r/gmgames

Imagine Football Manager meets Worldbox: Building an infinite, lag-free realistic soccer universe simulator with 4,000+ all-time legends. (Solo Dev Prototype)
▲ 47 r/gmgames+2 crossposts

Imagine Football Manager meets Worldbox: Building an infinite, lag-free realistic soccer universe simulator with 4,000+ all-time legends. (Solo Dev Prototype)

Hey everyone,

I’m a solo developer, and for the past months, I’ve been quietly prototyping my dream project. Its born out of a massive frustration we all share: I love simulating centuries into the future in games like Football Manager as an unemployed spectator, just watching the drama unfold but eventually, database bloat destroys performance, and the game becomes pain in the ahh. On the other hand, Basketball GM is beautifully optimized but a true "Soccer GM" doesn't exist because football is simply too tactically complex for basic web engines, there are many alternatives from smaller devs but what I am aiming for is very different than that.

So, I decided to build the solution myself.

Its called The Ultimate League. It is a math-heavy, data-dense, text-and-chart-based soccer simulation designed strictly for the ultimate spectator fantasy.

Note: There is absolutely zero generative AI in this project.

Note: You can absolutely find more screenshots in my posts or r/theultimateleague

I've put together some early concept wireframes and layout designs of how the client will look (see attached images) and I want to lay out the full structural blueprint to get your honest feedback.

The Scar-Based (yes that's what I call it) Solution to Infinite Simulation

How does a game simulate 50,000+ seasons without lag? Traditional sims store every single pass, tackle, and match stat forever, which bricks your RAM.

Instead, my engine tracks everything dynamically during the active season to calculate attribute shifts and transfer logic. At the end of the year, it executes a hard purge of the heavy match cache, leaving behind only the history's scars (such a cool concept right?). Updated player/manager attributes, team budgets, trophy cabinets and historical milestones remain permanently, but the computational bloat is wiped clean. Leaves behind a mythic universe that runs seamlessly over thousands of years.

The Database: 172 real-world clubs (using recognizable, copyright-free parody names) arranged across 7 brutal divisions with a fierce promotion/relegation ladder, alongside a fully simulated World Cup every 4 years and national teams.

4,281 All-Time Greats (This number might change): Imagine a universe where the greatest players in football history all coexist simultaneously in their primes.

The Age-less, Regen-less Loop: There is no aging, and there are no generic regens. Instead, attributes dynamically shift based on form, training, media pressure, morale, and injuries. Who wants to watch a random regen named "James Woods" score a goal when you can watch a parody of Thierry Henry suffer a brutal 5-year injury, fall down to Division 5, lock in and make a legendary comeback to win the World Cup?

An Insanely Advanced Match Engine

This is not a random number generator rolling a dice. The math-based engine actively attempts to mirror FM-level tactical depth:

Dynamic Tactics & Biases: Managers actively study their next opponent and completely redesign their tactical setups to counter them.

Ref Personalities: Referees have distinct traits. If a ref is notorious for handing out cards, intelligent managers will literally instruct their teams to play softer to avoid suspensions.

Environmental & Mental Factors: Matchdays feature minute-by-minute detailed text commentary, complex heatmaps, dynamic weather effects, stamina drains, special player personalities and mid-game tactical shifts and substitutions and all of these are optimized insanely! You can sim 300 matches in a second.

Deep, Brutal Economics

Teams are living financial entities. They must manage stadium capacities, wage structures, transfer windows and player healthcare costs. Fanbase sizes dynamically shift based on success, altering home-field advantage. A series of terrible financial decisions can send a Tier 2 giant spiraling down a massive financial sinkhole into Tier 6. Furthermore, Sponsors issue specific, high-stakes quests to clubs (e.g., "Score 15 shots in a single game" or "Keep a 5-match clean sheet") to unlock massive cash injections and financial risks, teams will put their spot in the league danger to complete the tasks from sponsors, absolute drama.

The Simulated "In-Game Internet" & Sandbox Hub

Because you are an omnipotent spectator, you can interact with a massive virtual desktop environment built entirely inside the game client:

The Media & Mail Hub: Browse a Wikipedia-style database, follow chaotic fan social media feeds, read headline news and subscribe to specific teams/players to receive automated press mail tracking their careers.

The Financial Exchange: Earn in-game currency to invest in team portfolios, trade virtual coins, buy/sell secondhand goods, hit your chance in wheel of fortune, or place bets on live matches. You can even buy tickets to matches to unlock the live, minute-by-minute commentary feed and live-bet on the drama.

Virtual Steam App: A fully simulated software library inside the client featuring mini-games, these minigames might be deep text-based RPGs but I can't promise for this because idk if I can handle such thing.

