Is piracy dead in 9.0?
Retuning player from pre-Diplomacy.
Piracy used to be my jam. Genuinely the mechanic that kept me going for hundreds of hours. But, now it seems dead in the space-water.
Fly-bys nerfed to bits: It was fun, but cheesy, so sure.
Boarding parties take super heavy casualties now: ok, I guess. Marines are not cheap and spending hours restocking or wasting a large ship to sit at a Vig dock and act as a marine teleporter is weak ass mechanics, but sure, piracy should have a cost... in addition to all the other costs, I guess.
More than anything else, however, I guess help buoys are gone? No matter what system I'm in, the minute I attack someone, my rep tanks -- and instantly. So, there's no "safe" system to conduct piracy in? What the hell's the point of pirate systems now?
Also, "marauder" and "raider" type fleets that seek you out to pirate you used to be fair game, no rep loss if you hunted them. But now there is? Even when they actively shoot first after trying to steal your cargo, shooting back nets a rep loss with their faction.
So, if you're not targeting pirate factions, you lose? Why? Pretending being a pirate means everyone hates you is dog water. There are tons of pirate factions in the game and they are not actively hunted into the ground by the NPC factions. But if the player does it, it's unforgivable and too easy?
Generally happy with a lot of the changes I'm seeing, but X4 was my space pirate simulator and now it feels like I either have to play factorio in space or try to fight everyone on the map.
Is there a new mechanic to counter any of this? I haven't explored the diplomacy content yet, but maybe that helps balance the insane rep loss of taking out a single large ship (-10 in some cases is just nuts).