r/4Xgaming

▲ 13 r/4Xgaming+1 crossposts

Space Empires 4x at Above 2

I am a game master that runs a tabletop RPG online for my friend group.

It is just easier for us to play that way and some of us don't live in the same city. However, for those of us that do, I'm going to be hosting occasional in-person game nights.

I got space empires 4X and loved playing it with my wife at two players. BGG suggests that is the ideal player count for this, but if I invited four people over, would that ruin the game by significantly slowing it down or doesn't play decent at those counts.

Also, which expansions are most worth getting once you are used to the game?

reddit.com
u/EuroCultAV — 6 hours ago

Please recommend a new 4x game

I'm looking to get a new 4x game (or other turn based strategy?) during the Steam Sale, but am not sure if what I want is out there.

Basically, I'm looking for something that involves making fewer decision, but having each one much more weighty. I'm not interested in choosing between 2 types of incremental improvements (i.e. +.5% to food generation vs .6% to production) and am looking for things that actually change the way the game is played. Things that seem game breaking but aren't, because the alternatives are just as impactful. I don't care at all about multiplayer. Does such a game exist?

Here's a bit of background on my preferences. I was into Civ games years ago, but gradually became less interested with each new release. I barely played Civ 6 and have no interest in Civ 7. I've tried getting into the Paradox games a few times, but can't seem to get over the learning curve. I like Slay the Spire a lot. I'm also into table top boardgames (medium/medium heavy euros are my favorite).

Any suggestions would be very much appreciated. Thanks!

reddit.com
u/padlock_ — 14 hours ago

Can't decide between Old World and Crusader Kings 3

Hello friends.

First, just cause I know the comments the title will get: I'm aware these 2 games aren't that similar and CK3 is not a 4X game. Im mainly posting here to hear the opinion of those who have played both games.

I enjoy 4X games (except space ones, i like having a hexagonal map to explore). I love Endless Legend, AoW4 and have played some civ 5 and 6 which I enjoy but dont love.

Im considering Old world because the events and family systems seem interesting to roleplay a bit and create emergent narratives. One problem I tend to have with Civ is the games feel a bit samey and boardgame-y. On the other hand, when thinking of getting Old World, i keep going back to 'but i have civ, humankind, EL and AoW4, do i need another?' (maybe i do lol)

CK3 leans more on the emergent narrative side and im very curious about it, but ive never played a game like it and I worry ill end up overwhelmed. The closest would be Dwarf Fortress in terms of having my own objectives, I just havent played DF in a while cause the survival aspect stresses me a bit

Anyway. Curious to hear you guys' opinion, specially those that went into CK3 as their first game of that kind, what was your experience, did it click? Was it overwhelming?

And on the OW side, is it different enough from civ and other games i listed? Do the events which seem to be the most interesting thing keep things varied enough? Or do they get repetitive?

Thank you!

reddit.com
u/jemd13 — 1 day ago

Astro Protocol just added full custom factions and faction design contest

You can now build custom factions in Astro Protocol. Pick a name, colors, emblem, portrait, home planet and choose from a pool of 107 traits to shape how the faction plays.

Each faction gets up to 4 traits and 2 trait points to spend. Traits cost different amounts, and negative traits like Astroprocessing Blindness give you extra points in exchange for a real drawback. A few examples of what traits can do:

  • Precursors replaces your explorers with mighty Ancient ships
  • Technological Geniuses cuts the cost of all techs by 2 gas, opening the door to a much heavier research focus

You can save and reuse multiple custom factions, have the AI design its own from scratch, or hand the AI a faction you built yourself and let it play.

Faction contest: we're picking up to 3 community-designed factions to implement into the game with unique art and mechanics. The 3 most-voted submissions plus 3 random voters win game keys. You can build your faction in the free demo and submit it to get chance to win a Steam key.

Submit your faction here: https://factions.nullvectorstudios.com/

u/Zeikk0 — 1 day ago

A last update from us, thanks for the feedback

Hey r/4Xgaming,

Because of the recent discussion about self-promotion here, and because a few of our posts were removed or considered not fitting the sub, we wanted to make this our last update here for now.
We don’t want to be part of the problem or annoy a community we actually respect. This subreddit gave us a lot of useful criticism, and we genuinely appreciate it.