F1 and basketball leagues: There are F1 and basketball sims inside this football sim! These are arcadey ones but you can still watch the mini-drama there, they still work well, better than many play store apps.

Interface Skins: Don't want a standard theme? The UI supports full structural overhauls, including Fallout Pip-Boy, Cyberpunk, Retro Windows XP and Pinterest themes.

God-Mode Editor & Cheats:

I value absolute customization. The game features an incredibly detailed, built-in start-screen editor. You can manually tweak almost every single variable, attribute and name before the simulation even advances past the first week.

If you want to restart your simulation but hate losing your edited names, I'm building a permanent "Restart with Current Database" loop that retains your custom hard work, alongside seamless options to export/import your database as a clean JSON file. Mod menus, custom editors, and built-in cheat menus are fully integrated right out of the box.

The Vision

Think of it as a lag-free Football Manager meets Worldbox inside an unemployed god-mode sandbox. I originally started building this entirely for myself because it's the exact game I've wanted to play for a decade. But seeing how much love deep simulation games get here, I'm seriously considering polishing this for a proper release once it's finalized.

I’d love to hear your thoughts. What features stand out to you? What would you want to see out of an infinite, text-based football universe?

Let me know what you think of the concept images!

I get helped from Google Translate while writing this, not AI!

u/ancient-hornett — 1 day ago
▲ 25 r/gmgames

Road to Omaha: College Baseball Dynasty is officially released at version 1.0!

Hey guys, just wanted to post my latest release on here now that we are officially out of beta and live.

RTO is about 4 years of off and on work culminating in a long private alpha and public beta since around the beginning of this year - it's made by a massive college baseball fan for all the other college baseball fans out there.

I had always dreamed of a Draft Day Sports or OOTP style game for college baseball, and after numerous futile modding attempts on the mid-to-late 2010s OOTPs I decided to handle it myself.

With the birth of my daughter coming up here in a few weeks, I've been super motivated over the last couple months to get things in a great spot so here I am with V1.0!

The game is FULLY playable in a browser, with a Steam release for Windows, MacOS, Linux, and Deck (with full controller support) coming as soon as platform approvals are finalized.

Is it fully polished? No, especially the UI - that's my weakest skill and I'm working on it every day haha. But it is a REALLY fun experience that our little community has loved helping me improve, and I think it has the general feel of college baseball down to a T.

We're running a launch discount of 50% off, which comes with both the web version & a Steam key upon launch (because you shouldn't have to buy the same game twice), but even if you want to just play the free 3 demo seasons, give some feedback, and hang out with other college baseball fans we'd love to have you in our Discord and be a part of our community.

Very excited to finally be making a post here after so many years of playing everyone else's games. I hope you guys can have half as much fun playing RTO as I did making it!

rtobaseball.com
u/CoachBrentWSU — 3 days ago
▲ 10 r/gmgames+4 crossposts

Dugouts & Dragons - A football deckbuilder with D20 dice rolls.

Hi r/WebGames! I'm a solo dev and I've been working on Dugouts & Dragons for over a year now. It's a "Fantasy Football" game in the literal sense - deckbuilding tactics meets D20 dice rolls with dragons and wizards playing football.

I've just pushed several updates recently which add add features like:

  • Assistant Manager: Toggle Auto-Sim to watch the AI play while you learn the mechanics.
  • Boss Teams: Face off against the "66 Lions" and Roman Gods in the new endgame.
  • Smart Sorting: The cards you need will be most accessible during a match.
  • Improved difficulty: I've ironed out some lulls in the leagues where it could get too easy, or spikes where it would get too difficult. It should be a fun challenge throughout.

It’s free, mobile-friendly, and I’m really looking for feedback on the new difficulty spikes in the Welsh and English leagues!

Play here: https://alienheadwars.itch.io/dugouts-and-dragons

alienheadwars.itch.io
u/AlienHeadwars — 6 days ago
▲ 22 r/gmgames+1 crossposts

Jury Needed for Murder Trial in VBA. (It happened again…)

It happened again.

Five seasons after the VBA world was stunned by the arrest and murder trial of Donovan McClellan, another scandal has struck the hearts of GMs and fans. Grant Frye, FC of the New Mexico Aztecs, was picked up Wednesday afternoon at his Albuquerque residence by two detectives on the charge of First Degree Murder. He was booked in the county jail awaiting trial with no bond.

The details of the case have yet to be made public, but the prosecutors cited his fractured hand that kept him out of VBA contests for 15 days as the “smoking gun” in this case. Claiming that Grant struggled while in the course of committing murder, but eventually took the victims life.

The trial date has been set for Wednesday, May 20th, and the court has started jury selection. You can be a juror!

