Explore and Revisit Station Commands
So I know by now if I want a sector fully explored in a decent time I have to manually create “fly to and wait” commands for a ship rather than relying on the “explore sector command” due to the latter’s pattern of randomly expanding from the center, leading to very long explore times.
I want to start setting up dedicated scouts to renew trade info across various sectors but I’d rather not go through the process of creating detailed routes for each scout. I know repeat orders exist but if i ever need to recall a ship for repairs or inventory deposit, I’d have to make the route all over again. I don’t have the money for each sector to get a scout and multiple guides say to avoid using too many satellites due to their tendency to decrease performance as the game progresses.
When I first used the “revisit station” command queued up across multiple sectors for a scout, I played for maybe an hour and checked on their progress to see that they were still at the first sector. It looked like it was following the logic of the explore command rather than going directly to each station and then moving on to the next queued sector. I can think of a few explanations for this but I wanted to query the community in case my intuition is wrong.
1.) The scout first fully explores the sector before proceeding to target visit each station.
2.) The stations queued for revisit were already updated, so the scout defaulted to patrol logic.
3.) The “revisit stations” is a looped/endless command that does progress to the next order until manually directed.
The key question I would like answered is: Can I rely on repeat orders to “revisit stations to keep the trade info for multiple sectors up to date?
Side note:
I know based on map geometry that dividing scouts based on faction might not be optimal for path/travel time, but it would allow me to know quickly which scout I have to replace in the event one gets destroyed.
Side questions:
Can 1 scout per faction travel fast enough to cover all stations before the trade info expires?
If not, what factions would need multiple scouts? Which nearby factions could maybe share a single scout?