
r/wowservers

[WotLK 3.3.5a] Maelstrom P5 is live TODAY
🔥 MAELSTROM — PHASE 5 IS HERE 🔥
Maelstrom by Millenium-Servers is a progressive WotLK 3.3.5a server focused on phased leveling, meaningful progression, tuned content, and a mostly Blizzlike experience.
🌊 Quick server overview:
• Selectable XP rates : up to x3 from 1–49, then x2 from 50–59
• Crafting x2
• Gathering x1
• Everything else stays close to Blizzlike
• Progressive level caps & content releases
• International NA / EU / OCE community
⚔️ PHASE 5 launches TODAY : August 21 at 20:00 UTC
🔓 Level 60 unlocks Saturday, August 29 at 16:00 UTC
🌋 Molten Core will open 3–6 weeks after the Level 60 unlock (6 weeks maximum )
Phase 5 is the final push before true endgame begins.
Gear up. Finish your preparations. The road to 60 starts now.
Website: https://maelstrom.millenium-servers.com
Discord: https://discord.gg/BPy8ca2XC6
Project Legacy | Patch 1.12.4 Arrives August 26th | Guild Banks, New Arena Challenge & Talent Inspection
A couple of weeks ago, we shared our plans for Patch 1.12.4 and the World Discoveries system.
Today, we have a release date.
Patch 1.12.4 launches Wednesday, August 26th at 8:00 PM UK time.
There has, however, been a change to what will be included in the patch.
When we announced World Discoveries, we knew filling Azeroth with handcrafted Discoveries would take time. What we underestimated was just how much time.
Every Discovery is manually designed, placed, scripted where necessary, given appropriate rewards and tested. As we've continued building them, it became clear that properly populating the world to the standard we want would take considerably longer than originally anticipated.
We don't want to hold back the entire update until Discoveries are finished, but we also don't want to rush them simply to get 1.12.4 out the door.
Instead, World Discoveries will remain in development while Patch 1.12.4 moves forward with other new content and features.
We'd rather take the extra time to make Discoveries worth finding while continuing to give players new things to do in the meantime.
So, here's what's coming on August 26th.
Guild Banks
Patch 1.12.4 introduces fully functional Guild Banks to Project Legacy.
Guilds will finally have shared storage for crafting materials, consumables, equipment and anything else their members want to contribute.
We've deliberately kept the initial cost low because we want Guild Banks to support communities as they form and grow on the server, rather than becoming something only wealthy and established guilds can afford.
The costs are:
- Tab 1: 50g
- Tab 2: 50g
- Tab 3: 100g
- Tab 4: 200g
- Each additional tab continues to double in price
This gives even a relatively new guild an accessible way to get shared storage, while additional tabs remain something guilds can gradually work towards as they grow.
A New Challenge in Gadgetzan
Something new is waiting in Gadgetzan for players around levels 45-50.
Inspired by Ring of Blood style encounters, players will step into the arena and fight their way through five increasingly difficult rounds.
Each round rewards a substantial amount of experience, and players capable of surviving all five will finish with a choice of powerful new blue-quality rewards appropriate for the level range.
The Gadgetzan arena is likely the most heavily scripted quest encounter in the entirety of Vanilla WoW.
Rather than five ordinary kill quests chained together, the whole thing functions as a scripted arena event. Each victory progresses the encounter into its next round, new opponents enter the arena and the challenge continues to build towards the final fight.
A significant amount of work has gone into making the sequence feel like an actual event taking place around the players rather than simply another series of kill quests.
It's the kind of content we want to keep adding to Project Legacy: something completely new that gives players another reason to visit an existing part of Azeroth while still feeling at home in Vanilla.
Talent Inspection
Patch 1.12.4 also brings a smaller addition that we think will be useful to just about everyone.
You can now see another player's talents when inspecting them.
You'll be able to see exactly how another player has chosen to build their character directly through the normal inspection interface.
Simple, useful, and something that feels like it could have always been part of Vanilla.
What About World Discoveries?
They're still coming.
