r/MobileGames
My game is live in the app store!
Did a post before but I had to change the name of the app as it clashed with another. But my vibe coded app is now available to play.
https://apps.apple.com/gb/app/drawn-to-orbit/id6785085021
I welcome all feedback and criticisms ❤️
As mentioned before, this was created using a mix of codex and claude code. They compliment each other greatly so you have two models to review each other’s code 😂
I started this maybe a month or so ago, so didn’t take too long in retrospect. I’m no master at using AI, but main tip is to explain to it exactly how you want something implemented. So it does require you to research and be a bit knowledgeable about what you’re doing, but I find that the results are much better than if you were just to give it a generic prompt to create/add something. What’s better is to fully describe say a mechanic you want it to add from how it works to maybe make even edges cases and how it should behave in such scenarios.
I'm making a multiplayer mobile game where players uncover the real world map from the fog of war together
Hey everyone, I'm making a multiplayer mobile game called Gexmark. The idea is to uncover the map of the planet from the fog of war and become an explorer. The game has two map layers, "personal" and "world". On the personal layer you uncover only your own map without internet, and you can watch the routes you walked/drove get drawn on the map. On the "world" layer the global map of the planet gets uncovered by all players together. On this layer you claim the discovery of places you were the first to visit. Besides that, the game has a few other interesting mechanics. Like "leave a capsule", a message to another player. Or achievements you can get for visiting real places on Earth. The screenshot shows one of the players uncovering the map of Sofia in Bulgaria.
If you want to take part in the closed beta testing, write either here or to the email gexmarkgame@gmail.com
On the website you can watch how the world map gets uncovered by other players in real time
https://gexmark.online
After countless late nights, "de Broglie" the world's most beautiful Boggle game, is finally on the App Store
I recently got into word games through reddit mini-games, so I decided to build my own take on Boggle. I named it de Broglie.
What started as a small side project slowly turned into months of obsessing over tiny details. I spent far more time than I'd like to admit tweaking animations, shadows, colors, typography, and interactions because I wanted the game to feel as satisfying as it was to play.
A simple boggle game has millions of letter combinations; an inefficient algorithm can be very slow on phones. That's why under the hood, I built the word search around a Trie algorithm so boards can be validated quickly and gameplay stays responsive, even with larger grids. I also spent a lot of time profiling and optimizing the app to make taps, transitions, and animations feel buttery smooth.
This is also the first game I've ever made.
I definitely didn't do it alone. Claude Code became an incredible collaborator throughout the process. It helped me think through algorithms, refine ideas, catch edge cases, and iterate on the UI much faster than I could have on my own. The final decisions and implementation were still mine, but having that kind of assistant made building something this polished feel achievable.
Thanks for reading. ❤️
MY FIRST GAME 💗
Game title: The Last Evidence
Playable link: https://play.google.com/store/apps/details?id=com.fngames.thelastevidence
Platform: Android
Morphy Chess - my side project: a chess game where you become the piece you capture
PLAY IN REDDIT : r/morphychess
I built a small chess puzzle game with one twist:
Every time you capture a piece, you become that piece.
Your movement changes after every capture, so every puzzle is about planning not just your next move, but what you’ll become next.
I’m calling it Morphy Chess. It’s still an early side project, but I’d love to hear what you think about the core mechanic.
Feedback, ideas, and criticism are all welcome.
Bumblewick: a one-tap juggling game about a wizard’s apprentice who keeps dropping things (iOS, out now)
Bumblewick is a one-tap arcade game I made about a wizard's apprentice
who isn't very
good at magic yet. Enchanted stuff keeps falling out of the air and
your only job is to
tap it back up before it hits the floor — mooncaps, orbs, familiars,
and the odd cursed
thing you're better off letting drop.
Why it might be worth 30 seconds:
- Dead-simple controls: one tap = one bounce. Learn it in a second;
juggling 3-4 things
at once with combo chains gets genuinely tense.
- Enchanted items that change the rules mid-run (updrafts, spells,
familiars) so it
doesn't get samey.
- Cozy pace — no countdown timers, no energy system nagging you to come back.