If interested in participating in the murder trial of Grant Frye, please comment below. The last trial we ran was fun, interactive and entertaining, but truthfully speaking I didn’t execute it the way I had hoped. This one I will get right.

Want to look through evidence? Walk through the crime scene? Solve clues and reach an undeniable verdict? Then come be a juror in Grant Frye’s murder trial for the VBA! WE NEED YOUR HELP!

u/daultonbrown — 9 days ago

Advice / feedback re Basketball Management Sim

So, I've been working on a basketball management sim for a very long time. Recently, I've accelerated the work and it's progressing well. I'm interested to learn a few things... What would people wishlist in a game like this? What's included in other Sims (doesn't have to be basketball) that I would be crazy not to include? What are some clear "stay away from" ideas? Below is a general idea of most of the features:

* Possession-by-possession individual play resolution simulation engine

* Tactical schemes

* Player development and trait progression

* Roster and squad management

* Staff hiring and department building

* Arena system and progression

* Draft and free agent market - inclusive of FOW scouting system

* Finance and revenue management

* Reputation system (Court, Commercial, Fans)

* Chapter-based career mode with narrative progression

* Sandbox mode

* Difficulty settings - inclusive of honour mode (one save)

* Full season schedule, playoffs and promotion/relegation

* Two versions: Single Player via Steam and MMO-like via browser and mobile.

No need to be "polite" with me because I'm keen to learn rather than be placated. In other words, I'm after the critical feedback.

Cheers.

reddit.com
u/Balev8 — 9 days ago

Been playing these since the 80s

I remember playing floppy disks of Hal something games ??? Once PtP was on PC I stopped playing everything else. Those play by mail leagues were the biggest PITA lol.

My freshman year in college I discovered One Nil shortly after found Championship Manager 93 I think ??? The GOAT. Nowadays Football Manager is just so much. Ive never got back into it. OOTP is ok. I always hoped for a great college basketball Sim but haven't found once since rhe DOS days.

Also off topic, has anyone found a rock band management game? Seems like a perfect industry for a management game.

reddit.com
u/SnooCupcakes9068 — 10 days ago
▲ 11 r/gmgames

Hi everyone!

I am looking for the deepest, most addictive and replayable sports manager game ever made.

It could be any game from any year and sports like football, soccer, tennis, cycling, baseball, hockey etc.

Please note that I am looking for a game that is still obtainable either at official stores or at a reasonable price (some older games can reach $150 in some key stores).

Thank you.

reddit.com
u/TolisKoutro — 15 days ago

OOTP Baseball 27 Go! (iPhone, iPad iOS, Android)

Take the beloved Out of the Park Baseball series with you wherever you go. The award-winning baseball simulation game is now in your hands wherever you are in the world.

Manage teams, control any franchise in 2026 or throughout MLB History, build and draft your Perfect Team, build a completely fictional baseball universe and so much more. You can oversee your league at a high level or play out each game in the gorgeous 3D game mode, managing play by play or even pitch by pitch. OOTP has it all covered.

Play Your Way

  • Franchise Mode: A single-player oriented mode where you can run your favorite MLB, KBO, international or fictional baseball organization. 2026 MLB and 2026 KBO seasons with accurate teams, schedules, and rosters are included. 1934, 1955, and 2008 MLB seasons also included.
  • Perfect Team Mode: Build a dynasty in this online mode competing against players around the world.

Manage MLB History

  • Gain access to historical MLB leagues and rosters from 1901 to 2025.
  • Simulate any and all MLB scenarios and games that you have dreamt of.
  • Manage all on-field decisions and strategies.
  • Draft, scout, trade, and sign players to build a powerhouse.

Official MLB and KBO Licenses

  • Full 2026 rosters from both MLB and KBO franchises free with game purchase.
  • Includes full MLB and MiLB rosters.

Create Your Perfect Team

  • Create your own custom team to pit against players around the world.
  • Cross-platform compatibility with Out of the Park Baseball 27 users.
  • Pull and collect player cards from the vast player pool that is available for use.
  • Compete in tournaments against other players to see who has the best team.

New This Year

  • All New Advanced Stats: Dozens of new stats and percentile rankings including run values, expected stats, hard hit percentages, and more.
  • All New Difficulty Settings: Play your way with this deeply integrated new setting.
  • AI Improvements: AI trading system overhaul for realistic trades, improved foreign signings for KBO, and more.
  • User Experience Improvements: New prospect pipeline, sortable player shop, and more.
  • Perfect Team: Updated tournament management, types, and rewards. All new Hall of Fame Artifacts to boost cards.

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To see full details head to: https://gmgames.org/ootp-baseball-27-go/

u/cv81 — 14 days ago