World Discoveries have not been cancelled or abandoned.
The underlying system is already implemented and functional. The bottleneck isn't the technology behind Discoveries, it's creating enough good content to properly populate Azeroth with them.
Every Discovery is manually designed and placed, and many require their own scripting, rewards and testing.
We don't want exploration to consist of hundreds of copy-pasted objects scattered around the map just so we can say the feature is finished.
The entire point of the system is that wandering away from the road might lead you to something interesting: a forgotten camp, a profession interaction, a strange relic, a hidden quest, a temporary buff, a secret area or something else you weren't expecting.
That only works if the things you find are actually worth finding.
Rather than rushing them, reducing the scope of the system or leaving the server without an update for an extended period, we've chosen to separate Discoveries from the release of Patch 1.12.4.
Development will continue after the patch releases, and our plans for the system haven't changed.
We're simply giving ourselves the time to do it properly.
Patch 1.12.4 - August 26th
Patch 1.12.4 launches Wednesday, August 26th at 8:00 PM UK time.
The update will include:
- Guild Banks
- A new five-round Gadgetzan arena challenge for levels 45-50
- Large experience rewards and new blue-quality arena rewards
- Talent inspection
- Further fixes and improvements
Project Legacy has now been live for just over a month, and we're continuing with the same approach we started with: one persistent Vanilla realm that keeps growing through new patches rather than seasons and resets.
There's plenty more we're working on beyond 1.12.4, including the continued development of World Discoveries.
If you've been watching Project Legacy from the sidelines, August 26th is a good time to jump in.
Website: https://projectlegacy.pro
Discord: https://discord.gg/SY7EmETusW
Questions, criticism and suggestions are always welcome. We'll be around in the comments.
Open-source WotLK client
A short update, as promised earlier.
Snapshot repository:
https://github.com/rkabachenko/OpenWow-snapshot
Demo recordings (I unfortunately forgot to enable audio recording, but the sound is working):
- Warlock — Crossroads: https://youtu.be/sxpchjHQciI
- Warlock — Dalaran: https://youtu.be/EVt8qjLkyN4
- Tauren — Camp Narache: https://youtu.be/--SnwcyTcOw
Current status:
- Many things are working as expected.
- Significant effort has gone into optimization. On an M1 Pro, the client currently runs at approximately 120–200 FPS, depending on the area.
- There are still several rough edges.
- The client has been tested primarily on macOS (M1 Pro), with some limited testing on Arch Linux.
- The snapshot pipelines are green and produce artifacts, although I haven’t had time to verify that the artifacts work properly.
- The project was actively developed by one person for approximately four months.
Unfortunately, I’ll be leaving for military training in three weeks and won’t be able to contribute for approximately five months. Hopefully, the community will find the shared code useful and build wonderful things with it.
Show kindness
I’ve been playing this hand since the beginning. I could be considered one WoW’s grand old men. I want to say something to the WoW community, because I’ve seen every aspect of human nature displayed in just a simple game.
Show kindness, friends.
I’ve always been a tank, because it fits my personality…I’m a protector. I fight and die for those I care for. In real life, and even in this game. I’ve seen other players say the rudest things to others, over a simple mistake. Guys…it’s just a game. Showing kindness doesn’t cost anything, and you never know what someone’s going through. Please keep this in mind.
Just this morning I said goodbye to my dear Lilly. My 20 year old fur daughter. I played WoW for a few hours right after, because I needed to have a way to escape. I knew that I still had to take her down to get cremated before the day was over too.
As I played, I knew I wasn’t quite as effective as a tank as I usually am. My mind was not in it. That God I didn’t have active criticize me, but I did witness them harshly criticize another dps…calling them names. Of course I defended them, but it made me realize how horrible it is to insult people. It’s always unnecessary. There’s never an excuse to be rude. I don’t care what is going on in a silly game. It’s never acceptable. But keep this in mind, you never know what another player is going through.
Please show respect and courtesy. Not just in this game…but in life. Your kindness and patience might very well be what helps another get through a serious trial.
