r/factorio

▲ 164 r/factorio

PSA for USA buyers using the official Factorio Merch Store

If you buy from the official Factorio Merch Store and live in the USA you may get a second bill from the carrier (FedEx) for import duty. I bought two shirts and received a bill from FedEx for $25.60. Making two tee shirts cost almost $100.

This is simply PSA so people can buy merch knowing the full amount. I love my shirts (a bit small) and would have no problem still recommending them. Just buy one size larger than normal.

reddit.com
u/BradInAlaska — 1 day ago
▲ 1.0k r/factorio+1 crossposts

I became a man today

Express delivery completed with 12 minutes 20 seconds left on the clock. Full vanilla play through with homegrown blueprints and standard settings. How many people are in the same club?

u/HotObligation5989 — 1 day ago
▲ 602 r/factorio

I am always impressed with how big are the spaceships y'all build. Just finished beating the game, and here are all 3 generations of ships I made. All 100% viable.

u/luisgdh — 1 day ago
▲ 117 r/factorio

3.33 SPM tileable factory

Raw materials go in, non-space science packs and stuff to make rocket parts and satellites come out. Every recipe that can use four level-3 prod modules does.

Power usage is approximately 12MW for the whole setup.

The left-most blue belt (moving downwards) is where the final products come from - all the other blue belts (moving upwards) provide all the necessary solid raw materials. First three pipes are for input: light oil, lubricant, sulfuric acid. Last pipe is for trash/output - intermittent amounts of any of the three preceding liquids, "recycled" back where they came from.

And did I mention that it's tileable?

Blueprint:

https://factoriobin.com/post/1b1sf8

Blueprint with sample (infinity) inputs for demonstration purposes:

https://factoriobin.com/post/v9lvwr

u/bull_and_scones — 1 day ago

Non-opinionated tutorials & a thank you to the community

My first playthrough of factorio I watched a bunch of Nilaus's videos. I did manage to get through aquillo but sort of lost steam, and realized how much using pre-made blueprints and sticking to city blocks and busses sort of sapped the fun out of the game. With the 2.1 release, I decided to come back since interplanetary logistics seemed really interesting, with enough changes to things that I'd want to do all my own designs.

That said, I still like watching tutorials & especially speedruns or megabasers, as well as playing with friends of mine that have never watched a single video or interacted with the online factorio community. The bizzare spagetti & techiques they come up with are inspiring - one programmer friend of mine solves problems with as much circuit logic as possible & has built full on displays with gpus & bit encoding.

In particular I wanted to give a shoutout to https://www.youtube.com/playlist?list=PLFl3yXu7tHcH-um4yCq_cOq0ReC1pBaU7, who's put together a lovely, low stress and relatively unopinionated set of tutorials that helped me remember how to focus on the actual fundamentals of the game, break down problems, and avoid some pitfalls. In short, while I was already familiar with the game, I found these actually very encouraging to find my own playstyle, and I wanted to give them a mention.

I keep seeing a bunch of posts from people doing their own thing, like the recent spaceships - They're so different from anything I produce! I keep getting hung up on symmetry still. Those ships made me want to play with making something different! Just wanted to say to the community, keep doing your own thing - if it works, it works and if it's yours all the better!

u/chrysalisx — 1 day ago
▲ 140 r/factorio

I send my friend to Gleba and now regret everything

I sent my friend to Gleba and now I regret everything

For context: I had already given up on Gleba when I played it by myself.

So I told her that Gleba is not exactly an easy planet. She basically responded with, “It can’t be that bad.”

Naturally, I sent her there. With preparation, of course.

She then spent a while getting increasingly frustrated with YouTube tutorials because she had absolutely no idea where to even start.

I had apparently repressed the entire experience. Trauma response.

After every attempt at communication somehow turning into an argument, we eventually agreed to just let her figure it out herself.

Two hours later, I walked in and witnessed this.

I genuinely don’t know what to say anymore.

I’m not even angry.

