projet solo il y a une semaine, LegacySaga, un jeu de carrière de football

Je l'ai construit tout seul et je l'ai lancé il y a environ une semaine. LegacySaga est un jeu de navigateur où tu vis toute la carrière d'un footballeur et tes décisions influencent réellement son déroulement : clubs, transferts, réputation, poursuite des plus grands trophées.

Gratuit, pas de téléchargement : http://legacy-saga.com

Première semaine : 365 nouveaux joueurs, près de 11 500 matchs joués. Heureux de discuter de ce que signifie construire et lancer un projet en solo jusqu'à présent.

reddit.com
u/More-Stable-436 — 3 days ago
▲ 29 r/gmgames+4 crossposts

I made an MMA career simulation game where you take a fighter from 18 to retirement

Hi everyone, I’m the developer of Cage Rise, an MMA career simulation game I’ve been working on.

You create a fighter at 18 and manage their career through training, choosing fights, climbing the rankings and progressing through different organisations.

The aim is to win world titles, reach the Hall of Fame and ultimately try to become the GOAT before retirement.

I wanted to make something for people who enjoy the career and management side of sports games, particularly MMA.

The game is fully released and I’ve continued developing and expanding it since launch.

Cage Rise is available on iOS:
https://apps.apple.com/gb/app/cage-rise-mma-sim/id6783279600

u/PrimalRiseStudios — 5 days ago
▲ 4 r/gmgames+4 crossposts

I BUILT A FULL 3D BASKETBALL GAME WITH CAREER, GM, AND COACH MODES — COMMUNITY ROSTERS AND DRAFT CLASSES, LIVE 3D GAMES OR SIM, AND 2 YEARS OF SOLO DEV. LOOKING FOR TESTERS!

I've been working on My Hoop Legacy for almost two years now, and I'm finally opening it up for testing. It's a mobile basketball sim built around a blocky/retro 3D game engine, with three full game modes. It is meant for mobile and eventually will be released on IOS and Android but I am working on cleaning up the desktop or laptop version.

Career lets you create a player and live the whole journey — college, the draft, and a full NBA career — with a deep skill tree, signature moves, badges, sponsorships, and a text/relationship system with teammates, agents, and media that actually shapes your story as you go.

GM puts you in charge of an entire front office: trades, cap management, draft scouting with private workouts, facility and staff upgrades, and a season-long relationship with ownership where ambition, budget, and job security are all genuinely on the line.

Coach has you building a college program from scratch through recruiting, a real staff, and a playbook, with the option to climb all the way up into the NBA coach ranks.

Every game can be played out live in 3D — full arena crowds, a shot-stick control scheme, real box scores and shot charts — or simulated if you just want to manage and watch the results roll in. I've also put a lot of work into building real historical NBA rosters and draft classes, so you can start a rebuild or a career in a specific era with actual players and actual draft boards instead of generic fictional teams.

This is currently a web build for testing, but it's eventually headed to become a proper phone app. Longer term, I'm hoping to build out online gameplay, a persistent world/environment, and real multiplayer modes.

Development is very much ongoing — there's a long list of features and polish still planned — but I want to get more people testing it at this stage to catch bugs and hear what's working (or not). Any feedback, bug reports, or suggestions are genuinely welcome and will directly shape what gets built next.

Let me know what you think!!!

https://my-hoop-legacy.fly.dev/

my-hoop-legacy.fly.dev
u/Acrobatic_Average326 — 7 days ago
▲ 17 r/gmgames+9 crossposts

Ultra Destin : un jeu de trail 🏃‍♂️​⛰️​

Salut à tous,

J'ai fait un jeu web gratuit entièrement consacré au trail : tu vis la carrière

d'un(e) traileur(se), du premier 10 km local jusqu'à la légende, ou jusqu'au DNF.

Tu choisis ta région, ton profil et ton calendrier, puis tu encaisses ce qui

arrive : les blessures, les sponsors, la barrière horaire à 3 h du matin, le

copain qui te propose un dossard que tu n'aurais pas dû prendre. Une partie se

joue en dix minutes, et il y a 620 situations écrites à la main, donc deux

carrières ne se ressemblent pas.

Sans compte, sans pub, sans installation : ça tourne dans le navigateur,

téléphone compris. Pas besoin d'être connaisseur pour jouer, mais il y a pas mal

de clins d'oeil pour ceux qui suivent le milieu.

C'est en bêta et je le construis avec les retours. Si vous testez, dites-moi ce

qui vous a manqué ou ce qui vous a semblé injuste.

Et pour lancer la discussion : votre carrière s'est terminée sur quel titre ?

