r/civ

▲ 6 r/civ

How many men do you think a unit represents?

I know there's no actual answer to this, and it could vary wildly based on unit and time period.

Still, curious what you guys think in your head when you're playing. If you give it any thought at all that is lol.

Based on the roles your units play, taking and holding land, taking cities, ect, I'd say they probably represent a Division, at least in the modern age.

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u/WarpathWilly — 10 hours ago
▲ 23 r/civ

AI not declaring war?

I have about 60 hours in, and I haven't had the AI declare on me or (more worryingly) on eachother... is this because I'm playing on King? It's really turning me off that I have never seen a war I didn't start even if I am aggressive and belligerent towards the AI.

Is there a mod that anyone knows of that will make the AI even slightly aggressive?

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u/semisolidsnake1 — 12 hours ago
▲ 168 r/civ

Why does the Mausoleum at Halicarnassus change so much between games?

I feel like most wonders spiritually keep the same general ability or at least the vibe of one between games. Terracotta Army usually gives you military units, Colosseum gives you Happiness/Amenities, even more abstract wonders like Colossus are always about trade.

I know it must be hard designating an ability to a wonder that doesn’t have a very distinctive ability on paper but I’m curious as to what the rationale is between each iteration.

Civ 5: Gold on Quarries and from Expending Great People.
This makes sense to my limited knowledge. The great person thing I’m assuming is because it represents those individuals passing, and the gold I assume represents the opulence afforded to their internment. As for the quarry I assume that just builds on that idea.

Civ 6: +1 Charge on Great Engineers and increased yields on coastal tiles.
Pretty big change. I know it’s one of the wonders of the world but I don’t know what designates this as the wonder representative of engineering. I’m assuming given that since it’s where we get the term mausoleum it was truly an engineering marvel. As for the coastal yields I’m assuming that’s because the ruins fell into the ocean? Feels weird though that a wonder would be defined by its fall.

Civ 7: Defeated cavalry units return to the capital once.
Yet another switch up. I’m assuming the tomb was built for someone known for their military feats? This one beats me.

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u/Ill_Engineering_5434 — 17 hours ago
▲ 98 r/civ

Does the community rank Lafayette highly for war?

Everytime I play him+Normans, he just runs over things with cavalry. AI literally tries attacking with anything and it just dies against my brick wall cavalry due to the logarithmic scaling of combat strength.

u/Ronar123 — 15 hours ago
▲ 38 r/civ

Does this narrative benefit future wars or only ones your currently in? - Civ VII

u/jerome87 — 15 hours ago
▲ 5 r/civ

Did the recent updates add a glitch where you can't build next to some urban districts?

In each photo, the cursor is on where I want to build and they don't show as options – first one is a monument going on the left next to the mountain and great stele, second one is a barracks going lower right touching two resources. Both are adjacent to completed urban quarters. did they change the placement requirements, or did they add a bug?

edit: never mind, y'all have just informed me that my empty district is preventing me from building elsewhere 👍 kind of an odd choice. It makes perfect sense that you can't build beyond an empty district, but I'm not sure I understand why you can't build in a different direction. anyway, solved

u/lightningfootjones — 14 hours ago
▲ 43 r/civ

Bug found: If an allied nation’s unit is positioned over a harbor, and that harbor is the city’s only spot to spawn a naval unit, the game still allows the purchase. However, the purchased unit never appears, and the gold spent is lost.

I found the bug while waging war with a neighboring nation when my ally had a scout over my harbor.

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u/VisionWithin — 19 hours ago
▲ 4 r/civ

Just bought Civ VII on Steam. Which mods do you recommend?

I've owned two PC-based games in my life: MS Links 2000 (on CD) and Out of the Park Baseball. This is my third, and my first foray into the world of Steam.

I know that mods were initially disabled with this latest update and that many (most?) of the original mods either stopped working or haven't been updated yet. So I'm curious which working mods you would recommend to a first-time PC player.

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u/SGT-JamesonBushmill — 21 hours ago
▲ 91 r/civ

Hello fellow deities? Finally beat CIV7 on deity mode

Ibn Butta and cultural victory it was tight! Nearly lost out on an economic loss

u/DoGoodBeNiceBeKind — 23 hours ago
▲ 66 r/civ

The AI ​​states in the game no longer wage war against each other.

And they never declare war on me either. Is it just me?

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u/hierapol — 24 hours ago
▲ 72 r/civ

I love this game !

I'm on a fresh playthrough with a leader I'm totally unfamiliar with, and I get these 3 insufferable c*nts as my neighbors.

u/Emergency-Town4653 — 24 hours ago
▲ 67 r/civ+1 crossposts

I made a mod to tweak building of roads and railroads

In vanilla game, only practical way to build roads is to send trade routes. You can also use military engineer, but that makes no sense because it costs one of their 2 charges and after researching steam power they can build railroads free of charge.

This leads to shortage of roads for most of the game while late-game we sometimes see players spamming railroads everywhere.

My mod aims to change this by adding more straightforward way to build roads (with builder charge) and also making railroads bit more expensive. This will introduce some interesting strategical choices and also make the game more realistic.

Features:
- builder can create roads
- builder can create railroads (after researching steam power)
- both roads and railroads consume 1 charge
- railroad resource cost increased to 3 iron + 1 coal

Download:

https://www.nexusmods.com/civilisationvi/mods/282

https://steamcommunity.com/sharedfiles/filedetails/?id=3758093154

u/TheGoldenShotgunSK — 1 day ago
▲ 13 r/civ

Is there still no way to search for units in VII?

I remember playing the game when it came out and while you could use the resources tab to see how many of each unit you had, there was no way to find them.
Is this still the case? I’m messing around with it again and I don’t see any such options

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u/aTalkingMateria — 21 hours ago
▲ 2 r/civ

Did anyone else unknowingly start playing "Call To Power"?

I JUST realized that back in 2000, I started playing 'Call To Power', and NOT Sid's game.

I was reading the comments on the CTP post from yesterday. First, that is the box I had. Second, I always wondered what happened to the underwater cities.

After years away, I bought Civ's 3 and have been playing Sid since. Anyone else have this experience?

EDIT: I was looking for a turn based game and bought CTP cause it looked interesting, I wasn't looking for Civ.

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u/TStandsForTalent — 23 hours ago
▲ 73 r/civ

What deternines my options for relocating capital?

Especially in Modern where you need space for your Railroad, Port and Factory - the capital is critical, so I must be able to plan...

I still dont know when the game will allow to move my capital, and which settlements will be options?

u/ElSrJuez — 1 day ago
▲ 495 r/civ

Taking a trip down memory lane...Civ III is hard!

Wow, even with the AI set to least aggressive, and on Chieftan difficulty, this game is frustrating! I forgot how quickly the other civs take up every square of land on the board, and relentlessly come for any stray square between your cities.

I do love the little animations, however, so detailed, and the battle voices are humorous.

I never forgot how the automated workers would build roads in every square! I think it was the one thing I could clearly remember about III.

I couldn't find II or the original Civ on Steam. Can anyone point me to where they might be available?

u/LuxInTenebrisLove — 2 days ago