How do you decide to put stop to a project after you launched it?

After a terrible game launch — 0 downloads, and seemingly zero interest from anyone who sees it (I got just one dislike from a promotional video with 5K views) — I’m wondering if it’s even worth trying to improve the game and keep releasing updates, or if I should just move on and start a new project.

How do you guys decide when it’s time to call it quits and move on?

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u/Sufficient-Move6890 — 1 day ago
▲ 8 r/MobileGames+3 crossposts

Just launched my second game ever

Senet Royale - i worked 4 months to it, it's inspired from ancient egyptian game senet, but i tried to adapt it for modern times. You can find it in google play, what do you think?

u/Sufficient-Move6890 — 1 day ago