r/gmgames

Image 1 — Proper Football Boss - retro footy manager game
Image 2 — Proper Football Boss - retro footy manager game
Image 3 — Proper Football Boss - retro footy manager game
Image 4 — Proper Football Boss - retro footy manager game
Image 5 — Proper Football Boss - retro footy manager game
Image 6 — Proper Football Boss - retro footy manager game
Image 7 — Proper Football Boss - retro footy manager game
Image 8 — Proper Football Boss - retro footy manager game
▲ 13 r/gmgames

Proper Football Boss - retro footy manager game

My retro football management game is coming out on Steam in November.

I grew up in the 8 bit era, and I wanted to capture that look and magic of fun football management games where you could rattle through a season in a few hours, but with all the depth and complexity of the early Champ Man games. Hopefully I have succeeded. It's been a total blast to make!

  • 8 playable English & Scottish divisions, with 7 more top European leagues viewable
  • Fully authentic cup competitions including the Full Member's Cup, Littlewoods Cup and Freight Rover Trophy
  • Real 1986–87 squads with 20+ mental, physical and technical attributes
  • Detailed teletext-style tables, results and stats
  • International & domestic transfer system — contract negotiations, loans, free agents and 3,000+ real players
  • Deep era realism: 2-player foreign limit, plastic pitches, cup sponsors, accurate stadiums, finances and more
  • Emphasis firmly on football management — manage your squad's egos and drinking problems, not ticket prices and sponsors
  • Realistic match engine with commentary, stats, team talks and more
  • Tactical freedom with era-appropriate formations and levers
  • Squad & individual training, reserves and youth intake
  • Backroom staff and board interactions

I've also created a free to play Mexico 86 World Cup demoversion, and I have just released a free retro football quiz app as a companion to the game. You can find both on the website.

https://properfootballboss.com

https://store.steampowered.com/app/4856490/Proper_Football_Boss/

u/BritishDystopia — 3 hours ago

3AHM Ice Hockey GM Sim

3AHM is an online hockey management simulation focused on realism and long-term franchise building. Players take on the role of a general manager making decisions across:
Scouting
Drafting
Contracts
Tactics
Player development
Staffing
Team building.

The game emphasizes that every decision has consequences rather than providing an arcade or fantasy-style experience.

It's a persistent online hockey management simulation where you take complete control of a franchise. You're responsible for scouting, drafting, contracts, player development, tactics, trades, staffing and building a team that can compete over multiple seasons against other human general managers.

What I like most is that there isn't a single "correct" way to build a winner. You can rebuild through the draft, make aggressive trades, develop prospects patiently, or push for immediate success. Every decision has long-term consequences, and good planning is rewarded.

It's the kind of game where you'll spend just as much time analysing prospects, managing your salary cap and planning for future drafts as you do setting your lines.

If you enjoy the challenge of competing against real people in a persistent online league, it's definitely worth checking out.

Website: https://www.3ahm.net

A Discord invite can be found at the bottom of the left side pane in-game.

It's free to play, and the community is active and welcoming to new managers.

reddit.com
u/Dale_Cooper_II — 16 hours ago
▲ 42 r/gmgames

LeManager - worked at Eidos on CM 08 and CM2010, building my own football manager game

Hi,

I know this sub has had a few threads recently about vibe coded management games, so I’ll be upfront instead of pretending that elephant is not in the room.

I worked at Eidos / Beautiful Game Studios on Championship Manager 2008 and 2010 before being let go. LeManager (yep, I'm French) aims to revive that era of fast and addictive football management games, before they became over-complicated. When you could play a season in a few hours during a weekend without skipping half of the game's features.

I started working on it in August 2025 and I’ve been on it pretty much every day since: around 3 hours on weekdays, more on weekends. I’m not a professional dev. I can code in Python and JS, I understand enough C++ logic to follow and work with it, and my actual background is data analysis. So the game is very data/system driven: generated clubs, generated players, finances, match logic, progression, all trying to be plausible rather than just "magic numbers".

And yes, I use AI. Mostly to help implement things, to work faster in languages I’m less comfortable with, to generate fictional unlicensed first league club logos, and for translations/languages I don’t speak.

But the design is mine. The systems are mine. The data logic is mine. I’m not asking the AI “make me a football manager” and validating whatever comes out.