Small preview of what we have done base on your feedback:

https://reddit.com/link/1umdjd0/video/cyjqejhrk0bh1/player

If video doesn't work: https://www.youtube.com/watch?v=4pAymDtWnIY

Big thanks to the people who took the time to comment, criticize, point out issues, or just give us useful reactions:

u/Akem0417
u/Gryfonides
u/NidzoMadjija
u/ben_sphynx
u/sidius-king
u/OldPayphone
u/HallowedError
u/FutureLynx_
u/TakeMeIamCute, for the Dogo photo, still waiting for that feedback :)
u/Front-Side-6346, for pointing out that we still have many things to improve

And just to clarify one thing before we disappear from here: yes, NGC-404 is absolutely meant to be a 4X game. It has exploration, expansion, exploitation, extermination, AI factions, colonies, economy, diplomacy, fleets, wars, and a procedural galaxy.

Here is a look at the galaxy map with around 200 star systems:

https://reddit.com/link/1umdjd0/video/5axkb5p3g0bh1/player

We’ll stop posting updates here unless the rules become clearer and this kind of post is actually welcome. If anyone wants to follow the project, you can find NGC-404 follow us at: r/WhiteDogoGames or
Steam: https://store.steampowered.com/app/4451910/NGC404_Fractured_Sector/?utm_source=ref_red

Thanks again for all the feedback, even the harsh stuff. It helped

reddit.com
u/WoodpeckerFancy9436 — 3 days ago

Is there aurora 4x like game, but with graphics?

I really want a space themed 4x strategy, that allows you to create custom ship modules like in aurora, but doesnt look like it could be an excel spreadsheet in disguise.

reddit.com
u/HelicopterGood5065 — 3 days ago

Recomendation of Fantasy 4X for this summer sale?

all of the 4X i see are Sci-fi where are my fantasy bros?

reddit.com
u/Dmask13 — 3 days ago
▲ 23 r/4Xgaming+3 crossposts

Worked on a scenario showing Mongolia’s rise under Genghis Khan while Europe is still infighting in my upcoming 4X game! What do you think?

u/strategeistgame — 3 days ago
▲ 236 r/4Xgaming

Sub is drowning in Self-promotion and Shlock posts

Hi there,

I've noticed a trend over the past year or so of this sub being largely turned into an advertisement page with self-promotion. This includes a lot of projects where AI was used.

Can we please have a requirement that these posts are required to tag themselves as self-promotion? And additionally, if these projects include AI, an additional tag with such a label?

I'd like to completely filter these posts out, as I feel they have degraded the community in general.

Regards,

Sedghammer

*edit* I'd also like to ask the community - what is r/4Xgaming really about? I always came here to discuss games with other 4X gamers that like to play 4X games. If that's what this community is about, then I'm not sure it's succeeding currently.

If instead this community is about shameless self-promotion, game development, and AI slop, then it's succeeding wildly. I strongly suspect that most of us are not here for that.

reddit.com
u/Sedghammer7 — 5 days ago
▲ 184 r/4Xgaming+3 crossposts

Age of New Worlds

Age of New Worlds is a turn-based 4X strategy game built around readable hex maps, deliberate choices, and the steady rise of an empire.

Found your first city, scout the unknown, improve terrain, guide research, build an economy, and decide when diplomacy gives way to war. Every turn asks you to weigh expansion, production, science, defense, and map control.

u/ernestwisniewski — 5 days ago

Can anyone recommend a modern Master of Orion 2 type game? ie. One that's set in space, has tactical combat, is completely turn-based (including tactical combat), and doesn't use starlanes/hyperlanes

reddit.com
u/TimeControl606 — 4 days ago
▲ 26 r/4Xgaming+2 crossposts

R/Space4X team developing an epic intergalactic Space 4X RTS - First Look!

Proud to finally reveal the HUD and some gameplay for this epic intergalactic space 4X RTS game I’ve been developing. While I’m not ready to reveal the name, I’m proud to say that we are in deep development. Yes there will be a steam page soon so watch this space.

So what is this game ?