Monetization, no BS: free to download, no banner ads. The only forced ad is a
full-screen interstitial after every 3rd loss — never during a run. Everything
else is opt-in (watch to revive, or double your run's coins). A
one-time $2.99 Remove
Ads clears the interstitials, and while there are coin packs,
everything they buy —
familiars, skins, power-ups — is also earnable just by playing. No
paywalls, nothing
pay-to-win.
Clip is real gameplay. It's on iOS now (link in the comments). I'd
love to hear how the
one-tap feel reads for you — that's the part I've iterated on most.
Solo Dev progress: Battle Gameplay from my Mobile CCG/ RPG - Does it Need more IMPACT?
Does this combat look fun or does it need more impact?
Please give me some ideas guys!
I am thinking of adding skill/ attack animations next - which is going to be a huge task as i need around 250 x 3 total animations. I will probably build a custom animation effect system or use Godot's Particle System instead of sprite based animations.
Join Discord: https://discord.gg/YXrX4UJTA
SOUTHEASE ASIA STANDARD SERVER VANILLA 0001
What is happening to the server now we are getting mass banning by Chinese player, do you guys really want your game to die?? most of my team LK are getting mass banned even some other player. We actually spend on this game is quite sad to see this happen truly spoiling the game man. Do something about it
Meccha Chameleon inspired me to make a mobile hide-and-seek game
Meccha Chameleon gave me the idea, but I wanted to make it something you could play on your phone as well.
In Pic-Asso, you hide by blending a character into a real photo and you got to seek for others. there are also live matches where you can play against other real-time.
Let me know what you think:)
Abyssal Itch: a roguelike game
a roguelike game, it's free, thanks for checking it out. Scratch that abyssal itch, for free!
No responses
Silly question, and maybe out of place. Is it just me, or are there no replies to any of the... "Posts"?
I am an Indie developer that created S.E.L - Synthetic Emergent Lifeform
Hey everyone,
I’m an indie developer and I recently released my mobile game S.E.L — Synthetic Emergent Lifeform on the iOS App Store.
S.E.L is a GPS-based extraction game where the real world becomes the map. You move through real locations, scan for hidden signals, hack relay nodes, recover materials, bank rewards into your Vault, craft tools, and choose a faction during Signal Cycle 0.
https://apps.apple.com/us/app/s-e-l/id6762884768
The core loop is:
Scan the map
Find signals
Hack relays
Recover materials
Extract and bank rewards
Craft tools
Go deeper
The game has a dark cyberpunk / Runner OS style, with factions, signal hacking, field bags, PvP hacking, crafting, Vault progression, and real-world signal discovery.
Current features include:
GPS-based signal discovery
Relay hacking
Field bag recovery
Vault and inventory progression
Crafting and materials
Faction alignment
PvP hacking
Signal Directives
Cyberpunk-style Runner interface
I’m looking for people who enjoy location-based games, extraction mechanics, hacking systems, or experimental indie games to try it and tell me what works and what does not.
What I’m most interested in:
Does the core loop make sense?
Is scanning clear?
Does hacking feel interesting?
Does the GPS/map flow work?
What feels confusing?
What would make you keep playing?
The game is called S.E.L on the iOS App Store.
Feedback, criticism, screenshots, and screen recordings are all helpful.
Scan. Hack. Extract. Survive.
Games I can play with my gf?
Hi, I used to be a big time gamer, now not so much due to academic pressure. My current gf, on the other hand, has very less experience, only as far as occassional candy crush or subway surfers. So computer games are out of question. It'd be nice to get some game recommendations on mobile we can co-op or pvp on (preferrably free) that has low skill floor and can be played while we are afar (ie- online).
Thank you in advance :)
Launching my first mobile tower defense game on July 2nd — Descent Defender
Hey everyone — I’m the solo dev behind Descent Defender, a mobile game that mixes Plinko-style chaos with tower defense.
The main idea is pretty simple: balls drop down the board, and your goal is to stop them before they reach your tower. The runs start off manageable, but things ramp up pretty quickly once different enemy types start showing up.
Some balls poison your tower, some slow your attack speed, some split into more balls, and others are heavy tanks that take a while to burn down. There are also bosses and shockwave enemies that knock nearby balls around when they die, which can either help you or make everything worse depending on what’s happening on the board.
A big part of the game is using Peg Powers to control that chaos. Magnetic, Tesla, Cryo Field, Arc Beacon, and Barrier all have their own role, and over time you power them up so they get stronger and help you push farther into stages and tournaments.
