Mining drones in Wayfallen
Recently started adding drones to this 4X galaxy simulation.
Recently started adding drones to this 4X galaxy simulation.
Doing some performance testing on my galaxy simulation. Each dot is a spaceship fully simulated, that's transporting physicalised cargo units between factories, mining, scavenging, attacking/defending vs enemy factions.
The game is Wayfallen, if anyone's curious. https://wayfallen.com/
Watching the economy engine go brrrrrrrr. Each dot is a spaceship fully simulated, that's transporting physicalised cargo units between factories, mining, scavenging, attacking/defending vs enemy factions.
Doing some stress-testing to see how far I can push performance - likely it can go much further when I get time to optimize the engine even more.
The game is Wayfallen, if anyone's curious. https://wayfallen.com/
Here's how I'm handling asteroid mining to keep it engaging and not be just "click rock and shoot at it".
Sharing the recent features added to the game :)
A lot more that I haven't covered, but these should be enough - for now. :)
It's been a wild wild couple of months, and I honestly wish I had had more time to dedicate to communicating with you all on the amazing progress on Wayfallen, but, this being a solo effort and all, I'm often at a crossroads between churning out more code and features and writing what's been previously done - guess which one tends to win 😅 That's no excuse though, so here's me trying to do a proper write-up of what's been going on, highlighting all the juicy bits (and skipping the gazillion other bits that contribute to the overall experience but may not pique your interest as much).
A lot more that I haven't covered, but these should be enough - for now. :)
This was more of a huge dump of what's been accomplished the last few months. I'm hoping to fall into a more measured cadence and perhaps go into more depth on specific features as we build them out - but we'll see what works, in time.
Wish you all the best.
Comms out.
-Wayfarer
It's been a wild wild couple of months, and I honestly wish I had had more time to dedicate to communicating with you all on the amazing progress on Wayfallen, but, this being a solo effort and all, I'm often at a crossroads between churning out more code and features and writing what's been previously done - guess which one tends to win 😅 That's no excuse though, so here's me trying to do a proper write-up of what's been going on, highlighting all the juicy bits (and skipping the gazillion other bits that contribute to the overall experience but may not pique your interest as much).
A lot more that I haven't covered, but these should be enough - for now. :)
This was more of a huge dump of what's been accomplished the last few months. I'm hoping to fall into a more measured cadence and perhaps go into more depth on specific features as we build them out - but we'll see what works, in time.
Wish you all the best.
Comms out.
-Wayfarer
How effective is it, long-term, to bypass Steam and just roll my own thing (using some other payment processor or marketplace to avoid building an entire payment flow and all that comes with it) if my game is niche and I'm expecting a long alpha stage where I'd like to heavily involve a core community that are fans of the niche genre and will enjoy the alpha version without being too critical and will playtest and provide feedback?
It's something that's been dwelling on my mind a lot lately as my project I've been working on for the past few years approaches pre-alpha stage. I am cautious of releasing an alpha version on Steam because mainstream gamers might ignore that it's an early alpha and will review-bomb - and I wonder if keeping the game off Steam will lead to a healthier community so that I can properly go through the long alpha stage.
Also thinking of maybe just having a Steam page to accumulate wishlists so that when the game is ready to be judged by the masses I have a substantial wishlist count.
What are you guys' opinions on this? Am I being 100% stupid by taking this approach or is there some merit to it? And what are the ways to increase my chances of surviving if I take that route?
I joined a mature-ish startup remotely like five years ago, quiet EU/Nordic culture and it's been easily the best workplace in my 11-year career. No office politics, engineering is at the center of the company, etc. Shortly after, it was acquired by some giant US F500 corp. But they left us alone most of the time, so we kept on our trail and did our thing. Very little US-corporate BS, toxic competition or office politics leaking in from the big corp. Our product kept performing really well and smashing the goals that were set.
But recently the big US corp has started meddling a lot more in our tiny world. Random layoffs despite their financials still being really solid. They fired our CTO. Turns out the big US corp is managed mostly by Indians and most of their engineers are too, across the wider org. We start having to report to them instead. They start pushing more compliance / monitoring garbage on our machines. Frequent talks of taking down our very modern well-performing app that's loved by users, simply because "it is not using Java". And whatever other tech stack they've "approved" that's from 2005.
This week they've just approved a decision to fully take down our app and put some of our devs on an effort to rebuild all its features on an existing legacy codebase they have that's just a thin UI with no functionality (but they prefer it because they built it) and eventually bring our users there. And the rest of the devs are going onto some other (also legacy junk) product of theirs that they decided they like more now, and that has like 400 other devs from India working on it. So they're breaking apart a highly efficient senior dev team that took years to build.
Unsure how to feel anymore. And with the current job market I don't feel like I'll be able to just land another decent job without a year-long struggle. So I might just stick around for now and see how long I can last. Future looks bleak.
Anyone else going through something similar?
Wondering if it still has appeal in 2026. Ships are modular and highly customizable, such that each is somewhat unique. You can be a lone miner, mercenary, pirate, or lead your own faction to conquer the rest - and anything in between.
Ask me anything.