r/OldenEra

I Drew a Ra'shoth Dancing

Every time I see the Ra'shoth's idle animation, I kept thinking of this one gif of the Pokemon Indeedee dancing. I had a burst of motivation, and I ended up drawing a Ra'shoth doing said dance. I don't do animation a lot, and I think it shows, but I'm still really happy with how it turned out.

u/glowkate — 4 hours ago

I'm having trouble "cracking the code" in PvP 😅

Ahoy me harties!

I can't get enough of 1v1 single hero in this game hehe.
But I am having a lot of issues most of the time beeing paired against players who I belive are alot higher ranked than me 😅

I try to squeeze inn a game or two most days, and I havent played one single PvE game. So I've been playing PvP since early access. Old school nerd 45 years old😅 Prefer to try an figure out most my self.

Is it just something I belive, or does the "brackets" not work as intended atm?

I've played 180 ish games, and my win rate is aprox 40%. Last game in Exodus at first fight (I forgot to take screenshot) my Dungeon oponent had 14/5/8 in stats and 20 upgrageded minataurs and a fair ammount t1 melee and 15 medusas.

If it matters, I prefer to play Hive ☺️ And have so since release, I always opt for Hive if I can.

Every now and then I get paired with fairly similar skilled players, and I have a blast either winning or loosing :)

But I am trying to figure out if the matchmaking system atm is not working at all, because quite often I get utterly and COMPLETELY outmatched by a player that has like 4 towns at end off week 2 etc. and often double digit stats already at first fight on tournament.

Ofc I need to get better 😁

Love and hugs
~Kal

https://preview.redd.it/1dg623ybqdkh1.png?width=2496&format=png&auto=webp&s=0495e210616cd38e7bd9883c48870d44e6968161

reddit.com
u/KalQulate — 10 hours ago

Help a noob out, dungeon exodus

So I'm 500 -2 games, placing me around 100+. I've been playing exodus and both games I played dungeon/zakhron the great(firewall guy). I've watched some guides here and there a d of course the best way to learn is to practice more right? So I've been practicing on unfair resources and in my multiplayer games I do get easier mobs and more resources due to low elo. I can't rmb much about my first game but in my second game I got bodied vs a temple army with archer, sun goddess and angel units + swordsman. I have a variety of units from T1-T7 and I still lost?? They're just ranged unit spammers! First match I won, but second match he cleansed my twilight and 3rd match hes immune to twilight completely.

Any tips for a noob like me? I don't mind practicing in single player Vs ai but multiplayer games are a bit too long for me to practice everyday. I do know about saving armies and breaking and stuff. When I loaded the game as my opponent, he didn't break the tree portal, but it was easy battle to me but it was difficult/impossible for me

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u/National-Freedom-779 — 21 hours ago

Any plans to nerf daylight magic?

Mass radiant armor is already sick. Weakening ray is amazing for clearing things with few losses. Not to mention pretty much every available mass spell, clear fog is up there too. And judgement as well. Just feels like there's too much OP shit in daylight spellbook.

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u/JuansWetDream — 1 day ago

Community Watch, Week #33 (August 10 - 16): Exodus 71%, No patches, Tournament finals.

I continue gathering info for you guys, previous week #33 brought us 5000+ parsed matches

  • Exodus down from 74% to 71%, feeding 1% evenly to minority templates
  • Top-200 players choose non-Exodus in 30% matches compared to 23% of Beyond-200 players
  • Watch finals of 'Jeerayah Cup #1' and 'Duel Au Sommet finals'
  • closed beta testers already gathering match statistics with overlay - faction statistics will be revealed soon!

PS: you can scroll image carousel to see distribution by MMR and overlay contribution

PPS: more info here https://townportal.gg/en/articles/ladder-watch-week-33

Dev really need to address Exodus generation, here I got portals while my opponent didn't

I don't understand what happened here. I got heavily guarded portals on Exodus on the road to my 4th town, while my opponent had a very standard generation (2nd pic).