There is also a lot of progression outside of runs. You earn upgrades, complete daily and weekly quests, collect offline rewards, work through milestone journeys, unlock board skins, and keep building your account stronger over time.
The game is planned to release on July 2nd and is available now for iOS pre-order and Android pre-registration. I’m also planning to keep adding more after launch, including more Peg Powers, QoL improvements, catch-up mechanics, more skins, enemy looks, and other systems to add more playstyles.
iOS pre-order:
https://apps.apple.com/app/id6764134188
Android pre-register:
https://play.google.com/store/apps/details?id=com.idlehourstudios.descentdefender
Starting to build up the community around it, if you feel like joining head over to:
Descent Defender subreddit:
https://www.reddit.com/r/descentdefender/
Discord:
https://discord.gg/QYt8rGsS5a
Appreciate anyone who checks it out. I’d love to hear what tower defense players think from the clip.
Thanks everyone!
I made a relaxing block stacking game. I'd love your feedback!
Hi everyone!
I recently released my game Box Stacker for iPhone.
The goal is simple: stack the blocks as high as you can without letting the tower fall.
If you have a few minutes to try it, I'd really appreciate your honest feedback. Any suggestions or ideas to improve the game are more than welcome.
📱 App Store:
https://apps.apple.com/app/box-stacker-calm-stack/id6782865251
Thank you so much! 😊
Games i played on my phone (PART 1)
DEAD CELLS
Studio : motion twin
Type : rpg, hack and slash and metroidvania (maybe)
Mode : offline
Lore/info :
The game takes place on a cursed, plague-ridden island that was once a prosperous kingdom. Something went catastrophically wrong, and now it's a labyrinthine prison-fortress full of monsters
You are a prisoner who kills and reach the end of whole kingdom/prison
Iron rule :
ONCE YOU DIE YOU GOTTA START FROM THE STARTING POINT. NO CHECKPOINTS.
Progression:
Cells collection is the fundamental thing in game by killing enemies(it's a currency of game) and spending them on upgrades and weapons which you get while making a run. After each area you get a small passage to replenish you health and get boosts
Star points!!!
Game features collab with multiple og games like blasphemous
Hollow knight
Hyperylight drifter
Skul the hero slayer
Curse of dead gods
DLC :
Contains many DLCs and multiple ends of whole area.
Suggestion :
Worth giving a try once if you're into losing and getting on feet again n again
THANKS :)
Games i played on my phone (part 2)
BLASPHEMOUS
Studio : The game kitchen
Type : action, adventure
Mode : offline
Lore : Cvstodia is ruled by an incomprehensible divine force called the Miracle. It doesn't bless — it curses through "grace," twisting flesh and stone alike. The land suffers a plague called the Guilt, which petrifies people and warps the world into flesh-like, grotesque architecture.
The Penitent One (You) play as the last survivor of the Silent Sorrow, an order of penitents who failed to stop the Miracle. He's resurrected in guilt-armor, wielding Mea Culpa (a sword forged from the same power that damns him), doomed to walk a cycle of death and guilt-driven punishment.
Art style : pixelated ( some images are not suitable for low ages)
Gameplay : moderate difficulty.
End : Game contains three endings
powerups : Prayers with different attack styles. Works on ur guilt bar
Personal experience : excellent gameplay! Every little artifact and npc has an excellent lore! Worth giving a try
(Game is based on ancient times BC era)
(ios) i have 3€ on my apple account what game should u buy?
it needs to be atleast updated recently and have a good community
Created my first iOS game... now what? How do you actually market it?
I've always wanted to build a game, and after months of late nights (and probably too much coffee 😅), I finally finished one and got it published on iOS. The Google Play version is on the way.
During testing, the feedback on the gameplay and UI was positive, but I'm realizing that building the game was only half the challenge. I have almost zero experience with marketing a game.
For those of you who've launched a game before:
- What marketing strategies actually worked?
- What did you waste time or money on?
- If you were launching your first game today, what would you do in the first 30 days?
Also, if anyone is interested in trying it out (game link) and giving completely honest feedback (good or bad), I'd really appreciate it. I'm more interested in learning what can be improved than hearing compliments.
Thanks!