r/OGame

▲ 4 r/OGame

Crystal shortage and massive excess of metal as expeditioner/miner

I've largely been focusing on expeditions and mining, and I've found that crystal has been constantly low since the beginning of the game. What do I do to get more crystal?

I think I literally have 10 times more metal than crystal now since so many important research items (astro, IRN) require large amounts of crystal, and LCs also require an equal ratio of metal to crystal. Even most combat ships require a lot of crystal from what I can see.

I've gone so far as to ignore my metal mines and focus on building up crystal more, but the amortisation rate for crystal is terrible and I'd only see returns on my crystal maybe months from now.

Given that everyone in my server is colonizing around pos 6-8, with some in 13-15, I would think that everyone is experiencing the same crystal shortage? I'm not sure if I'm supposed to trade off my massive metal excess to someone for crystal - am I supposed to find an alliance to trade with?

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u/GalerionTheAnnoyed — 2 days ago
▲ 8 r/OGame+4 crossposts

I built a multiplayer space strategy game, and the public beta is now open, ALERYOS

Hi everyone,

I wanted to share a personal milestone: I’ve been developing a multiplayer space strategy game called Aleryos, and the public beta is now open.

Aleryos is a real-time space strategy game focused on long-term galactic empire building. Players develop planets, manage resources, research technologies, build fleets, explore, spy, join alliances and fight other players in a persistent universe.

https://preview.redd.it/apumw05qlx4h1.png?width=1114&format=png&auto=webp&s=a9af329bfaa4d496a1bbc931ce0644eb87b66d2c

https://preview.redd.it/tdz3zmhslx4h1.jpg?width=1114&format=pjpg&auto=webp&s=000bb878da275d4f79eda615c8b67168cf5c2d64

https://preview.redd.it/mqvn2cuulx4h1.jpg?width=1114&format=pjpg&auto=webp&s=089e75606214441324f72a4dcb831bad371869e5

https://preview.redd.it/z418jx2wlx4h1.png?width=1114&format=png&auto=webp&s=40fa2f2290ba6dfce66c31905cafef96f2037084

https://preview.redd.it/gbg4mfxxlx4h1.jpg?width=1114&format=pjpg&auto=webp&s=bd4f7d508230858a489d1d5774d8e1008ac85f1f

The game is now also available in multiple languages:

🇫🇷 French
🇺🇸 English
🇪🇸 Spanish
🇩🇪 German
🇷🇺 Russian
🇮🇹 Italian
🇧🇷 Brazilian Portuguese

One of the systems I spent a lot of time building is the modular ship system. Instead of only producing fixed units, players can design their own ships using different chassis, hulls, reactors, weapons and shields. The idea is that fleets should reflect an actual strategic doctrine, not just a bigger number of units.

I also added a system called Pillars, which creates a second strategic layer with ground operations: transport, colonization, ground spying and terrestrial attacks. I wanted the game to offer more than a classic “build fleet, attack, repeat” loop.

The game is still in beta. The core gameplay is playable, but there will be bugs, balance issues and things that need improvement. That is exactly why I’m opening it now: to get real feedback from players and see how the systems behave outside of my own testing.

You can try Aleryos here:
https://aleryos.com/decouvrir

There is also a Discord for feedback, bug reports and development updates:
https://discord.gg/ScNYbr234W

I’m mainly looking for players who enjoy persistent strategy games, empire building, alliances and long-term progression.

Early players will have a real impact on the direction of the game: balance, interface, mechanics, pacing and future updates.

Thanks to anyone who takes the time to try it. Even critical feedback is useful at this stage.

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u/No_Astronomer_3716 — 7 days ago
▲ 16 r/OGame

No-P2W OGame-like: Nexus Legacy Season 0 started

Hey r/OGame,

I’m the solo developer of Nexus Legacy, a persistent online sci-fi strategy game. Since I grew up with games like OGame, I wanted to share it here specifically because OGame players will probably recognize some of the core rhythm, but the game goes in a very different direction.

Game: https://nexuslegacy.space/

At first glance, some things will feel familiar: you develop planets, build an economy, research technologies, construct fleets, scout, trade, and compete with other players in a persistent universe.

But Nexus Legacy is not meant to be an OGame clone.

The biggest difference is that the galaxy itself is much more alive and spatial. Instead of mostly interacting through isolated coordinate lists and fleet screens, you play on a live galaxy map with planets, outposts, asteroid fields, stations, anomalies, wormholes, and strategic points of interest.

Some examples of what is different:

  • Mining is more than just passive planet income. Asteroid fields and space-based resource activity matter, and players can project influence beyond their home planets.
  • Outposts let you expand into space without always needing a full colony. They create strategic presence, support activity, and make territory feel more dynamic.
  • Stations and map objects create reasons to move, contest, and control space.
  • Anomalies and wormholes add exploration and uncertainty. The map is not just a static board of planets.
  • Artifacts give players long-term goals beyond simple resource growth.
  • The galaxy map is live and visible, so positioning, expansion, and conflict feel much more physical.
  • There are safety zones, so the game is not built around forcing everyone to constantly protect everything at all times.

One deliberate difference is that Nexus Legacy is less about waking up to an alarm just to meet or save a fleet. For some OGame veterans, that may be a downside because the constant danger is part of the appeal. For others, especially people who love persistent strategy but no longer want their sleep schedule controlled by fleet timings, it may be a major plus.

The game has an eternal persistent galaxy where progress continues indefinitely, and seasonal galaxies that run in parallel. Season 0 has just started, so everyone begins fresh in the first real seasonal run.

It is free to play and has no pay-to-win.

We recently ran a public playtest, and it went extremely well. Players helped us test pacing, balance, onboarding, and multiplayer systems before the season launch. We’ve also passed 400 registered players, which is a big milestone for a small indie project.

We also have a genuinely great Discord community already: players discussing strategy, helping newcomers, reporting issues, and forming alliances before the galaxy settles into its first real political shape.

If you liked OGame for the long-term planning, fleet tension, alliance politics, and persistent progression, Nexus Legacy might be interesting to try.

Game: https://nexuslegacy.space/
Discord: https://discord.gg/DqWcybWFJN

u/Jegor_Krafte — 7 days ago
▲ 1 r/OGame

Why is Rock'Tal lifeform level lagging?

After sending out a lot of Exploration Ship missions, I have a discrepancy in my lifeform levels.

Human: 16

Mechas: 12

Rock'tal: 8

Kaelesh: 13

This is annoying, since I'm playing Rock'tal.

Is this normal/expected, and are these Exploration Ship missions really the only way to level up the lifeforms?

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u/Hopeful_Ad_7719 — 10 days ago