Has anyone completely changed their space logistics after 2.1?
I feel like the space platform changes in 2.1 are much bigger than they first appear.
Before, I mostly treated platforms as ships that moved resources between planets. Now they feel more like actual space infrastructure.
For example, why launch rockets from the surface carrying water, ice, iron, copper, ammo, or other basic materials for every new platform? Especially during the early and mid game, when rockets are still expensive.
Instead, I’ve started thinking about keeping permanent orbital platforms that manufacture platform components, fuel, and other basic supplies, then use those to build or resupply new ships directly in space.
It almost feels like building orbital shipyards or logistics hubs. Honestly, it reminds me a bit of Star Wars, where fleets are maintained and supplied in orbit instead of everything coming from the planet.
Another interesting idea is using platforms as orbital warehouses. This seems especially useful on low-resource settings. Rather than constantly launching rockets from the surface, you can gradually accumulate resources in orbit and distribute them wherever they’re needed.
So far, I’m only using this idea for orbital refueling and resupply. If I build a new platform, I can quickly transfer ammo, ice, water, iron, copper, fuel, and other basic materials from existing platforms instead of launching another rocket from Nauvis.
I’m curious how everyone else is approaching this.
Has anyone built an entire logistics network around the new mechanics? Are you using orbital shipyards, supply depots, storage hubs, or something even more creative?
I’d love to see screenshots or blueprints if you’ve come up with interesting designs.