r/4Xgaming

After years of development, we're proud to announce that Atre: Dominance Wars is releasing on June 8th! Thank you for all the love and support so far - we wouldn't be here without you guys!
▲ 95 r/4Xgaming+2 crossposts

After years of development, we're proud to announce that Atre: Dominance Wars is releasing on June 8th! Thank you for all the love and support so far - we wouldn't be here without you guys!

youtube.com
u/PrissyGoddess1975 — 12 hours ago

Need help in game design

I’m building a browser-based sci-fi MMORTS inspired by the old era of persistent strategy games, but I’m trying to avoid pay-to-win.

One design problem: I want a TCG layer with commanders, governors, spies and merchants, but I don’t want cards to become paid power.

What would make this feel fair to you?

reddit.com
u/Fantastic-Pitch-2116 — 18 hours ago
▲ 420 r/4Xgaming+2 crossposts

YouTuber quill18 is making a Aurora4X/Factorio inspired space strategy game with Newtonian physics.

Strategy gaming YouTuber quill18 shows off what he’s been working on. An aurora4x/Factorio inspired space sci fi game with Newtonian physics.

Check out the full video here ! https://youtu.be/J4fQcr9MAOE?si=OZ8lKRg48rbf7s\_s

u/sidius-king — 1 day ago
▲ 17 r/4Xgaming+2 crossposts

Novel Mechanism? "Discoveries"

Seems like a lot of folks are launching stuff in the Space 4X genre lately, which is both exciting from an interest standpoint, but also terrifying as someone who has been working on a web-based Space 4X MMO since 2020 😅

Something I've built in Galactic Impact, which I hope sets it apart somewhat, is a mechanism I've termed "Discoveries"; beyond the standard tech tree with its canonical branching dependencies, there are techs and even whole branches that are hidden at the outset for a new player.

Ships with "Science Skill" can conduct Research actions at locations they're exploring, gathering actual in-game data about the area: Star attributes, Planetary systems, etc. and by combining interesting 'sets' of this data, they can thematically discover some particular hidden aspect of the tech tree.

A handful of Discoveries are live now, and almost 150 others are on the roadmap. I'm expecting it to give some interesting variation to different Empires, since these aren't quite so linear as a tech tree, so the order/likelihood in which a given Empire will find each may vary.

What do y'all think? Novel? Interesting? I'd love for y'all to check it out at let me know!

u/woodardj — 1 day ago
▲ 45 r/4Xgaming+1 crossposts

Remember the old Stellaris multiple FTL travel methods?

When played Stellaris looong ago (before the constant mechanical reworks and DLC bonanza),
I liked a lot the concept of multiple FTL travel methods.

Then I was sad when they opted for Star Lanes, like almost every other space strategy game. This decision is mostly to accomplish something like "space terrain", already present in terrestrial/planetary games. Choke points and other strategic terrain considerations arise naturally in land-based games, but space is too free.

I think this was more of a loss, in creativity regards. Sure, Star Lane is an option and has its place, but it has become too ubiquitous.

As something that only lived in my memories, I was inspired by this and brought back an ("improved") interpretation of this concept to the game I am working on: HARD VOID.

This is a work in progress, but currently there are "sublight","warp","subspace", and "wormhole" travel methods, with distinctive mechanics:

  • Sublight: the slowest one, cheap, but moves freely. Limited by speed and has to accelerate.
  • Warp: standard movement. free movement between astros in the same universe, but can be slowed down by the universe's dark matter distribution.
  • Subspace: movement is required to go between "normal" and "subspace" universes, but it's fast. Also affects the crew's minds (debuffs). Also is the main way to arrive at subspace dimensions.
  • Wormhole: high freedom movement, can move between universes freely. Engines are bulky, slower, and power hungry.

What do you think about this?

If you are interested on HARD VOID:

Trailer: https://youtu.be/YWFbsyiLbp8

Latest battle demonstration: https://youtu.be/xxI0FgK6xwU

Steam page: https://store.steampowered.com/app/2978460/HARD_VOID/

Website: https://hardvoid.com

Discord: https://discord.gg/teV8Jfm552

u/Jejox556 — 2 days ago

4x and achievements

Hi guys!

I am currently developing a turn-based 4x game with one-hour matches.

We are getting closer to our demo and need to plan the rest of the project.

