
r/spaceships

A little carrier I made for my sci fi setting
This is the Musket-class superlight assault carrier.
It is perhaps the oldest class of ship that IGEF still uses, even if its only use is to teach children how to use starship forms. for teaching purposes, it is confined to the first 5 dimensions.
It is equipped with a basic AI core to teach the child what being a ship AI feels like which makes later adjustment to other ships easier.
It is, by IGEF standards, a simplistic starship, as it is equipped with a singular drivestone engine, one jumpstone engine and one liftstone antigrav generator, instead of the dozens other ships use for hyper-precise manouvering.
This ship does not have any shields and relies soly on its armor to survive hits. This is to make sure these ships are sometimes lost during fights, which serves to teach that starship forms are replacable, as children will likely have to loose and replace dozens of starships until they learn how to properly control them.
But the main feature is of course the starships it carries. 32 battledisks and 384 fighter drones.
This is, at first, an overwhelming number of ships to control. but it is meant to be this way. Controlling multiple smaller starships is after all, essential for even the most basic of tasks IGEF spaceship forms have to do.
Armed cargo ship design
Another late night design, trying to improve my 3D skills.
Edit: sorry for the image quality
Animated Ship
The latest version of this ship in motion.
BREAKING 🚨: SpaceX's Starship V3 megarocket is set to make its first launch on Thursday (May 21) It's the most heavily redesigned Starship since flights began in 2023 Liftoff is targeted for 6:30 PM ET from Starbase, Texas 🚀
IsaacJF4419's Late night doodle
Inspired to bring IsaacJF4419's doodle in game since I do need a carrier and its a very interesting shape.
Original post:
https://www.reddit.com/r/ImaginaryStarships/comments/1t9z79k/late_night_doodle_oc_me/
Midi-scale Freighter with some industrial flare.
One of a few ships that can slip into the maintenance ring
small ship design idea
Roughly 115 meter long. Equipped with a sensor dome in the front, 4 laser weapons, an airlock in the middle, radiators, fusion engine in the back and steering thrusters on each edge of the outer frame. The habitation section is located from the middle to front whilst the fusion drive takes up to half of the ships main hull.
I would like to know what you think about that
spacecraft design from a near-death vision
adiffspaceco substack publication
r/spaceships Weekly Watch: Firefly E11 - "Trash" & E12 - "The Messsage"
Another 2 episodes of our Firefly rewatch are here!
"Firefly E11 - "Trash"
- Saffron returns to offer the crew a mission but not everyone is willing to trust her again.
Firefly E12 - "The Message"
- A dying request from an old army buddy turns treacherous for Mal, Zoë, and the rest of the crew.
Where to Watch?
- Hulu/Disney+ in the US (and other regions)
- Or you can use JustWatch to find out where else to watch it or purchase it in your region
Discuss both episodes - what you liked or disliked, what you'd change, etc. - below!
my Stark Hyperspace War ships
I still need to show off my new consular design; besides, it's obvious I've worked much harder on the consular than on Vanglorious.
The ending of the show Pantheon has a really cool Dyson Sphere built by ship using a bussard ramjet. Here's some screenshots and my art of it.
The first slides are screenshots from the actual show, the rest are the ones I made myself. And yes, I know my version is pretty bad, but I like it the way it is and I created it this way with the intention of putting it on a t-shirt.
What’s the best example of a spaceship design that looks completely impractical at first, but actually makes more sense the longer you think about it?
No laser mining in my VR space game. You press a hydraulic drill against the rock until it fractures.
Solo dev here. Mining in my game uses a hull-mounted drill with physics-based hydraulic joints. There is no laser mining. You fly the ship close to an asteroid and press the drill against the surface until it fractures.
What do you guys think about this kind of VR interaction?
Btw, while you're mining, strange machines are watching :)
What’s the most mission critical but rarely discussed system on a sci-fi ship, and which vessel shows it best?
I made a game where you fight starships in orbit before landing and building a base on the ground
Hi there, I'm the solo developer of Fortified Space, a newly released nostalgic space sim and tower defense hybrid inspired by classic Flash games. It just came out in Early Access in March, and I'd love for you to check it out! Updates are happening fairly regularly.
About 9 months ago, I was in this sub with my dinky little demo asking for feedback. This was actually one of the few places where commenters provided detailed and useful advice, so I am eternally grateful. I continued developing and ended up with the game you see today. Still a work in progress, but already fun and fully playable from start to finish.
The gameplay loop has you engaging in ship-to-ship combat using railguns, point-defense turrets, and shields before landing on each planet to build a base with autoturrets, walls, barbed wire, gates, and all kinds of facilities. You have to defend the base and shred enemy waves; the premise is that you're an advance team trying to secure a "beachhead" so that your reinforcements will have a forward operating base on the planet.
With all the chaos of my Early Access launch, I didn't realize I forgot to update you guys on how the game ended up. Well, here it is! Its free demo will be up forever, so if you just wanted to try it for a short while, you can definitely do that too. Just wanted to give you all an update and to thank you for being so welcoming and helpful all those months ago. You guys helped it see the light of day!
Hey r/spaceships,
Space exploration meets fitness RPG in Lightpilots! I've designed the app to reward both active movement (walking/jogging/running) and passive movement (daily steps). There are deep progression mechanics mainly geared around upgrading your spaceship (lightship) and exploring systems in the galaxy.
I've spent a lot of time on making the lightships as customisable as possible, including the design of the four components (bridge, hull, wings, engine) as well as different colour schemes - thought this community in particular might appreciate that element :)
Android - Lightpilots - Apps on Google Play
iOS - https://testflight.apple.com/join/PquYQ4Ap
Discord - https://discord.gg/VQnBYexRnj