I’m just standing here, staring at this incredible display of cruelty and wondering how we got here.

https://preview.redd.it/az3vgzr4ackh1.png?width=1053&format=png&auto=webp&s=8aa800cc3ba97ac6cd72f63bc3c40c6332dec1b1

reddit.com
u/Legal-Emphasis-4748 — 1 day ago

How would you proceed? (Deathworld, pre-space science)

I'm playing a space age deathworld with semi-railworld settings. My current situation is pretty stable, I've got solar power, flame & red ammo turrets all around my base, 10m iron and 4m copper left in the ground, 1847% oil. However, I'm running very low on coal (40k left) and maybe 600k stone left, so I need to expand sooner rather than later.

Clearing biter nests with tank shells is slow enough already, but at 0.86 evolution factor, behemoths will be inbound soon. So I don't think I can put the land-grab off any longer, once behemoths show up the tank is going to be virtually ineffective.

I assume running railworld-style outposts isn't going to be effective, with this many biters I'm sure the collateral will take out the rail lines fairly often right?

And should I just attempt to go to space and unlock artillery? Or perhaps beeline the nearest coal and then go to space?

WWYD here?

u/pink-ming — 1 day ago

Multiplayer Multi-Planet Start

Is there a mod that allows a 4 player game where each character starts simultaneously on each of the 4 inner planets? Since they are all self-starting it would be fun to have them race to space and help each other.

reddit.com
u/swanson447 — 1 day ago

Small Mod update request: no-decon-timeout

I'm planning out builds for SE hours in advance, and by the time I go out to build them, the deconstruct timers on the rocks underneath them have run out. This makes the rocks unmarked for deconstruction and removes the ghosts on top, ruining my carefully planned ghost factory.

I found a mod from 1.1 that made this timer much longer, and was wondering if anyone with modding experience would be able to update it to 2.0 for me or give me a terminal command that could do the same thing. Any help appreciated!!!

(found this forum post for reference but none of the terminal commands worked for me)

mods.factorio.com
u/Chillerdays — 1 day ago
▲ 999 r/factorio

Is there a mathematical reason why production graphs tend to look like the sum of waves?

I noticed that my iron ore production graph looked a heck of a lot like the Fourier approximation of the Heaviside step function (second image dark blue curve). In general every resource's production graph seems to be a periodic function, and even weirder, they all seem to be the sum of waves / sinusoids. Is there a mathematical reason for this?

u/dontcallitaduty — 2 days ago

what is correct approach here?

I'm trying to have a 6belt main bus. in this bus i will have 5 or 6 different item.
what is correct way to get item from the 4 belts in the middle of bus?

edit: i dont want other lanes get mixed... is this form of splitters correct?

edit2: thanks to all. I feel stupid for not thinking of undergrounds.

u/Just-Relief-9540 — 1 day ago

New 2.1 Space Age base

Hi. I am more and more "desperate" to start a new play through after few months and I don't know if I should wait for a full 2.1 realese. Is the beta version stable and bug free enough? Will the full realese brick the save? What do you recommend?

Thanks

reddit.com
u/Jimi_Jim — 1 day ago

Smal Aquilo Power

This little guy fitts perfectly in my basic powergridd.

I caped its heat at 600° and it runns perfectly. It is also stackable... as long as there is a second stack. My Aquilo base isn't demanding enough jet to find the size at wich aditional blocks don't pull the heat below funktional for atleast two minutes.

C&C welkome.

u/Nesthenew — 1 day ago

Warptorio 2 help

Im starting Warptorio 2, but i want a little less stress. Stress in designing cramped spaghetti or stress in fighting biters. Honestly the biters arent that big of a stressor, but the small space is bugging me a lot. Does anyone have good tips? It's a long way until quality beacons and good speed modules.

I'd totally use the linked chests mod, unichest, but that feels a bit toooo cheaty.

Anyone got good suggestions so i don't get burned out?

u/climate_anxiety_ — 1 day ago