Discussion/Debate: Modern boardgames apply better design concepts to essentially make old ones inferior / go extinct
for example i can't help but think Eclipse (2020) basically just took Twilight Imperium (2017) removed some of the disliked aspects (minimum playtime 8hrs long), and doubled down on the fun parts (space combat)
TI is still one of the GOAT boardgames but I think publishers realized people don't want to buy games that are 8hrs long so its not their best selling game (fantasy flight even said this in their space cats documentary), so are more optimizing for wider playerbase
Now Arcs (2024) has come along and people say it scratches a similar itch. Bit of a creative destruction of newer games replacing older games of similar genres I suppose?
Another Example
Blood on the Clocktower innovated on the social deduction genre by eliminating player elimination (a mechanic every player dislikes) so that every player "still matters" until the end. The script building system is a design architecture that allows infinite replayability and community-led design. BoTC has pretty much left every other social deduction game in the past.
I have started to notice this pattern as newer games come out.
Modern board games are often just better than old ones, since designers often study past games to inform new games.
The only exception is when older games are renewed, like obviously TI has improved greatly since first version in 1997 to fourth edition in 2017 and remains a masterpiece.