How do you decide to put stop to a project after you launched it?
After a terrible game launch — 0 downloads, and seemingly zero interest from anyone who sees it (I got just one dislike from a promotional video with 5K views) — I’m wondering if it’s even worth trying to improve the game and keep releasing updates, or if I should just move on and start a new project.
How do you guys decide when it’s time to call it quits and move on?
u/Sufficient-Move6890 — 1 day ago