
....uh...Nya?
This is one of the unlockable items on the beta currently.

This is one of the unlockable items on the beta currently.
As soon as the Beta was available i went into it and checked out the new empire tree.
Let me tell you: what they did with the tree is superb.
Rites are now repeatable. Multiple options, while still attaining role identity or even GAINING an identity
- Order focuses on gold, morale, diplomacy and vassal stuff
- Chaos solely on gaining cheaper units and strengthening them overall, etc.
- nature expands on city growth (one of the last tier options now expands cites from 30 to 45 and removes Pop food upkeep)
- astral expands the focus on mana and spells
- shadow gets more options with the focus still on knowledge/spying/levels/magic origin
- Materium focuses more on city developement (and has a neat note of giving you all 3 metals in one stroke)
- the neutral branch got a new last node: either +50 affinity Points in your strongest affinity or +5 points for your branches with at least 3 affinity. (looking at you, expand victory focus nature empire)
Some points are overlapping (like astral and shadow) but still, everything looks good, with maybe the materium being the least interesting for my taste. On the flipside: Chaos looks good now! Who would have thunk?
edit: grammar
You are able to opt into the new update and test out the new Reaver subcultures and overhauled empire tree right now!
Spider Transformation shown in the Dev stream.
Now imagine a Spider Frog. Or a Spider Monkey. Spider Mole?
The thing I miss most in AoW 4 is dinosaurs. Right now, raptors are the only dinosaur-type units in the game, and there is still no option for a raptor-drawn chariot.
It would be great if Season 4 added more dinosaur-type units. A true Jurassic Park in Age of Wonders 4 is my dream.
This is a generalists guide to the basic system and play of AoW4
Figured it’d be good to post since it feel like a lot of new folks have been rolling in the here to the forums over the last few months
Anyone got any other links to add as good newbie resources?
AoW4 is my favorite fantasy strategy game, period. And I think many of you folks would share the same sentiment. The amount of freedom to create your fantasy kingdom is astounding, and each DLC and major update bring more to the table.
However, I often feel like something is missing. After watching the 3 year anniversary stream, listening to the brains behind the game talking about past and future of it, it dawned on me about what I miss the most — playing a multi-race kingdom. Think Rampart, my favorite faction from another fav of mine, HOMM3. Measured by AoW4 system, Rampart consists of centaurs, dwarves and elves, with high tier units being magical summons and mythic creatures. In previous AoW titles, multi-race gameplay is plenty of fun. In AoW3, there’s racial governance system that brings a variety of improvements to the races under your control. And in AoWPF, you get to research a whole tech tree from another faction if you control one city of theirs.
Some may argue that we can already do it in the game right now, by being the keeper of other races. But I think it’s rather clear that there’s little to no incentive in doing so. The reason for this is threefold.
Racial transformations are crucial milestones that shape your gameplay. So to keep a race “viable”, you have to strengthen them with transformations. But your secondary races usually need to play catchup on transformations. And having to apply all those transformations to another race (and god forbid a 3rd even 4th one) is both costly and tedious.
If they are of a different culture, then there’s no good reason to use their cultural units because they don’t have synergy with your primary race culture. Even if you used the synergy spell, cultural units are generally weaker than tome units anyway.
Form traits don’t matter that much unless you’re min-maxing. But if you’re a min-maxxer, you wouldn’t use anything without your handpicked trained either!
All of this means that currently the game discourages you from using more than your primary race. So I have been thinking about ideas to improve the game on this area. Here are some of mine:
- Make races closely tied to affinity gain. So players either don’t get more affinity from tomes altogether, or get it at a reduced rate (something like every 3 affinities from tomes is actually 1). Instead, extra affinity generates on a cadence based on all your available races and their affinities. For example, if you went all-in on order creating your primary race and you currently only have it available, then you cannot auto generate any affinity other than order. However, if you got another race with shadow and nature, then on next affinity gain, you can choose from order, shadow, or nature. Maybe also make it proportional to the total racial affinity distribution so you gain more order if you choose it since your order pips are much more than the other
- Make terrain preference more important. Well this is basically rehashing the AoW3 system. Every race needs to choose favored and hated terrains on creation. A city in an unfavorable terrain is punished more than it is right now. Units fighting on unfavorable terrain have lower morale etc. This incentivizes you to utilize specialist races to colonize or fight in specific regions
These are just rough ideas not meant for scrutiny. But I’d like to hear what you folks think on this topic 😊
Hey everyone
Right so I’m making an elder vampire faction with a focus on having super strong heroes and lots of undead caff.
For my leader I’m debating going between warlock or elementalist.
With warlock I can get the extra summon but I’m wondering if it worth taking elementalist instead since I should’ve able to get plenty of undead anyway.
Venture forth through the Astra Sea with Tom and Thomas to uncover more details about Secrets of the Archmages!
Our First Look Dev Stream is drawing near. There’ll be gameplay, new reveals, Hoot-Hoots, and a lot of fun with the devs!
Tomorrow Thursday, May 21st at 14:00 CEST!
Watch on YouTube: https://pdxint.at/aow4-sota-s1
This guy is the long lost cousin of the Avatar of the Cosmos lol
I personally think that stormborne should have one modification to bring it in line with other tomes: a tier 5 summon, a giant serpent mythic unit that focuses on applying wet everywhere and LARGE amounts of lightning damage. Think if this like either a sea dragon or a straight-up world-serpent.
To make this work narratively... the Stormbringers as trainable units are not necessarily worshipers of the serpent only, but hunters of these serpents, who wish to embody even a small piece of this awe-inspiring power.
So today I realised that when you recruit a pantheon champion hero when you are a vampire lord, they get embraced and become turned vampires. Wizard kings, dragons, giants and eldritch sovereigns don't. When converted into vampires they lose their champion skill tree but they keep their basic command ability (you can't pick the skills to improve it anymore) and also their feet seem to disappear.
Has it always been this way? I thought pantheon guys were just recruited as is. Maybe I've just never recruited a pantheon champion as a vampire before though...
and they give some much love to HCASO afinity , like the only pure affinity tome is csoha and there are two 2 them.
i saw nurgle and slaanesh.
but then what about revelry
and what is tome for role play as khorne, and tzeentch
With the final announced piece of Expansion Pack 3, what would you liked to see next if we ever get more DLC (fingers crossed).
Anything else?
FAE/Fairies is another BIG one I couldn't add because of limited space.
We already have tome in the same tier with a similar theme, tome of warding.