LeManager is very much work in progress and the final version won't be released this year. I am creating the Steam store page so I can soon distribute alpha keys for whoever is willing to give feedback, I might release a demo when the game is near completion but no Early Access. X/Twitter handle and Discord link available on demand for the ones interested.

u/Carssou — 1 day ago
▲ 17 r/gmgames+7 crossposts

Looking for feedback on browser-based Ryder cup captaincy game built with AI-assistance

Hi all,

I’ve spent the last week or so building a small browser game called Drive For Five and would love some honest feedback.

The game is a fairly straightforward golf captaincy simulation inspired by the Ryder Cup. You draft a team, set pairings, and try to guide your side through a series of historical matches.

A few things to be aware of:
- I’m not a professional developer. The game was built with significant AI assistance while I learned as I went.
- It’s a free browser game rather than a commercial project.
- It’s still very much in prototype mode.

All feedback welcome! Thanks in advance for taking a look.

driveforfivegame.com
u/CaptainRyder5 — 1 day ago
▲ 19 r/gmgames+2 crossposts

Would a football management game focused entirely on academy development interest FM players?

Hi r/footballmanagergames

I’ve been playing football management games for years, and the part I always cared about most was youth development. I love scouting young players, planning future squads, watching talents improve, and seeing whether an academy can actually produce the next generation.

So I started working on a solo project called Football Academy Director, focused on the academy side of the game.

You are not managing the first team. You manage the U19 academy team, while also following younger players from U11 to U16 and planning their future pathway.

The game focuses on scouting, recruitment, squad planning, training focus, camps, tactical decisions, youth competitions, facilities, board expectations, and long-term player development. You compete in Youth Leagues, can qualify for the Youth Cup, and plan for the future through youth camps, scouting, recruitment systems, youth intake, and long-term academy progression.

Matches are text-based, with commentary, statistics, and tactical detail — similar to the classic text-commentary style of older Football Manager games, which is honestly still how I usually play FM. There are also touchline shouts, with a small but useful effect during matches.

The main question I’m interested in is:

Would a football management game focused mainly on academy development be interesting to FM players, or does it need the full senior club layer to feel meaningful?

I’d genuinely like to hear what other FM players would expect from this kind of concept.

Edit: Since a few people seem interested. Here's a link to the Steam page: https://store.steampowered.com/app/4865840/Football_Academy_Director/

u/merlap83 — 2 days ago
▲ 13 r/gmgames

Best basketball manager games currently?

I've played:

- Most of the draft day sports stuff, pretty good. Some UI stuff could be better QoL wise but its not bad.

- Basketballgm, it's good, but it's gotten repetitive for me.

- Dynasty manager 16, one of my all time favorites, great game, but old and mobile only.

- Hoopland, I really like the making your own college prospect thing and going through a career, but would prefer just simming games than playing actually in the matches.

Any other good gems out there that I missed? Was eyeing IBM 26 and PBM 26 but not sure if either were good or which is better. Older games are welcome too if they are still getting updated rosters from somewhere or someone.

reddit.com
u/lemon07r — 2 days ago

Any sim game???

Can anyone tell me some basketball and/or football sim games??? I know about Hardwood,Campus, College Hoops but can anyone let me know about like a NBA sim game thank you!!!

reddit.com
u/2_Goated — 1 day ago

Almost no multiplayer GM games??

Recently ive been looking for gm games i can play with my friends, we've been looking at just sports games since thats what we are most interested in. We can barely find ANY managing games. we just found Football Manager. and Eastside Hockey Manager. absolutely no basketball gm. does anyone have any games i could give a look

reddit.com
u/Serious_Case4599 — 2 days ago
▲ 27 r/gmgames+1 crossposts

Grassroots - Football Nation Building Sim

I'd like to show off the very early development progress of my PC game Grassroots. A football nation building game, more geared to telling the story of football growing rather than managing a team.

You name your nation and pick it's starting features like league & cup names. Then you create your 4 starting teams. If you're stuck for any names etc everything can be randomised

You pick your starting region, UK is the default.

Your teams play in the your league and cup and you can add teams as you go, up to 64 teams over 4 leagues

I've also got major leagues simulated from UK, Europe, South and North America, Asia and South Africa.

