r/MobileGames

TradeRush is free on iOS: download the full game here
▲ 7 r/MobileGames+5 crossposts

TradeRush is free on iOS: download the full game here

Feel the thrill of day trading without any of the risk!

The Reddit Game is just a taste. The full TradeRush experience unlocks:

  • Daily challenges shared among all players each day
  • Competitive leaderboards
  • XP tiers and in-game rewards
  • Archive mode to play any past Daily chart

Free to download, free to play. No real money involved.

App Store Link: https://apps.apple.com/us/app/traderush-daily-trading-game/id6759069573

u/nbsuraiya — 9 hours ago
▲ 13 r/MobileGames+12 crossposts

Devlog 1: Raudra Cosmos- Anime-Style Multiplayer TCG/RPG Mobile Game

Hey y'all, For the last 3 months, I’ve been developing Raudra Cosmos: an Anime/ Mythology-inspired Multiplayer Card Battler TCG/ RPG!

Its a AFK Heroes/ Deck Heroes/ Eredan Arena type of Card Battler Game (Teams).

⚔️ Collect 250+ Gods and Build your Teams to Eradicate Evil!
🎴 Find the Best Builds for your Gods - Match Equipment and Runes..
🌌 Wage War against The Outer Corruptor!
👥 Team up in Multiplayer Guild Gameplay and Co-op with Friends to Reclaim the Holy Lands!

If you want to follow along the Development Journey, Please Join the Raudra Cosmos Discord Server in my comment down below.

You can also check out the Full Devlog Video on Youtube in my comment down below.

(Some images have been generated using AI as placeholders. Most will be replaced once Funding comes in.)

Would love your Feedback, Thoughts and Insights! What looks Good? What Looks Bad? Any Feature Suggestions would be Great! :)

u/RaudraColossal — 12 hours ago
▲ 21 r/MobileGames+2 crossposts

Cheat codes

Hello Everyone,

I just bought this for my iPhone, and was wondering if there is a way to enter cheat codes? Thank you in advance.

u/Lopsided_Parfait_866 — 14 hours ago
▲ 11 r/MobileGames+10 crossposts

One drop, zero room for error. Play "plink" for free on your smartphone!

Any feedback will be greatly appreciated ♥️

xsgames.co
u/frankeno78 — 9 hours ago
▲ 35 r/MobileGames+1 crossposts

Why Forge Master's Matchmaking and Economy feel "broken" (Hint: They Arent)

​If you have been playing this game for a while, you’ve probably experienced the massive matchmaking disparities, the constant rollout of new servers, and the shadow-nerfs to progression. It’s easy to look at this and think the developers are just incompetent or that the game suffers from "bad design."

​It isn't bad design. The game is functioning exactly as intended.

​What we are experiencing are calculated, industry-standard LiveOps mechanics designed specifically to manipulate player psychology and drive monetization. Here is a breakdown of the actual tactics at play:

​1. "Monetized Matchmaking": Putting a 1.9B power player in the same league as a 1T power player is not a bug or a matchmaking oversight. In the mobile game industry, this is known as a frustration mechanic. The algorithm deliberately feeds lower-power players to massive "whales" to accomplish two things:

a) ​It strokes the ego of the whale who spent thousands, justifying their purchase. b) ​It frustrates the lower-power player, creating a psychological pressure to spend money just to survive and access standard rewards. They aren't trying to make it a fair fight; they are trying to make you angry enough to open your wallet.

​2. "Whale Farming": Have you noticed the relentless push to open brand-new servers? This isn't to reduce lag or help the community grow. It is a predatory tactic known as Whale Farming. When a server matures, the top spenders secure their leaderboard spots. Instead of forcing new big spenders to compete against established whales (which would be fair), the publisher simply opens a new server. This creates a "clean room" environment, enticing new players to spend thousands to buy the #1 spot on a fresh leaderboard. It intentionally fragments and kills older servers just to generate a quick spike in revenue.

​3. The Premium Bait-and-Switch: While the game doesn't sell gear directly, it aggressively monetizes the pursuit of it (dungeon keys, forge speed-ups). You spend premium currency to optimize your grind. But when the developers fundamentally alter game mechanics, drop rates, or stat weights without warning, it operates as a bait-and-switch. They allow you to spend real money to reach a goalpost, and then they quietly move the goalpost. It artificially resets your progression, forcing you to spend again to get back to where you were.