How important are Steam achievements for yourself? I like them, but of course it is some work you have to do as a game developer so I want to evaluate whether it's worth the amount of time or not :D

So please let me know if achievements are something that you need/like/dislike in a 4x game.

Cheers,
Eric

u/MixedMoonGames — 3 days ago
▲ 17 r/4Xgaming+2 crossposts

I'm liked a lot The Battle of Polytopia, but I always felt the multiplayer was a bit too slow for my taste. I wanted something more dynamic.

The game is still in Beta and I need your feedback. What do you think should be done to make the game better? Any balance issues, UI feedback, or features you'd like to see?

u/LeSuppo — 3 days ago
▲ 0 r/4Xgaming+1 crossposts

What will be the true name for Dominions.

Since the Dominion part of the game is at best disgusting. What would be your rename of the game. God's armies semi-auto-battler ?

reddit.com
u/GGrriixx — 3 days ago

Is my realtime 4X supervillain organization management game an exciting idea?

Hi, I’m making a supervillain organization management game with real-time 4X elements, but I’m not sure if my hooks are exciting enough. My main hooks are:

  • The fantasy of creating and customizing your own supervillain organization
  • A living world that reacts to your villainous deeds
  • Letting the player create chaos and destruction

Right now, I’m focusing more on a campaign experience rather than a pure sandbox, but I still want players to be able to create any evil organization they can imagine, from Lovecraftian cults, to secret military groups like Hydra or Cobra, to full-on supervillain leagues like the Legion of Doom.

It’s a PC game that I intend to release on Steam. It leans more into 4X and combat than traditional management games because a pacifist evil mastermind is a bit too evil, even for me. Combat is handled through autobattling, with a stronger focus on unit composition and strategic planning rather than moment-to-moment tactics.

I also made a vibe check video to explain it better. I would love your feedback 😄

https://www.youtube.com/watch?v=VaKCXLwoXQQ

u/Mediocre_Present_777 — 4 days ago

Searching for fantasy 4X that doesn't have tactical combat

Currently playing endless legend 2, really loving it so far, but one game mechanics throw me off, when you get into combat you start a turn based tactics; at first it's fine and enjoyable but when you have a lot of group it just get tidious and im just resolve into using the instant result button, wich mean in a big war the group just become a single melee unit fighting each other instead of an armies of differents type of troops aranged with different mechanics from melee to ranged.

I really liked the district mechanics of endless legend 2, but the war is just tidious and boring.

EDIT: Wow never thought there is also other people that have the same problems.

And for those who don't get it yet. I don't want automatic battle, or better tactical battle AND I DO NOT DISLIKE COMBAT.

All i want is my troops is separated and not combined into one just for do tactical battle.

Have you ever felt the fun of marching your unit in civ 5 , even tho you just have melee unit and ranged.

Combined your troops into one party and then have them fighting other party is no different than having a single mele unit vs other mele units. It's tidious and boring.

Endless legends 2 tactical battle is great, the skill and all is great, BUT IF THE GAME REALLY INSIST US TO SKIP IT THEN WHY BOTHER, why don't just make them single tropps that fight in the real world ?

reddit.com
u/yah_itu — 4 days ago
▲ 239 r/4Xgaming+1 crossposts

Showcasing Pax Astra! A political RPG set in a space opera universe, free and playable right now!

Hey everyone! :)

I am a solo developer working on Pax Astra, a political RPG set in a space opera universe.

You play as the first elected President of Altara, a once grand empire built on conquest and supremacy, now completely shattered after losing a war against half the galaxy.

The war is over, but the consequences are not. You must face economic collapse, political instability, foreign relationships, threats from outside the galaxy and a population divided. You have to decide what Altara becomes next.

The game combines a deep branching narrative with 4X strategy elements. You can build national industries, develop your military, pass laws, explore unknown space, colonize planets, pursue forbidden science and a lot more. Thematically it draws from Legend of the Galactic Heroes, Star Wars and Dune.

Now, I know this community takes the RPG label seriously, so let me be straightforward about what makes Pax Astra one.

You are not playing an abstract nation or a floating cursor. You are playing a specific person, with a build you construct from character creation. You distribute attribute points, choose personality traits that open and close story paths, and roll dice on skill checks that reflect how you built your president. Your stats determine what you can say, what you can attempt and how the world responds to you.