I plan on adding playing squads, and with that will come match screens, transfers, injuries and bans etc

I have a working demo ready for anyone who would like to give it a go and give me any feedback.

Post below and I can share the discord.

Full disclosure, I have been assisted by AI to bring my idea to life.

u/Gizzyspop — 2 days ago

Looking for a Developer thats looking for a new project...

Ok ive tried AI but wasn't feeling it... But i have an Idea for a Game that I really think could be a hit.

A Wrestling Territories Game thats similar to Pokémon.... Hear me out...

Instead going from Town to Town battling Gyms... You go from Territory to Territory and face that Territories Champion.

Same Pokémon pixel art style and all.

I DID use AI to create this Image to give an Idea of what im thinking...

I have majority of the details ironed out just dont know how to make the game

u/JamesRhustleComedy — 5 days ago
▲ 231 r/gmgames+3 crossposts

New AFL Club Manager simulation game (made by a true AFL fan)

Hi all,

Long time AFL / AFL gaming fan here. I’ve spent the last while building an AFL Club Manager simulation game. It's always been my dream to have a good AFL management sim, and I finally decided I'd make the game I've always dreamed of playing!

It focuses primarily on:

  • List building / managing
  • Drafting / trading
  • In-game tactics
  • Player development
  • Club financing
  • Long-term club strategy

The game is browser based. Works best on laptops & tablets as there's lots of detail.

aflclubmanager.com

I thought there might be some people in this community who shares the same passion. I'm really proud of what I've built so far, and would love people to have a crack at it.

I’m not really looking to 'promote' it as much as get feedback from serious AFL fans who understand how clubs actually run - and people who genuinely want a deep AFL management sim to have some fun with.

If anyone gives it a go, I’d genuinely appreciate any feedback or ideas for further improvement. Hoping to make something we can have fun with for years to come!

Cheers

u/ElonphantMusk — 7 days ago
▲ 35 r/gmgames

After 20 years of playing football managers, I finally started building my own mobile football manager.

Hi everyone!

Football management games have been my favourite genre for over 20 years.

I've spent countless hours managing clubs across PC and mobile. Every game had something I liked, but I was always searching for a slightly different experience.

Over the years, I realised I was always looking for the same kind of career.

  1. Starting with a tiny amateur club.

  2. Watching the stadium grow over the years.

  3. Seeing academy players become club legends.

  4. Fighting for promotion season after season.

  5. Building a club with its own history instead of simply collecting trophies.

At some point, I stopped looking for that game and decided to try building it myself.

It's a mobile game, but my goal is to bring the kind of long-term career progression I always loved in PC football managers.

The goal is simple.

I want players to remember their saves years later—not because they won another league title, but because they remember the striker who scored 300 goals, the academy graduate who stayed for 15 seasons, the club-record transfer, or the dramatic promotion that changed everything.

That's the kind of football story I'm trying to build.

You start with a small amateur club at the bottom of an 8-tier league pyramid.

Everything that happens after that becomes your club's story.

I'd genuinely love to hear what football manager fans think.

A few questions:

1.Would a game like this interest you?

2.What's the biggest thing missing from modern football managers?

3.What usually makes you stop playing a long-term save?

I'd really appreciate honest feedback—positive or negative. I'd much rather improve the game now than after release.

If people enjoy this, I'd be happy to keep sharing progress as the game develops.

u/Outrageous_Mud1937 — 6 days ago
▲ 257 r/gmgames+10 crossposts

Building a football tycoon where you own the club and grow the whole town around it

I've always liked football management games, but every "tycoon" version I tried felt really shallow. Tap a button, number goes up, that's basically the whole loop. So I started making the one I actually wanted to play.

The main idea is that you're the owner, not the manager. You don't pick the team. Your coach and sporting director bring you proposals and you make the calls. What you actually spend your time on is building three things:

  • The club itself: squad, facilities, youth academy.
  • The town around it. You grow it from a small village into a metropolis, and a bigger town means better sponsors, more fans and a deeper youth pool, which all feeds back into the club.
  • Your own life: houses, cars, investments, a family, and eventually handing the whole thing to an heir.

It's a single-player mobile game and it's not out yet. Site's here if you want a look: https://hometownfc.app

Happy to answer anything about it.