I rebuilt World of Warcraft 1.12.1 to run directly in a web browser
Hey everyone,
For the last few months I've been working on a side project that got way bigger than I originally expected.
A few months ago I had some free time and I was messing around with a few projects. I also work a lot and at the time I was thinking about how annoying it is when you're on a laptop where you can't really install/download wow or anything like that.
At some point I had the stupid idea of basically, why not just make World of Warcraft run in the browser instead.
So that's what I've been doing.
This is a custom client for WoW 1.12.1 Build 5875, written from scratch in TypeScript. It's using WebGL2, Three.js, HTML5 Canvas, Web Audio and WebSockets and it runs directly in Chrome/Firefox without plugins, cloud streaming or running WoW.exe through WebAssembly.
For the backend I'm using a normal vMaNGOS 1.12.1 core, movement validation, combat, quests, loot, inventory, NPCs, persistence etc are still handled by the real server.
The browser is basically just a modern client.
Because browsers can't connect directly to the TCP socket WoW expects, I have a small Node.js WebSocket to TCP bridge in the middle. The actual protocol is still handled by the browser client itself, including the SRP-6 authentication, encryption, packed GUIDs, UpdateTypes, movement packets and so on.
One thing that took me way more time than expected was the graphics layer.
If you just load the old WoW assets into Three.js and use normal modern lighting it kinda looks like WoW, but at the same time it doesn't. The colors, fog and lighting feel wrong.
So I ended up comparing a lot of it with the original client and going through reversed/disassembled WoW.exe behavior.
Terrain uses the original MCAL alpha maps with 4 texture layers on the GPU, I'm matching the older gamma-space lighting as close as I can, WMO vertex colors are there, day/night lighting, distance fog etc.
I'm not really trying to remaster the game. I actually want it to keep that old look for now, this engine is highly capable to be customized.
Characters are GPU skinned from the original M2 bones and all 8 playable races with both genders are working. Weapon animations also use the original AttackAnimKits and AttackAnimTypes, so different weapons actually use their proper attack animations.
Transports are working too, which was honestly annoying to get right.
Right now I have 33 elevators using around 630 original animation nodes, and ships/zeppelins running over 8 routes.
When you're standing on a ship your character is actually moving relative to the transport, so you can walk around the deck, jump etc while the whole thing is moving.
Most of the UI is also drawn directly using HTML5 Canvas instead of having hundreds of HTML elements sitting on top of the game.
I've been recreating parts of the original Interface 11200 FrameXML/Lua UI in my own canvas system, so bags, action bars, character screen, chat, quests, merchants, stack splitting and a lot of the normal interface is already there.
At the moment I'm calling the build Alpha 1.0.
I currently have 584 tiles covering the Level 1-40 areas I've implemented in Eastern Kingdoms and Kalimdor, the major cities and also places like Deadmines, Scarlet Monastery, Wailing Caverns and Deeprun Tram.
Combat, spells, projectiles, quests, loot, vendors, trainers, professions, inventory/equipment and most of the normal PvE stuff is working now.
Audio is also there with around 3,887 sound entries and 11,514 spell sound references, plus zone music, day/night transitions and different weapon impact sounds.
Also just to get this out of the way because I know people are probably going to ask, yes, I used AI quite a lot while building this.
I'm one guy and realistically I wouldn't get anywhere near this amount of work done in a few months without it. I still review and test the code myself and I've built a lot of custom systems/pipelines around the project, but AI definitely helped me move much faster.
I recorded around 15 minutes of completely unedited freestyle gameplay where I basically just walk around, cast some spells, show random parts of the client and explain what I've done so far.
Youtube Video <- Any updates about the project will be posted here on youtube for now.
I also plan to open source the project once I clean up the extraction/build tools enough that somebody besides me can actually use them.
Just to be clear, I'm not distributing WoW.exe, Blizzard game files or game assets. Everything currently runs locally from my own files, and any future GitHub repo would only contain the code/tools I've written. People would need to provide their own game files in order for the browser client to extract its graphics layer.