​4. Forced Scarcity & The $7 Name Change: Charging exorbitant amounts for basic quality-of-life features (like $7 for a simple name change) is a massive outlier in modern gaming. Most games use a 30-day cooldown for this. Locking it behind a paywall, combined with a severe lack of passive "gem faucets" (ways to earn premium currency just by playing), starves the player economy. By keeping you perpetually poor in-game, every minor progression wall feels insurmountable without swiping a credit card.

​The Takeaway: I am stepping away from the game, but I wanted to leave this here for anyone who feels like they are going crazy trying to keep up. You aren't playing a poorly balanced competitive game. You are playing a highly optimized psychological trap.

​Play if you enjoy it, but be aware of the systems you are participating in, and think twice before rewarding these practices with your money.

reddit.com

What's a good strategy game on android?

I've been looking for a decent strategy games for android. Most of them got me bored in 2-7 days.

reddit.com
u/SuldBS — 2 days ago
▲ 3 r/MobileGames+3 crossposts

Months ago I downloaded the top liquid sort games and quit all of them within about 20 minutes.

Not because the puzzles were hard but because everything around them felt off. Constant ads, interruptions, weird difficulty spikes designed to force hint purchases, UI that hasn't changed much since 2018.

So I set out to build one the way I actually wanted it to feel.

Pigment Pour is an art-themed liquid sort where you restore real paintings as you solve puzzles. The main things I focused on:

  • No forced ads. Ever. Hints and skips are available through in-game currency or a single optional ad. No "watch 5 ads to continue" walls.
  • Every level is hand-built and tested. I wrote a solver that evaluates hundreds of thousands of board states per level, then tuned each one manually. 1000 levels, all curated.
  • Difficulty that ramps without cheap tricks. No fake unsolvable states to sell you power-ups.
  • Progression tied to restoring paintings like Starry Night, Girl with a Pearl Earring, The Great Wave, instead of just clearing levels.

On the visual side, I spent way too much time making the liquid feel physical instead of flat colors. Curved surfaces, separation between layers, highlights. Probably nobody notices but me, ha.

One unexpected part: I added some lightweight telemetry (no personal data, just tied to test devices only) to see how people actually play. It's been revealing.

  • My brother has hit 400+ dead-end states across 555 levels and refuses to use a single hint. At 3 AM.
  • My nephew has zero undos across 144+ levels. Every level 3-starred on the first try.
  • My daughter told me she's "around level 9." She's stuck on level 12, I know, Eve... lol

I'm curious what people here think makes these kinds of puzzle games feel fair vs. manipulative. That line seems surprisingly easy to cross, and I'm still finding it.

Android: https://play.google.com/store/apps/details?id=com.nobullgames.pigmentpour

u/NoBullGames — 3 days ago
▲ 66 r/MobileGames+2 crossposts

I’m making an app where you collect real-world cats and battle your friends

I’ve always loved cats. Whenever I see one outside, my first instinct is to try and make friends with it. That’s what inspired me to build an app that turns those random cat encounters into something collectible. You snap a photo of a cat you find, and the app automatically cuts it out, transforms it into a cute little 3D-style collectible, and assigns it attributes and a rarity level.

Right now, it’s mostly a fun way to keep a personal collection of all the cats you meet. But eventually, I want to expand it into a cat battler game, where your collected cats can go up against your friends’ cats. It’s not on the Play Store yet, but if you’d like to try it out, let me know and I’ll send you access. I’d really love to get feedback from fellow cat lovers.

u/Ok_Day7969 — 4 days ago
▲ 7 r/MobileGames+3 crossposts

Game Title:BIC: FP Playable Link: (https://play.google.com/store/apps/details?id=com.ferammzdev2026.bic)

Platform: (Android)

Description: (

Close-range hand-to-hand combat. Fight with skill.

Fight. React. Stay in control.

BIC:FP is a third-person action fighting game built around close-range hand-to-hand combat.

Every fight is decided by timing. There are no complex combos—just your ability to react, block at the right moment, and strike when it matters. Position yourself carefully, read your opponent, and stay in control under pressure.

