u/Jejox556

Remember the old Stellaris multiple FTL travel methods?
▲ 45 r/4Xgaming+1 crossposts

Remember the old Stellaris multiple FTL travel methods?

When played Stellaris looong ago (before the constant mechanical reworks and DLC bonanza),
I liked a lot the concept of multiple FTL travel methods.

Then I was sad when they opted for Star Lanes, like almost every other space strategy game. This decision is mostly to accomplish something like "space terrain", already present in terrestrial/planetary games. Choke points and other strategic terrain considerations arise naturally in land-based games, but space is too free.

I think this was more of a loss, in creativity regards. Sure, Star Lane is an option and has its place, but it has become too ubiquitous.

As something that only lived in my memories, I was inspired by this and brought back an ("improved") interpretation of this concept to the game I am working on: HARD VOID.

This is a work in progress, but currently there are "sublight","warp","subspace", and "wormhole" travel methods, with distinctive mechanics:

  • Sublight: the slowest one, cheap, but moves freely. Limited by speed and has to accelerate.
  • Warp: standard movement. free movement between astros in the same universe, but can be slowed down by the universe's dark matter distribution.
  • Subspace: movement is required to go between "normal" and "subspace" universes, but it's fast. Also affects the crew's minds (debuffs). Also is the main way to arrive at subspace dimensions.
  • Wormhole: high freedom movement, can move between universes freely. Engines are bulky, slower, and power hungry.

What do you think about this?

If you are interested on HARD VOID:

Trailer: https://youtu.be/YWFbsyiLbp8

Latest battle demonstration: https://youtu.be/xxI0FgK6xwU

Steam page: https://store.steampowered.com/app/2978460/HARD_VOID/

Website: https://hardvoid.com

Discord: https://discord.gg/teV8Jfm552

u/Jejox556 — 3 days ago
▲ 14 r/spacegames+2 crossposts

Procedural oceans+ air, and naval combat in my openGL+C language 4X game

Hi, I am jejoxdev, a solo indie game developer.

This is a battle demonstration for my ongoing work on HARD VOID Early Access on Steam.
HARD VOID is a 4X game with lovecraftian thematic, and heavy use of procedural algorithms:
procedural multiple-universes (multiverse), procedural spaceship hulls, and now procedural oceans on the planets.

It's fully developed on Linux, with OpenGL and C language (C99). It's also available on Windows.

If interested:
https://store.steampowered.com/app/2978460/HARD_VOID/

https://hardvoid.com/

youtu.be
u/Jejox556 — 3 days ago

Added procedural oceans to my openGL+C language game!

The generator produces several water masses (seas) with slight differences on coloration by planets. Fully generated on custom shaders.

youtu.be
u/Jejox556 — 8 days ago
▲ 4 r/4Xgaming+1 crossposts

HARD VOID v0.12.x Oceans, sea and air battle.

HARD VOID early access v0.12.0 brings a lot of new content for ground battles.

  • Procedural oceans are now implemented. Three types of oceans: water, ammonia, and methane. Composition has little effect now, but mechanics will be added later.
  • Naval and air unit design is available: sea ships, submarines, airplanes, and helicopters. Naval units have a large load capacity, but are slower than ground units; on the other hand, aircraft are the opposite. Naval and air unit agility depends on the amount of ocean or atmosphere, respectively.
  • A start condition menu is also added; you can select difficulty and universe size for the moment, other configurations will be added later.

Recently, you can also create ground unit designs: infantry, motorized infantry, mechs, and tanks. Now is the time is for sea ships, submarines, and aircraft.

Steam page: https://store.steampowered.com/app/2978460/HARD_VOID/

Discord: https://discord.gg/teV8Jfm552

youtu.be
u/Jejox556 — 8 days ago

In HARD VOID, you can select the ship systems to include in the ships with almost no restrictions. You can design ships without a warp engine, with multiple propulsion systems, several kinds of weapons, and more.

After selecting the systems, you can generate procedural ship hulls until you are satisfied with one for the design.

Recently you can also create ground unit designs: infantry, motorized infantry, mechs, and tanks!
Soon sea ships, submarines and aircraft will be added.

Steam page: https://store.steampowered.com/app/2978460/HARD_VOID/

Discord: https://discord.gg/teV8Jfm552

u/Jejox556 — 27 days ago