
What stops larger players from farming smaller ones in a 4X game? (article/discussion)
Bottom-feeding is when players, instead of fighting equal rivals, hunt weaker targets for easy grabs. This is standard practice in many 4X (mmorts) games. Common ways to handle this include a protection window for newcomers, and bracketed attack limitations.
I personally do not like mechanics that hard-gate against behaviors like this, but prefer systems that organically disincentivize them.
My take, in the mmorts I'm building, is to make it legal, but simply not worth doing. Hitting a weaker planet is allowed, it's just a poor use of a fleet:
- the number of attacks is limited by available commanders: attacking a weaker target ties up a commander that could be used elsewhere
- attack gains scale with relative size, you get less by punching down
- consecutive attacks on the same target yield diminishing returns
- reputation from a smaller target is negligible
Granted that size scaling is itself a bit arbitrary, which is the thing I was trying to avoid in the first place, so not super happy with that.
What is your take on this? Have you played any game that handles this gracefully, or do you have any design recommendations? Full write-up with numbers in the linked post.
EDIT: this sparked a lot of discussion real quick, thanks for that 😄 A lot of users feel that this does not belong in the 4Xgaming subreddit, if that continue to be the case, I will remove it. Enjoy the discussion meanwhile.