There's still a lot left to polish and probably a lot of things I'm going to find are completely wrong, but at this point it's actually playable and not just another WoW browser map viewer/demo.
I'm curious what people think about it.
I'm also curious what kind of QoL changes or custom features people would want, and honestly if you think I should keep working on this.
I know some people will probably see it as pointless compared to just playing the real game, and I get that. For me it's mostly a fun and challenging project, and I still think having WoW run on basically any device without installing anything could have some interesting uses in the near future.
Project Alterac is a baby season of discovery
Honestly it deserves way more attention than it currently has, The lead dev puts so much passion and effort into this server and has done so much good with what little WOTLK provides, This tiny little 100 pop WOTLK server with a hint of Season of Discovery deserves a tiny bit of praise (Discord link here https://discord.gg/TMqjxg2pF) with custom level bracket raids I can’t imagine the amount of work that needs to be done monthly to produce a such a server
what server
hey everyone, can anyone suggest some servers for me to play? I'm happy with classic i just want one that isn't going to get insta shut down and perhaps has people i can play dungeons with? if someone could suggest one or 2 that would be great, AI based on my preferences is suggesting chromie craft? wondering what the consensus is on that?
many thanks!
Evergreen HC - Vanilla 1.12.1 Hardcore
The Goal:
💀 Hardcore without progression changes
Create a place for Hardcore players where server changes never invalidate or alter your progression.
🛡️ Clean 1.12.1 compatibility
Stay compatible with an untouched Vanilla 1.12.1 client while providing the key features expected from a Hardcore experience.
⚖️ Death Appeals
Allow players to submit an appeal when they believe their character died due to an unfair circumstance, such as a bug or disconnect.
🌲 Evergreen HC
It's a small and relatively new project, so the current population is very low. If the concept interests you, feel free to join, take a look, and share your feedback.
💬 Discord
Account registration is currently handled through Discord: https://discord.gg/vMTMGHxCz
Ascension closing soon?
I read about the lawsuit and september 8th hearing, but how long can it possibly take before anything happens?
LF Populated Classic Server
I’m looking for a populated Classic server that plans to progress through Vanilla → TBC → WotLK.
I’ve tried a few servers recently that are aiming for this, but the population just isn’t there. I don’t need a mega-server, just something active enough that the world feels alive and it’s easy to find groups.
Any recommendations?
Avoid Project Ebonhold roguelike server
Project Ebonhold was actually fun at first. I played for a couple weeks and enjoyed it. They have this roguelike mechanic where you draft one of three random "echoes" every level up, which make your character more powerful, to the point that you can solo content.
I say this server was fun, because the devs just abruptly made a bunch of changes last week that the player base do not like. They made the game far more grindy, and deleted a core game mechanic to get perfect echo drafts to make your character powerful. They replaced it with a new mechanic that will take new players literally months to get the same level of power veteran players achieved in days.
The worst part is they let all the veterans keep their overpowered echo builds, creating an almost insurmountable gap between established players and new players. This is of course because a group of influential veterans are friends with the devs and refused to give up their power.
After being swamped with negative feedback by the community, the devs mostly refused to listen and their answer was just to start handing out dozens and dozens of silences in game and on discord. I messaged a GM to discuss the issues, and he basically told me "Don't message me again or you're banned". 75% of players in a poll voted to revert the change to echoes, and they just ignored everyone.
Cool concept, but very toxic dev team. Would not recommend this server.
Octo WoW just surpassed Turtle WoW with this update
Ok my title might be reaching a bit but just look at this! 25 Quests slots!!!!!!!!!!!!!!!!!!!!!
Best vanilla server with the best bots for me and the family that I can host?
Like the title says, what's the best true vanilla 1.12 server I can host that has the best bots. I want to be able to do bgs, dungeons, all of the raids, mara 1 pulls on a mage with t2, etc. by myself with bots or me and the kids and a bot or 2. Of course I want bots out in the world leveling, fighting, and filling the AH as well. What's the best option for me?
