Kosmic Dungeon — a free browser idle RPG with one shared, living world. Playable now, full release July 15 (solo dev, want feedback before launch)
Playable Link: play.dungeongames.io
I'm the solo dev. Kosmic Dungeon hits full release on July 15, but it's fully playable right now — one tap to play as a guest, no signup, no install. I'd genuinely love feedback from this community before launch day.
What I think makes it stand out from other idle RPGs:
- One shared world. The map isn't per-player. A corruption ("the Bleed") spreads across the *same* map for everyone, and any player can send squads to push it back — leave it and it regrows. It's a persistent world you're all idly shaping at once.
- Bank-or-push dungeon runs. Your haul is at risk the whole run: bank it and leave, or push one more floor and risk losing it all. Roguelike boons and cursed altars make every floor a decision.
- Honest gacha. Every summon drop rate is on screen, with a visible pity counter telling you exactly how far you are from a guaranteed legendary.
- Endgame mastery. Past level 50 heroes get class keystones, free respec, and an uncapped awakening path.
- Idle where it counts. Progress accrues while you're away.
There's an optional on-chain economy under the hood, but the entire game is free and playable start to finish without ever touching a wallet.
I built the whole thing solo and I'll be in the comments — I really want feedback on the core loop and where it drags before launch. Tear it apart.
u/carton_of_ladies — 2 days ago