Victor

ultra-destin.victordevdev.ovh
u/VicTeamRun — 7 days ago

Best Football and Basketball?

I want to find a good gm game for both sports, ive played alot of ultimate football gm, and ultimate basketball gm but their all too p2w im looking for something either completely free or very cheap to actually enjoy and not just win it all in 2 seasons or be progression locked behind money. thanks in advance

reddit.com
u/Senior-Conflict5471 — 9 days ago

I made Punch Promoter, a boxing promotion sim out now on iPhone

Hey everyone. I'm a solo dev and a long time fan of sports management games.

I recently released Punch Promoter, a boxing promotion sim, on iPhone. You recruit boxers, schedule cards, and try to work your way to the top while rival promotions do the same.

The world keeps going without you. Over 4,700 ranked boxers across 12 weight classes age, develop and decline, and rivals book their own cards. Any fight can be watched live in a 2d engine where fighters move around the ring, throw combos, tire out and get hurt.

It's free on your first save slot. No ads, no energy timers, and absolutely no pay to win. One optional $4.99 unlock adds two more slots. It launched about a month ago and I'm shipping updates most weeks. iPhone only currently, Android in progress.

Very open to feedback, and happy just to talk sports sim games in general.

https://apps.apple.com/app/id6771921750

u/Easy-Ad-8065 — 9 days ago
▲ 1 r/gmgames+1 crossposts

I made a football game where you're the player, not the manager, looking for honest feedback

Game Title: LegacySaga

Playable Link: https://legacy-saga.com

Platform: Browser (HTML5)

Description:

LegacySaga is a football career game where you're the player, not the manager. You start out as a young footballer and live an entire career from the inside, one decision at a time. Every season you're making real calls: which club to sign for, when to push for a transfer, how to handle your reputation and your playing time. Some of those choices send you straight to the top, others come back to bite you.

The whole thing is built around consequence. Your decisions actually change where your career ends up, you can grind your way to the biggest trophies and the Ballon d'Or, become a legend, and unlock your own statue outside the stadium. Or you can make a few bad moves and watch it slip away.

It runs straight in the browser, no download and no signup needed to start playing. I'm still actively working on it, so I'm really here for honest feedback : what's fun, what drags, what's missing, what confused you. Don't hold back.

u/More-Stable-436 — 8 days ago
▲ 2 r/gmgames+2 crossposts

Building a Football Chairman game as a massive FM fan & app dev – need your ideas & feedback!

Hey everyone,

​I work full-time as a web and mobile app developer, and as a massive Football Manager fan, I’ve been using my spare time to build my own sports tycoon game.

​Rather than a tactical pitch-side simulator, this game focuses purely on the Chairman / Club Owner experience. Instead of picking team sheets or setting pitch instructions, you’re operating behind the scenes—balancing board expectations, managing finances, upgrading infrastructure, and making the call on hiring and firing managers.

​The goal is to build a clean, mobile-friendly loop that captures the high-stakes high-reward strategy of running a football club without requiring hours of matchday micromanagement.

​Current Status:

​Fully playable core loop on Android

​Freshly deployed to iOS via TestFlight

​What I’d love feedback on:

​Chairman Mechanics & Feature Ideas: What macro-management features do you love most in football tycoon games (e.g., stadium growth, ticket/sponsor deals, manager personalities, youth academy investment)? What usually feels missing or repetitive?

​Playtesters: As a dev, I know how easy it is to get blind to your own UI and balance issues. I’d love a few fresh pairs of eyes to test it on Android or TestFlight and give honest feedback on pacing, onboarding, and overall fun factor.

​If you’re interested in checking it out or testing an early build, drop a comment or DM me and I’ll send over the download / TestFlight link!

​You can also check out the site here: https://www.buildmyclub.co.uk/

​Appreciate any ideas or feedback you’ve got!

u/BuildMyClub — 12 days ago

How do you balance an individual sport in a GM game? (built a golf career sim, ran into this problem)

Most GM games are built around team sports where you're managing a roster and everyone else on the team fills in the gaps. Golf breaks that model completely. There's no roster, no lineup decisions, no trades. It's just one golfer and a season full of individual tournaments.

I ended up leaning hard into career arc and form as the core management layers instead of roster building. You're not managing a team, you're managing a career: training decisions, tournament selection, energy management across a season, and long term trajectory (rising star, peak performer, veteran grinder, fading legend, that kind of thing).

Curious how other people here think about GM games for individual sports. Is roster management actually the thing that makes these games addictive, or is career progression enough to carry it on its own?

Built the thing and posted a link in the comments if you want to try it out.

reddit.com
u/lebortsdm — 13 days ago