Beyond the mechanics, roleplaying is genuinely the core of the game. Pax Astra gives you real freedom to define who your president is, that includes their ideology, their morality and their leadership style.

You are free to be a principled democrat, a communist revolutionary, a fascist authoritarian, a theocrat, or something else. All that along with a branching narrative!

It is free and still in early development. Would love to hear your thoughts.

The current early version already has a few hours of content, you can play it for free here on itch: https://ben-cardino.itch.io/paxastra

You can check the steam page here! (if you can, please wishlist my game, it really helps me as solodev)

And I am also building a community over at my subreddit :)

https://www.reddit.com/r/Pax_Astra/

My biggest inspirations, in terms of other games, were Suzerain, Stellaris and Life and Suffering of Sir Brante!

Join the Discord server: https://discord.gg/Fzg422ZF

u/FilBencardino — 5 days ago

4x + factory/automation hybrid game?

Anyone know of a 4x + factory/automation hybrid game which has following features:

  1. factories with moving parts that you need to design to build specific military units
  2. resources based economy where you need to build the logistics to move goods around
  3. production chains

I think Anno and x4 foundation comes close but Anno doenst have much in the way of military and they both dont really have buildings that behave like factories. x4 also has a very passive ai which makes it boring.

reddit.com
u/helios1234 — 4 days ago
▲ 1 r/4Xgaming+1 crossposts

Try to find a 2000-2013 4x/rts

I remember playing a game at my friend's house that allowed you to choose a race and magic combination that used similar magic categories as master of magic, but with the more rounded UI of the early 2000s, and while I'm not sure exactly when it was released I know it was pre 2013 as my grandma was still alive and she died in 2013

The story from what I remember of it was that the world was broken, and you are trying to reunify under your faction

It's gameplay as I remember it seems similar to heroes of might and magic, or endless fantasy, as you had heroes leading leaser units over a stylized isometric world hexmap to capture POIs and enemy cities/outposts

PS, I want to say the name had a subtitle, and/or the expansion did, but am uncertain what it was if it existed

reddit.com
u/Var446 — 4 days ago
▲ 21 r/4Xgaming+6 crossposts

Estou fazendo esse rts inspirado em Rusted, o que não poderia faltar nele ?

Esse é um pequeno vídeo da guerra sendo travada com navios

u/Substantial_Tear_595 — 5 days ago

StarDrive Jupiter 1.60 released - the community port finally crosses the 64-bit line

https://preview.redd.it/pjp64fxs2l1h1.png?width=2560&format=png&auto=webp&s=a4e9ace909bb469ac08432e78900e52a48a8f21a

Quick context for the folks who don't know: StarDrive was a 2013 real-time 4X with a really promising design (RTS-style fleet battles, deep ship-by-module designer, factions with distinct identities) and a famously rocky launch. After the original developer moved on, a small community team got his explicit permission to decompile the game and rebuild it. That project is BlackBox, and we've been at it for roughly a decade.

Most of that decade was spent fixing what the original couldn't - late-game performance, save corruption, AI deadlocks - and shipping a content overhaul mod called Combined Arms that effectively doubles the game (ever tried designing a 4K slots Titan?)

We have also added many new features - like Mining Ops, Research Stations, Trade redesign, AI War redesign, new Espionage, Dyson Swarms and more.

Last week's drop is the one we've been chasing for years: Jupiter 1.60 is fully 64-bit.

What that means in practice:

  • The 2 GB process ceiling that crashed late-game saves with large empires is gone. Combined Arms past mid-game is finally playable.
  • Engine moved from XNA + SunBurn (both abandoned) to MonoGame 3.8 on .NET 8. No more XNA 3.1 redistributable. .NET runtime bundled in the installer.
  • Restored visual effects, skinned/animated meshes, material maps, post-process passes, basic shadow maps.

Download (itch.io, ~690 MB installer, Combined Arms bundled):
https://stardriveteam.itch.io/jupiter-160

Discord (bug reports, questions):
https://discord.gg/dfvnfH4

Happy to answer anything in the comments - first-time setup, what's actually different from vanilla, modding, or just war stories from porting an XNA game off an abandoned middleware stack.

Dyson Swarm

Vulfar Super Titan

A pre 64-bit review (5 years got)
https://www.youtube.com/watch?v=TwLs56ZK4HQ&t

reddit.com
u/Fizban19785 — 5 days ago