It’s a 2.5D intergalactic space 4X RTS game meaning you don’t have just one galaxy like other classic games but you have multiple galaxies. Zoom right out you’ll have the universe view. Focus into a galaxy and you’ll see thousands of stars ✨ Infact up to 2,000 stars will be available with up to 10 galaxies in the universe! That’s 20,000 star systems ! And of course there will be a galaxy setup so you can choose how big or small you want your worlds to be. The game will seed and procedurally generate every star with unique names and sectors and different shapes and sizes every new game you start.

Choose up to 6 factions at launch. Dominate and colonise star systems and eventually find a way of travelling to another galaxy with the right technology. There will be persistent ongoing wars that have been fought for hundreds of years and the game will keep track of all these in wars tab. Some battles were fought and lost THOUSANDS of years ago with ancient empires! Empire diplomacy is also important as well as trade ! Oh did I mention a comprehensive ship designer (work in progress! Much yet to be done ! )

Seamless Fleet Battles :

Conflicts, raids , invasions you name it ! This is a dangerous universe after all. Zoom in to battle to spectate different empires fighting or the command with your own empire in an Action RTS style combat system. Once the battle is done you can zoom right out and continue what you were doing all seamlessly. One living universe. Space pirates will want in on the action as they try to invade so be sure to befriend them , pay their demands or simply ignore but the consequences will be dire.

More will be revealed soon but in the mean time join the official r/space4X discord and join in the fun !

https://discord.gg/WHY8hmgXYx

Also subscribe to our official YouTube channel where we will do devblogs so keep your eyes peeled ! 👀

http://www.youtube.com/@sp4ce4x

Cheers 🥂

R/Space4X team ! 🪐✨

u/sidius-king — 4 days ago

Best 4x games or Grand strategy games on the Steam summer sale?

I love Stellaris, Total War Warhammer, CK3, EU4, Age of Wonders 4, Civ6, and I'm curious what else I could try with the Steam summer sale on right now?

reddit.com
u/Tezzlinna — 6 days ago

Looking for simplistic entry to space 4X

So, I am not a big strategy gamer in general, even less so when it comes to 4X, but I find the genre interesting and want to get into it, but stay on the more... casual side of things?

I am not looking for tons of depth or mechanics or complexity, so definitely not games like Stellaris or Distant Worlds.

I have Endless Space 2 and found it too cumbersome too. Recently bought Interstellar Space: Genesis, haven't played enough to form an opinion.

What would be some light-weight games to help me get into the genre?

I was looking at Interstellar Space and Gal Civ 3.

reddit.com
u/Mr_Gibblet — 6 days ago
▲ 93 r/4Xgaming+2 crossposts

I’m building a space 4X where the star map and territory control are fully 3D

I’m the solo dev behind Galactum Meridian, a research-first space strategy game about leading humanity’s first deep survey beyond Sol.

I wanted to share a short video of the part of the game I’ve been spending a lot of time on lately: the star map and the way territory / control is represented in actual 3D space.

A lot of 4X games, even space ones, still handle strategic control in a mostly 2D way. Stellaris, Civilization, and similar games usually show borders as flat regions or overlays, sometimes with visual effects to give them more depth. That works well for readability, but I’ve always wanted to try something where the map is genuinely spatial. Homeworld did something similar to this many years ago, but I can't think of many other games that do this.

In Galactum Meridian, the star map is not just a backdrop. Nearby stars sit in 3D space, distance and depth matter, and the player’s science expedition is trying to build a working picture of what humanity can actually reach, study, and coordinate. But, it turns out... so are other expeditions, and you are competing against them for "control." Territory control is also being treated more like a 3D volume of scientific authority / stewardship rather than a flat painted border. The idea is that control is not just “I own this blob on a map,” but “we have enough survey data, probe coverage, research presence, and logistical reach to meaningfully operate here.”

I also have added a way of viewing stars in "slices", which only show a small snippet of the area of space in question. This works well for situations with dense star clusters.

The game is still deep in development, but I think I'm getting pretty close with how I want to present this part of the game. I may end up showing two expeditions with "contested" control over a star system, which I think could look very cool. The 3D map/control layer is one of the core things I want to get right because it affects how the whole game reads as a 4X.

I’d be curious what people here think about this kind of map presentation. Does a true 3D strategic map make territory/control feel more interesting, or do you think 4X maps need to stay flatter for readability?

