r/Stellaris

▲ 1.6k r/Stellaris

I can't imagine how miserable it would be to live on a tip of a military Arkship

u/Yanzihko — 12 hours ago

TIL if you're energy econ gets borked, you can borrow a fleet out to get it off your balance sheet for a while

Someone is always fighting a war somewhere

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u/ssj890-1 — 4 hours ago

Seems wrong that Driven Assimilators don't gain more of the assimilated's tech

+5 society tech and +5 unity doesn't seem quite enough.

For strength through acquisition and integration, would expect to get some set tech options/progress too, proportional to how much of their empire was assimilated.

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u/ssj890-1 — 5 hours ago

Ok, how do you ACTUALLY tech rush?

I've tried stacking as many modifiers as possible and having as many tech worlds as my economy can take without collapsing but even when I try to prioritize research disregarding everything but that and unity I don't get that much done.

I want to get into the thousands tbh, I think the main clear bottlenecks are pops for me, does anyone have any build I could try maybe? some sort of strategy?

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u/haxdun — 9 hours ago

Am I Cooked?

Just bought the game a few days ago, worked through a few starts, learning as I go and today I finally started a new play through with the limited knowledge I've gained. Playing as the United Humans, I've been surveying and building starbases, expanding my fledgling domain and I found a planet that was habitable. Unfortunately it was a holy site for some venus flytrap looking beings, and I ignored their objections to colonizing the planet. Turns out they are what is called the Fallen Empire and their technology, fleet, and armies dwarf mine. I have 2 fleets of 20 ships, they have a titan, and some other things. And they are mad at me. So far they haven't attacked, but I'm assuming they will. Am I cooked? Should I just restart a new game, or continue until they decimate my tiny empire? Thank you.

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u/SimplySimping_24 — 8 hours ago

How am I supposed to tell which research type this is going to occupy for its duration?

I don't understand why you would remove something like that in an update.

u/Eat--The--Rich-- — 9 hours ago

Go to ship designs for each kind of ship?

What is your best strategy when it comes to ship design and war?

Trying to lose as few ships and win battles, ect.

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u/Dogman30303 — 5 hours ago

Wanting to do a "fallen angel" run. What's the best way to go about it? (more info in description)

I want my peaceful, utopian Earth to become the most ruthless exterminators the galaxy has ever seen by the end of the game. I need to start as benevolent and welcoming towards aliens and have high influence in the galactic community for most of the game. Then, I need to shift leadership to someone with xenophobic ethics and gradually change into the worst space-nazis imaginable.

I'm playing on 4.4.3 with the mods seen in the second image. My difficulty is Ensign and Ironman mode is disabled. My galaxy is a 1000 star, 4-arm spiral with normal hyperlane density. There are 10 non-advanced AI empires and 5 fallen empires. Crisis type is set to all; habitable worlds are rare and not guaranteed in neighboring systems. Pre-FTLs are default, and all five precursors are enabled. Mid-game year is 2400, end-game is 2600, and victory is 2800. Let me know if any of this should be changed.

Authority Stats:

Direct Democracy: Empire Size from Colonies -15%, Decision Cost -15%, Decision Enactment Speed +25%, Worker Political Power +3, Specialist Political Power +5, Elite Political Power +6.

Ruler: Monthly Physics Research +2%, Monthly Society Research +2%, Monthly Engineering Research +2%, Edict Fund +5

Ethics Stats:

Fanatic Libertarian: Faction Resource Output +50%, Empire Size from Systems -50%, Ethics Shift +20%, Stability -5.

Xenophile: Trust Growth +25%, Diplomatic Agreement Upkeep -20%, Trade Attractiveness +10%, Available Envoys +1, Trade from Jobs +10%, Refugee Attraction +15%.

Pacifist: Empire Size from Pops -15%, Stability +5, Monthly Influence (Defensive War) +0.5, Border Friction -20%.

Cooperative: Pop Housing Usage -10%, Empire Size from Pops -10%, Research Speed (Society) +5%, Worker Happiness +7.50%, Worker Political Power +0.50.

Civics Stats:

Universalism: Diplomatic Agreement Upkeep -15%, Diplomatic Weight +20%, First Contact Speed +20%, Infiltration Speed +20%, Available Envoys +3, Envoy Improve Relations +25%, Ship Weapons Damage -15%, Official Experience Gain +10%.

Anarchist Ideals: Citizen Pop Happiness +20%, Empire Size -20%, Empire Influence Gain -15%, Elite Political Power -1.

Free Haven: Automatic Resettlement Chance +15%, Automatic Resettlement Destination Chance +100%, Worker Happiness +5%

u/Basically-Boring — 6 hours ago

Do we know when 4.4.5 is coming out?

I can't seem to find an actual date on the various sites and blogs, and I really need that slider that reduces the ridiculous number of deposits.

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u/thetruerift — 11 hours ago
▲ 146 r/Stellaris

Do you ever pause and think "Damn, what a horrible place to Live in." after creating an Empire?

Perhaps Pharma Corps just hit close to home, but this one did it for me.

u/Scary_Cup6322 — 15 hours ago

What adjustments should I make to accommodate being an overlord to these many unhappy vassals?

u/dovetc — 8 hours ago

Give my synths rights as a xenophobe materialist empire

I want to make a xenophobe empire who sees the synths they create as their children or brothers. Equal either way. But apparently they can't be made full citizens? I understand there were mods for this but they are now outdated. How difficult would it be for me to make a mod for this? Ideally, they also don't get a happiness malus from sharing a planet with bots.

I want to make synths in humanity's image, embrace them as brothers, and both look out on the galaxy and find it filled with filthy xenos.

Thanks!

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u/LupusVir — 12 hours ago

Normal for Militant Isolationist to have a station in the same system as me?

I just ended an existential expulsion war with a militant isolationist fallen empire with no ownership over this system but with their station still standing. I quickly rushed to build my own there but now we both have stations in the system I own.

Is this a bug? I was surprised the system went neutral without having destroyed their station.

u/Terrible-Studio1574 — 10 hours ago
▲ 152 r/Stellaris

How do you stop AIs joining wars and turning every conflict into a galactic war

The new feature is good n' all in concept, but how in the world do you just stop AIs into mindlessly piling into the mosh pit like it's WW1.

Now if I want to plan attack my rivals I have to worry about my friendly neighbor attacking be cause the rivals bankrolled them into attacking me.

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u/_Entity001_ — 18 hours ago

Nomad devouring swarm adaptive predators doesn't get bonus to situation from purging.

I went nomad devouring swarm with adaptive predators thinking to would be fun to do a tyrannid type run. It didn't play out any way like I thought it would.

You don't get any extra situation bonus for eating all the tasty xenos as nomads because your vassals does all the purging.....

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u/stidf — 11 hours ago