u/sidius-king

HULLJACKERS - Galactic Piracy

HULLJACKERS on Steam

Run a galactic pirate syndicate from a single screen. Raid ships, loot cargo, capture crew, and grow a fleet that raids in parallel while you watch. An incremental space-pirate idle game with tactical raids, a reputation-based black market, and a legendary endgame.

COMMAND THE GALAXY'S MOST FEARED SYNDICATE

You started with one beat-up ship and a crew of nobodies. End the game running a fleet that strips warp lanes clean while you sip something expensive on a captured Cruiser. Hulljackers is a single-screen incremental idle game about building a space-pirate empire from raid one to legendary status.

CORE LOOP

  • Raid ships in tactical encounters - laser exchange, boarding, EVA, loot
  • Loot cargo and capture crew from every successful jack
  • Sell cargo for credits, or barter it on the black market
  • Recruit captured crew to man new ships
  • Expand your fleet - Raid multiple ships in the sector simultaneously

PROGRESSION

  • Multiple fleetwide upgrades: Weapon Systems, Hull Armor, Warp Engines, Docking Clamps, Fear Protocols
  • Black Market: Unlock a shady market to fence stolen goods, expand your cargo holds, salvage bays, and add cloaking tech
  • A host of milestones: from First Blood to Legendary Hulljacker - each unlocks new mechanics, multipliers, or QoL automation
  • Prestige system: Reset for permanent multipliers once you become a Galactic Menace

FEATURES

  • Auto-sell and auto-convert systems unlock as you progress
  • Five resources to balance: Credits, Cargo, Crew, Fleet, and Reputation
  • Unlock UI skins and new progression paths
u/sidius-king — 1 day ago

Taikunda - Real-Time Steampunk Space Strategy

Command a flying colony ship through an alien void in this real-time steampunk strategy game. Build a floating city, explore a dangerous galaxy, wage broadside naval battles, and invade planets — all while outrunning the Voidwall consuming the galaxy behind you.

THREE LAYERS OF STRATEGY

Build the City — Construct your Taikunda across up to five floating platforms. Place 22 building types — purifiers, foundries, fusion reactors, shipyards, hospitals, barracks, shrines. Drag fusion lines to power the grid. Skiffs ferry workers and cargo between platforms. Every brass plate, every catwalk, every chimney is yours to lay.

Cross the Galaxy — A 21×21 procedurally generated galaxy unfolds tile by tile. Click to move. Each tile costs fusion. Each tile may hide salvage, a derelict, a hostile patrol, or a portal. Scout, harvest, conquer planets, route around the things you can't fight.

Real-Time Naval Combat — Command Sloops, Brigantines, Galleons, and Boarding Craft in continuous broadside battles. Port and starboard reload on independent timers — fire in waves or hold the volley. Round Shot smashes hulls. Chain Shot cripples subsystems. Grape Shot shreds crews. Wreck their guns, board their hulls, take their ships.

A LIVING COLONY

Your people are individuals, not numbers. Each has a name, an age, a family on board. Children grow up. Workers fall sick. Overcrowding breeds disease. Shortages breed unrest. Faith holds the colony together — when it breaks, they take the colony from you. Every building you place, every worker you assign, every mouth you feed shapes whether your Taikunda survives the voyage.

FUSION IS EVERYTHING

Fusion is the Taikunda's heartbeat. It keeps the platforms aloft, the reactors burning, every workshop and hospital alive. It powers the engines that outrun the Voidwall — one fusion per tile crossed. Run low, and buildings drop to half output. Run lower still, and they go silent. Run dry, and the city falls from the sky.

Fuel the reactors with GasVortex, and Water. Stockpile reserves in Storehouses. Ration when you must.

THE VOIDWALL

Behind you, the galaxy is dying. The Voidwall — an expanding ring of nothing — consumes the outer tiles, devouring resources, sectors, and any portals caught in its path. It cannot be stopped. It can only be outrun. Push toward the core before it swallows you whole.

A PROCEDURAL VOYAGE

Every run is a different galaxy. Tile layout, sector names, planet biomes (ice, volcanic, urban, desert), garrison composition, anomaly distribution, raid timing, asteroid storms — all procedurally seeded. Replay carries no maps. You will never memorise the optimal path.

BROADSIDES & FORMATIONS

Five formations — Line AbreastColumnWedgeBroadside PassScreen — cascade across every ship in the selected wing. Toggle mid-battle. Port and starboard broadsides reload independently. Crews man cannons and repair subsystems on the fly. Boarding craft carry six troops onto an enemy hull to contest control.

No turns. No mode switches. No second chances. One continuous voyage from rim to core.

Build a mighty Taikunda — or fall with the rest of the galaxy.

store.steampowered.com
u/sidius-king — 1 day ago
▲ 18 r/Space4X

Outer Empires 2 - Persistent tactical space strategy

https://store.steampowered.com/app/4483470/Outer\_Empires\_2/

Outer Empires drops you into a persistent, player-driven galaxy with nothing but a starter ship and whatever ambition you brought with you.  What you do next is up to you.  Run trade routes between stations.  Hunt pirates ... or become one.  Stake a claim on a colony and build it into a hub of commerce.  Form alliances and wage wars over territory that actually matters.

u/sidius-king — 1 day ago
▲ 420 r/4Xgaming+2 crossposts

YouTuber quill18 is making a Aurora4X/Factorio inspired space strategy game with Newtonian physics.

Strategy gaming YouTuber quill18 shows off what he’s been working on. An aurora4x/Factorio inspired space sci fi game with Newtonian physics.

Check out the full video here ! https://youtu.be/J4fQcr9MAOE?si=OZ8lKRg48rbf7s\_s

u/sidius-king — 1 day ago
▲ 7 r/civ

The “map generation error” is caused by unsupported mods in the 1.4 update.

Hopefully there’s a hot fix soon but basically disable mods for now.

reddit.com
u/sidius-king — 2 days ago