r/AutoBattler

▲ 24 r/AutoBattler+6 crossposts

A gladiator management sim where you recruit, train, equip, and send fighters into real-time arena battles. Every decision matters because death is permanent, and one bad call can wipe out your best gladiator. Build your roster, manage finances, develop traits, and see if your school survives long enough to dominate the arena. Game started on Itch and gave me a real foundation, you can still find it today. Also if you want to check the latest:

https://store.steampowered.com/app/3845450/Gladiator_Command/

u/GladiatorCommand — 8 days ago
▲ 12 r/AutoBattler+3 crossposts

How about this as the opening for the level?🙇

The curtain slowly rises, followed by a simple animation of the boss spreading its wings. The camera then quickly zooms out as your cards enter the battlefield, and buttons appear on screen. Tap to start the battle.

That’s the basic flow of combat. 😄

The game is currently in active development and will support English in the future. We expect to launch by the end of the year, so feel free to add it to your wishlist if you like it!

Thank you so much. https://store.steampowered.com/app/3060830?utm_source=reddit

u/Blind_1395 — 9 days ago
▲ 16 r/AutoBattler+4 crossposts

Playtest open for my new upcoming arena battles + management game

Hello ! I am Franz, solo developer of Eslabong, an upcoming Arena combat + Club management.

The idea of the game is to fight battles, either controling one of your fighters or setting tactics and letting your team battle it out.

Yesterday I opened the first public playtest on Steam, and would love to get feedback from people from this community: people that love autobattlers like i do.

The game is in active development so you may encounter bugs. Also I am adding more and more features to make the management and autobattler side better and more fun.

Steam link in comments.

Thanks for checking it out!!!!

u/Franz10 — 10 days ago
▲ 30 r/AutoBattler+5 crossposts

I made a zero-to-hero tactical autobattler and the free demo is finally out

Hey everyone!
I’ve been solo developing a game called HeroInc, and the free demo just released on Steam.

It’s a tactical roguelite autobattler where you start as an ordinary human in a city full of enhanced heroes. At the beginning you’re weak, unknown, and struggling to survive but each run lets you build your character through upgrades, encounters, and risky choices.

The game mixes:

  • Tactical autobattler combat
  • Zero-to-hero progression
  • Roguelike runs
  • Character enhancements
  • Random events & decisions
  • Different build paths

The demo is around 30–60 minutes long and I’m currently collecting feedback to improve the full release.

Would love to hear your thoughts on the combat, pacing, balance, or overall progression feel.

Steam Demo

u/Arefnue — 14 days ago