u/Dollarius
Have the duped items and money been removed?
Or are we doomed to a ruined economy at launch since no wipes are planned? Would love game dev confirmation, it'd suck to be victim of the "exploit early" crowd to ruin the fun for everyone else
INPS PECS, qualcuno può offrirmi il suo ESATTO metodo di studio + libri, giornata tipo step by step?
Chiedo scusa per la richiesta in pratica di spoon-feeding, ma sono giorni che navigo su internet e Reddit senza riuscire a decidere, e a forza di leggere generici "studia + quiz" sto impazzendo.
Quindi a parte i generici "il metodo di studio è personale" (vero ma lo dovrò pur scoprire provandone) o altre genericità da due righe, ogni consiglio è gradito, ma quelli di chi ha già passato concorsi di tale portata sono prediletti!
Vi ringrazierò a vita se sarete estremamente dettagliati nel dirmi ESATTAMENTE come strutturerete la vostra giornata tipo di studio, nei minimi dettagli, così che posso emulare il metodo senza più arrovellarmi il cervello con dubbi, sennò procrastinerò a vita.
Le seguenti sono domande solo per farvi capire quanto sto nel pallone, sono più interessato alla vostra esatta routine, ma se volete risponderle mi aiutate soltanto!
-) Quali sono TUTTI i libri che userete? Integrazioni eventuali? Se si, quali e come reperirle?
-) COME studiare dal libro? Leggere e ripetere ad alta voce tot volte? Leggere e fare quiz solo legati a quello? Ogni quanto rivedere parti già studiate?
-) Che simulatore di concorsi utilizzate e con quali settings? Quanti quiz al giorno? Prima i quiz e poi il libro o viceversa? A manetta tipo patente o ogni singolo errore è un deep dive su internet per l'intero argomento al riguardo?
-) Lezioni/video/AI: li usate? Se sì, quali/come? I video di Chiarelli sono osannati ma 700 euro sono troppi, peccato perché sembrava una possibilità.
AI fa solo danni o è core come assistente di studio? Quale e con quali prompt/metodo?
-!) CERTEZZA DELLA PREPARAZIONE: come cavolo faccio a sapere "sono pronto"? DETESTO l'idea di un programma incerto e incompleto, preferirei di gran lunga un librone di 1000+ pagine che, se però so, mi garantiscono la preparazione che non andare alla cieca o alla buona com costanti integrazioni.
Insomma, vorrei un metodo DETTAGLIATO che, se applicato pedissequamente, mi garantisca uba preparazione adeguata ad un voto che ko farà prendere il posto di lavoro (Poi la sfortuna ci sta sempre)
Grazie in anticipo a chi mi salverà!
Can Schism eventually resurrect more units than they lose by Summoning Rites?
For example, if i have 30 Rashothes, and i split them 20/10; is there a way to eventually resurrect 11+ units from that 10 stack instead of 5?
If so, what do i need exactly?
I know about the Law that increases creatures summoned, but what else?
Would HP buffs to creatures actually give more ressed units or is the threshold "adjusted" to hp-buffed rashots, not resulting in unit profit?
Would Shadow Army buff the stack hp to ress once dead?
Would Communion fatten the dead stack hp to convert?
How do i load my locally backed up, copy pasted saves?
I already turned off Cloud, but if i copy paste my saves, the game still forces a different batch of saves, namely last session.
I like to play older turns, watch memorable battle replays or restart from scratch the same map, but i can't find a solution
Miscellaneous questions in order of importance
Thanks in advance to anyone willing to answer even just one of the following!
-) Is the game challenging at the highest difficulty, compared to 4x standards?
I don't mind cheating AIs in terms of resources or knowledge or even troops/stats, but if its AI is completely braindead it's a deal-breaker for me.
Since i know a smart AI is utopia in 4xs, i ask in comparison to other games in the genre.
Basically i want to feel accomplished in beating the game at the greatest difficulty, knowing it's still a feat instead of a "no shit, it's what everyone does" vibe.
Mods are also welcome if they provide the above.
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-) Can i keep playing after winning or does the game forcibly end at some point? I guess i could do the usual "leave one alive and fuck around" thing, but if there are settings or mods to allow me to avoid the game deciding I've played enough adter a certain date it'd be way better.
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-) Any infinite scaling builds in terms of income? I'm simply fine with no cap on ever increasing yields, even if they have a ROI of 1000000 turns, it just scratches my brain right.
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-) Any Must-have mods? By this i mean big content mods or AI mods, qualify of life is good but necessary at the moment.
I ask because i can start with them right away if needed.
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-) Any pre-order or dlc no longer available? If i buy the three expansion passes, do i have everything?
