our card game called DREAMCARDS is going to launch in less than a month! <3
after 5 years of development……damn……
after 5 years of development……damn……
I created these three character card concepts and would love to know which one you think looks the best overall — 1 or 2 ?
Feedback is always welcome!
With 2 days to go, here's a sneak peek at a REALLY spicy add-on coming to the campaign.
As some of you know, there were a few traditional art pieces created for Eikonic by Yugan Shen. Well, we have the original creations and we're putting one of them up for grabs in our Eikonic TCG Snake King prize drawing!
Adding this add-on to your pledge will not only net you 1 Campaign-Exclusive, Full-Art copy of "Vasuki, the Snake King", but each purchase will also enter 1 entry in a chance to win the ORIGINAL PIECE for yourself! It's the ultimate collectible!!!
Alternatively, you can join Eikonic's official discord and demo the game with our staff to enter the prize-drawing!
We really appreciate all of your support and wish you luck in owning such an iconic piece of Eikonic! Entries will be distributed at the end of the campaign, stay tuned for more details
https://www.kickstarter.com/projects/eikonictcg/eikonic-trading-card-game
My son and I are working on a TCG for which we would love some artwork done. We have basic sketches I have done that we would love to see realized with some genuine artistic vision. At present, there are ten commander cards we would want to do. Attached is one of our mockups. If anyone is interested and available to work with us, or can recommend an artist, please let me know. Initially, there are 10 commander cards to design, but the full decklist is significantly longer.
Hey r/CardGames,
I’m a solo indie dev working on a new project called ASTRUM.
It’s a sci-fi card collection game where the universe is your board. The core theme revolves around discovering new stars, encountering extraterrestrial life, and ultimately building a deck capable of conquering planets.
I want to respect Rule 2 of the sub, so I'm not here just to drop a link. I want to break down my core mechanics because what I really need right now is your honest, critical feedback on the gameplay loop and dynamics.
What I need your help with: Building a game alone means I can sometimes get tunnel vision. I'd love your thoughts on a few specific points:
Transparency / AI Disclosure: As a solo developer focusing 100% of my time on the code, database architecture, and game design, the artwork and visual aspects of the cards are currently generated using AI. However, please know that every single idea, game mechanic, card effect, and synergy is entirely hand-crafted, coded, and balanced by me.
I'd love to hear your thoughts, criticisms, or ideas in the comments. Thank you for your time
Eikonic launches in 3 days on Kickstarter!
What is Eikonic?
It's a Tactical JRPG style TCG. (Think Fire Emblem, Final Fantasy Tactics, Jeanne D'Arc, Triangle Strategy, Etc)
Players take on the role of a powerful Eikon, build their forces, and go to battle in an all out war to see whose influence will shape the world 🌎
Combat focuses around using your units in tandem to fight as a party, as well as our unique "Combat Compass" (top right of the card) that shows each unit's area of effect on where they can attack enemy units, or assist friendly units in battle.
We can't wait to show you what else we have in store, so make sure to follow us on Kickstarter so you don't miss out on our amazing campaign exclusives! https://www.kickstarter.com/projects/eikonictcg/eikonic-trading-card-game
Let us know what you think!
A while ago I started making a set of playing cards and I made nene and hanako as queen and king of hearts but I stopped because of a lack of inperation and I went through a time of not drawing at all due to hating everything I drew and I'm wondering if I should continue. Please tell me if I should
Hello again.
After my last post showing off cards, many of you wanted a more distinct / boxed off sections for the different stats and parts. I also tried out adding a reminder text for some of the effects.
Regarding the language of the cards, I am currently deciding to not simplefy it to plain english, as I feel that would completely ruin the theme of the game. I will rather work on making a easy to understand explenation.
There are 2 "main designs" for the card tamplate, as alot of the artwork is more vertical then horizontale, so I wanna try to accomodate both designs.
Which ones is your favorite? Any suggestions on changes?
In advance, thank you for taking the time :)
All Hands on Deck's full-art artist signature stamped version is coming in as a Kickstarter Backer exclusive at our "Tactician" and above tier on Kickstarter!
We launch in 6 days on 8/20/2026!
See you all there 😄
https://www.kickstarter.com/projects/eikonictcg/eikonic-trading-card-game
Eikonic is a Tactical JRPG style TCG (Think Final Fantasy Tactics, Fire Emblem, Disgea, etc; but with cards!)
We can't wait to bring you guys this incredibly awesome, unique experience!
Hi! I am a graphics artist with 15+ years experience looking for a partner for my science / comic themed card game. I think the project has a lot of potential, but as I just a designer I don't have a lot of business experience. I'm looking for an experienced partner who wouldn't mind coming alongside and supporting me in this creative project. Ideally if you like comic style art / science, this project would be great for you! Maybe you have thought about starting a kickstarter but didn't know how to get started? I will happily chat more about it with you if you are interested. Let me know by PMing me!