Question to all twow refugees: Would you play on blizz classic+
I know there was a similar post about this topic, but it was just broad discussion among everyone, but here I would like to emphasize more on what actual ex-twow players think about playing official classic+ (likely releasing in couple months from now). Does it matter for you what features will official classic+ have? What sort of criteria would you go with for choosing official classic+ or playing pservers these days? I am interested in all sorts of opinions coming from people who had played turtle before.
I personally will try out classic+ for maybe first couple days to maybe see if some of old friends decided to join it, but don't have any long term plans on staying there if it is not of my taste
Some unique features on my AU wotlk server (city invasions, companion pet mutations, & gambling)
Hi all, I'm hosting an AU-based WotLK server for Oceania players: onlyfunswow.com
Aside from the usual mods you see on most servers, I've built a few unique ones that add new ways to play the game and just more content overall.
City Invasions:
New factions attack the Alliance and Horde capital cities on a weekly basis. These factions have their own NPCs and bosses, and if players don't defend in time, they will overrun the map, take the city, and kill every NPC in it. Players need to work together to clear out the invaders if they want their city back. Invasions come with custom bosses and rewards, and more factions and bosses are on the way.
Critter Crusader:
Companion pets have essentially become Pokemon. Each pet rolls random stat boosts and penalties, plus a unique mutation for each class. You can find them across different activities, and the stat and mutation rolls are always random. Right now the mutations let every class solo raids and progress without a group. Down the track there will be mutations that fundamentally change how a class is played.
Gambling:
Visit Nogg the Bookmaker and bet on a number of weekly books driven by the players: bosses killed, elites killed, materials gathered, player deaths and more. The books change every week and work like Polymarket or Sportsbet. Winners get access to the back room vendor at the same NPC, selling stuff you won't find on the auction house, and it's a decent way to make gold too. And yes, you can try to rig the system.
New class/race combos:
Undead Paladins and Dwarf Shamans are playable on the server. You'll need to download a small client patch for them.
Awakening talents:
You can put points into a second talent tree while ignoring the usual 5 points per tier rule, so you can go as deep as you want. You can also farm Demon Hearts (a custom currency) to unlock 10 extra talent points to spend as Awakened talents.
Other features
- Hardcore mode
- Transmog/Weapon Enchant Transmog
- Custom legendaries
- Alt parties (playerbots)
- Mythic +
- Random Stat Boosts to all items
- Item stat reforger
- Party up with real players will increase drop rate for custom items.
My aim is to keep expanding the custom content on this server, and hopefully everyone enjoys it and has a good time. No cash shop at all. If you're interested, come check it out. Cheers.
Easiest Automated TurtleWoW 1.18.1 Server with BOTS Tutorial
Hey people, here's the latest on hosting your own TurtleWoW with bots: this is automatically rebuilt Docker server, open source and linked to Shyalya's fork, so everyday it gets newest fixes, which you can apply with one click using my scripts
I rebuilt it for any CPU, so as soon as you have enough RAM, you will always get newest, stable, safe TurtleWoW 1.18.1 server with bots, which are quite advanced. Also I added scripts to start\stop the server, create account, repair database if needed, and also backup and update it all, so you don't have to use a single command - get it and run it!
You will need extracted data files, which you can get from my previous version of the server, all the links are on YT, because there are too many of them to post here, there are client, server, github, docker links, so check them out there
If you have any suggestions about tweaking default config values - feel free to send them anywhere! I have never done any repacks myself, but would be glad to tailor a good twow repack for everyone to enjoy!
Tortoise WoW preservation / self-hosting projects in one place
I've noticed quite a few people aren't aware how much stuff is happening around the preservation/emulation side of Turtle WoW, so I thought I'd put the main projects I've found in one place.
This isn't really about advertising another private server. I'm more interested in the work going into preserving Turtle WoW 1.18.x, documenting it, making it self-hostable and keeping the knowledge around it from disappearing into random Discord channels.
There are actually several different branches of this happening now.
Open source restoration / emulation
Penqle - Tortoise WoW
https://github.com/Penqle/tortoise-wow
Probably the most important open source project here.
