Twin Stick Roguelite Shooter - Chrome Circuit
My Twin Stick Shooter, Chrome Circuit, has a playable demo on Steam and is coming out later this year. Let me know what you think
My Twin Stick Shooter, Chrome Circuit, has a playable demo on Steam and is coming out later this year. Let me know what you think
Have you guys been checking out any new games during Cyberpunk Fest on Steam? My Twin-Stick roguelite shooter, Chrome Circuit, has a free demo if you'd like to check it out.
Hey everyone, I'm here because we are all not allergic to the use of AI in game dev. And for that reason it makes sense to network here. I use AI when developing games, my Steam pages have disclosures, my itch page has disclosures, and AI is unpopular with many indie devs.
If ou might be interested in doing sale bundles on steam id love to chat about games and dev/marketing stuff.
Here is my current flagship upcoming game on steam: https://store.steampowered.com/app/4880210/Hammered_Heroes/
Here is my itch page with some other demos and projects:
Even if you don't have a game coming to steam and you just wanna chat AI and games I'm into it
Game Title: Hammered Heroes
Playable Link: https://store.steampowered.com/app/4880210/Hammered_Heroes/
or on browser: https://facewongames.itch.io/hammered-heroes
Platform: Steam/Itch
Description: Hammered Heroes is a roguelite about recruiting a rowdy band of fantasy heroes and sending them brawling down a dungeon that runs deeper than anyone sober should attempt. You don't pilot a single hero — you command the whole drunken expedition. Pick who joins, what they specialize in, where you descend, and how you spend every coin. Then the band fights it out in real time while you read the battlefield and make the calls that keep them standing. Your heroes hold the line, pick their targets, and swing on their own. Your job is the part that actually wins runs: building a party whose damage types cover the road ahead, choosing the right boon after every floor, training skill points into the build you're chasing, and knowing when to spend gold on a fresh recruit instead of a heal. Get the composition right and your band steamrolls. Get greedy and the whole expedition wipes in the dark.
Free to Play Status: Browser and Steam Demo Downloadable
Involvement: Developer
Finally got the demo for Hammered Heroes on Steam
Beating the Harvest God Trial unlocks a Halloween themed Tavern Brawl (local PVP) arena.
https://i.redd.it/7jdcbzu7o7eh1.gif
Browser demo is on itch: https://facewongames.itch.io/hammered-heroes
Chrome Circuit is a Twin Stick Shooter (mouse and keyboard or controller) set in a cyberpunk setting with Roguelite upgrade mechanics. Playable for free in your browser.
Let me know if you think the hook lands or if it doesn't.
Music and code are AI generated.
https://facewongames.itch.io/hammered-heroes
No content is gated aside from saving.
Game has over 200 levels and 20 bosses including end game unlocks/achievements.
Just added a local competitive mode that is also a sandbox "Tavern Brawl"
Spend some time in it and tell me what you think.
Hammered Heroes is in early development. There are 200 procedurally generated levels (with 15 different bosses) and an end game where you kill legends to unlock more characters.
Lots of roguelike DNA.
You can try it for as long as you want here: https://facewongames.itch.io/hammered-heroes
Saving is disabled for the demo currently, but all content is available.
I'm working on a party based auto battler. Dozens of hours of content.
The game is called Hammered Heroes
I'd love to hear what you guys think. https://facewongames.itch.io/hammered-heroes
Game Title:
Hammered Heroes
Playable Link:
https://facewongames.itch.io/hammered-heroes
Platform:
Browser
Description:
Hammered Heroes is an autobattler with roguelike progression and a dungeon crawling RPG theme. It's still in early development. It's my second game, but my first game I'll ever be launching in steam. Any feedback is welcome.
Free to Play Status:
• [x] Free to play
Playable Link:
https://facewongames.itch.io/krukmore-free-demo
Platform:
Itchio, Web/Browser
Description:
Krukmore is a brutal, transparent dice roguelike. No hidden math. No safety nets. No save scumming. One run. One mountain. One ending.
Build a party of two heroes from 14 classes and 6 races (full game), then push deeper into the dungeon one encounter at a time. Each die you collect has six faces, and the faces tell you exactly what they do. The strategy is in the building, the assigning, and the rolling — and in knowing when to spend your one consumable, when to defend instead of attack, and when to pray for a Boost.
Ten themed floors (six in the demo). Ninety-plus dice across four schools. Twenty-plus consumables. Dozens of enemies, each with their own resistances and tells. A scripted final-floor gauntlet where five bosses break the normal rules of the game. Optional shrines that bargain with your blood. Hidden events that reward the curious.
Death is permanent. Unlocks persist. Hard Mode waits for those who survive.
Free to Play Status:
- [ X] Demo/Key available
Involvement:
Solo Dev