-) Does the Steam deck melt running this or is it doable?
What's THE most populated server? Caveats inside
I KNOW IT'S BEEN ASKED MANY TIMES, but both google and Reddit return self promoting suggestions instead of the objective numbers.
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Speaking of which: PLEASE NO SELF PROMOTING. If you need to do that, your server clearly is not the most populated on.
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Finally, by this i mean most players concurrently online on average SHARING THE SAME WORLD, so no networks hosting a 100+ playerbase but split in 10 shards.
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Thank you in advance if you can provide the answer!
Is the game challenging in Single Player at max difficulty compared to other 4Xs?
Everyone recommends playing this in multiplayer, but i want to play on my own time and terms, not pbm.
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But one thing that os a deal breaker for me is if the AI is too stupid to play the game.
How is the Single Player AI, compared to the standard of other 4Xs?
I don't mind cheating AIs with insane resource advantages, but not if it's literally the only thing they have going and can't even into tactics at all.
Is there a cap to the +% chest reward increase you get from Infamy in corrupted dungeons?
Wiki says +50% but I've seen plenty of videos going way over that.
So what's the formula? How much Infamy equals a +1% increased loot in chest?
Is there a cap, soft or hard that is? Does infamy itself have a cap?
Do the different difficulties have different formula scalers or how does that affect loot chest contents?
Servers with a paragon/prestige system allowing infinite stat progression? Some requirements inside
Thanks to anyone able to point me to tne closest server to what I'm looking for!
MUST HAVE FEATURES:
- Paragon/Prestige/System that allows ever increasing stats with NO CAP PERIOD.
Of course integer limits and real time limits (say requiring 100 years irl to reach cap) are fine, I'm NOT fine with "1 hp every 100 hours of gameplay" extremes, nor the other opposite "have infinite stats without any effort in earning them".
- 200~ people online at all times with a World Chat
As a bare minimum of real people interaction. My wet dream would be 2k, but it's unrealistic, 1k would already beat my every expectation.
- Always in development/adding content
I don't mean a new raid or items or features a week obviously, but i do mean a server that periodically (even once a month) adds new objectives, items to collect, modes to test our power in, basically devs that add stuff and didn't just make the server and say "welp it's done, bye all"
I already tried some:
-) Synastria was excellent, the attunement system is an excellent idea, and the perks are fun to both use and unlock.
Main issue is that the "infinite stat" progression is locked behind doing every. single. quest. every time you prestige, and the super cool dual classes need you to have done it once already.
Another problem is that it sadly fails point 3, since the dev isn't intentioned in adding much, if anything at all sadly.
Which is a shame, since what's been added in the past was amazing
-) MefWow has a fun legacy system where farm and spend your stat points.
Sadly they are capped (since they use auras to add stats which apparatus have inherent caps, but Synastria doesn't have this issue so i dunno), and the server fails point 2 (basically 10-20 people online) and 1) already.
Nice dev though, and he does add content regularly , but DAMN doesn't it feel like a cluster fuck of azerothcore modules.
MMOs with "infinite progression", still developed and populated enough? Must have features inside.
Thanks in advance as always for any fitting suggestions!
## MUST HAVE FEATURES ##
-) Infinite progression
By this i mean always-increasing stats. Even if it's something minor like +1hp every X amount of xp.
The extreme of "+1 hp for every 100 hours of gameplay" I'd rather avoid, but I'm fine with grinding my way to power.
I'm also fine with gear behaving like this instead of the character, like WoW Legion artifacts.
If it's got a cap, it's not for me.
-) 2k~ concurrent players online at all times in the same world/layer
Basically a "Full" official old WoW server level of population would be perfect. Below 1k i feel it's not worthy of the mmo title.
Even if that's the population of the entire freaking game I'm fine, as long as we all share the same world
-) New content/active development on the near AND foreseeable future
No mantainence mode or private servers that could die the next day, before i commit a big amount of time i want to make sure that new content in which to utilize my newfound power is regularly planned or released.
Private servers are fine IF they fulfill the requirements i listed above, and are looking to survive AND release new stuff on the regular.
Questions to see if this is the game for me
-) Has there been alpha rewards/FOMO of any kind? I can't stand the "if jou weren't there at X date, you missed out forever" kinds of items or collectibles of any kind, I'm fine if they instead "come back"
-) Will there be summoning in the future? Right now only a weapon seems to kinda summon bees every once in a while
-) Will this be developed like an MMO (aka new content as long as the game lives) or is this more of a "once we implement everything in the roadmap, we are done and will stop developing it"?
-) Will there be wipes? Or will we keep our progress once 1.0 is out?