[DEV] Building a seamless 10-galaxy space 4X. Here's my custom streaming & origin-rebasing system running on a Surface Pro 7.

https://reddit.com/link/1vrkbru/video/ghsvq2doq3kh1/player

Hey everyone!

I've been working solo for a year on a real-time space 4X/RTS in Unreal Engine 5 (C++) focused on hard sci-fi, Kardashev scales, and Great Filter theories.

The Vision:

1 Universe, 10 Galaxies, Zero Loading Screens: A fully seamless experience from planet to the galaxy cluster level.

Dynamic Celestial Bodies: Stars, planets, and black holes are not static props—their physical properties (density, temperature) can be altered at runtime to trigger events like gravitational collapses.

Tech Highlights: Data-Oriented Architecture: Pure C++ structs with custom handles (FSpaceVector with chunk coordinates to bypass floating-point jitter).

GPU Optimization: Everything in the universe uses a single Uber-Material driven by Custom Primitive Data through Instanced Static Meshes (ISM), keeping draw calls to a bare minimum.

Origin Rebasing: Custom runtime partitioning and streaming subsystem to keep physics and visual accuracy near the origin.

A Note on Performance:

I’m currently developing and testing this directly on a humble Intel Surface Pro 7 (iGPU). The frame drops in this recording are mainly due to running OBS screen capture alongside background tasks on this integrated chip—packaged, it usually holds a solid 40 to 60 fps depending on the load on this setup.

I’m currently transitioning from the core engine phase to gameplay mechanics (ships, colonies, subspace mechanics).

Happy to answer any questions about the C++ setup, ISMs, or spatial partitioning!

reddit.com
u/benjamin55kenobi — 2 days ago

Portfolio Review – Space Navigation

Hi everyone,

I recently redesigned my developer portfolio and wanted to try a slightly different approach.

Instead of a standard menu, each section is represented by a star on a 2D star map. When a user clicks a link, the camera travels to the corresponding star with a parallax effect, creating the sensation of traveling through space before displaying the page content.

I would really appreciate honest feedback, whether positive or negative.

I am particularly interested in your thoughts on the following points:

- Is the navigation intuitive?

- Does the space theme enhance the experience or distract from the content?

- Are there any elements that seem confusing or frustrating?

- If you were hiring a developer, what would your first impression be?

Portfolio: https://www.remi-sohier.fr⁠

Thanks in advance to everyone who takes the time to check it out :)

u/benjamin55kenobi — 2 months ago

J'aimerais avoir vos avis sur mon portfolio avec une navigation spatiale

J'ai récemment refait mon portfolio et j'en ai profité pour tenter quelque chose d'un peu plus personnel.

Chaque page est représentée par une étoile dans une carte 2D. Lorsqu'on change de section, la caméra effectue un travelling jusqu'à l'étoile correspondante avec un fond étoilé et un effet de parallaxe pendant la transition.

Je serais curieux d’avoir des retours sur l’expérience globale et la lisibilité de la navigation.

voici le lien: https://remisohier.github.io

reddit.com
u/benjamin55kenobi — 2 months ago