Steam page is here if you want to wishlist/follow development:

https://store.steampowered.com/app/4690110/Galactum_Meridian/

-Hedra Games

u/HedraGames — 7 days ago
▲ 4 r/4Xgaming+2 crossposts

Orion Online, Round 1 starts July 1st, 00:00 UTC

Orion Online, Galaxy Zoom Continuum

Let me introduce Orion Online, a persistent, modern, browser-based 4X MMORTS where you take control of a planet and fight to grow in the galaxy.

Some game-play features, that you might enjoy:

  • Deterministic tick-engine that respects your time; No waking up in the middle of the night
  • Intuitive, but deep, economic engine: Distribute resources responsibly
  • Unique "discoveries" based roles system; Play as an economist, general, cyber operator, or support deployer
  • Team-based PvP; War against other systems in the galaxy
  • Interactive galaxy; Navigate between your planet, your system, and the galaxy in a zoom continuum
  • No Pay-to-Win: no speed-ups, or resource packs. Monetization is fair and QoL only

The first ever official round is about to begin in ~1 hours (july 1st, 00:00 UTC).

I consider this a beta/EA still though, as there are some rough edges for sure, but I am super happy with the core systems and gameplay, so everything from here will be about fixing those rough edges, squashing bugs, adding more features, and taking in user feedback.

Thanks for playing, and enjoy (please report any bugs you come across).

reddit.com
u/Idleverse — 5 days ago

“wego” simultaneous turn mechanics?

I’m developing the combat system for my game that will eventually be a 4x lite. It's built from the ground up around “wego” simultaneous turns. Instead of taking turns one by one, everyone issues orders for all their units at the same time, and then it plays out afterwards. This should mean online games with several players keeps moving fast, rather than everyone sitting around waiting for turns to happen one by one.

Conflicting orders are handled with no fastest clicker/internet advantage. If two units try to move into the same tile they both occupy it and "clash" the following turn.

There may be games out there with similar systems, but I haven’t personally played one. So I could use an outside perspective on whether this demo feels like it's heading in the right direction:

stravim.com

(Playable in browser. Desktop or mobile)

u/abaldwin7302 — 7 days ago
▲ 98 r/4Xgaming+3 crossposts

I've been working on a game where you build cities, fight over islands, and survive monster invasions. Here is the first trailer for Tiny Factions!

Hey everyone! 👋

I'm an indie dev and I finally put together a trailer for my game, and I'd love to get some honest feedback from this community.

The game is called Tiny Factions. It’s a strategy and city-building game where you battle for dominance across tons of unique islands. You have to build up your settlements and expand your territory, all while defending your people against various crazy creature invasions.

There is also an exploration aspect: you can send your special Knight on perilous expeditions to the "Dark Continent" to gather epic loot and resources to strengthen your faction back home. I really tried to blend base-building with dynamic warfare and exploration.

I'd love to know what you think of the visuals and the pacing of the trailer. Does it catch your attention?

(Quick note: To respect the subreddit rules and avoid spam, I am not dropping any direct links here. But if this sounds like your kind of game and you want to support an indie dev, searching for "Tiny Factions" on Steam and dropping a wishlist would mean the absolute world to me!)

Thanks for your time!

u/MundaneAd6383 — 8 days ago

The core ideas behind our 4X strategy game you can finish in a single sitting

Hello again, Reddit! Tiny Conquests team here.
We wanted to tell you a little more about our game.

Tiny Conquests is a turn-based 4X strategy game. Its buildings, units and technologies are inspired by world history between the mid-18th century to the beginning of World War I, without tying the game to a specific historical timeline or set of events.

Our goal is for each match to last around 20–45 minutes. You can explore the map, expand your nation, develop cities, research technologies and fight other nations, but a full match can be completed in one sitting.

Prosperity is the main way of measuring how your nation is developing. Almost everything you do contributes to it, including exploring tiles, growing cities, constructing buildings, researching technologies, training units and winning battles.

As your Prosperity increases, you unlock rewards, bonuses and Leaders.

Each nation has its own Leaders with passive bonuses connected to these areas. This means the same nation can develop differently depending on the choices you make.

There are also different ways to win depending on the game mode, so you do not always need to focus on conquest.

The first release will focus on single-player, with multiplayer planned for a later update.
Thanks for reading. We are happy to answer any questions about the game or its mechanics.
You can also join our subreddit at r/tinyconquests.

u/jortegapereira — 6 days ago