It's a community restoration of Turtle WoW 1.18.1 build 7272, and Penqle has been doing a lot of the work of rebuilding/fixing the server side.
A lot of the other open tooling below ultimately revolves around this project.
Shyalya - Tortoise WoW + PlayerBots
https://github.com/Shyalya/tortoise-wow
Fork of Tortoise WoW with active mangosbot / PlayerBots integration.
This is particularly interesting for preservation because you can actually run the game locally and populate the world with bots rather than having an empty MMO.
Other Turtle 1.18 projects
There are also a few live projects taking Turtle in different directions.
Capybara Paradise / CapyCraft
This is the Chinese Turtle-derived project I was referring to before.
It's another continuation of the Turtle-style Vanilla+ world, and AFAIK it's the only real latest copy of Turtle WoW since the original Chinese devs work on it.
OctoWoW
Another major preservation/continuation project.
They started from the Turtle 1.17.2-era code and have been restoring content toward 1.18.1 while also developing their own version of the game.
They've also been fairly vocal about preservation and are cooperating with the wider preservation scene, although their server core itself isn't currently open source. Recently this team also shared some changes that derive from the core idea and add a bit of modern wow ideas.
RavenCraft
Another spin on Turtle WoW, this time run by former contributors to the 1.18.1 project.
They're taking the 1.18.1 version in their own direction with continued development and new content.
So at this point there isn't really one single "Turtle preservation project" anymore. There are several different approaches happening at once.
LunaticPTR
LunaticPTR is also a Turtle Project but solely focused on the Level One Lunatic Challenge, it restored all Lunatic Content and the items that were originally added to Frostmane Hollow and Deadmines were coded on a Forum Post that had our community mapping out item progression. The Project used that as a basis and fleshed out an entire endgame.
Self hosting / Docker
Nescabir - tortoise-docker
https://github.com/Nescabir/tortoise-docker
Docker/Compose packaging around Shyalya's PlayerBots fork.
Probably one of the easiest starting points if you just want to get a Tortoise server running without manually piecing everything together.
Kasperfriend - tortoise-docker
https://github.com/kasperfriend/tortoise-docker
Rebuild of Nescabir's Docker setup focused on making local Turtle WoW + PlayerBots easy to run.
Reworked for any-CPU support, with additional scripts aimed at near zero-command operation, plus open and easily editable configuration files.
A good option if you want a quick, straightforward way to run Turtle WoW locally with bots without manually configuring the whole stack.
Dad's MMO Lab
https://github.com/DadsMmoLab/dads-mmo-lab
This one is much broader than Turtle WoW.
The goal is basically making old MMOs easy to preserve and self-host on Steam Deck, Linux and Windows, with automated installers, Docker setups and documentation.
They cover multiple versions of WoW as well as things like RuneScape, MapleStory, MU Online and more.
Discord: https://discord.com/invite/fppHRnjHJv
YouTube: https://www.youtube.com/channel/UCVZoGVtVWbbf3nFtvkT3stw
Definitely worth checking out if you're interested in MMO preservation in general.
Database / player tools
Tortoise DB Viewer
https://github.com/Xian55/tortoise-db-viewer
A proper frontend for exploring the Tortoise database.
Items, NPCs, drops, vendors, quests, crafting, searches etc. Makes working with the DB considerably less painful.
Warband
https://github.com/Shyalya/warband
Vanilla-compatible UI for controlling PlayerBots.
Roster management, bags, spells, strategies, filling groups/raids etc. instead of doing everything through bot chat commands.
TortoiseGMManager
https://github.com/tortoise-wow-stack/TortoiseGMManager
This one is mine.
It's an in-game UI around the Tortoise GM commands - search, teleporting, spawning NPCs/items, lookups, quests, server management etc.
Mostly built because remembering a million commands isn't something I want to do.
My preservation / documentation stuff
I've also been collecting some of this under tortoise-wow-stack.
It's mainly something I wanted for my own reference so I could rebuild the whole setup locally, but it's public in case it's useful to anyone else.
