u/WoodpeckerFancy9436

▲ 37 r/spacesimgames+1 crossposts

We’re making a 2D space strategy/RPG where losing a ship actually matters

Hi everyone!

We’re working on NGC-404, a 2D space strategy/RPG set in a cut-off sector where communication with Earth has been lost and factions are fighting over what remains.

The main idea is to mix a systemic space sandbox with a more personal fleet-focused feel. You don’t command endless disposable ships - you control a smaller number of valuable vessels, so losing one should actually matter.

The sector also has a living economy, with colonies depending on resources, trade access, shortages and production. We want economy, exploration, combat and logistics to affect each other instead of feeling like separate systems. All of that with multiplayer support.

I’m curious what people in this niche care about most.

u/WoodpeckerFancy9436 — 13 days ago