I do enjoy the game a lot. But the mad randomness of pvp maps could be tuned down a bit. At a roughly equal level, a bad map is immediate loss. It's fine for a 5min mobile game. Less so for a 1h30 to 2h game.

u/Still_Drawer86 — 2 days ago

Makes the wearer immune to all negative effects in battle and on the global map

Title - what does the Dwarven Fortitude 4-set actually do?

I assume on the global map, it's immune to things like curses?

What about the battle - what are some examples of what I am immune to? (It certainly doesn't make my army immune to negative effects, which is what I thought it was.)

reddit.com
u/Ireneios — 1 day ago

Looking for 20 active players to use beta overlay and help tracking Olden Era faction statistics

UPDATE: The download button on the beta page was missing for the first few hours - fixed now.

I wanted to know faction statistics and created a game tracker that expanded to something bigger - an overlay application. Would love to share it with you, maybe it can be useful for someone? Its still a beta version 0.0.1X:

  • Tracks factions, heroes and template picks automatically while you play
  • Shows 7-day global pick rates + your rating / recent W-L history
  • Detailed personal and global faction stats will unlock once we reach enough tracked games

Early beta disclaimer: Single Hero only. Windows only. Borderless windowed mode only. Still testing recognition across different setups, and after each game you currently need to open your Single Hero match history for 1-3 seconds.

20 beta spots available: townportal.gg/en/overlay?ref=reddit

installer link: https://drive.google.com/drive/folders/1IyOaIjLLPNT1RrUAyL-5WnGzmdJrZ1pn?usp=drive_link

PS: No manual match submissions or extra clicks - just play normally and get all the data.

PPS: Screenshot is not final overlay and information available at current state.

u/GlitteringVehicle306 — 2 days ago
▲ 0 r/OldenEra+1 crossposts

This is a win for necro btw XDD

The angel luck moraled in EVERY SINGLE turn. The game started with all wraiths and 20 dread knights dying, and guess what lil bro easily won with just spamming 25+ resurections on the warriors:D Anyone who protect this game or says the devs are not fanboying factions is a loser nerd.

u/rKnightArtorias — 3 days ago

So like why are Necro laws SO INSANE?

We all know necro is #1 in pvp by a mile, and I think the laws are a big part of that.

+3 luck for only 6 law points (expert luck)

+2 dread knight production at tier 3

+3 speed to all units with the native terrain laws

-1 to all enemy magic levels (expert resistance subskill)

-10% damage from enemy units and they take +10% damage (equivalent to expert offense or armorer)

-anti morale and luck...

Most factions only get like 1-2 laws that are this good. Its almost like necro heros get a second skill tree.

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u/rakuyo1234 — 3 days ago

Chess like Timed Mode Settings for Multiplayer

I see a lot of people who struggle with the timer, myself included esp. in the late game.

wouldn't it be nice, to be able to choose yourself, how much time you are willing to invest in turns, similar to chess with blitz, bullet, rapid etc.

Probably still needs adjustments for every Format but it would be great, if there would be a setting of how long your timer should be, cause its frustrating af

reddit.com
u/StrengthBeginning260 — 3 days ago

My Feedback on the game's current state

While I think this game has a ton of potential, I'm going to side with the people that have been critical about some aspects and what I think could be better.

