u/InvestmentAdorable31

Does spidertron patrol feature allow flexibility for reloading ammunition?

When I was in the outer space in SA, I used to patrol Nauvis with Spiderton by remote, even before 2.1.

The ad-hoc solution for reloading the missiles were make it linger in one place long enough by adding many waypoints, hoping that the bots outpace the Spidertron and reload it.

For those who have played 2.1, I wonder if the official patrol mode supports ammunition reloading window.

On unrelated note... pity that I don't have enough to play Factorio right now to test it out myself... I was about to test the experimental like a few days ago and the life happened.
I am always coming to reddit or Factorio forum to take a peek at what others are doing with their base to get the satisfaction.

reddit.com
u/InvestmentAdorable31 — 14 hours ago

How many of you are planning on starting from scratch when the 2.1 gets out?

When the first FFF about 2.1 got posted, I was only thinking of just refactoring some of the design. After all, I put lots of lots of hours behind the current save.

As the cats start getting out of the bag, I am feeling that this was **VERY** naive thinking.

I have been wanting to start from the scratch ever since the splitter logic circuit update. I think this "minor" update of 2.1.9 is the final nail on the coffin.

2.1 is just a different beast than 2.0. I don't think my old base can't cope with the new updates.

Even my blueprints are stale. I would have to spend tens or hundreds of hours again to review & update the blueprints in the sandbox mode.

How many of you are planning on the same?

reddit.com
u/InvestmentAdorable31 — 6 days ago