AI disclosure (Rule 3): Yes, generative AI was used.

  • Code: built with heavy use of Claude (Anthropic) as a coding assistant, and Codex (OpenAI) was used to review/audit the code. The design, systems and balancing decisions are my own.
  • Art: most of the in-game art (player portraits, buildings, backgrounds, the in-game assistant character) was made with AI image generation. The club crests are partly that and partly procedural, code-drawn vector graphics.
u/No_Dentist_7426 — 7 days ago
▲ 160 r/gmgames+1 crossposts

Ban AI games

Please can we ban all this ai slop games?

They're ruining the sub for people actually looking for good games and for actual developers alike.

We should require an ai use section on all posts like steam does and have a bot remove all games that use ai.

Edit: To clarify, I'd like to see banned games created only with AI to code or create game assets like the UI.

I understand that AI is a tool and therefore is not inherently good or bad so it can be used to assist game developers in tedious or repetitive tasks,

But it shouldn't be used like it is now (for a majority, not all) in games where it create the entire game and then so called "developers" publish it to profit and advertise here (with AI generated posts)

reddit.com
u/Dream_SMP_4_Life — 7 days ago

What separates a "bad, slop" vibe coded game from a "good"one?

Or is a game thats vibe coded just bad no matter what. New to this sub and trying to figure out why the hostility towards vibe coded gm type games.

Genuinely interested in hearing your opinions, because if a game is good then a game is good right? Why does it matter as long as the game works and is genuinely deep and enjoyable to play?

reddit.com
u/TheSameMan100 — 7 days ago

Indoor Football Manager is looking for beta testers!

The title says it all. I'm looking for people to beta test my new web version of IFM. This is an American indoor football game, not soccer. If you're interested in joining the beta test please head over to my Discord server to gain access. Go ahead and tag me or send me a personal message when you've done that so I can give you access to the private channel.

https://discord.gg/HUpmRv7Hw

If that link expires at any point feel free to reach out to me for a new invite link. I can also be reached at indoorfootballdev@gmail.com

Looking forward to seeing more users join the test!

Anyone can beta test, just reach out to me. Discord is not a requirement, just my preferred method of receiving feedback.

Here's some screenshots as requested. These are just some of the many screens and data you can see. This game is in active development and will continue to be (not annual releases) so more features will be added as fast as they can be developed even after the game launches out of beta. These are not in a particular order, looks like its in alpha order since I uploaded them in one big group lol Also, there is a light theme if you prefer it.. I just prefer dark theme.

https://preview.redd.it/obo6vuipggah1.png?width=1713&format=png&auto=webp&s=c5fc82ccc40d319e92658ac1beea59613caa884a

https://preview.redd.it/68f9exipggah1.png?width=1699&format=png&auto=webp&s=859fbd6d5c15c22a07c47b031c7cf90af378e901

https://preview.redd.it/etll3xipggah1.png?width=1711&format=png&auto=webp&s=369674ebd4dcde61f18157a66dc7a3b929629135

https://preview.redd.it/26bcwwipggah1.png?width=1708&format=png&auto=webp&s=704b718507610badc09c7320d5add1c2c80951e0

https://preview.redd.it/cpt6exipggah1.png?width=1705&format=png&auto=webp&s=c0c54b7a2d10dc31a6ea73c56327b179d2398bf7

https://preview.redd.it/40g7eyipggah1.png?width=1711&format=png&auto=webp&s=f2ea83e0237c937dd66e5896a7c264705daed698

https://preview.redd.it/z1442yipggah1.png?width=1707&format=png&auto=webp&s=753f8c8ce45f9f242df4cfd7318321ecd73566ad

https://preview.redd.it/r96qlxipggah1.png?width=1704&format=png&auto=webp&s=f3a3fcef9cd4cbf97e33c45b58975df3fe6d13a6

https://preview.redd.it/9ohdz7jpggah1.png?width=1705&format=png&auto=webp&s=df88c3f441311b621c40700721b2e49f89e990ff

https://preview.redd.it/n9n4axipggah1.png?width=1719&format=png&auto=webp&s=af4a8e4d654cb286a3712a4c23772b9b17e10d8a

https://preview.redd.it/tjpt9xipggah1.png?width=1708&format=png&auto=webp&s=816217bb50b785f1c5b625579a93cbc9a735065c

reddit.com
u/Robmeister8911 — 6 days ago

Vibe coding my own football manager.