  1. The Balance is absolutely awful in PVP. It should not take this long to figure out what needs to be nerfed and what needs to be buffed. Focus on either nerfing factions or buffing factions in a single patch, don't do them both at once or else you're changing too many variables again. This kind of idiocy happened in Dota 2 and all it did was change what heroes were OP. The same thing will happen here until a balance is found first. aka just nerf Necro and Schism first, then lets see how it plays out.
  2. Get rid of pick and ban. If you want to see exactly what faction is strongest and by what margins, you need to have all variables available. Its necro by a far margin in first, followed by Schism. Once you see that the majority of players only pick these 2 factions, it'll be really easy to understand they need tweaking.
  3. Might heroes are infinitely stronger than Mage heroes. There is an entire item set designed to stop magic spell power and damage (by a wide margin). Some as much as 30% (the dwarven one, etc). Thats just moronic. How many items stop attack and attack damage?
  4. The %'s of resistance/buffs within items and classes are way too high. 20% this, 10% that. Its way too high. You want these things to help in a fight, not determine them. 5% is a lot, start combining that with another 5% item, class, etc. When playing as a mage hero, if you roll defense you have to take it EVERY time because it affects the opposing army that much. You can out farm someone and have twice the army but lose if you dont have offense/defense.
  5. There are too many single items that completely counter an entire hero/fight. The stupid orb thing. The ring that stops level 1 and 2 spells. If you're set on keeping that item in the game, maybe make the player pick one magic (Archane, nightshade, etc) that it applies to, not all of them. The boar head against Morale. Perhaps certain items should just be removed in Single hero templates. If you want to do a pick/ban on something that matters, let players pick/ban items.
  6. Certain factions heroes are simply much better than others, so banning in the hero phase only hurts certain factions. Temple and Dungeon heroes suck and these are the only two factions I like to play (anyone playing as Necro is bad at the game or a sweaty try hard). Grove have like 8 playable heroes.
  7. Since Exodus is the only template that matters to anyone that understands the competitive nature of the game, very few matches that get to fight 3 are competitive. The fight is usually over after the first round because the buffs and resistances are far too much. All of these things need to be dialed back, so that there is some actual strategy to the game.
  8. Dragons absolutely suck at the current price. The building cost for some factions to get their tier 5/6/7 are much too easy while others are much too hard (Dungeon aka Hydras and Dragons). Also, Dragons should be immune to heroic strike. Things like this are the only way that range units get used less (Angels, etc).
  9. If you're dead set on keeping Necro getting free units, make the buyable ones insanely expensive.
  10. Stop giving away spells in boxes and things findable on the map. They should only be used building mage guilds. Might heroes shouldn't have access to spells past tier 3.
  11. They did a great job getting rid of Avatar, now lets apply that logic to the rest of the things in this game.
  12. Stop countering every critical post that people make on here with "well, i saw Lexiav do it, so it must be fine, get better noob!" You're comparing everything to a person thats played the game for 30 years.
  13. More info about the opposing hero needs to be available in the fights during Exodus. I have no idea why you cant see each others classes and selections, this would literally make the battle more strategic. If you're dead set on hiding that info, at least give a class the ability to see it then (like Wisdom or something).
  14. Why is catapult and diplomacy a selectable class? LOL
  15. The game would be more interesting and battles would be as well if most tier 7 units had lower initiative.
  16. The end of the Exodus template is a hurry and click everything very fast, while the beginning is slower. This needs to be reversed. Each player should be given one bonus minute or added time once per match.
  17. 2 v 2 needs to happen asap. Its quite easy to setup. Simply do the same thing with Exodus where players A/B fight C/D. First to four wins, wins. You rotate who you fought from the previous round. for the third round, you could do some sort of level match up (highest levels) to determine who fights who. If it ends in a tie, an overtime battle with remaining units from previous battle or something could be the tiebreaker.
  18. Some factions Laws are incredible, while others are absolutely worthless. Some have growth and buffs split, while some are combined. This makes no sense.
  19. Im only writing this post because i LIKE the game and I want it to succeed. I don't want to see this go the way of Total War Warhammer 3.
  20. Thanks for getting the game to this point, It's been enjoyable but now that we've started to figure out whats broken, its being exploited.

I would love to hear everyone else's feedback. What you all think I got right/wrong and WHY. What would you offer or change?

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u/CloudlessSkies20 — 3 days ago

Game is dying because of incompetent devs

Sadly game is done if devs don't adress ridiculous item designs where everything comes to luck of generation. When Mage's don't need to commit to any magical school and get all spells from tomes and scroll, when Tactic is useless when enemy gets Tactical Manual, Morale and Luck are just garbage with monster head and ring, red garbage orb which just disables hero for first round.