The system is simple to learn, but each encounter tests your precision and decision-making.

Features:

• Close-range hand-to-hand combat • Fast, reaction-based gameplay • Simple and responsive controls • Skill-focused fighting system • Short, intense combat encounters

BIC:FP delivers a clean and focused combat experience for players who prefer skill over button mashing.

)

Free to Play Status:

[ 🟩]

u/Brief_Mobile_5272 — 3 days ago
▲ 7 r/MobileGames+1 crossposts

Looking for mobile game recommendations for potentially streaming

Can anyone suggest some mobile games?

I'm looking for good games with little to no ads and no forced ads, wanting to try out mobile streaming so need ones with absolutely no forced ads that could interrupt gameplay

Fine with nearly anything, but looking for cozy games, story driven, some story, survival, horror, open world, decor, etc

Appreciate any recommendations ^^

reddit.com
u/Due_Process819 — 5 days ago
▲ 9 r/MobileGames+2 crossposts

As the title suggests.
The game is ‎Covenant Cards: Strategy CCG App - App Store

Requirements:

  • Familiarized with iOS architecture and code
  • Must have android dev expertise - note: all code and architecture will be reviewed, and it is expected to be a senior level project.

You will be provided with all of the required assets, videos, effects, images, etc.

Bonuses:

If you can build the app entirely without access to the iOS code and the assets (i.e. use place holders) the pay can be *much* higher. For those who require access to the existing project, you will have to sign a lengthier contract of course.

Kindly watch the app store as it has a video showing the gameplay and comment if you are capable and interested. In turn, I will send a set of questions, review the proposals and let you know in a couple of days if its relevant

P.S. Optional RevShare agreements with reduced pay are optional as well.

u/DespairyApp — 5 days ago
▲ 15 r/MobileGames+4 crossposts

Block - Strategic Dice Placement Game (Free iOS) - Feedback Welcome!

Game Title: Block

Playable Link: Link to game

Platform: iOS

Description: 

Each turn you roll a die and place it on the board. Surround opponent dice to capture them. Control the most cells when the board fills to win. Simple rules, but tons of strategic depth.

Special Mechanics:

  • Upgrades: Place a higher value on your existing die to make it stronger
  • Special 1: The "1" die can remove ANY adjacent opponent die
  • Captures: Surround opponent dice with your own to flip them

It's a mix of tactical placement and dice luck - you need to adapt your strategy based on what you roll.

Free to Play

Involvement: one man army

Link to game

Thanks for checking it out!

u/TOS_TOS — 6 days ago
▲ 4 r/MobileGames+1 crossposts

Cozy Idle Cafe

Been working on my cozy café idle game for a while now and just released a new update ☕️✨

Added:
- New cups
- New café themes
- More customization/cozy vibes overall

Trying to make this feel like one of those relaxing games you can chill with before bed instead of another stressful mobile game 😅

Would genuinely love feedback on what people would want to see in a cozy café game.

u/Major_Panda6512 — 6 days ago
▲ 6 r/MobileGames+5 crossposts

In-App Purchase research

Hi everyone!

I’m a PhD student currently conducting research on mobile gaming and in-app purchases. I’m looking for mobile gamers to complete a short survey about their gaming habits and experiences with purchasing things in games such as extra coins, gems, stars, lives, cosmetic items, battle passes, or other in-game content.

The survey is completely voluntary, and all responses are greatly appreciated and will help support my research. Thank you so much for your time!

(If this type of post is not allowed, please feel free to delete.)

SURVEY LINK

u/HumanSlide5384 — 7 days ago
▲ 6 r/MobileGames+5 crossposts

Hi!

I'm doing my bachelor's thesis on free-to-play games, specifically retention mechanics and players' attitute towards them.

If you've ever played F2P games, I'd really appreciate it if you could take this quick survey (around 4 minutes).

LINK: https://forms.gle/N5mQtD7BwkmNbWHUA

It's anonymous and helps me a lot :)
Thanks in advance!

u/memeboifelix — 10 days ago

I'm looking for mobile gamers

Hi I'm looking for people to play mobile games were u pick a random game and have a friendly rivalry to see who can get the best at that random game I'm not advertising a group just want friends who are interested in this

reddit.com
u/mobilegamerrrr — 9 days ago