r/Space4X

Distant Worlds 2: Shadows Rising RELEASES TOMORROW OCT-7TH
▲ 112 r/Space4X+1 crossposts

Distant Worlds 2: Shadows Rising RELEASES TOMORROW OCT-7TH

Key Features

  • Play as a Lone Pirate and begin with a single ship and rise toward pirate infamy to become a Legendary Lone Pirate or grow into a Pirate Faction.
  • Periodically jump into your ship’s new cockpit or bridge view to experience the action from a unique first-person perspective.
  • Play as a fully space-based Pirate Faction with much more control over a new economy based around mining and trade, smuggling, raiding, privateering, espionage, influence and corruption and contracts of all kinds from different sources.
  • Grow strong enough and you may transition from a fully space-based Pirate faction into a new Pirate Empire with its own unique government type — or remain space-based and become a Legendary Pirate Faction.
  • Experience the new “Age of Shadows” starting era, where pirates must survive against increased threats from the Hive and build up as independent colonies look to become the first full space-faring empires that will challenge your dominance of the galaxy.
  • Four distinct playstyles are available: the jack-of-all trades Pirate, the chaotic and aggressive Raider, the trading-focused Smuggler, or the combat and privateering-focused Mercenary.
  • Complete contracts, raid planets or guard planets to fight off rival pirate factions to make sure your influence spreads unabated. Influence creates corruption and will covertly siphon off income and expand black market resource offerings for smuggling.
  • Establish Hidden Pirate Bases and Pirate Fortresses to solidify your presence on key worlds. Upgrade a fortress into a Criminal Network to lay the foundation for your Pirate Empire or build the Legendary Anarchopolis.
  • Undertake and compete for contracts across the galaxy that include resource deliveries, espionage missions including artifact theft and ransoming characters, and destroying assigned targets or fighting on the side of another faction.
  • The powerful Shadowports act as neutral pirate-aligned hubs where pirate factions trade ships, technology, and rare equipment. They also offer contracts to support pirate efforts, especially to keep Independent worlds and planetary Empires under control and to counter the Hive.
  • A new smuggling system allows contraband resources to be transported to buy and sell at premium prices.  There is risk involved, however, as smuggling operations may be discovered, which could result in the destruction of your ships and reduce your reputation with your trade partners.
  • Discover expanded Independent Worlds with unique bonuses, artifacts, defenses, and which can now evolve into powerful new empires.
  • Faction behavior can be customized with expanded pirate policy systems governing contracts, smuggling, influence, and fleet operations.
  • As an Empire, experience new interactions and challenges with the fully developed Lone Pirates, Pirate Factions and Shadowports that now populate the galaxy.  Pirates can be opposed or hired through the new Contract system for Resources and Privateering which allows you to hire Pirates to fight your enemies for you.

 

The Galaxy lives on

store.steampowered.com
u/Acrobaticmonkhie — 9 days ago
▲ 32 r/Space4X+2 crossposts

Conquer the solar system to automate an alien space factory for Dark Forest reasons

Hey all, I've been solo-working on ASEMA the space/scifi automation/factory builder for a long time and since I'm participating a Steam Next Fest with it soon and EA is creeping closer and closer, I'm introducing the current mechanics a little bit.

In ASEMA, you'll be fending off the Locals while progressing with the campaign that unfolds some cosmic and fate-determining events that started a long time ago - and you expand, automate, gather resources and progress in tech tree.

The video focuses on basic logistics;

-Small local logistic nodes: Hubs + small railguns feeding production

-Haulers used for moving between nodes

-Large Artillery Railguns (LAR) for long range logistics, founded on rotating planetoids, fire when the barrel aligns with target

The path of developing this sort of weird concept has been rocky, yet wonderfully interesting. I'm hand crafting everything for the game alone and while my background with design/management/gaming in general do help quite a bit, this has been.. It has been quite bunch of work. But i love every second of it, just wish I could do more of it.

The game has a Demo on Steam and the full version (Steam) is coming out for EA in Q1 2027.

If building, automation, management, expansion and logistics in space (top down2D, but 3D visuals) interest you, perhaps you like the dark hard-scifi setting too - wishlisting helps a lot, and I'm always keen to hear playtester/player opinions and feedback to make the game fun to play.

I'm creating this game as an enthustiastic factory automation player (Factorio, Satisfactory), but I guess my largest inspiration is Captain of Industry, due to it's own special way of doing new and unique mechinisms, instead of relying entirely on classic grids, voxels, belts and inserters. Nothing wrong with them, but stirring the soup can get sometimes interesting.

u/goblin-architect — 8 days ago
▲ 10 r/Space4X+1 crossposts

I'm working Orbital Empire, my correspondence 4x strategy game where you build an empire across a simulated solar systems. The vast distances are simulated through real time, and games unfold through weeks of alliances and betrayals. Public beta available now!

Hello friends! I've been working on a game inspired by the idea of a slow motion stellaris you can play with your friends. The beta is out now, and I'd love feedback!

It's Called Orbital Empire, and players manage an empire spanning the solar system in simulated real time, with actions and movements resolving once an hour.

You can trade, battle, mine, build, and explore. The alliances and rivalries you build are real, and heavily impact the end game. Players also propose and vote on bills in the game's senate, which can change rules in either blanket or targeted ways.

Orbital-empire.com

u/everybodytrustslorne — 9 days ago