I was disappointed with FM26 so I started coding with Chatgpt 5.5 for my own football manager. The is polished yet but core mechanics is finished.

251 countries

8 league levels per country

20 teams per league

30 players per teams

Total players - 800,000+

Youth Academy

Add next

Continental Domestic Cups - Champions league, African Confederation, Copa Sod America etc

Nation Domestic Cups - FA cup, Spanish Cup, Super Cups etc

World Cup

Advanced Match Simulation

UI

Contract mechanics

u/Hungry-Ad7987 — 5 days ago

I’m not a developer, but I built a pro wrestling management sim: Clash of the Territories

I built a free wrestling booking/management game and figured this community would actually appreciate the mechanics more than most.

The core loop: you pick a booker, draft real wrestlers, and the engine scores your card based on how well your matches fit that booker’s actual philosophy. Era, promotion, in-ring style, chemistry between wrestlers, all factored in. The same card scores completely differently under Cornette than it does under Russo.

Beyond single shows, there’s a full Territory Mode – create your own promotion, draft a 20-person roster, run monthly shows, defend titles, manage heat, compete against rival territories on a map. It plays like an ongoing franchise sim, not just a one-off booking exercise.

No download, no signup required to play.

https://clashoftheterritories.com

Happy to answer questions about how the scoring engine works if anyone’s curious. Built it solo over the past few weeks. Thanks for taking a look!

reddit.com
u/Dontdoubteldandy — 6 days ago
▲ 2 r/gmgames+1 crossposts

Beware of ESMO (Esports Manager Online)

This game has lots of potential, to the point that I've spent almost a year subscribing to its highest tier possible just for cosmetics. I went even as far as to prioritize going online to compete in major tournaments rather than go out and make plans in real life (touch grass stuff).

But sadly the developer, who after making money off the game and experiencing a boom in users has in fact shown his true colors. I'm making this post because many people will surely fall in love with the game their first try like I did, because truly it has potential and no other game is similar to it, but I just want to give a heads up on what's happening to the game right now so you won't have your time and money spent.

1.) Dev's Attitude

This is really the number one problem why I discourage you from spending money and time in the game, it came to a point that the developer would argue with long-time players of the game who has been patient with him and giving great feedbacks if the feedbacks felt too negative. It also came to a point that the developer would ban those players in the game and the server, I myself included.

2.) Priorities

In the golden days of this game (it was around June to December last year) the community has been blessed with great QoL features and constant bug fix updates. But after the developer decided to switch the match engine for its MOBA, almost all active players have voiced their concerns, to which the developer turned a blind eye, insisting that the direction he is taking is the right one. The result? From around 50 to 60 players tuning in on a Sunday to watch the final of major tournaments, to just 5-10 people playing online and climbing the ranked ladders.

Since the match engine switched happened, it also increased his server expenses so he made a new paid tier named "Founders" where he focused more on pushing for cosmetic updates because more cosmetics = more cash instead of fixing the match engine. What more is he made an entirely new game patterned to Rocket League called "Carball" that no one asked for.

All these changes and bug fix has not been a priority for the last few months.

3.) Community Moderation

What's also weird is I get how the developers would want to interact with the community and see how their creation would be enjoyed by hundreds of players, but now even the slightest disagreement will get you a soft ban or mute, and if you pushed back hard enough you'd get an indefinite ban. This has created a culture of toxicity within the community that discourages players from making negative feedback. That's never a good sign for a game still in beta.

4.) Beta vs Early Access

This point is what I would like to ask from this community since I'm not a game developer myself but from what I understand, this is the difference between the two:

Beta is a late-stage testing phase of a mostly finished product meant to find bugs and gather feedback. It is typically free and temporary.

Early Access is a business model where consumers pay for an actively developed, incomplete product to fund its creation.

Now, the game has announced that it is in open beta for more than a year and even still it is still in that stage and major changes has been going on in the game. There's also a monthly subscription like what I told you earlier where the highest tier would reach to about 25usd per month (if i'm not mistaken since the developer has banned me in the app so I can't see xD).

reddit.com
u/kurataaa — 6 days ago