I’m building a space 4X where the star map and territory control are fully 3D
I’m the solo dev behind Galactum Meridian, a research-first space strategy game about leading humanity’s first deep survey beyond Sol.
I wanted to share a short video of the part of the game I’ve been spending a lot of time on lately: the star map and the way territory / control is represented in actual 3D space.
A lot of 4X games, even space ones, still handle strategic control in a mostly 2D way. Stellaris, Civilization, and similar games usually show borders as flat regions or overlays, sometimes with visual effects to give them more depth. That works well for readability, but I’ve always wanted to try something where the map is genuinely spatial. Homeworld did something similar to this many years ago, but I can't think of many other games that do this.
In Galactum Meridian, the star map is not just a backdrop. Nearby stars sit in 3D space, distance and depth matter, and the player’s science expedition is trying to build a working picture of what humanity can actually reach, study, and coordinate. But, it turns out... so are other expeditions, and you are competing against them for "control." Territory control is also being treated more like a 3D volume of scientific authority / stewardship rather than a flat painted border. The idea is that control is not just “I own this blob on a map,” but “we have enough survey data, probe coverage, research presence, and logistical reach to meaningfully operate here.”
I also have added a way of viewing stars in "slices", which only show a small snippet of the area of space in question. This works well for situations with dense star clusters.
The game is still deep in development, but I think I'm getting pretty close with how I want to present this part of the game. I may end up showing two expeditions with "contested" control over a star system, which I think could look very cool. The 3D map/control layer is one of the core things I want to get right because it affects how the whole game reads as a 4X.
I’d be curious what people here think about this kind of map presentation. Does a true 3D strategic map make territory/control feel more interesting, or do you think 4X maps need to stay flatter for readability?
Steam page is here if you want to wishlist/follow development:
https://store.steampowered.com/app/4690110/Galactum_Meridian/
-Hedra Games