As a player who disliked Civ-switching, I have given a 2nd chance to Civ 7 after the ToT update. Here are my thoughts
Greetings fellow civ enjoyers!
I'm part of the big crowd of "classic civ" players who didn't manage to fall in love with the civ swapping design of Civ 7 and who had given up on the game as a result. When the ToT update was announced, I was skeptic, but the positive comments from early access content creators slowly made me warm up with the idea and look forward to it.
So I decided to give it another chance, and I reinstalled the game yesterday with the ToT update. And well...it was definitely a more enjoyable Civ experience for me, and it might even reconcile me with the game.
Now, you can tell that the game was not designed for this, and that it will never feel like a full "classic civ" experience (once again, from the point of view of someone who doesn't like civ switching). But, I feel like it is a good compromise between a "classic civ" vision and the core design of Civ 7. A compromise that's honestly better than I was expecting.
There are still some hiccups, of course.
Like, with the civ now being continuous, I thought I would be fine with dissociating completely the leaders from the civ. And after trying the random leader-civ association, I realized that no, it still feels too off-putting (to me atleast), so I'll stick with default setting. Though it comes at the price of seeing a less varied pool of civs each game.
And also, now, when everyone is sticking to their civ, the age "transitions" feel completely artificial and arbitrary.
It's on the edges that you see the limits of the compromise. But I'm talking in good faith, and I do honestly believe that it's good enough for most "classic civ" players to enjoy the game now, and with it, enjoy the new nice mechanics of Civ 7 and its beautiful art style, without the frustration of the civ switching.
So, to any player who is like me, is still feeling on the fence, and already bought the game before, I do encourage you to give it a second chance like I did :)
With all that said, with the frustration of the civ switching gone, what were previously secondary gripes with the game has now become my new main criticism. Namely, there are 2 main points for me.
The first thing is the map readability.
The UI is definitely better, so it's not a matter of UI, but of pure visual reading. Because, while the art style is beautiful and very pleasant to look at zoomed-in, it comes at the price of being very hard to read at first glance. When I look at my city, unless I remember where I built each district (which never happens), I can't tell where is what based purely on looking.
It's fine when you have 1 or 2 small city. But once you get into exploration age, that you go past 2-3 cities, and each starts having many urban districts, it becomes unreadable. I have to open the city information, and hover on each district to know what is built there. And don't get me started on the Modern Age, where everything looks like undistiguishable urban blob until you zoom in.
It's one of those cases where aesthetic enjoyment comes at the price of gameplay readability.
And my second point is that we're really missing the "transition" part of Age Transitions.
As of now, Age Transitions are just an arbitrary big time jump to a few centuries later. But there is no transition whatsoever.
Instead, by the time you reach the last quarter or even last third of your age, so, arguably, when you reach the climax of your age, everything you research and build feel a bit pointless, because you'll barely have time to make use of it before it's rendered obsolete by the Time Jump.
The Age ends and the subsequent time jump still feel arbitrary and push you into a feeling of rush when you're supposed to be at your peak. I don't want to feel rushed when I'm finally getting to the best stuff of the age.
What's missing is an actual transition. Systems and mechanics that cover the transition between 2 ages, and make it so that you're not just time jumping, but actually living through the end of one of the peak of your civilization, and the rise of a new age. Such systems would also support better, imho, the narrative for civ switching players. And I hope future expansions (if they do come) will take a look at this part of the game, rather than adding a 4th age.
Thank you for reading me, and sorry for the text wall