TL;DR. If you like Science and comics, and want to partner up for a kickstarter card game, contact me! *(NOT A MONEY MAKING OPPORTUNITY)
Hello all,
I’ve been lurking a while, and finally decided I should post. I’m not quite ready to post the pnp version of my game yet (I just need a couple more playtests with my most recent mechanical update), but I wanted to gauge interest and see what people thought.
The goal of the game is to venture into a procedurally generated dungeon to fight monsters, collect loot, and get out before they run out of resources.
The dungeon is generated from a deck of cards/tiles which are placed using rules similar to Carcassonne. The tiles are placed face-down so that the passageways match, and revealed as players explore them. Players transform the dungeon (and their deck) as they explore by clearing rooms: trading cards from their hand with the dungeon tile they currently occupy.
To play, players select a set of character classes and add the appropriate cards to their player deck. They then draw their hand and play cards to move, clear rooms, battle monsters, and interact with the various traps and other dungeon rooms. Similar to Gloomhaven, when players have used all of the cards in their deck, they “lose” one or more, then shuffle the cards to create their new version of the deck. Taking damage from from monsters also causes players to put cards from their deck into the discard. The game is primarily about resource management: players have to manage the cards in their deck to overcome obstacles, collect as much loot as they can, and still have enough left to get back out of the dungeon before they run out.
One important note is that each card has a separate function depending on whether it is in a player deck/hand or in the dungeon. The these functions are indicated by hand and dungeon door icons.
It’s still very much in the prototype/playtesting phase, but I’m having lots of fun! Please let me know what you think, especially if you’d be willing to playtest a few times once I’m ready for that release, and ask away if you have any questions!
Hadia is coming in her full-art, foil, border-breaking glory as a Kickstarter campaign exclusive! (Including artist's gold-stamped signature 🎨
We launch on 8/20/2026 🚀 Make sure to follow Eikonic TCG: Compass of Creation on Kickstarter so you don't miss out on Hadia and other sweet exclusives!
https://www.kickstarter.com/projects/eikonictcg/eikonic-trading-card-game
Eikonic is a Tactical JRPG style trading card game where players take on the role of a powerful Eikon, build their nation of followers, and battle it out with their opponent to see whose influence will shape the world.
*Foil pattern is placeholder and not indicitave of the final product
Let us know what you think
I’m curious what the general consensus is. When a game uses a standard deck of playing cards instead of custom-designed cards, it sometimes feels like:
A missed opportunity to create components unique to the game.
The game loses some of its identity because it resembles every other game played with the same deck.
The artwork and suits can clash with the game’s theme, making the cards feel out of place.
I understand that standard cards can make a game cheaper, more accessible, and easier to replace, but do you feel that they sometimes take away from the overall experience?
The form to apply to play test is on pmg.cards/focus. We are looking for people who have played various card games and can help us locate bugs in gameplay. We are also looking for play testers for future card designs.
Hi community,
first time solo indie designer here.
Could y’all please challenge me on my “How to Play” section?
I plan to have this printed inside the magnetic closure box cover.
The intention is to get people started playing quickly, instead of having them read long rules for an otherwise simple card game.
Appreciate your input!
The fearsome BLOOD REAVER from Riftorn: Battle Flanks!
What do you think of the design? It's not too gorey, right?
I’m a disabled Army veteran working on a custom playing-card concept built around Kilroy and WWII military design. I originally started with a fairly simple themed deck, but I’ve been developing it into something intended to be a genuinely playable premium deck. I’d appreciate feedback from people who actually collect and use custom cards.
Some of the major concepts with this deck is that the traditional J / Q / K are replaced with military ranks. I went with some that I think are recognizable enough for pretty much anyone who seen a military movie to understand the hierarchy. This makes the cards gender neutral. On top of that, I went with Bars / Eagle / Stars instead of actual rank references. So this also makes the deck service neutral. Although I do use the olive drab, so it kind of leans towards land forces. I've also replaced the joker cards with Kilroy cards. I've done my best to design these in a way that is new and unique, but could easily be used in any regular card game.
I intend to manufacture these in the US and donate 10% of my net profits to Veteran's charities. There were several organizations there to help me during my therapy, so I would love the chance to give back to them.
Does B / E / S replacing J / Q / K feel intuitive after a brief explanation?
Would you prefer traditional indices or the clean stencil indices we’re considering?
Does the military theme feel cohesive or overdone?
Is the deck something you could see actually playing with rather than only collecting?
Assuming card quality comparable to Bee & Bicycle, where would you expect a deck like this to be priced?
Does a numbered 1,000-deck First Issue and certificate add meaningful value to you?
What would you change before production?
I greatly appreciate any and all feedback y'all can provide.