
Actuary created a video game that uses stock market to balance
Hello - I've been a P&C actuary for over 20 years and a hobbyist gamedev for about 11 years. My first commercial release on Steam does something pretty innovative - the game auto-balances based on what players are purchasing in game.
I also decided to add a little side game where you can buy call/put options on minions and spells to bet on the direction they'll move over the next 24 hours.
Player reception has been really amazing and I wanted to share here. My guess is my crude implementation of options pricing won't live up to the scrutiny of experts in this subreddit, but happy to go into the gory details for anyone interested!