And we see that people don't like this shit design and are leaving, charts for player count are steady decreasing. Game is not about that much skill but who gets better item generation.

reddit.com
u/Mr_Elven — 4 days ago

"Exodus Alliance" - A 2v2 PvP Template Proposal

Hey everyone, LwRadichetta here,

I’ve been grinding the Single Hero mode (currently ~1700 ELO) and absolutely love the friction-free design of the Exodus template. However, as a board game designer (founder of Super Noob Games) and a veteran since HoMM 3, my friends and I deeply miss the co-op/alliance feeling that a lot of the community has been asking for.

We came up with a 2v2 map concept called Exodus Alliance to bridge this gap. Here is the TL;DR of how it would work:

Map Topology (128x128): The 4 players spawn in completely isolated, impermeable quarters just like standard Exodus.

  • Spawn: 2 base castles, plus an easy 3rd castle you can grab along the path before hitting the first break zone.
  • Break Zone: 2 extra castles guarded by stronger neutrals.
  • Center Desert: 1 extra castle per player, plus a connector portal leading to a Late-Game zone packed with Epic artifacts, massive treasures, and Arborcopies.
  • Mobility: Just like standard Exodus, every hero starts with a Town Portal spell they can cast once a day for 0 mana.

The Tournament Loop (First to 2 Victory Points): Using the deterministic 10-day tournament loop (tournamentAnnounceDays and tournamentDays), here is how the rounds play out:

  • Round 1 (Day 10): Simultaneous 1v1s (Team 1's Player A vs Team 2's Player C, and B vs D). If a team wins both duels, they get 1 VP.
  • The Tiebreaker (Survival Mode): If the duels tie (e.g., A and D win), a 3rd tiebreaker duel triggers immediately. The twist? The two winners face off using exclusively their surviving troops and leftover mana/Focus points from their first battle. All 4 players spectate this final fight. It forces insane tactical depth—you can't just win your initial duel; you have to conserve resources for the tiebreaker.
  • Round 2 (Day 20): Matchups swap (A vs D, B vs C). Same tiebreaker rules apply. If a team reaches 2 VPs, they win the match.
  • Round 3 (Day 30): If the score is tied 1-1, matchups revert to Day 10 for the ultimate final showdown.

Would love to hear what other Exodus players think about this format! Do you think the survival tiebreaker would change how we manage Focus and mana in the early game?

reddit.com
u/Aibel88 — 3 days ago

Is there a way to more easily see item sets?

I like the item sets that you can find in the game, for some reason i always get a kick out of that in games.

But is there a mod or something that like highlights items in a set when you have one selected? Hopefully it is a feature that gets added into the game.

reddit.com
u/Realistic_Humor121 — 3 days ago

“Connection Issues: an unexpected error occurred. Checking player connections…. Please wait… you may leave the match, but it will count as a loss.”

Game cannot be finished, we got this error two times in a row after roughly 3 hours of gameplay. The game cannot even be saved in multiplayer. If a dev sees this, please treat this with urgency, the game is currently unplayable in multiplayer as it is. If a match cannot be completed it's pointless.

reddit.com
u/badsavage — 4 days ago

Assemble spell should be banned in single hero mode

What's the point of interacting with allied heroes when there are none? Worse than just being useless, Assemble may pull levels from other tier 3 spells.

Unless, of course, there are allied players/bots. Though I'm still not certain about its usability even in that scenario.

reddit.com
u/Antervis — 4 days ago

Багоюзеры | Bug abusers

попадался несколько раз против того де самого оппонента . Все разы он что-то сделал и у меня пропало соединение. Я зашел в его профиль и увидел множество игр законченных за 0-5 дней в его пользу(за это время в режиме один герой невозможно даже добежать до оппонента) Я предполагаю , что некоторые игроки пользуются какими то уязвимостями игры, которые ведут к потерям соединения (окно не пропало за 30 минут,однако интернет был в порядке , веб страницы грузились и видео открывались).

u/yumiraizxc — 4 days ago