TortoiseWoWServer
https://github.com/tortoise-wow-stack/TortoiseWoWServer
Integration stack combining Shyalya's PlayerBots core, Docker deployment and the DB viewer into a reproducible setup.
TortoiseWoWKnowledgeBase
https://github.com/tortoise-wow-stack/TortoiseWoWKnowledgeBase
Documentation around the Penqle/Shyalya cores, PlayerBots, commands and how the different systems fit together. Especially helpful if you want to contribute to the core and have no idea where to start. Engineer/AI friendly OKF standards.
I think preserving the documentation is almost as important as preserving the source because otherwise half of the useful information ends up buried in Discord.
Console Port addons
Ryac Steamdeck UI
https://github.com/Ryac1/Ryac_TW_Steamdeck_UI
Not quite drag and drop but works great once setup!
Vanilla Console port
https://github.com/pepordev/ConsoleExperienceClassic
A bit more user friendly than Ryac but have enough features to get you started
Where to contribute
Project Snapjaw Discord
This is probably the main place to go if you're interested in contributing specifically towards the open source Tortoise WoW / 1.18.1 restoration effort, asking technical questions or following development.
I'm sure I've missed projects, forks or people working on this.
If you know of anything else related to Turtle WoW 1.18.x emulation, preservation, reverse engineering or self-hosting, post it below and I'll add it.
Would be nice to have one thread people can find instead of all of this being scattered between GitHub repos and Discord servers.
EDIT:
- Added /r/kasperfriend project
- Formatting
- Added consoleport addons
- Added LunaticPTR server
Pocket Realm single player with player bots, world of warcraft 1.12 client
Please note this is an alpha, there will be bugs :) Also a heads up on first-time setup: importing your client takes a while, around 20 minutes on my RP6, and the first time you boot up the realm it takes another 10 minutes or so. Once you have made a character, wait at that screen for a few minutes before entering the world or it will crash. Other than that first load it is actually fairly stable (on my device at least). I have had no issues cranking the player bots up to 700 on the SD 8 Gen 2, but I have not tested that extensively.
I have been playing around making this mostly for myself, but some others seemed interested, so I thought I would add a few features and do a semi-proper release. It was mostly tested on the RP6 because that is what I own :)
Pocket Realm is a World of Warcraft 1.12.1 "private realm" server and its game client, fully offline, all on one Android device. It includes an addon called Android Port that lets you move the UI around and resize it, and it swaps the action bars for radial menus to help save screen space. There is also an addon manager with 154 GitHub links to various WoW addons, although most of those are completely untested with this setup. It ships with WoW Vanilla Tweaks to fix typical vanilla issues; a few are enabled by default, and you can turn them on and off as needed.
All you need is your own WoW 1.12.1 client, it does everything else for you. It is free and open source (GPL-3.0), and the APK is on the GitHub Releases page: https://github.com/puzzled-pancake/pocket-realm
Edit:I should also mention when you create an account when it reaches main screen it will attempt to auto login so you dont have to
Gnomeregan 40 Server First Viscous Fallout and Wailing Caverns LunaticPTR
Our community has been steadily growing, and things are looking better than ever. We've been putting together more consistent groups, pushing deeper into content, and we're excited to see where the server goes from here.
Most recently, we achieved a Server First Viscous Fallout kill in 40-Man Gnomeregan and a Server First Wailing Caverns Full Clear, defeating Mutanus the Devourer!
Recruitment
We're continuing to build our 40-Man raid roster! If you're interested in raiding with us, experiencing our custom content, or just becoming part of the community, get in touch with us through Discord.
This next Monday August 24th at 6EST we have a Gnomeregan 40 scheduled with over 14 Players already signed up. All are welcome to join and help us push further.
Whether you're a veteran player or completely new to LunaticPTR, there's plenty more to come.
If you have any questions or want to jump into the action, check out our website and Discord below:
Website:
Discord:
A massive thank you to everyone in the community for continuing to support LunaticPTR and helping us reach these milestones. The community is growing, the raids are coming together, and we're only getting started. 🫡